#include "glheaders.h" #ifndef _PLAYER_H #define _PLAYER_H struct player_t { GLfloat x, y, z; GLfloat lx, ly, lz; GLfloat matrix[16]; GLfloat velocity[3]; }; struct player_t player; void player_init(GLfloat x, GLfloat y, GLfloat z, GLfloat lx, GLfloat ly, GLfloat lz); void player_update(); void player_set_velocity(float xs, float ys, float zs); void player_rotate(GLfloat xangle, GLfloat yangle, GLfloat zangle); #endif