[URL] Protocol= ProtocolDescription= Name=Player Map=Entry.ut2 LocalMap=Entry.ut2 NetBrowseMap=Entry.ut2 MapExt=ut2 Host= Portal= EXEName=PT2.exe SaveExt=usa Port=7777 Class=Engine.Pawn Character=Gorge [FirstRun] FirstRun=3369 [Engine.Engine] RenderDevice=D3D9Drv.D3D9RenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver GUIController=Engine.BaseGUIController Console=Engine.Console StreamPlayer=Engine.StreamInteraction Language=eng Product=Priston2 GameEngine=Engine.GameEngine EditorEngine=Editor.EditorEngine DefaultGame=Engine.GameInfo DefaultServerGame=Engine.GameInfo ViewportManager=WinDrv.WindowsClient Render=Render.Render Input=Engine.Input Canvas=Engine.Canvas DetectedVideoMemory=256 ServerReadsStdin=False [Core.System] PurgeCacheDays=30 SavePath=..\Save CachePath=../Cache CacheExt=.uxx CacheRecordPath=../System/*.ucl MusicPath=../Musics SpeechPath=../Speech TreePath=../Trees Paths=../System/*.u Paths=../Maps/*.ut2 Paths=../Textures/*.utx Paths=../Sounds/*.uax Paths=../Music/*.umx Paths=../StaticMeshes/*.usx Paths=../Animations/*.ukx Suppress=DevLoad Suppress=DevSave Suppress=DevNetTraffic Suppress=DevGarbage Suppress=DevKill Suppress=DevReplace Suppress=DevCompile Suppress=DevBind Suppress=DevBsp Suppress=DevNet Suppress=DevLIPSinc Suppress=DevKarma Suppress=RecordCache Suppress=MapVoteDebug Suppress=Init suppress=MapVote Suppress=VoiceChat Suppress=ChatManager Suppress=Timer [Engine.GameEngine] CacheSizeMegs=32 UseSound=True VoIPAllowVAD=False UseStaticMeshBatching=True ColorHighDetailMeshes=False ColorSlowCollisionMeshes=False ColorNoCollisionMeshes=False ColorWorldTextures=False ColorPlayerAndWeaponTextures=False ColorInterfaceTextures=False LoadingClass=Priston2.PT2Loading fUpdateProgressDrawRate=0.000000 MainMenuClass= SinglePlayerMenuClass= ConnectingMenuClass= DisconnectMenuClass= ServerReadsStdin=False bSlowRefChecking=False DetectedVideoMemory=256 C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=119,G=119,R=119,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255) ServerActors= ServerActors= ServerPackages=Core ServerPackages=Engine ServerPackages=Fire ServerPackages=Editor ServerPackages=IpDrv ServerPackages=UWeb ServerPackages=GamePlay [WinDrv.WindowsClient] WindowedViewportX=1024 WindowedViewportY=768 FullscreenViewportX=1024 FullscreenViewportY=768 MenuViewportX=640 MenuViewportY=480 Brightness=0.870968 Contrast=0.700000 Gamma=0.900000 UseJoystick=False CaptureMouse=True StartupFullscreen=True ScreenFlashes=True NoLighting=False MinDesiredFrameRate=35.000000 AnimMeshDynamicLOD=4.000000 Decals=True Coronas=True DecoLayers=True Projectors=True NoDynamicLights=False ReportDynamicUploads=False TextureDetailInterface=Higher TextureDetailTerrain=Higher TextureDetailWeaponSkin=Higher TextureDetailPlayerSkin=Higher TextureDetailWorld=Higher TextureDetailRenderMap=Higher TextureDetailLightmap=Higher NoFractalAnim=False ScaleHUDX=0.000000 MouseXMultiplier=1.000000 MouseYMultiplier=1.000000 UseSpeechRecognition=True WeatherEffects=True DrawDistanceLOD=1.000000 NoPixelBlur=False ActorCullDistance=1900.000000 [ALAudio.ALAudioSubsystem] UseEAX=False Use3DSound=False UseDefaultDriver=True CompatibilityMode=False MaxEAXVersion=255 UsePrecache=True ReverseStereo=False Channels=32 MusicVolume=0.720430 AmbientVolume=0.500000 SoundVolume=0.483871 VoiceVolume=4.000000 VolumeScaleRec=0.100000 DopplerFactor=1.000000 Rolloff=0.500000 TimeBetweenHWUpdates=15.000000 DisablePitch=False LowQualitySound=False UseVoIP=True UseVAD=False UseSpatializedVoice=False SpatializedVoiceRadius=100000.000000 EnhancedDenoiser=False LocalZOffset=0.000000 [D3DDrv.D3DRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseNPatches=False TesselationFactor=1.0 CheckForOverflow=False ;UseMiniCommit=false AvoidHitches=False OverrideDesktopRefreshRate=False ReportUnusedTextures=False [D3D9Drv.D3D9RenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseTrilinear=True AdapterNumber=-1 ReduceMouseLag=True UseTripleBuffering=False UseHardwareTL=True UseHardwareVS=True UseCubemaps=True DesiredRefreshRate=60 UseCompressedLightmaps=True UseStencil=False Use16bit=False Use16bitTextures=False MaxPixelShaderVersion=255 UseVSync=False LevelOfAnisotropy=1 DetailTexMipBias=0.000000 DefaultTexMipBias=-0.500000 UseNPatches=False TesselationFactor=1.000000 CheckForOverflow=False OverrideDesktopRefreshRate=False DecompressTextures=False TerrainLOD=0 SkyboxHack=False LowQualityTerrain=False [OpenGLDrv.OpenGLRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseTrilinear=True UseStencil=False MaxTextureUnits=8 VARSize=32 ReduceMouseLag=True UseVSync=False LevelOfAnisotropy=1.0 DetailTexMipBias=0.0 DefaultTexMipBias=-0.5 UseVBO=False UseVSync=False AppleVA=1 MultisampleBuffers=0 MultisampleSamples=0 MultisampleHint=2 [PixoDrv.PixoRenderDevice] FogEnabled=True Zoom2X=True SimpleMaterials=True LimitTextureSize=True LowQualityTerrain=True TerrainLOD=10 SkyboxHack=True FilterQuality3D=1 FilterQualityHUD=1 HighDetailActors=False SuperHighDetailActors=False ReduceMouseLag=False DesiredRefreshRate=0 DetailTexMipBias=0.000000 Use16bitTextures=False Use16bit=True UseStencil=False UseCompressedLightmaps=False DetailTextures=False UsePrecaching=True [Engine.NullRenderDevice] DetailTextures=True HighDetailActors=True SuperHighDetailActors=True UsePrecaching=True UseCompressedLightmaps=True UseStencil=False [Editor.EditorEngine] UseSound=True CacheSizeMegs=32 GridEnabled=True SnapVertices=False SnapDistance=1.000000 GridSize=(X=4.000000,Y=4.000000,Z=4.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) GameCommandLine=-log FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutoSaveTimeMinutes=5 AutoSaveIndex=6 UseAxisIndicator=True MatineeCurveDetail=0.1 ShowIntWarnings=False UseSizingBox=True ;RenderDevice=D3DDrv.D3DRenderDevice RenderDevice=D3D9Drv.D3D9RenderDevice AudioDevice=ALAudio.ALAudioSubsystem NetworkDevice=IpDrv.TcpNetDriver DemoRecordingDevice=Engine.DemoRecDriver Console=Engine.Console Language=int AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=0 EditPackages=Core EditPackages=Engine EditPackages=Fire EditPackages=Editor EditPackages=PristonEd EditPackages=UnrealEd EditPackages=GamePlay EditPackages=PlayGame EditPackages=Priston2Effect EditPackages=Priston2 EditPackages=EdGame [Engine.Console] ConsoleHotKey=9 TimePerTitle=30.0 TimePerDemo=60.0 TimePerSoak=3600.0 TimeTooIdle=60.0 DemoLevels[0]=DM-Curse3 DemoLevels[1]=DM-Antalus DemoLevels[2]=CTF-Chrome DemoLevels[3]=DOM-SunTemple DemoLevels[4]=BR-Endagra [Engine.AccessControl] AdminPassword= GamePassword= bBanByID=True [Engine.GameInfo] GoreLevel=2 MaxSpectators=2 MaxPlayers=16 AutoAim=1.000000 GameSpeed=1.000000 bChangeLevels=True bStartUpLocked=False bNoBots=False bAttractAlwaysFirstPerson=False NumMusicFiles=13 bEnableStatLogging=false HUDType=Engine.Hud MaxLives=0 TimeLimit=0 GoalScore=0 GameStatsClass=IpDrv.MasterServerGameStats SecurityClass=UnrealGame.UnrealSecurity AccessControlClass=Engine.AccessControl VotingHandlerType=xVoting.xVotingHandler MaxIdleTime=+0.0 [Engine.AmbientSound] AmbientVolume=0.25 [Engine.LevelInfo] PhysicsDetailLevel=PDL_Medium MeshLODDetailLevel=MDL_Medium bLowSoundDetail=False DecalStayScale=1.0 bNeverPrecache=false TimeMarginSlack=1.35 MaxClientFrameRate=+90.0 bShouldPreload=True bDesireSkinPreload=True [UnrealEd.UnrealEdEngine] AutoSaveIndex=0 GridEnabled=True SnapVertices=False SnapDistance=1.000000 GridSize=(X=4.000000,Y=4.000000,Z=4.000000) RotGridEnabled=True RotGridSize=(Pitch=1024,Yaw=1024,Roll=1024) UseSizingBox=True UseAxisIndicator=True FovAngleDegrees=90.000000 GodMode=True AutoSave=True AutosaveTimeMinutes=5 GameCommandLine=-log AlwaysShowTerrain=False UseActorRotationGizmo=False LoadEntirePackageWhenSaving=False ShowIntWarnings=False CacheSizeMegs=32 UseSound=True UseStaticMeshBatching=True ServerReadsStdin=False bSlowRefChecking=False DetectedVideoMemory=256 C_WorldBox=(B=107,G=0,R=0,A=255) C_GroundPlane=(B=63,G=0,R=0,A=255) C_GroundHighlight=(B=127,G=0,R=0,A=255) C_BrushWire=(B=63,G=63,R=255,A=255) C_Pivot=(B=0,G=255,R=0,A=255) C_Select=(B=127,G=0,R=0,A=255) C_Current=(B=0,G=0,R=0,A=255) C_AddWire=(B=255,G=127,R=127,A=255) C_SubtractWire=(B=63,G=192,R=255,A=255) C_GreyWire=(B=163,G=163,R=163,A=255) C_BrushVertex=(B=0,G=0,R=0,A=255) C_BrushSnap=(B=0,G=0,R=0,A=255) C_Invalid=(B=163,G=163,R=163,A=255) C_ActorWire=(B=0,G=63,R=127,A=255) C_ActorHiWire=(B=0,G=127,R=255,A=255) C_Black=(B=0,G=0,R=0,A=255) C_White=(B=255,G=255,R=255,A=255) C_Mask=(B=0,G=0,R=0,A=255) C_SemiSolidWire=(B=0,G=255,R=127,A=255) C_NonSolidWire=(B=32,G=192,R=63,A=255) C_WireBackground=(B=0,G=0,R=0,A=255) C_WireGridAxis=(B=119,G=119,R=119,A=255) C_ActorArrow=(B=0,G=0,R=163,A=255) C_ScaleBox=(B=11,G=67,R=151,A=255) C_ScaleBoxHi=(B=157,G=149,R=223,A=255) C_ZoneWire=(B=0,G=0,R=0,A=255) C_Mover=(B=255,G=0,R=255,A=255) C_OrthoBackground=(B=163,G=163,R=163,A=255) C_StaticMesh=(B=255,G=255,R=0,A=255) C_VolumeBrush=(B=225,G=196,R=255,A=255) C_ConstraintLine=(B=0,G=255,R=0,A=255) C_AnimMesh=(B=28,G=221,R=221,A=255) C_TerrainWire=(B=255,G=255,R=255,A=255) [PlayGame.PristonParam] MinimapScale=1.600000 TwistYaw=0