DSPK V03.00 Furcadia New Dragonspeak Script Created by Keo **Change #,# in these lines to the coordinates in front of the headstone (0:7) When somebody moves into position (#,#), (5:300) set variable %MUSHED to the value 20. (0:7) When somebody moves into position (#,#), (1:200) and variable %MUSHED is equal to 20, (5:300) set variable %MUSHED to the value 22. (0:7) When somebody moves into position (#,#), (1:200) and variable %MUSHED is equal to 22, (5:300) set variable %MUSHED to the value 24. (0:7) When somebody moves into position (#,#), (1:200) and variable %MUSHED is equal to 24, (5:300) set variable %MUSHED to the value 26. (0:7) When somebody moves into position (#,#), (1:200) and variable %MUSHED is equal to 26, (5:300) set variable %MUSHED to the value 22. (0:3) When somebody moves into object type 614, (1:200) and variable %MUSHED is equal to 22, (5:32) play music file m#22 to any furre present. (0:3) When somebody moves into object type 614, (1:200) and variable %MUSHED is equal to 24, (5:32) play music file m#22 to any furre present. (0:3) When somebody moves into object type 614, (1:200) and variable %MUSHED is equal to 26, (5:32) play music file m#22 to any furre present. *Endtriggers* 8888 *Endtriggers*