commit 50ef3e9421a3b9ae7165d2de152c7c9bf18bb3a6 Author: Matteo Bruni Date: Mon Jun 28 21:13:56 2010 +0200 wined3d: Setup target if offscreen rendering setting changed. diff --git a/dlls/wined3d/context.c b/dlls/wined3d/context.c index f21c805..2c78490 100644 --- a/dlls/wined3d/context.c +++ b/dlls/wined3d/context.c @@ -2141,8 +2141,8 @@ static void context_setup_target(IWineD3DDeviceImpl *device, const struct StateEntry *StateTable = device->StateTable; if (!target) return; - else if (context->current_rt == target) return; render_offscreen = surface_is_offscreen(target); + if (context->current_rt == target && render_offscreen == old_render_offscreen) return; context_set_render_offscreen(context, StateTable, render_offscreen); diff --git a/dlls/wined3d/swapchain.c b/dlls/wined3d/swapchain.c index 6c5326c..e450746 100644 --- a/dlls/wined3d/swapchain.c +++ b/dlls/wined3d/swapchain.c @@ -328,9 +328,6 @@ static HRESULT WINAPI IWineD3DSwapChainImpl_Present(IWineD3DSwapChain *iface, CO IWineD3DSurface_LoadLocation((IWineD3DSurface *)This->back_buffers[0], SFLAG_INTEXTURE, NULL); IWineD3DSurface_ModifyLocation((IWineD3DSurface *)This->back_buffers[0], SFLAG_INDRAWABLE, FALSE); This->render_to_fbo = TRUE; - - /* Force the context manager to update the render target configuration next draw. */ - context->current_rt = NULL; } if(This->render_to_fbo)