;Compiled by N3Wi3, some of this is my work, most is compiled from other .nip files. ;Redone by Cariboulou89, made so most of the % gear that needs to be at a high % in order to actually be worth something is keeping as that only. Added a Amazon Glove's section Magic & Rare. Fixed alot of gear and also this is going to be updated alot more. ;Used large sections of: ;http://bbs.battlecn.net/read.php?tid=871784 ;and I can't find the page for the other one but if I do, I'll add it. (Had the file saved to hdd) ;Misc crafting ;Name = Flawless Amethyst ;Name = Flawless Diamond ;Name = Flawless Emerald ;Name = Flawless Ruby ;Name = Flawless Sapphire ;Name = Flawless Skull ;Name = Flawless Topaz ;Name = Ith rune ;Name = Ral rune ;Name = Amulet : Quality = Magic : Ilvl >= 94 ;Name = Light Belt : Quality = Magic : Ilvl >= 94 ;Name = Sharkskin belt : Quality = magic : ilvl>=94 ;Name = Vampirefang Belt : Quality = Magic : Ilvl >= 94 ;Name = Chain Gloves : Quality = Magic : Ilvl >=90 ;Name = Heavy Bracers : Quality = Magic : Ilvl >=90 ;Name = Vambraces : Quality = Magic : Ilvl >=90 ;Type = Jewel : Quality = Magic ; GLOVES Name = Chain Gloves : Quality = Unique : 80 = 40 Name = Ogre Gauntlets : Quality = Unique : Strength = 20 : Enhanced Damage >= 55 Name = Vampirebone Gloves : Quality = Unique : Life Leech = 10 : Strength = 15 Name = Light Gauntlets : Quality = Unique : Enhanced Defense = 30 ;Name = Gauntlets : Quality = Unique : Enhanced Defense = 20 ; BELTS Name = Heavy Belt : Quality = Unique : Flag != Eth : itemgoldbonus = 80 Name = Demonhide Sash : Flag != Eth : Quality = Unique : Life Leech = 8 : DamageResist = 15 : magicdamagereduction = 15 : Enhanced Defense = 180 Name = War Belt : Quality = Unique : Flag != Eth : Enhanced Defense = 200 Name = Spiderweb Sash : Quality = Unique : Flag != Eth Name = Mithril Coil : Quality = Unique : Flag != Eth : Vitality >= 35 : DamageResist >= 13 ;Name = Vampirefang Belt : Flag != Eth : Quality = Unique ; BOOTS ;Name = Demonhide Boots : Quality = Unique : itemgoldbonus = 70 Name = Sharkskin Boots : Flag != Eth : Quality = Unique : MaxHP = 65 Name = Battle Boots : Quality = Unique : Flag != Eth : 80 >= 45 Name = War Boots : Quality = Unique : Flag != Eth : Enhanced Defense = 200 Name = Scarabshell Boots : Quality = Unique : Strength = 15 : Vitality >= 15 : Flag != Eth Name = Scarabshell Boots : Quality = Unique : Flag = Eth Name = Boneweave Boots : Quality = Unique : Flag != Eth : skillskeletonmastery = 2 : Strength = 20 Name = Myrmidon Greaves : Quality = Unique : Flag != Eth : Dexterity = 25 ; HELMS Name = Grand Crown : Quality = Unique : Flag != Eth : itemgoldbonus = 100 Name = Shako : Quality = Unique : Flag != Eth : 31 >= 130 Name = Grim Helm : Quality = Unique : Life Leech >= 8 : Mana Leech >= 8 : DamageResist = 20 Name = Spired Helm : Quality = Unique : Flag != Eth : passivecoldmastery > 13 Name = Demonhead : Quality = Unique : Flag = Eth; Name = Bone Visage : Quality = Unique : Sockets = 2 : Strength > 30 Name = Tiara : Quality = Unique : Flag != Eth : 39 = 70 : 41 = 70 : 43 = 70 : 45 = 70 Name = Diadem : Quality = Unique : Flag != Eth Name = Corona : Quality = Unique ; ARMOR ;Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfirebolt = 3 : passivefiremastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skilliceblast = 3 : passivecoldmastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfireball = 3 : passivefiremastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillenchant = 3 : passivefiremastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillchainlightning = 3 : passiveltngmastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : SkillMeteor = 3 : passivefiremastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillblizzard = 3 : passivecoldmastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : passivecoldmastery = 15 : passivefiremastery = 15 : passiveltngmastery = 15 ;Name = Balrog Skin : Quality = Unique : itemallskills = 2 : Flag != Eth Name = Balrog Skin : Quality = Unique : Flag = Eth Name = Kraken Shell : Quality = Unique : DamageResist = 25 : Strength >= 45 Name = Shadow Plate : Quality = Unique : Flag = Eth Name = Sacred Armor : Quality = Unique Name = Mesh Armor : Quality = Unique : Enhanced Defense = 220 Name = Russet Armor : Quality = Unique : Flag = Eth Name = Serpentskin Armor : Quality = Unique : Flag != Eth : 39 > 34 : 41 > 34 : 43 > 34 : 45 > 3 ;SHIELDS ;Name = Round Shield : Quality = Unique ;Name = Troll Nest : Quality = Unique : Sockets = 3 : Flag = Eth ;Name = Monarch : Quality = Unique ;SWORDS Name = Champion Sword : Quality = Unique : Enhanced Damage = 250 : Mana Leech = 7 Name = Colossus Blade : Quality = Unique : Enhanced Damage > 230 Name = Phase Blade : Quality = Unique : itemlevelreq = 85 ;AXES Name = Ettin Axe : Quality = Unique : Sockets = 5: Flag = Eth Name = Berserker Axe : Quality = Unique : Enhanced Damage >= 280 Name = Berserker Axe : Quality = Unique : Flag = Eth ;BOWS Name = Hydra Bow : Quality = Unique : Mana Leech = 8 ;MACES Name = Scourge : Quality = Unique : Flag = Eth :IAS = 30 Name = Thunder Maul : Quality = Unique : 105 = 10 : Flag = Eth Name = Thunder Maul : Quality = Unique : 0 = 25 : Flag = Eth ;POLEARMS Name = Ogre axe : Quality = Unique : Enhanced Damage = 320 : Flag = Eth Name = Thresher : Quality = Unique : Flag = Eth : Enhanced Damage > 220 : Life Leech > 10 Name = Cryptic Axe : Quality = Unique : Flag = Eth Name = Cryptic Axe : Quality = Unique : Sockets = 3 : Flag = Eth Name = Giant Thresher : Quality = Unique : Enhanced Damage = 250 ;SCEPTERS Name = Caduceus : Quality = Unique ; SPEARS Name = Yari : Quality = Unique : Flag = Eth : Enhanced Damage = 200 Name = War Pike : Quality = Unique ;STAVES Name = Elder Staff : Quality = Unique : Flag = Eth ;Throwing Weapons Name = Winged Knife : Quality = Unique : Flag = Eth Name = Winged Axe : Quality = Unique : Flag = Eth ; WANDS ;Name = Lich Wand : Quality = Unique Name = Unearthed Wand : Quality = Unique ; AMAZON Name = Ceremonial Javelin : Quality = Unique : Flag = Eth Name = Matriarchal Javelin : Quality = Unique : Flag = Eth ; ASSASSIN Name = Greater Talons : Quality = Unique : Enhanced Damage >= 200 ; NECROMANCER Name = Hierophant Trophy : Quality = Unique : Enhanced Defense = 200 : Flag != Eth Name = Bloodlord Skull : Quality = Unique : necromancersummoningskilltab >= 3 : poisonandboneskilltab >= 3 : cursesskilltab >= 3 Name = Succubus Skull : Quality = Unique : 39 = 30 : 41 = 30 : 43 = 30 : 45 = 30 ; BARBARIAN Name = Slayer Guard : Quality = Unique : Enhanced Defense = 200 ;SORCERESS Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveltngmastery = 20 Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveFiremastery = 20 Name = Dimensional Shard : Quality = Unique ;DRUID Name = Totemic Mask : Quality = Unique : Enhanced Defense = 200 ;PALADIN Name = Gilded Shield : Quality = Unique ;RINGS Type = ring : Quality = Unique : 80 = 30 Type = ring : Quality = Unique : 77 = 25 ;Type = ring : Quality = Unique : 7 = 40 Type = ring : Quality = Unique : 2 = 20 : tohit >= 245 Type = ring : Quality = Unique : 60 >= 3 : 127 = 1 Type = ring : Quality = Unique : itemabsorblightpercent >= 10 : itemmagicbonus >= 10 ;AMULETS ;Type = amulet : Quality = Unique : 0 = 12 : 39 = 25 : 41 = 25 : 43 = 25 : 46 = 25 ;Type = amulet : Quality = Unique : 2 = 25 ;Type = amulet : Quality = Unique : 45 = 75 ;Type = amulet : Quality = Unique : 74 = 10 ;Type = amulet : Quality = Unique : 41 = 35 Type = amulet : Quality = Unique : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20 Type = amulet : Quality = Unique : 19 >= 400 ;UNIQUE JEWELS Name = jewel : Quality = Unique : 329 >= 5 : 333 >= 5 Name = jewel : Quality = Unique : 332 >= 5 : 336 >= 5 Name = jewel : Quality = Unique : 330 >= 5 : 334 >= 5 Name = jewel : Quality = Unique : 331 >= 5 : 335 >= 5 ;----EXEPTIONNAL AND ELITE SETS---- ;-Tal Rasha's Wrappings- ;Name = Swirling Crystal : Quality = set ; Tal Rasha's Lidless Eye ;Name = Death Mask : Quality = set ; Tal Rasha's Horadric Crest ;Name = Lacquered Plate : Quality = set ; Tal Rasha's Guardianship ;Type = amulet : Class = normal : Quality = set : sorceressskills = 2 ; Tal Rasha's Adjucation ;Name = Mesh Belt : Quality = set : itemmagicbonus = 15 ; Tal Rasha's Fine-Spun Cloth ;-Trang-Oul's Avatar- ;Name = Bone Visage : Quality = set ; Trang-Oul's Guise ;Name = Chaos Armor : Quality = set ; Trang-Oul's Scales ;Name = Cantor Trophy : Quality = set ; Trang-Oul's Wing ;Name = Troll Belt : Quality = set ; Trang-Oul's Girth ;Name = Heavy Bracers : Quality = set ; Trang-Oul's Claws ;-Griswold's Legacy- ;Name = Ornate Plate : Quality = set ; Griswold's Heart Name = Corona : Quality = set : itemmagicbonus = 30 ; 30% MF Griswold's Valor Name = Caduceus : Quality = set : sockets = 4 ; 4 socket Griz Caddy Name = Vortex Shield : Quality = set ; Griswold's Honor ;-Immortal King- ;Name = War Belt : Quality = set ; Immortal King's Detail ;Name = Avenger Guard : Quality = set ; Immortal King's Will ;Name = Ogre Maul : Quality = set ; Immortal King's Stone Crusher ;Name = Sacred Armor : Quality = set ; Immortal King's Soul Cage ;Name = War Gauntlets : Quality = set ; Immortal King's Forge ;Name = War Boots : Quality = set ; Immortal King's Pillar ;Cow King's Leathers Name = Heavy Boots : Quality = set : 2 = 20 : 80 = 25 ; Cow King's Hooves ;Magic Gloves Name = Light Gauntlets : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Heavy Bracers : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Battle Gauntlets : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Sharkskin Gloves : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Demonhide Gloves : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Light Gauntlets : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Heavy Bracers : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Battle Gauntlets : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Sharkskin Gloves : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Dexterity>= 5 : itemknockback = 1 Name = Demonhide Gloves : Quality = magic : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Light Gauntlets : Quality = magic : itemaddpassiveandmagicskilltab>= 2 : Strength >= 5 : itemknockback = 1 Name = Heavy Bracers : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Battle Gauntlets : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Sharkskin Gloves : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Demonhide Gloves : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Light Gauntlets : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Heavy Bracers : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Battle Gauntlets : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Sharkskin Gloves : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Demonhide Gloves : Quality = magic : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Light Gauntlets : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Heavy Bracers : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Battle Gauntlets : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Sharkskin Gloves : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Demonhide Gloves : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 : itemknockback = 1 Name = Light Gauntlets : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Heavy Bracers : Quality = magic : itemaddjavelinandspearskilltab>= 2 : Dexterity >= 5 : itemknockback = 1 Name = Battle Gauntlets : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Sharkskin Gloves : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 Name = Demonhide Gloves : Quality = magic : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 : itemknockback = 1 ;Rare Gloves Name = Light Gauntlets : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 Name = Heavy Bracers : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 Name = Battle Gauntlets : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 Name = Sharkskin Gloves : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 Name = Demonhide Gloves : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Strength >= 5 Name = Light Gauntlets : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 Name = Heavy Bracers : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 Name = Battle Gauntlets : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 Name = Sharkskin Gloves : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Dexterity>= 5 Name = Demonhide Gloves : Quality = rare : itemaddbowandcrossbowskilltab >= 2 : Dexterity >= 5 Name = Light Gauntlets : Quality = rare : itemaddpassiveandmagicskilltab>= 2 : Strength >= 5 Name = Heavy Bracers : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 Name = Battle Gauntlets : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 Name = Sharkskin Gloves : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 Name = Demonhide Gloves : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Strength >= 5 Name = Light Gauntlets : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 Name = Heavy Bracers : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 Name = Battle Gauntlets : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 Name = Sharkskin Gloves : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 Name = Demonhide Gloves : Quality = rare : itemaddpassiveandmagicskilltab >= 2 : Dexterity >= 5 Name = Light Gauntlets : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 Name = Heavy Bracers : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 Name = Battle Gauntlets : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 Name = Sharkskin Gloves : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 Name = Demonhide Gloves : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Strength >= 5 Name = Light Gauntlets : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 Name = Heavy Bracers : Quality = rare : itemaddjavelinandspearskilltab>= 2 : Dexterity >= 5 Name = Battle Gauntlets : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 Name = Sharkskin Gloves : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 Name = Demonhide Gloves : Quality = rare : itemaddjavelinandspearskilltab >= 2 : Dexterity >= 5 ;Fools Section Type = Sword : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Type = Sword : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Type = Sword : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Type = Sword : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Type = Sword : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Type = Sword : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 ;Fools 1h Section Name = Tomahawk : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Tomahawk : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Tomahawk : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Tomahawk : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Tomahawk : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Tomahawk : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Small Crescent : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Small Crescent : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Small Crescent : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Small Crescent : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Small Crescent : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Small Crescent : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Ettin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Ettin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Ettin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Ettin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Ettin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Ettin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Spike : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Spike : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Spike : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Spike : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Spike : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Spike : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = berserker axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = berserker axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = berserker axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = berserker axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = berserker axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = berserker axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Hatchet : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Hatchet : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Hatchet : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Hatchet : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Hatchet : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Hatchet : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Cleaver : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Cleaver : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Cleaver : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Cleaver : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Cleaver : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Cleaver : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Twin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Twin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Twin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Twin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Twin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Twin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Crowbill : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Crowbill : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Crowbill : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Crowbill : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Crowbill : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Crowbill : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Naga : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Naga : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Naga : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Naga : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Naga : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Naga : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = hand Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = hand Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = hand Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = hand Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = hand Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = hand Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Double Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Double Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Double Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Double Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Double Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Double Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Military Pick : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Military Pick : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Military Pick : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Military Pick : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Military Pick : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Military Pick : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 ;Fools Claw Name = Runic Talons : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Feral Claws : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Runic Talons : Quality = Rare : 225 >= 1 : Ias >= 20 Name = Feral Claws : Quality = Rare : 225 >= 1 : Ias >= 20 Name = Wrist Sword : Quality = Rare : 225 >= 1 : Ias >= 20 Name = Battle Cestus : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Wrist Sword : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Battle Cestus : Quality = Rare : 225 >= 1 : Ias >= 20 ;--Skillers-- Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 ; bow and crossbow skiller ;Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 ; passive and magic skiller Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 ; javelin and spear skiller Name = grandcharm : Quality = magic : itemaddfireskilltab = 1 ; fire skiller Name = grandcharm : Quality = magic : itemaddlightningskilltab = 1 ; lightning skiller Name = grandcharm : Quality = magic : itemaddcoldskilltab = 1 ; cold skiller Name = grandcharm : Quality = magic : itemaddcursesskilltab = 1 ; curses skiller Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 ; poison and bone skiller Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 ; necromancer summoning skiller Name = grandcharm : Quality = magic : itemaddpalicombatskilltab = 1 ; paladin combat skiller Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 ; offensive aura skiller ;Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 ; defensive aura skiller Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 ; barbarian combat skiller Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 ; masteries skiller Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 ; warcries skiller Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 ; druid summoning skiller Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 ; shape shifting skiller Name = grandcharm : Quality = magic : itemaddelementalskilltab >= 1 ; elemental skiller Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 ; trap skiller Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 ; shadow disciplines skiller Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 ; martial arts skiller ; All Resist Grand Charms ;Name = GrandCharm : Quality = Magic : 39 = 12 : 41 = 12 : 43 = 12 : 45 = 12 ; ;Name = GrandCharm : Quality = Magic : 39 = 13 : 41 = 13 : 43 = 13 : 45 = 13 ; Name = GrandCharm : Quality = Magic : 39 = 14 : 41 = 14 : 43 = 14 : 45 = 14 ; Name = GrandCharm : Quality = Magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ; Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Frw = 7 ; Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Fhr = 12 ; Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : MaxHP >= 30 ; Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : Frw = 7 ; Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : FHR = 12 ; Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : MaxHP >= 30 ; ;Max Damage Charms ;Name = grandcharm : Quality = magic : Max Damage >= 7 : MaxHP >= 30 ; Grand charm with 7+ to max dmg, and 30+ to life Name = grandcharm : Quality = magic : Max Damage >= 9 : MaxHP >= 30 ; ;Name = grandcharm : Quality = Magic : Max Damage >= 7 : Tohit >= 70 ; Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50 ; ;Name = grandcharm : Quality = Magic : Max Damage >= 7 : Tohit >= 50 : MaxHP >= 20 ; Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50 : MaxHP >= 20 ; ;Name = grandcharm : Quality = Magic : Max Damage = 10 : Tohit >=50 ; Name = grandcharm : Quality = Magic : Max Damage = 10 : MaxHP >= 25 ; ;Name = grandcharm : Quality = Magic : Max Damage >= 7 : FHR = 12 ; Name = grandcharm : Quality = Magic : Max Damage >= 9 : FHR = 12 ; ;Name = grandcharm : Quality = Magic : Max Damage >= 7 : FRW = 7 ; Name = grandcharm : Quality = Magic : Max Damage >= 9 : FRW = 7 ; ;Name = grandcharm : Quality = Magic : Max Damage >= 7 : tohit >= 20 : FHR = 12 ; Name = grandcharm : Quality = Magic : Max Damage >= 9 : tohit >= 20 : FHR = 12 ; ;Name = grandcharm : Quality = Magic : Max Damage >= 7 : tohit >= 20 : FRW = 7 ; ;Name = grandcharm : Quality = Magic : Max Damage >= 7 : tohit >= 20 : FRW = 7 ; Name = grandcharm : ilvl >= 94 ; baal gc ;Other Name = GrandCharm : Quality = Magic : MaxHP >= 35 : mana >= 30 ; 35+ Life 30+ Mana GC Name = GrandCharm : Quality = Magic : MaxHP >= 40 : mana >= 35 ; 40+ Life 35+ Mana GC ; --- Large Charms --- ;Name = Large Charm : ilvl = 99 ; baal lc ; All Resist Large Charms ;Name = Largecharm : Quality = Magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 ; ;Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 ; ;Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 ; Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 ; ;Name = Largecharm : Quality = Magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : MaxHP >= 25 ; Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : MaxHP >= 25 ; Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : MaxHP >= 25 ; Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 : MaxHP >= 25 ; ;Name = Largecharm : Quality = Magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FHR = 8 ; ;Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : FHR = 8 ; ;Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : FHR = 8 ; Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FHR = 8 ; ;Name = Largecharm : Quality = Magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FRW = 5 ; ;Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : FRW = 5 ; ;Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : FRW = 5 ; ;Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FRW = 5 ; ; Max Damage Large Charms ;Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 ; ;Name = Largecharm : Quality = Magic : Max Damage = 6 : tohit >= 25 ; Name = Largecharm : Quality = Magic : Max Damage >= 5 : MaxHP >= 30 ; Name = Largecharm : Quality = Magic : Max Damage = 6 : MaxHP >= 25 ; Name = Largecharm : Quality = Magic : Max Damage >= 5 : FHR = 8 ; Name = Largecharm : Quality = Magic : Max Damage = 6 : FHR = 8 ; ;Name = Largecharm : Quality = Magic : Max Damage >= 5 : FRW = 5 ; ;Name = Largecharm : Quality = Magic : Max Damage = 6 : FRW = 5 ; Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : MaxHP >= 20 ; Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FHR = 8 ; Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FRW = 5 ; ;Small Charms ;Name = Small Charm : ilvl = 99 ; baal sc ;Name = smallcharm : Quality = magic : MaxHP = 18 ; +18 life small charm Name = smallcharm : Quality = magic : MaxHP = 19 ; +19 life small charm Name = smallcharm : Quality = magic : MaxHP = 20 ; +20 life small charm ;Name = Smallcharm : Quality = Magic : Mana >= 15 ; 15+ Mana Sc ;Name = Smallcharm : Quality = Magic : Mana = 17 ; 17 Mana Sc Name = smallcharm : Quality = magic : 80 = 6 ; +6 % mf small charm ; 6+& Mfsc Name = smallcharm : Quality = magic : 80 = 7 ; +7 % mf small charm ; 7% Mfsc Name = smallcharm : Quality = magic : MaxHP >= 15 : Frw = 3 ; 15+ life FRW small charm Name = smallcharm : Quality = magic : MaxHP >= 15 : Fhr = 5 ; 15+ life FHR small charm Name = smallcharm : Quality = magic : MaxHP >= 17 : Frw = 3 ; 17+ life FRW small charm Name = smallcharm : Quality = magic : MaxHP >= 17 : Fhr = 5 ; 17+ life FHR small charm Name = smallcharm : Quality = magic : MaxHP >= 14 : 9 >= 12 ; Small charm with 14+ life 12+ mana ;Name = Smallcharm : Quality = Magic : itemgoldbonus = 10 ; Small Charm with Gold Find ; All Resist Small Charms Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 ; 3+ all resist small charm Name = smallcharm : Quality = magic : 39 >= 4 : 41 >= 4 : 43 >= 4 : 45 >= 4 ; +4 all resist small charm Name = smallcharm : Quality = magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 ; +5 all resist small charm Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : MaxHP >= 10 ; 3+ all resist 10+Life small charm Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FRW = 3 ; 3+ all resist Frw small charm Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FHR = 5 ; 3+ all resist FHR small charm Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : 80 >= 5 ; 3+ all resist 5+% MF small charm Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : Strength = 2 ; 3+ all resist 2Str small charm ;Max Damage Charms Name = smallcharm : Quality = magic : 22 = 3 ; Small Charm with 3 max dmg Name = smallcharm : Quality = magic : 22 = 3 : 7 >= 10 ; Small Charm with 3 max dmg 10+ life Name = smallcharm : Quality = magic : 22 = 3 : 7 >= 15 ; Small Charm with 3 max dmg 15+ life Name = Smallcharm : Quality = Magic : 22 = 3 : Frw = 3 ; Name = Smallcharm : Quality = Magic : 22 = 3 : Fhr = 5 ; ;Name = Smallcharm : Quality = Magic : 22 = 3 : 68 >= 10 ; ;Name = Smallcharm : Quality = Magic : 22 = 3 : 68 >= 15 ; ;Name = Smallcharm : Quality = Magic : 22 = 3 : 68 >= 20 ; ;Name = Smallcharm : Quality = Magic : 22 >= 2 : tohit >= 10 : FRW = 3 ; Name = Smallcharm : Quality = Magic : 22 >= 2 : tohit >= 10 : FHR = 5 ; Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : MaxHP >= 10 ; ;Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 10 : FRW = 3 ; Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : FHR = 5 ; ;Name = Smallcharm : Quality = Magic : 22 >= 3 : tohit >= 10 : MaxHP >= 10 ; ;--Jewel-- Name = jewel : Quality = magic : enhanceddamage = 40 Name = jewel : Quality = magic : maxdamage >= 28 Name = jewel : Quality = magic : mindamage >= 18 Name = jewel : Quality = magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 Name = jewel : Quality = magic : 39 = 30 Name = jewel : Quality = magic : 41 = 30 Name = jewel : Quality = magic : 43 = 30 Name = jewel : Quality = magic : 45 = 30 Name = jewel : Quality = magic : enhanceddamage >= 38 : strength >= 8 ;8+str 38+ed Name = jewel : Quality = magic : enhanceddamage >= 38 : dexterity >= 8 ;8+dex 38+ed Name = jewel : Quality = magic : enhanceddamage >= 35 : maxdamage >= 12 ;12+max 35+ed Name = jewel : Quality = magic : enhanceddamage >= 39 : mindamage >= 8 ;8+min 38+ed Name = jewel : Quality = magic : enhanceddamage >= 39 : fhr = 7 ;7fhr 39+ed Name = jewel : Quality = magic : 91 = -15 : enhanceddamage >= 39 ;-15%req 39+ed Name = jewel : Quality = magic : IAS > 15 : enhanceddamage >= 30 ;15ias 30+ed Name = jewel : Quality = magic : IAS >= 15 : maxdamage >= 15 ;15ias 15+max Name = jewel : Quality = magic : IAS >= 15 : mindamage >= 10 ;15ias 10+min Name = jewel : Quality = magic : 91 = -15 : maxdamage >= 15 ;-15%req 15max Name = jewel : Quality = magic : 91 = -15 : mindamage >= 10 ;-15%req 10min Name = jewel : Quality = magic : 91 = -15 : dexterity >= 9 ;-15%req 9+dex Name = jewel : Quality = magic : 91 = -15 : strength >= 9 ;-15%req 9+str Name = jewel : Quality = magic : 91 = -15 : fhr = 7 ;-15%req 7fhr ;rare Jewel Name = jewel : Quality = rare : 39 >= 27 : strength >= 8 Name = jewel : Quality = rare : 41 >= 27 : strength >= 8 Name = jewel : Quality = rare : 43 >= 27 : strength >= 8 Name = jewel : Quality = rare : 39 >= 27 : dexterity >= 8 Name = jewel : Quality = rare : 41 >= 27 : dexterity >= 8 Name = jewel : Quality = rare : 43 >= 27 : dexterity >= 8 Name = jewel : Quality = rare : 39 >= 27 : fhr = 7 Name = jewel : Quality = rare : 41 >= 27 : fhr = 7 Name = jewel : Quality = rare : 43 >= 27 : fhr = 7 Name = jewel : Quality = rare : 45 >= 27 : fhr = 7 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 25 : 43 >=8 : 45 >= 8 Name = jewel : Quality = rare : 39 >= 25 : 41 >= 8 : 43 >=8 : 45 >= 8 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=25 : 45 >= 8 Name = jewel : Quality = rare : 39 >= 9 : 41 >= 9 : 43 >=9 : 45 >= 25 Name = jewel : Quality = rare : 39 >= 12 : 41 >= 12 : 43 >=12 : 45 >= 12 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : fhr = 7 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : strength >= 8 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : dexterity >= 8 Name = jewel : Quality = rare : maxdamage >= 25 Name = jewel : Quality = rare : mindamage >= 16 Name = jewel : Quality = rare : strength >= 7 : dexterity >= 7 Name = jewel : Quality = rare : strength >= 8 : dexterity >= 5 Name = jewel : Quality = rare : strength >= 5 : dexterity >= 9 Name = jewel : Quality = rare : strength >= 8 : fhr = 7 Name = jewel : Quality = rare : dexterity >= 8 : fhr = 7 Name = jewel : Quality = rare : enhanceddamage >= 25 : strength >= 8 Name = jewel : Quality = rare : enhanceddamage >= 25 : dexterity >= 8 Name = jewel : Quality = rare : enhanceddamage >= 28 : fhr = 7 Name = jewel : Quality = rare : itemmagicbonus >= 14 Name = jewel : Quality = rare : 91 = -15 : enhanceddamage >= 29 Name = jewel : Quality = rare : 91 = -15 : 39 >= 25 Name = jewel : Quality = rare : 91 = -15 : 41 >= 25 Name = jewel : Quality = rare : 91 = -15 : 43 >= 26 Name = jewel : Quality = rare : 91 = -15 : 45 >= 29 Name = jewel : Quality = rare : 91 = -15 : 39 >= 10 : 41 >= 10 : 43 >= 10 : 45 >= 10 Name = jewel : Quality = rare : 91 = -15 : maxdamage >= 10 Name = jewel : Quality = rare : 91 = -15 : mindamage >= 9 Name = jewel : Quality = rare : 91 = -15 : strength >= 8 Name = jewel : Quality = rare : 91 = -15 : dexterity >= 8 Name = jewel : Quality = rare : 91 = -15 : fhr = 7 Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : dexterity >= 5 Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : 39 >= 10 Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 39 >= 10 Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 19 >= 50 Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : strength >= 5 Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : dexterity >= 5 ;Unique Jewel Name = jewel : Quality = Unique : 329 >= 5 : 333 >= 5 Name = jewel : Quality = Unique : 332 >= 5 : 336 >= 5 Name = jewel : Quality = Unique : 330 >= 5 : 334 >= 5 Name = jewel : Quality = Unique : 331 >= 5 : 335 >= 5 ; rare Rings Type = Ring : Quality = rare : 80 > 30 ; rare Ring With 30+ MF Type = Ring : Quality = rare : FCR >= 10 : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 ; fcr 10% +7 all res Type = Ring : Quality = rare : FCR >= 10 : Fireresist >= 25 ; fcr 10% +25 fire res Type = Ring : Quality = rare : FCR >= 10 : Coldresist >= 25 ; fcr 10% +25 cold res Type = Ring : Quality = rare : FCR >= 10 : lightresist >= 25 ; fcr 10% +25 light res Type = Ring : Quality = rare : FCR >= 10 : maxmana >= 50 : Fireresist >= 15 ; 15% fire res +50 mana Type = Ring : Quality = rare : FCR >= 10 : maxmana >= 50 : Coldresist >= 15 ; 15% cold res +50 mana Type = Ring : Quality = rare : FCR >= 10 : maxmana >= 50 : lightresist >= 15 ; 15% light res +50 mana Type = Ring : Quality = rare : manaleech >= 5 : lifeleech > 5 ; dual leech ring Type = Ring : Quality = rare : FCR >= 10 : maxhp >= 20 : Fireresist >= 15 ; 15% fire res +20 hp Type = Ring : Quality = rare : FCR >= 10 : maxhp >= 20 : Coldresist >= 15 ; 15% cold res +20 hp Type = Ring : Quality = rare : FCR >= 10 : maxhp >= 20 : lightresist >= 15 ; 15% light res +20 hp Type = Ring : Quality = Rare : FCR = 10 : Dexterity >= 5 Type = Ring : Quality = Rare : FCR = 10 : Strength >= 5 Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 10 Type = Ring : Quality = rare : 80 > 30 ; rare Ring With 30+ MF Type = Ring : Quality = Rare : FCR = 10 : MaxHP >= 30 ;10fcr 30+life Type = Ring : Quality = Rare : FCR = 10 : Strength >= 15 ;10fcr 15+str Type = Ring : Quality = Rare : FCR = 10 : Dexterity >= 10 ;10fcr 10+dex Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 15 ;15+dex 15+str Type = Ring : Quality = Rare : Dexterity >= 15 : MaxHP >= 30 ;15+dex 10+dex Type = Ring : Quality = Rare : Dexterity >= 15 : 60 >= 6 ;15+dex 6ll Type = Ring : Quality = Rare : 60 >= 6 : 62 >= 5 ;6+ll 5+ml ; rare Amulets Type = Amulet : Quality = rare : 80 > 45 ; 45+ rare Find Amulet Type = Amulet : Quality = rare : 80 = 50 ; 50 rare Find Amulet ;rareal Skill Amulets ; +2 Char Type, Amulets Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 ; Type = Amulet : Quality = rare : Assassin skills = 2 : MaxHP >= 70 ; Type = Amulet : Quality = rare : Sorceress skills = 2 : FCR = 10 ; Type = Amulet : Quality = rare : Sorceress skills = 2 : 80 >= 20 ; Type = Amulet : Quality = rare : Druid skills = 2 : FCR = 10 ; Type = Amulet : Quality = rare : Druid skills = 2 : MaxHP >= 70 ; Type = Amulet : Quality = rare : Necromancer skills = 2 : FCR = 10 ; Type = Amulet : Quality = rare : Necromancer skills = 2 : MaxHP >= 70 ; Type = Amulet : Quality = rare : Paladin skills = 2 : FCR = 10 ; Type = Amulet : Quality = rare : Paladin skills = 2 : 80 >= 20 ; Type = Amulet : Quality = rare : Paladin skills = 2 : MaxHP >= 50 ; ;Type = Amulet : Quality = rare : Amazon Skills = 2 : 80 >= 20 ; ;Type = Amulet : Quality = rare : Amazon Skills = 2 : MaxHP >= 50 ; ; +2 Class Specific, Amulets ;Type = Amulet : Quality = rare : palicombatskilltab = 3 ; +3 Pally Combat Amulet Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR >= 10 ; +3 Pally Combat Amulet With FCR >= 10 Type = Amulet : Quality = rare : palicombatskilltab = 2 : MaxHP >= 50 ; +3 Pally Combat Amulet With health >= 50 Type = Amulet : Quality = rare : palicombatskilltab = 2 : 80 >= 20 ; +3 Pally Combat Amulet With MF >= 20 Type = Amulet : Quality = rare : palicombatskilltab = 2 : strength >= 16 ; +3 Pally Combat Amulet With Strength >= 16 Type = Amulet : Quality = rare : palicombatskilltab = 2 : dexterity >= 16 ; +3 Pally Combat Amulet With Dex >= 16 ;Type = Amulet : Quality = rare : trapsskilltab = 2 ; +3 Trap Skill Amulet Type = Amulet : Quality = rare : trapsskilltab = 2: FCR >= 10 ; +3 Trap Skill Amulet With FCR >= 10 Type = Amulet : Quality = rare : trapsskilltab = 2: MaxHP >= 80 ; +3 Trap Skill Amulet With Health >= 80 Type = Amulet : Quality = rare : trapsskilltab = 2: Strength >= 16 ; +3 Trap Skill Amulet With Strength >= 16 Type = Amulet : Quality = rare : trapsskilltab = 2: Dexterity >= 16 ; +3 Trap Skill Amulet With Dex >= 16 ;Type = Amulet : Quality = rare : fireskilltab = 2 ; +3 Fire Skill Amulet Type = Amulet : Quality = rare : fireskilltab = 2: FCR >= 10 ; +3 Fire Skill Amulet With FCR >= 10 Type = Amulet : Quality = rare : fireskilltab = 2: MaxHP >= 80 ; +3 Fire Skill Amulet With Health >= 80 Type = Amulet : Quality = rare : fireskilltab = 2: 80 >= 20 ; +3 Fire Skill Amulet With MF >= 20 Type = Amulet : Quality = rare : fireskilltab = 2: Strength >= 16 ; +3 Fire Skill Amulet With Strength >= 16 Type = Amulet : Quality = rare : fireskilltab = 2: Dexterity >= 16 ; +3 Fire Skill Amulet With Dex >= 16 ;Type = Amulet : Quality = rare : coldskilltab = 2 ; +3 Cold Skill Amulet Type = Amulet : Quality = rare : coldskilltab = 2: FCR >= 10 ; +3 Cold Skill Amulet With FCR >= 10 Type = Amulet : Quality = rare : coldskilltab = 2: MaxHP >= 80 ; +3 Cold Skill Amulet With Health >= 80 Type = Amulet : Quality = rare : coldskilltab = 2: 80 >= 20 ; +3 Cold Skill Amulet With MF >= 20 Type = Amulet : Quality = rare : coldskilltab = 2: Strength >= 16 ; +3 Cold Skill Amulet With Strength >= 16 Type = Amulet : Quality = rare : coldskilltab = 2: Dexterity >= 16 ; +3 Cold Skill Amulet With Dex >= 16 ;Type = Amulet : Quality = rare : lightningskilltab = 2 ; +3 Lightning Skill Amulet Type = Amulet : Quality = rare : lightningskilltab = 2: FCR >= 10 ; +3 Lightning Skill Amulet With FCR >= 10 Type = Amulet : Quality = rare : lightningskilltab = 2: MaxHP >= 80 ; +3 Lightning Skill Amulet With health >= 80 ;Type = Amulet : Quality = rare : lightningskilltab = 2: 80 >= 20 ; +3 Lightning Skill Amulet With MF >= 20 Type = Amulet : Quality = rare : lightningskilltab = 2: Strength >= 16 ; +3 Lightning Skill Amulet With Strength >= 16 Type = Amulet : Quality = rare : lightningskilltab = 2: Dexterity >= 16 ; +3 Lightning Skill Amulet With Dex >= 16 ;Type = Amulet : Quality = rare : poisonandboneskilltab = 2 ; +3 Poison & Bone Skill Amulet Type = Amulet : Quality = rare : poisonandboneskilltab = 2: FCR >= 10 ; +3 Poison & Bone Skill Amulet With FCR >= 10 Type = Amulet : Quality = rare : poisonandboneskilltab = 2: MaxHP >= 80 ; +3 Poison & Bone Skill Amulet With Health >= 80 ;Type = Amulet : Quality = rare : poisonandboneskilltab = 2: 80 >= 20 ; +3 Poison & Bone Skill Amulet With MF >= 20 Type = Amulet : Quality = rare : poisonandboneskilltab = 2: Strength >= 16 ; +3 Poison & Bone Skill Amulet With Strength >= 16 Type = Amulet : Quality = rare : poisonandboneskilltab = 2: Dexterity >= 16 ; +3 Poison & Bone Skill Amulet With Dex >= 16 ;Type = Amulet : Quality = rare : elementalskilltab = 2 ; +3 Elemtal Skill Amulet Type = Amulet : Quality = rare : elementalskilltab = 2: FCR >= 10 ; +3 Elemental Skill Amulet With FCR >= 10 Type = Amulet : Quality = rare : elementalskilltab = 2: MaxHP >= 80 ; +3 Elemental Skill Amulet With Health >= 80 ;Type = Amulet : Quality = rare : elementalskilltab = 2: 80 >= 20 ; +3 Elemental Skill Amulet With MF >= 20 Type = Amulet : Quality = rare : elementalskilltab = 2: Strength >= 16 ; +3 Elemental Skill Amulet With Strength >= 16 Type = Amulet : Quality = rare : elementalskilltab = 2: Dexterity >= 16 ; +3 Elemental Skill Amulet With Dex >= 16 Type = Amulet : Quality = rare : warcriesskilltab >= 2 : FCR >= 10 ; Warcier Amulet ;Rare Druid Skill Helms Name = Wolf Head : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Hawk Helm : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Antlers : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Falcon Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Spirit Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Alpha Helm : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Griffon Headdress : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Hunter's Guise : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Sacred Feathers : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Totemic Mask : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Blood Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Sun Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Earth Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Sky Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Dream Spirit : Quality >=Magic : skillSummonGrizzly = 3 : Druid skills = 2 Name = Wolf Head : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Hawk Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Antlers : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Falcon Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Spirit Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Alpha Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Griffon Headdress : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Hunter's Guise : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Sacred Feathers : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Totemic Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Blood Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Sun Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Earth Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Sky Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Dream Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Blood Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Sun Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Earth Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Sky Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Dream Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 ;Rares Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 30 Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 Type = Gloves : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 Type = Gloves : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 Type = Gloves : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 Type = Gloves : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 Type = assasinclaw : Quality = Rare : Assassin Skills = 2 : Enhanced Damage >= 300 Type = assasinclaw : Quality = Rare : trapsskilltab = 2 : Enhanced Damage >= 300 Type = Boots : Quality = Rare : FRW >=20 : 41 >= 25 : 43 >= 25 : Flag != Eth Type = Boots : Quality = Rare : FRW >=20 : 41 >= 25 : 39 >= 25 : Flag != Eth Type = Boots : Quality = Rare : FRW >=20 : 43 >= 25 : 39 >= 25 : Flag != Eth Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 25 : 39 >= 25 : Flag != Eth Type = Boots : Quality = Rare : 41 >= 25 : 39 >= 25 : 45 >= 28 : Flag != Eth Type = Boots : Quality = Rare : 39 >= 25 : 43 >= 25 : 45 >= 28 : Flag != Eth Type = Boots : Quality = Rare : 41 >= 25 : 43 >= 25 : 45 >= 28 : Flag != Eth Type = Boots : Quality = Rare : itemmagicbonus >= 19 : 41 >= 25 : 43 >= 25 : Flag != Eth Type = Boots : Quality = Rare : itemmagicbonus >= 19 : 41 >= 25 : 39 >= 25 : Flag != Eth Type = Boots : Quality = Rare : itemmagicbonus >= 19 : 43 >= 25 : 39 >= 25 : Flag != Eth Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 380 : IAS >= 10 Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 380 : IAS >= 10 Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Type = Belt : Quality = Rare : FHR = 24 : strength >= 20 : MaxHP >= 48 : Flag != Eth Type = Belt : Quality = Rare : FHR = 24 : strength >= 25 : MaxHP >= 42 : Flag != Eth Type = Belt : Quality = Rare : FHR >= 17 : strength >= 28 : MaxHP >= 50 : Flag != Eth Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=25 : Flag != Eth Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 41 >=25 : Flag != Eth Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 43 >=28 : Flag != Eth Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=15 : 41 >=15 : Flag != Eth Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 39 >=15 : 43 >=20 : Flag != Eth Type = Belt : Quality = Rare : FHR >= 17 : strength >= 22 : MaxHP >= 40 : 43 >=20 : 41 >=15 : Flag != Eth Type = Sword : Quality = Rare : Enhanced Damage >= 320 : IAS >= 10 Type = Bow : Quality = Rare : Enhanced Damage >= 360 : IAS >= 10 Type = Javelin : Quality = Rare : Enhanced Damage >= 370 : IAS >= 10 Type = Weapon : Quality = Rare : Enhanced Damage >= 390 : IAS >= 20 Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ; Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 ; Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ; Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 ; Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ; Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 30 ; Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ; Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 ; Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ; Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 ; Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 30 ; Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 30 ; ; Magic Rings Type = Ring : Quality = Magic : 80 = 40 Type = Ring : Quality = Magic : FCR = 10 : MaxMana >= 100 ; Magic Ammy Type = Amulet : Quality = Magic : 80 > 40 ;45+mf Type = Amulet : Quality = Magic : Assassin skills = 2 : MaxHP >= 90 Type = Amulet : Quality = Magic : Druid skills = 2 : MaxHP >= 90 Type = Amulet : Quality = Magic : Necromancer skills = 2 : MaxHP >= 90 Type = Amulet : Quality = Magic : Paladin skills = 2 : 80 >= 20 Type = Amulet : Quality = Magic : Paladin skills = 2 : MaxHP >= 90 Type = Amulet : Quality = Magic : palicombatskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : palicombatskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : offensiveaurasskilltab = 3 Type = Amulet : Quality = Magic : palicombatskilltab = 3 : 80 >= 20 Type = Amulet : Quality = Magic : trapsskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : trapsskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : fireskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : fireskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : coldskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : coldskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : lightningskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : lightningskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : elementalskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : elementalskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : warcriesskilltab = 3 : FCR >= 10 ;Magics Type = Circlet : Quality = Magic : Amazon skills = 2 : FRW = 30 Type = Circlet : Quality = Magic : Sockets = 3 : FRW = 30 Type = Circlet : Quality = Magic : Sockets = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : Sockets = 3 : Dexterity >= 20 Type = Circlet : Quality = Magic : Assassin skills = 2 : FCR = 20 Type = Circlet : Quality = Magic : trapsskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : Sorceress skills = 2 : FCR = 20 Type = Circlet : Quality = Magic : fireskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : fireskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : coldskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : coldskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : lightningskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : lightningskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : Druid skills = 2 : FCR = 20 Type = Circlet : Quality = Magic : elementalskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : elementalskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : Necromancer skills = 2 : FCR = 20 Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : Paladin skills = 2 : FCR = 20 Type = Circlet : Quality = Magic : palicombatskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : palicombatskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : offensiveaurasskilltab = 3 ;Type = Shield : Quality = Magic : offensiveaurasskilltab = 3 ;Type = auricshields : Quality = Magic : offensiveaurasskilltab = 3 Name = Monarch : Quality = Magic : Sockets = 4 : 91 >= 20 Name = Monarch : Quality = Magic : Sockets = 4 : 99 >= 17 Name = Monarch : Quality = Magic : Sockets = 4 : 102 = 30 Name = Dusk Shroud : Quality = Magic : Sockets = 4 : maxhp >= 81 Name = Wyrmhide : Quality = Magic : Sockets = 4 : maxhp >= 81 Name = Scarab Husk : Quality = Magic : Sockets = 4 : maxhp >= 81 Name = Archon Plate : Quality = Magic : Sockets = 4 : maxhp >= 81 Name = Wirefleece : Quality = Magic : Sockets = 4 : maxhp >= 81 Name = Great Hauberk : Quality = Magic : Sockets = 4 : maxhp >= 81 Name = Dusk Shroud : Quality = Magic : Sockets = 4 : 99 = 24 Name = Wyrmhide : Quality = Magic : Sockets = 4 : 99 = 24 Name = Scarab Husk : Quality = Magic : Sockets = 4 : 99 = 24 Name = Archon Plate : Quality = Magic : Sockets = 4 : 99 = 24 Name = Wirefleece : Quality = Magic : Sockets = 4 : 99 = 24 Name = Great Hauberk : Quality = Magic : Sockets = 4 : 99 = 24 Name = Jawbone Cap : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Jawbone Cap : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Jawbone Cap : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 Name = Fanged helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Fanged helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Fanged helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 Name = Horned Helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Horned Helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Horned Helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 Name = Assault Helmet : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Assault Helmet : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Assault Helmet : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 Name = Avenger guard : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Avenger guard : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Avenger guard : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 Name = Jawbone Visor : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Jawbone Visor : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Jawbone Visor : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 Name = Lion helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Lion helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Lion helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 Name = Rage Mask : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Rage Mask : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Rage Mask : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 Name = Savage Helmet : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Savage Helmet : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Savage Helmet : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 Name = Slayer Guard : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Slayer Guard : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Slayer Guard : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 Name = Carnage Helm : Quality >= Magic : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Carnage Helm : Quality >= Magic : skillbattleorders = 3 : warcriesskilltab = 2 Name = Carnage Helm : Quality >= Magic : skillbattleorders = 3 : barbarianskills = 2 ;+5/+6 LS CLAWS Type = Assassinitem : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Type = Assassinitem : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Type = Assassinitem : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 Type = Assassinclaw : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Type = Assassinclaw : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Type = Assassinclaw : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 ;Shields, Armors and gloves Type = Gloves : Quality = Magic : javelinandspearskilltab = 3 : IAS = 20 ; Type = Gloves : Quality = Magic : bowandcrossbowskilltab = 3 : IAS = 20 ; Type = Gloves : Quality = Magic : passiveandmagicskilltab = 3 : IAS = 20 ; Type = Gloves : Quality = Magic : MartialArtsskilltab = 3 : IAS = 20 ; ;MAGIC/RARE NECRO SHIELDS Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespear = 3 Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab >= 2 : Skillbonespirit = 3 Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespear = 3 Type = Necromanceritem : Quality <= Rare : Necromancer Skills = 2 : Skillbonespirit = 3 Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespear >= 2 Type = Necromanceritem : Quality <= Rare : poisonandBoneskilltab = 3 : Skillbonespirit >= 2 ;Orbs Type = sorceressitem : Quality >= Magic : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Type = sorceressitem : Quality >= Magic : skillfireball = 3 : fireskilltab = 2 : FCR >= 20 Type = sorceressitem : Quality >= Magic : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Type = sorceressitem : Quality >= Magic : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Type = sorceressitem : Quality >= Magic : skilllightning = 3 : lightningskilltab = 2 : FCR >= 20 Type = sorceressitem : Quality >= Magic : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 ; Uniques Rings ;Type = ring : Quality = Unique : 80 = 30 ; Unid Ring Type = ring : Quality = Unique : 80 = 30 ; 30% NagelRing Type = ring : Quality = Unique : 77 = 25 ; Stone of Jordan ;Type = ring : Quality = Unique : 7 = 40 ; Dwarf Star Type = ring : Quality = Unique : 2 = 20 : tohit >= 230 ; 20dex 200+Ar Raven Frost Type = ring : Quality = Unique : 60 >= 3 : 127 = 1 ; Bul Kathos Wedding Band Type = ring : Quality = Unique : itemabsorblightpercent >= 10 : itemmagicbonus >= 10 ; 10/10+ Wisp Projector ; Uniques Amulets Type = amulet : Quality = Unique : 0 = 12 : 39 = 25 : 41 = 25 : 43 = 25 : 46 = 25 ; Sacrens Chance ;Type = amulet : Quality = Unique : 2 = 25 ; Cat's Eye ;Type = amulet : Quality = Unique : 45 = 75 ; Atma's Scarab ;Type = amulet : Quality = Unique : 74 = 10 ; The Rising Sun ;Type = amulet : Quality = Unique : 41 = 35 ; Highlord's Wrath Type = amulet : Quality = Unique : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20 ; 20+ Mara's Kaleidoscope ;Type = amulet : Quality = Unique : 19 >= 400 ; Metalgrid ;Type = amulet : Quality = Unique : 19 >= 400 ; Unid Amulet ;Runes ;Name = El rune ;Name = Eld rune ;Name = Tir rune ;Name = Nef rune ;Name = Eth rune ;Name = Ith rune ;Name = Tal rune ;Name = Ral rune ;Name = Ort rune ;Name = Thul Rune ;Name = Amn rune ;Name = Sol rune ;Name = Shael rune ;Name = Dol rune ;Name = Hel rune ;Name = Io rune ;Name = Lum rune ;Name = Ko rune ;Name = Fal rune ;Name = Lem rune Name = Pul rune Name = Um rune Name = Mal rune Name = Ist rune Name = Gul rune Name = Vex rune Name = Ohm rune Name = Lo rune Name = Sur rune Name = Ber rune Name = Jah rune Name = Cham rune Name = Zod rune ;Whites ;Name = Ghost Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Serpentskin Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Demonhide Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Trellised Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Linked Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Tigulated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Cuirass : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Mesh Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Russet Armor : Quality = Superior : Enhanced Defense = 15 : Flag ! = Eth ;Name = Sharktooth Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Templar Coat : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Embossed Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Chaos Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Ornate Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth Name = Dusk Shroud : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth Name = Dusk Shroud : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth Name = Dusk Shroud : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth Name = Wyrmhide : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth Name = Wyrmhide : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth Name = Wyrmhide : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth Name = Scarab Husk : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth Name = Scarab Husk : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth Name = Scarab Husk : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth Name = Wirefleece : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth Name = Wirefleece : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth Name = Wirefleece : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth Name = Great Hauberk : Quality = Superior : Sockets = 0 : Enhanced Defense >=5 : Flag != Eth Name = Great Hauberk : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth Name = Great Hauberk : Quality = Superior : Sockets = 4 : Enhanced Defense >=5 : Flag != Eth Name = Archon Plate : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth Name = Archon Plate : Quality = Superior : Sockets = 3 : Enhanced Defense >=5 : Flag != Eth Name = Archon Plate : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth Name = Sacred Armor : Quality = Superior : Sockets = 0 : Enhanced Defense >= 5 : Flag != Eth Name = Sacred Armor : Quality = Superior : Sockets = 3 : Enhanced Defense >= 5 : Flag != Eth Name = Sacred Armor : Quality = Superior : Sockets = 4 : Enhanced Defense >= 5 : Flag != Eth Name = Mage Plate : Quality = Superior : Sockets = 0 : Enhanced Defense = 15 : Flag != Eth Name = Mage Plate : Quality = Superior : Sockets = 3 : Enhanced Defense = 15 : Flag != Eth Name = Breast Plate : Quality = Superior : Sockets = 3 : Enhanced Defense = 15 : Flag != Eth ;Name = Diamond Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Loricated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Kraken Shell : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Hellforge Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth ;Name = Lacquered Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth ;Name = Shadow Plate : Quality = Superior : Enhance Defense = 15 : Flag != Eth ;Name = Boneweave : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Balrog Skin : Quality = Superior : Enhanced Defense = 15 : Flag != Eth Name = Boneweave : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 720 Name = Balrog skin : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 735 Name = Archon Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 745 Name = Kraken Shell : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 745 Name = Hellforge Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 750 Name = Lacquered Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 765 Name = Shadow Plate : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 790 Name = Sacred Armor : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 850 Name = Berserker Axe : Quality <= Superior : Sockets = 0 : Flag = Eth Name = Berserker Axe : Quality <= Superior : Sockets >= 4 : Flag = Eth Name = Berserker Axe : Quality <= Superior : Sockets = 0 Name = Berserker Axe : Quality <= Superior : Sockets = 5 : Enhanced Damage >= 5 Name = Berserker Axe : Quality <= Superior : Sockets = 6 : Enhanced Damage >= 10 Name = Phase Blade : Quality <= Superior : Sockets = 0 : Enhanced Damage >= 5 Name = Phase Blade : Quality <= Superior : Sockets >= 4 : Enhanced Damage >= 5 Name = Colossus Blade : Quality <= Superior : Sockets = 6 : Enhanced Damage >=5 : Flag = Eth Name = Colossus Blade : Quality <= Superior : Sockets >= 4 : Enhanced Damage >= 5 : Flag = Eth Name = Colossus Blade : Quality <= Superior : Sockets = 5 : Enhanced Damage >= 5 : Flag != Eth ;Name = War Pike : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15 ;Name = War Pike : Quality <= Superior : Sockets = 6 : Flag = Eth : Enhanced Damage = 15 ;Name = Ghost Spear : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15 ;Name = Ghost Spear : Quality <= Superior : Sockets = 6 : Flag = Eth : Enhanced Damage = 15 Name = Cryptic Axe : Quality <= Superior : Sockets >= 4 : Flag = Eth Name = Cryptic Axe : Quality <= Superior : Sockets = 0 : Flag = Eth Name = Colossus Voulge : Quality <= Superior : Sockets = 4 : Flag = Eth Name = Colossus Voulge : Quality <= Superior : Sockets = 0 : Flag = Eth Name = Thresher : Quality <= Superior : Sockets >= 4 : Flag = Eth : Enhanced Damage = 15 Name = Thresher : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15 Name = Giant Thresher : Quality <= Superior : Sockets >= 4 : Flag = Eth : Enhanced Damage = 15 Name = Giant Thresher : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15 Name = Great Poleaxe : Quality <= Superior : Sockets >= 4 : Flag = Eth : Enhanced Damage = 15 Name = Great Poleaxe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage = 15 Name = Crystal Sword : Quality <= Superior : Sockets = 5 Name = Matriarchal Bow : Quality <= Superior : Sockets = 4 : bowandcrossbowskilltab = 3 : Enhanced Damage >= 5 Name = Grand Matron Bow : Quality <= Superior : Sockets = 4 : bowandcrossbowskilltab = 3 : Enhanced Damage >= 5 Name = Great Bow : Quality <= Superior : Sockets = 4 : Enhanced Damage = 15 ;Name = Great Bow : Quality <= Superior : Sockets = 0 : Enhanced Damage = 15 ;Nec Wand Type = Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2 Type = Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2 Type = Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2 Type = Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2 Type = Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1 Type = Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3 ;Bone Wand Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillbonespirit = 3 : skillDecrepify >= 2 Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillbonespear >= 2 : skillbonespirit >= 2 Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillbonespear = 3 : skillbonespirit >= 1 Name = Bone Wand : Quality <= Superior : Sockets >= 2 : skillbonespear >= 1 : skillbonespirit = 3 ;Grim Wand Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2 Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2 Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1 Name = Grim Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3 ;Petrified Wand Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2 Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2 Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1 Name = Petrified Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3 ;Tomb Wand Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2 Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2 Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1 Name = Tomb Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3 ;Grave Wand Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2 Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2 Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1 Name = Grave Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3 ;Polished Wand Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2 Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2 Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1 Name = Polished Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3 ;Ghost Wand Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2 Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2 Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1 Name = Ghost Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3 ;Lich Wand Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2 Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2 Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1 Name = Lich Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3 ;Unearthed Wand Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillbonespirit = 3 : skillDecrepify >= 2 Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 2 : skillbonespirit >= 2 Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillbonespear = 3 : skillbonespirit >= 1 Name = Unearthed Wand : Quality <= Superior : Sockets != 1 : skillbonespear >= 1 : skillbonespirit = 3 ;Pal Scepter Name = War scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3 Name = War scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3 Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 Name = Caduceus : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3 Name = Caduceus : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 ;Universal Dream ;Name = Grand Crown : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 160 ;Name = Grand Crown : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 ;Name = Grand Crown : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 Name = Demonhead : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 220 Name = Demonhead : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 Name = Demonhead : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 Name = Bone Visage : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 225 Name = Bone Visage : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 Name = Bone Visage : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 Name = Diadem : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 85 Name = Troll Nest : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 250 Name = Troll Nest : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 Name = Troll Nest : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 ;Pal Elite Shield Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 220 Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 220 Name = Sacred Targe : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 40 Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 40 Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 220 Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 220 Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 230 Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 230 Name = Sacred Rondache : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 40 Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 40 Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 230 Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 230 Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 240 Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 240 Name = Kurast Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 40 Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 40 Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 240 Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 240 Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 270 Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 270 Name = Zakarum Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35 Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35 Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 270 Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 270 Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 300 Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 300 Name = Vortex Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 35 Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 35 Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 300 Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 50 : 31 >= 300 ;Pal Exceptional Shield Name = Akaran Targe : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 42 Name = Akaran Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 42 Name = Akaran Rondache : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 42 Name = Akaran Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 42 Name = Protector Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 42 Name = Protector Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 42 Name = Gilded Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 42 Name = Gilded Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 42 Name = Royal Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 42 Name = Royal Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 42 ;Asn Claw Name = Scissors Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 3 Name = Runic Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 3 Name = Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 3 Name = Greater Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 3 Name = Greater Claws : Quality <=Superior : Sockets = 0 : skillvenom >= 3 Name = Scissors Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 3 Name = Runic Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 3 Name = Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 3 Name = Greater Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 3 Name = Greater Claws : Quality <=Superior : Sockets = 3 : skillvenom >= 3 Name = Scissors Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1 Name = Runic Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1 Name = Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1 Name = Greater Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1 Name = Greater Claws : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillmindblast >= 1 Name = Scissors Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1 Name = Runic Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1 Name = Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1 Name = Greater Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1 Name = Greater Claws : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillmindblast >= 1 Name = Scissors Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1 Name = Runic Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1 Name = Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1 Name = Greater Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1 Name = Greater Claws : Quality <=Superior : Sockets = 0 : skillvenom >= 1 : skillclawmastery >= 1 Name = Scissors Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1 Name = Runic Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1 Name = Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1 Name = Greater Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1 Name = Greater Claws : Quality <=Superior : Sockets = 3 : skillvenom >= 1 : skillclawmastery >= 1 Name = Scissors Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1 Name = Runic Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1 Name = Suwayyah : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1 Name = Greater Talons : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1 Name = Greater Claws : Quality <=Superior : Sockets = 0 : skillvenom >= 3 : skilllightningsentry >= 1 Name = Scissors Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1 Name = Runic Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1 Name = Suwayyah : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1 Name = Greater Talons : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1 Name = Greater Claws : Quality <=Superior : Sockets = 3 : skillvenom >= 3 : skilllightningsentry >= 1 ;Magic Pelt ;Name = Wolf Head : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Hawk Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Antlers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Falcon Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Spirit Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Alpha Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Griffon Headdress : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Hunter's Guise : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Sacred Feathers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Totemic Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Blood Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Sun Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Earth Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Sky Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Dream Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 Name = Wolf Head : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Hawk Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Antlers : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Falcon Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Spirit Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Alpha Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Griffon Headdress : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Hunter's Guise : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Sacred Feathers : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Totemic Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Blood Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Sun Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Earth Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Sky Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 Name = Dream Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 ;Universal Runewords ;Name = Crystal Sword : Quality <= Superior : Sockets = 4 ;Name = Crystal Sword : Quality <= Superior : Sockets = 5 Name = Monarch : Quality = Superior : Sockets = 4 : Flag != Eth : Enhanced Defense >= 5 Name = Monarch : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense >= 5 ;Name = Monarch : Quality <= Superior : Flag = Eth : Sockets = 0 : 31 >= 190 ; Chippeds gems ;Name = Chipped Amethyst; ;Name = Chipped Diamond; ;Name = Chipped Emerald; ;Name = Chipped Ruby; ;Name = Chipped Sapphire; ;Name = Chipped Skull; ;Name = Chipped Topaz; ; Flawed Gems ;Name = Flawed Amethyst; ;Name = Flawed Diamond; ;Name = Flawed Emerald; ;Name = Flawed Ruby; ;Name = Flawed Sapphire; ;Name = Flawed Skull; ;Name = Flawed Topaz; ; Gems ;Name = Amethyst; ;Name = Diamond; ;Name = Emerald; ;Name = Ruby; ;Name = Skull; ;Name = Sapphire; ;Name = Topaz; ; Flawless Gems ;Name = Flawless Amethyst; ;Name = Flawless Diamond; ;Name = Flawless Emerald; ;Name = Flawless Ruby; ;Name = Flawless Sapphire; ;Name = Flawless Skull; ;Name = Flawless Topaz; ; Perfect Gems Name = Perfect Amethyst; ;Name = Perfect Diamond; ;Name = Perfect Emerald; ;Name = Perfect Ruby; ;Name = Perfect Sapphire; ;Name = Perfect Skull; ;Name = Perfect Topaz; ;potions ; === Rejuvenation potions === ;Name = Rejuvenation Potion Name = Full Rejuvenation Potion ; === Healing potions === ;Name = Greater Healing Potion ;Name = Super Healing Potion ; === Mana potions === ;Name = Greater Mana Potion ;Name = Super Mana Potion ;MONEY MAKING ;Type = sorceressitem : Quality = magic : dexterity = 1000 ;Type = Necromancer Item : Quality >= magic : dexterity = 1000 ;Type = sorceressitem : Quality = rare : dexterity = 1000 ;name=gold : 14>=1600 ;keys Name = Key of Terror Name = Key of Hate Name = Key of Destruction ;uber tristram parts ;Name = Diablo's Horn ;Name = Baal's Eye ;Name = Mephisto's Brain ;essences ;Name = Twisted Essence Of Suffering ;Name = Charged Essence Of Hatred ;Name = Burning Essence Of Terror ;Name = Festering Essence Of Destruction