case STUN: // For normal Stun Attack, with skillType = STUN rate = ((player.getLevel() - target.getLevel()) + (skillLevelMod / target.getCON())); break; case SLEEP: rate = ((player.getLevel() - target.getLevel()) + (skillLevelMod / target.getWIT())); break; case ROOT: rate = ((player.getLevel() - target.getLevel()) + (skillLevelMod / target.getDEX())); break; default: // For normal Stun attack with skillType = PDAM rate = ((player.getLevel() - target.getLevel()) + (skillPower / target.getCON())); break;