using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Text; using System.Windows.Forms; namespace FFRPG_Character_Generator { public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void age_KeyPress(object sender, KeyPressEventArgs e) { switch (e.KeyChar) { case '0': break; case '1': break; case '2': break; case '3': break; case '4': break; case '5': break; case '6': break; case '7': break; case '8': break; case '9': break; default: e.Handled = true; break; } } private void month_SelectedIndexChanged (object sender, EventArgs e) { switch (month.SelectedIndex) { case 8: case 3: case 5: case 10: for (int i = 1; i < 31; i++) { day.Items.Add(i); } break; case 0: case 2: case 4: case 6: case 7: case 9: case 11: for (int i = 1; i < 32; i++) { day.Items.Add(i); } break; case 1: for (int i = 1; i < 30; i++) { day.Items.Add(i); } break; default: break; } } } }