ETQW 1.4.12343.12343 linux-x86 Jan 16 2008 10:19:41 found interface lo - loopback found interface eth0 - 10.1.1.4/255.255.255.0 found interface eth1 - 192.168.1.1/255.255.255.0 found interface wlan0 - 192.168.0.1/255.255.255.0 found interface tun0 - 10.0.99.1/255.255.255.255 CPU: AMD CPU with MMX & 3DNow! & SSE & SSE2 & SSE3 ETQW using generic code for SIMD processing enabled Flush-To-Zero mode ------ Initializing File System ------ Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/game000.pk4 with checksum 0x18457bb4 Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/game002.pk4 with checksum 0x40b37d8a Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/pak000.pk4 with checksum 0xb920556e Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/pak001.pk4 with checksum 0x452281ea Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/pak002.pk4 with checksum 0x4082d93f Loaded pk4 /home/Private/Jogos/Nativos/QuakeWars/base/zpak_english000.pk4 with checksum 0x99854ebc Current search path: /home/adriano/.etqwcl/base /home/Private/Jogos/Nativos/QuakeWars/base /home/Private/Jogos/Nativos/QuakeWars/base/zpak_english000.pk4 (755 files) /home/Private/Jogos/Nativos/QuakeWars/base/pak002.pk4 (654 files) /home/Private/Jogos/Nativos/QuakeWars/base/pak001.pk4 (1122 files) /home/Private/Jogos/Nativos/QuakeWars/base/pak000.pk4 (6064 files) /home/Private/Jogos/Nativos/QuakeWars/base/game002.pk4 (3 files) /home/Private/Jogos/Nativos/QuakeWars/base/game000.pk4 (3 files) game DLL: 0x0 in pak: 0x0 Addon pk4s: file system initialized. -------------------------------------- Running in restricted mode. ----- Initializing Decls ----- Decompressing the global token cache...3006Kb ------------------------------ execing 'etqwconfig.cfg' execing 'localization/english/defaultbinds.cfg' execing 'etqwbinds.cfg' execing 'autoexec.cfg' Vendor: Device: thread priority set to 1 Opening IP socket: localhost:-1 Initializing SDL subsystem Loading GL driver 'libGL.so.1' through SDL Desktop resolution: 1600x1200 SDL_ListModes: 1600x1200 1400x1050 1280x1024 1280x960 1152x864 1024x768 960x720 928x696 896x672 832x624 800x600 720x400 640x512 640x480 640x400 640x350 576x432 512x384 416x312 400x300 360x200 320x240 320x200 320x175 SDL_ListModes are currently ignored for resolution filtering. Set r_useSDLModes to 1 if you want it 8/8/8/8 RGBA bits, 24 depth bits, 8 stencil bits no multisampling vsync: off ------- Initializing renderSystem -------- ----- R_InitOpenGL ----- ...using GL_ARB_multitexture ...using GL_ARB_texture_cube_map ...using GL_ARB_texture_non_power_of_two ...using GL_ARB_texture_compression ...using GL_EXT_texture_compression_s3tc ...using GL_EXT_texture_filter_anisotropic maxTextureAnisotropy: 16.000000 ...using GL_1.4_texture_lod_bias X..GL_EXT_shared_texture_palette not found ...using GL_EXT_texture3D ...using GL_ARB_texture_rectangle X..GL_EXT_texture_rectangle not found ...using GL_EXT_stencil_wrap ...using GL_EXT_stencil_two_side ...using GL_ARB_vertex_buffer_object ...using GL_ARB_vertex_program ...using GL_ARB_fragment_program ...using GL_EXT_depth_bounds_test ...using GL_ARB_point_sprite ...using GL_ARB_occlusion_query ...using GL_EXT_framebuffer_object ...using GL_EXT_packed_depth_stencil ...using GL_EXT_blend_minmax ...using GL_ARB_multisample ...using GL_ARB_shader_objects ...using GL_ARB_vertex_shader ...using GL_ARB_fragment_shader ...using GL_ARB_fragment_program_shadow ...using GL_ARB_shadow ...using GL_ARB_depth_texture ...using GL_EXT_gpu_program_parameters ...using GL_EXT_timer_query X..GL_GREMEDY_string_marker not found X..GL_EXT_texture_compression_latc not found ---------- R_ARB2_Init ---------- Cg available. --------------------------------- thread priority set to 2 thread priority set to 2 using ARB_vertex_buffer_object memory renderSystem initialized. -------------------------------------- 72 strings read from localization/english/strings/bindings.lang 485 strings read from localization/english/strings/chat.lang 883 strings read from localization/english/strings/code.lang 2186 strings read from localization/english/strings/game.lang 3199 strings read from localization/english/strings/guis.lang 3375 strings read from localization/english/strings/lifestats.lang 3513 strings read from localization/english/strings/loadtips.lang 3852 strings read from localization/english/strings/locations.lang 4377 strings read from localization/english/strings/maps.lang 4444 strings read from localization/english/strings/tasks.lang /proc/cpuinfo CPU frequency: 2700 MHz Couldn't open journal files ----- Initializing Sound System ------ sound system initialized. -------------------------------------- ------ Alsa Sound Initialization ----- dlopen(libasound.so.2) asoundlib version: 1.0.23 opened Alsa PCM device ladspa0 for playback device buffer size: 5461 frames (21844 bytes) allocated a mix buffer of 16384 bytes -------------------------------------- -------- ALSA Microphone Init -------- device buffer size: 2910 frames (5820 bytes) microphone initialized -------------------------------------- initializating SDL Joysticks initialized 0 controller(s) -------- Initializing Session -------- ----------------- BSE Init ------------------ --------- BSE Created Successfully ---------- session initialized -------------------------------------- found DLL in pak file: /home/Private/Jogos/Nativos/QuakeWars/base/game002.pk4/gamex86.so copy gamex86.so to /home/adriano/.etqwcl/base/gamex86.so game using generic code for SIMD processing enabled Flush-To-Zero mode --------- Initializing Game ---------- gamename: baseETQW-1 gamedate: Dec 13 2007 Initializing global UI namespaces ...23 namespaces ...239 properties Initializing event system ...898 event definitions Initializing class hierarchy ...163 classes, 395120 bytes for event callbacks WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 11, column 44: error: expected ';' error at 362: ,000244141; MOV _texCoordAttrib.zw, 1; MOV result.texcoord[0], _texCoordAttrib; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'sfx/desaturate' in file 'renderprogs/sfx.rprog' line 0 WARNING: file materials/guis/icons.mtr: guis/assets/icons/achievements02_desat, line 0: Unable to parse render program 'sfx/desaturate' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'guis/assets/icons/achievements02_desat' in file 'materials/guis/icons.mtr' line 0 WARNING: file materials/guis/icons.mtr: guis/assets/icons/achievements01_desat, line 0: Unable to parse render program 'sfx/desaturate' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'guis/assets/icons/achievements01_desat' in file 'materials/guis/icons.mtr' line 0 WARNING: Couldn't load sound 'video/intro_1024x512.theora', defaulting WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'video/intro' in file 'sounds/cinematics.sndshd' line 0 WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 5, column 44: error: expected ';' error at 122: ,000244141; MOV _texCoordAttrib.zw, 1; TEMP R0; PARAM mvp[4] = { state.matrix.mvp }; OUTPUT oPos = result.position; # Transform the vertex to clip coordinates. DP4 oPos.x, mvp[0], vertex.position; DP4 oPos.y, mvp[1], vertex.position; TEMP zw; DP4 zw.z, mvp[2], vertex.position; DP4 zw.w, mvp[3], vertex.position; MOV oPos.w, zw; TEMP res; SLT res.x, zw.w, zw.z; SLT res.y, zw.z, -zw.w; MUL res.x, res.x, res.y; MUL oPos.z, res.x, zw.z; DP4 result.texcoord.x, _texCoordAttrib, program.local[0]; DP4 result.texcoord.y, _texCoordAttrib, program.local[1]; MAD R0, vertex.attrib[3], program.local[2], program.local[3]; MUL result.color, program.local[4], R0; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'trivialwithtexturematrixalways' in file 'renderprogs/trivial.rprog' line 0 WARNING: file materials/atmospheres/lights.mtr: atmospheres/sprites/sundisk_flare, line 0: Unable to parse render program 'trivialWithTextureMatrixAlways' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'atmospheres/sprites/sundisk_flare' in file 'materials/atmospheres/lights.mtr' line 0 WARNING: file atmosphere/main_menu.atm: main_menu, line 0: Failed to load material 'atmospheres/sprites/sundisk_flare' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'main_menu' in file 'atmosphere/main_menu.atm' line 0 WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 15, column 34: error: expected '}' error at 541: , 0, 2,2 }, { 0,0625 } }; TEMP R0; TEMP R1; TEMP R2; ADD R0.zw, fragment.texcoord[0].xyxy, c[0].xyyx; TEX R1, R0.zwzw, texture[0], RECT; ADD R0.xy, fragment.texcoord[0], c[0].x; TEX R0, R0, texture[0], RECT; ADD R2, R0, R1; ADD R0.xy, fragment.texcoord[0], c[0].zxzw; ADD R1.xy, fragment.texcoord[0], c[0].wxzw; TEX R0, R0, texture[0], RECT; ADD R0, R2, R0; TEX R1, R1, texture[0], RECT; ADD R2, R0, R1; ADD R0.xy, fragment.texcoord[0], c[0]; ADD R1.xy, fragment.texcoord[0], c[0].y; TEX R0, R0, texture[0], RECT; ADD R0, R2, R0; TEX R1, R1, texture[0], RECT; ADD R2, R0, R1; ADD R0.xy, fragment.texcoord[0], c[0].zyzw; ADD R1.xy, fragment.texcoord[0], c[0].wyzw; TEX R0, R0, texture[0], RECT; ADD R0, R2, R0; TEX R1, R1, texture[0], RECT; ADD R2, R0, R1; ADD R0.xy, fragment.texcoord[0], c[0].xzzw; ADD R1.xy, fragment.texcoord[0], c[0].yzzw; TEX R0, R0, texture[0], RECT; TEX R1, R1, texture[0], RECT; ADD R0, R2, R0; ADD R2, R0, R1; ADD R1.xy, fragment.texcoord[0], c[0].wzzw; TEX R0, fragment.texcoord[0], texture[0], RECT; ADD R0, R2, R0; TEX R1, R1, texture[0], RECT; ADD R2, R0, R1; ADD R0.xy, fragment.texcoord[0], c[0].xwzw; ADD R1.xy, fragment.texcoord[0], c[0].ywzw; TEX R0, R0, texture[0], RECT; ADD R0, R2, R0; TEX R1, R1, texture[0], RECT; ADD R2, R0, R1; ADD R0.xy, fragment.texcoord[0], c[0].zwzw; ADD R1.xy, fragment.texcoord[0], c[0].w; TEX R0, R0, texture[0], RECT; TEX R1, R1, texture[0], RECT; ADD R0, R2, R0; ADD R0, R0, R1; MUL result.color, R0, c[1].x; END # 47 instructions, 3 R-regs WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'guiblur_4x4' in file 'renderprogs/guiblur.rprog' line 0 WARNING: file materials/guis/effects.mtr: guis/effects/blur, line 0: Unable to parse render program 'guiBlur_4x4' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'guis/effects/blur' in file 'materials/guis/effects.mtr' line 0 WARNING: LookupMaterial: 'purewait' material 'guis/effects/blur' (alias 'blur_effect') used without proper sort WARNING: GL_PROGRAM_ERROR_STRING_ARB: line 12, column 39: error: expected ';' line 22, column 40: error: expected ';' line 33, column 44: error: expected ';' error at 369: ,000030519; MUL _attribTemp.xy, _normalAttrib, _normalAttrib; ADD _attribTemp.x, _attribTemp.xxxx, _attribTemp.yyyy; ADD _attribTemp.x, 1, -_attribTemp.x; RSQ _attribTemp.x, _attribTemp.x; RCP _normalAttrib.z, _attribTemp.x; ADD _attribTemp.x, vertex.attrib[12].x, -1; MUL _normalAttrib.z, _normalAttrib.z, _attribTemp.x; #replace tangentAttrib with _tangentAttrib TEMP _tangentAttrib; MUL _tangentAttrib, vertex.attrib[9], 0,000030519; MUL _attribTemp.xy, _tangentAttrib, _tangentAttrib; ADD _attribTemp.x, _attribTemp.xxxx, _attribTemp.yyyy; ADD _attribTemp.x, 1, -_attribTemp.x; RSQ _attribTemp.x, _attribTemp.x; RCP _tangentAttrib.z, _attribTemp.x; ADD _attribTemp.x, vertex.attrib[12].y, -1; MUL _tangentAttrib.z, _tangentAttrib.z, _attribTemp.x; ADD _tangentAttrib.w, vertex.attrib[12].z, -1; #replace texCoordAttrib with _texCoordAttrib TEMP _texCoordAttrib; MUL _texCoordAttrib.xy, vertex.attrib[8], 0,000244141; MOV _texCoordAttrib.zw, 1; TEMP bitangent; TEMP R0, R1, R2; ATTRIB _pos = vertex.position; TEMP _nrm, _tan; MOV _nrm, _normalAttrib; MOV _tan, _tangentAttrib; PARAM defaultTexCoord = { 0, 0.5, 0, 1 }; XPD bitangent, _nrm, _tan; MUL bitangent, bitangent, _tangentAttrib.w; # textures 1 takes the base coordinates by the texture matrix MOV result.texcoord[1], defaultTexCoord; DP4 result.texcoord[1].x, _texCoordAttrib, program.local[0]; DP4 result.texcoord[1].y, _texCoordAttrib, program.local[1]; # textures 4 takes the base coordinates by the texture matrix MOV result.texcoord[4], defaultTexCoord; DP4 result.texcoord[4].x, _texCoordAttrib, program.local[2]; DP4 result.texcoord[4].y, _texCoordAttrib, program.local[3]; # generate the vertex color, which can be 1.0, color, or 1.0 - color MAD result.color, vertex.attrib[3], program.local[4], program.local[5]; # build tangent space -> world space conversion matrix DP3 result.texcoord[5].x, program.local[6], _tan; DP3 result.texcoord[6].x, program.local[7], _tan; DP3 result.texcoord[7].x, program.local[8], _tan; DP3 result.texcoord[5].y, program.local[6], bitangent; DP3 result.texcoord[6].y, program.local[7], bitangent; DP3 result.texcoord[7].y, program.local[8], bitangent; DP3 result.texcoord[5].z, program.local[6], _nrm; DP3 result.texcoord[6].z, program.local[7], _nrm; DP3 result.texcoord[7].z, program.local[8], _nrm; # calculate vector to eye DP4 R0.x, program.local[6], _pos; DP4 R0.y, program.local[7], _pos; DP4 R0.z, program.local[8], _pos; # normalize SUB R0.xyz, R0, program.local[9]; DP3 R0.w, R0, R0; RSQ R0.w, R0.w; MUL result.texcoord[2], R0, -R0.w; END WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'sfx/feambdecal' in file 'renderprogs/sfx2.rprog' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 0 is defaulted in 'sfx/atmos' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'sfx/atmos' in file 'renderprogs/sfx2.rprog' line 0 WARNING: file materials/guis/models.mtr: models/guis/assets/mainmenu/atmosphere, line 0: Unable to parse render program 'sfx/atmos' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/guis/assets/mainmenu/atmosphere' in file 'materials/guis/models.mtr' line 0 WARNING: sdDeclRenderProgram::ResolveReferences : Reference shader of type 0 is defaulted in 'sfx/feambdecal_cloud' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'sfx/feambdecal_cloud' in file 'renderprogs/sfx2.rprog' line 0 WARNING: file materials/guis/models.mtr: models/guis/assets/mainmenu/cloud, line 0: Unable to parse render program 'sfx/feAmbDecal_cloud' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/guis/assets/mainmenu/cloud' in file 'materials/guis/models.mtr' line 0 WARNING: file materials/guis/models.mtr: models/guis/assets/mainmenu/earth, line 0: Unable to parse render program 'sfx/feAmbDecal' WARNING: idDeclLocal::ParseLocal Failed to Parse decl 'models/guis/assets/mainmenu/earth' in file 'materials/guis/models.mtr' line 0 game initialized. -------------------------------------- ------------- Initialized in 05 ------------- --- Common Initialization Complete --- terminal support enabled ( use +set in_tty 0 to disabled ) pid: 13142 2700 MHz CPU 3280 MB System Memory detecting video ram (set sys_videoRam on command line to override) .. found XNVCtrl extension 1.23 512 MB Video Memory Async thread started PunkBuster Client: Attempting to resolve master8.evenbalance.com PunkBuster Client: Resolved to [66.180.170.20] (14) PunkBuster Client: PunkBuster Client (v2.114 | A0) Enabled preparing audio device for output PunkBuster Client: Game Version [ETQW 1.4.12343.12343 linux-x86 Jan 16 2008 10:19:41] PunkBuster Client: Not Connected to a Server preparing audio device for output preparing audio device for output snd_pcm_writei 4096 frames failed: Pipe quebrado preparing audio device for output Opening IP socket: localhost:-1 couldn't exec '/home/adriano/.etqwcl/sdnet/adriano/base/autoexec.cfg' execing /home/adriano/.etqwcl/sdnet/adriano/base/profile.cfg execing 'localization/english/defaultbinds.cfg' execing /home/adriano/.etqwcl/sdnet/adriano/base/bindings.cfg ------------ Game Shutdown ----------- Shutdown event system -------------------------------------- --------------- BSE Shutdown ---------------- --------------------------------------------- Shutting down sound hardware ----------- Alsa Shutdown ------------ close mic pcm close pcm dlclose -------------------------------------- Shutting down SDL subsystem idRenderSystem::Shutdown()