; ELITE VERSION ; Made 04/03/2008, this version is intended to only pick up the BEST items ; This means only high %'s, no mediocre items, only sellable stuff ; Don't use this if you are just starting off, this is for people who ; Want to sell on JSP or Paypal sites and guarantee sales. ;Compiled by N3WI3, most of this is my work, some is compiled from other .nip files. ;Redone and modified for rares and LLD/vLLD/MLD purposes by Klomannen ;Used large sections of: ;http://bbs.battlecn.net/read.php?tid=871784 ;and I can't find the page for the other one but if I do, I'll add it. (Had the file saved to hdd) ;----------------------------------------------- ;Ctrl+F To find specific sections ;Sets [s01] ;Rares - [r01] ;Magics - [m01] ;Jewels - [j01] ;Charms - [c01] ;Uniques - [u01] ;Runes - [ru01] ;Whites - Weapons [ww01] / Armor [wa01] ;Potions - [rj01] ;Keys - [ke01] ;----------------------------------------------- ;MISC CRAFTING/TESTING SECTION ;name=gold : 14>=1500 ;Name = Flawless Amethyst ;Name = Flawless Diamond ;Name = Flawless Emerald ;Name = Flawless Ruby ;Name = Flawless Sapphire ;Name = Flawless Skull ;Name = Flawless Topaz ;Name = Ith rune ;Name = Ral rune ;Name = Ort rune ;Name = Sol rune ;Name = Thul rune ;Name = Tal rune ;Name = Amulet : Quality = Magic : Ilvl >= 94 ;Name = Light Belt : Quality = Magic : Ilvl >= 94 ;Name = Sharkskin belt : Quality = magic : ilvl>=94 ;Name = Vampirefang Belt : Quality = Magic : Ilvl >= 94 ;Name = Chain Gloves : Quality = Magic : Ilvl >=90 ;Name = Heavy Bracers : Quality = Magic : Ilvl >=90 ;Name = Vambraces : Quality = Magic : Ilvl >=90 ;Type = Jewel : Quality = Magic Name = Perfect Ruby Name = Perfect Amethyst ; ****** SETS SECTION ****** [s01] ;Name = Troll Belt : Quality = Set : MaxMana = 50 Name = Grim Helm : Quality = Set : Strength = 20 : Dexterity = 30 : 39 >= 25 : 41 >= 25 : 43 >= 25 : 45 >= 25 ;Name = Scissors Suwayyah : Quality = Set ;Name = Loricated Mail : Quality = Set : Sockets = 3 ;Name = Diadem : Quality = Set ;Name = Grand Matron Bow : Quality = Set ;Name = War Gauntlets : Quality = Set ;Name = Avenger Guard : Quality = Set : 80 >= 35 ;Name = Sacred Armor : Quality = Set Name = Corona : Quality = Set : 80 = 30 Name = Caduceus : Quality = Set : Sockets = 4 Name = Vortex Shield : Quality = Set ;Name = Lacquered Plate : Quality = Set ;Name = Mesh Belt : Quality = Set : 80 = 15 Type = amulet : Quality = Set : Sorceress Skills = 2 ; ****** UNIQUES SECTION ****** [u01] ; GLOVES Name = Heavy Gloves : Quality = Unique : Enhanced Defense = 20 : Flag != Eth Name = Chain Gloves : Quality = Unique : 80 = 40 : Flag != Eth Name = Ogre Gauntlets : Quality = Unique : Flag != Eth Name = Vampirebone Gloves : Quality = Unique : Strength = 15 : Flag != Eth ;Name = Light Gauntlets : Quality = Unique : Enhanced Defense = 30 : Flag != Eth Name = Gauntlets : Quality = Unique : Flag = Eth : Enhanced Defense = 20 ; BELTS Name = Heavy Belt : Quality = Unique : Flag != Eth : itemgoldbonus = 80 Name = Demonhide Sash : Flag != Eth : Quality = Unique : DamageResist = 15 : magicdamagereduction = 15 : Enhanced Defense = 180 Name = War Belt : Quality = Unique : Flag != Eth : Enhanced Defense = 200 Name = Spiderweb Sash : Quality = Unique : Flag != Eth ;Name = Sharkskin Belt : Quality = Unique : Flag != Eth Name = Mithril Coil : Quality = Unique : Flag != Eth : Vitality >= 30 : DamageResist = 15 Name = Mithril Coil : Quality = Unique : Flag != Eth : Vitality = 40 : DamageResist >= 10 ;Name = Vampirefang Belt : Flag != Eth : Quality = Unique Name = Battle Belt : Flag != Eth : Quality = Unique ; BOOTS Name = Boots : Flag != Eth : Quality = Unique : Enhanced Defense >= 10 ;Name = Light Plated Boots : Flag != Eth : Quality = Unique : Enhanced Defense = 60 Name = Demonhide Boots : Quality = Unique : Flag != Eth : itemgoldbonus = 70 Name = Sharkskin Boots : Flag != Eth : Quality = Unique : MaxHP = 65 Name = Battle Boots : Quality = Unique : Flag != Eth : 80 = 50 Name = Battle Boots : Quality = Unique : Flag != Eth : Enhanced Defense = 190 Name = Battle Boots : Quality = Unique : Flag = Eth Name = War Boots : Quality = Unique : Flag != Eth : Enhanced Defense >= 199 Name = Scarabshell Boots : Quality = Unique : Strength = 15 : Vitality = 15 : Flag != Eth Name = Scarabshell Boots : Quality = Unique : Flag = Eth Name = Boneweave Boots : Quality = Unique : Flag != Eth : skillskeletonmastery = 2 : Strength = 20 Name = Myrmidon Greaves : Quality = Unique : Flag != Eth ; HELMS ;Name = War Hat : Quality = Unique : Flag != Eth Name = Grand Crown : Quality = Unique : Flag = Eth Name = Grand Crown : Quality = Unique : Flag != Eth : itemgoldbonus = 100 Name = Shako : Quality = Unique : Flag != Eth : Defense >= 140 Name = Grim Helm : Quality = Unique : Life Leech = 8 : Mana Leech = 8 : DamageResist = 20 Name = Grim Helm : Quality = Unique : Flag = Eth Name = Spired Helm : Quality = Unique : Flag != Eth : passivecoldmastery >= 14 Name = Demonhead : Quality = Unique : Flag = Eth Name = Demonhead : Quality = Unique : Enhanced Defense >= 145 : Strength = 30 : Life Leech = 10 Name = Bone Visage : Quality = Unique : Sockets = 2 Name = Tiara : Quality = Unique : 39 >= 65 : 41 >= 65 : 43 >= 65 : 45 >= 65 : Flag = Eth Name = Tiara : Quality = Unique : 39 = 70 : 41 = 70 : 43 = 70 : 45 = 70 Name = Diadem : Quality = Unique Name = Corona : Quality = Unique ; ARMOR Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfirebolt = 3 : passivefiremastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skilliceblast = 3 : passivecoldmastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillfireball = 3 : passivefiremastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillenchant = 3 : passivefiremastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skilllightning = 3 : passiveltngmastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillchainlightning = 3 : passiveltngmastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : SkillMeteor = 3 : passivefiremastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : skillblizzard = 3 : passivecoldmastery = 15 Name = Dusk Shroud : Quality = Unique : Flag != Eth : passivecoldmastery = 15 : passivefiremastery = 15 : passiveltngmastery = 15 ;Name = Balrog Skin : Quality = Unique : itemallskills = 2 : Flag != Eth Name = Wire Fleece : Flag = Eth : Quality = Unique : Enhanced Defense >= 190 Name = Balrog Skin : Quality = Unique : Flag = Eth Name = Kraken Shell : Quality = Unique : DamageResist = 25 : Strength >= 45 Name = Kraken Shell : Quality = Unique : Flag = Eth Name = Shadow Plate : Quality = Unique : Flag = Eth Name = Sacred Armor : Quality = Unique Name = Mesh Armor : Quality = Unique : Flag = Eth Name = Russet Armor : Quality = Unique : Flag = Eth Name = Templar Coat : Quality = Unique : Flag = Eth : Enhanced Defense = 200 Name = Sharktooth Armor : Quality = Unique : Enhanced Defense >= 220 : Flag != Eth Name = Sharktooth Armor : Quality = Unique : Enhanced Defense >= 200 : Flag = Eth Name = Serpentskin Armor : Quality = Unique : Flag != Eth : 39 = 35 : 41 = 35 : 43 = 35 : 45 = 35 ;SHIELDS ;Name = Round Shield : Quality = Unique ;Name = Troll Nest : Quality = Unique : Sockets = 3 : Flag = Eth Name = Monarch : Quality = Unique : 31 >= 147 Name = Barbed Shield : Quality = Unique : Flag != Eth : Enhanced Defense = 120 Name = Spiked Shield : Quality = Unique : Flag != Eth : Enhanced Defense = 60 Name = Defender : Quality = Unique : Flag != Eth : Enhanced Defense = 150 Name = Grim Shield : Quality = Unique : Enhanced Defense = 130 Name = Grim Shield : Quality = Unique : Flag = Eth ;SWORDS ;Name = Champion Sword : Quality = Unique : Enhanced Damage = 250 : Mana Leech = 7 Name = Colossus Blade : Quality = Unique : Enhanced Damage >= 245 ;Name = Phase Blade : Quality = Unique : level req = 85 ;Name = Phase Blade : Quality = Unique : level req = 58 Name = Tusk Sword : Quality = Unique : Flag = Eth : Enhanced Damage = 200 Name = Ataghan : Quality = Unique : Flag = Eth : Sockets = 2 : Enhanced Damage >= 220 ;AXES Name = Ettin Axe : Quality = Unique : Sockets = 5: Flag = Eth Name = Berserker Axe : Quality = Unique : Enhanced Damage = 280 : Flag != Eth Name = Berserker Axe : Quality = Unique : Flag = Eth ;BOWS and XBOWS ;Name = Ballista : Quality = Unique : Enhanced Damage = 200 Name = Ward Bow : Quality = Unique : plusskillguidedarrow = 5 Name = Hydra Bow : Quality = Unique ;Name = Gothic Bow : Quality = Unique : Enhanced Damage = 250 Name = Short Siege Bow : Quality = Unique : Enhanced Damage = 170 ;Name = Composite Bow : Quality = Unique : Enhanced Damage = 60 ;MACES Name = Scourge : Quality = Unique : Flag = Eth : IAS = 30 Name = Thunder Maul : Quality = Unique : 105 = 10 : Flag = Eth Name = Thunder Maul : Quality = Unique : 0 = 25 : Flag = Eth Name = Legendary Mallet : Quality = Unique : IAS = 20 ;Name = Maul : Quality = Unique : Flag = Eth ;Daggers Name = Legend Spike : Quality = Unique : Enhanced Damage > 235 Name = Fanged Knife : Quality = Unique : Enhanced Damage > 290 ;POLEARMS Name = Ogre axe : Quality = Unique : Enhanced Damage >= 300 : Flag = Eth Name = Thresher : Quality = Unique : Flag = Eth Name = Cryptic Axe : Quality = Unique : Sockets = 3 : Flag = Eth Name = Giant Thresher : Quality = Unique : Enhanced Damage = 250 ;SCEPTERS Name = Caduceus : Quality = Unique Name = Mighty Scepter : Quality = Unique : Flag = Eth ; SPEARS Name = Yari : Quality = Unique : Flag = Eth : Enhanced Damage = 200 ;Name = War Pike : Quality = Unique ;STAVES Name = Quarterstaff : Quality = Unique : Flag = Eth Name = Elder Staff : Quality = Unique : Flag = Eth Name = Archon Staff : Quality = Unique ;Throwing Weapons Name = Winged Knife : Quality = Unique : Flag = Eth Name = Flying Axe : Quality = Unique : Flag != Eth : Enhanced Damage = 210 Name = Battle Dart : Quality = Unique : Flag = Eth : Enhanced Damage = 180 Name = Francisca : Quality = Unique : Flag = Eth : Enhanced Damage = 200 Name = Winged Axe : Quality = Unique : Flag = Eth Name = Winged Axe : Quality = Unique : Enhanced Damage >= 209 ;Name = Ghost Glaive : Quality = Unique : Enhanced Damage >= 185 Name = Winged Harpoon : Quality = Unique : Flag = Eth Name = Winged Harpoon : Quality = Unique : Enhanced Damage >= 229 : Life Leech >= 14 Name = Balrog Spear : Quality = Unique : Flag = Eth ; WANDS Name = Lich Wand : Quality = Unique : Flag = Eth Name = Unearthed Wand : Quality = Unique Name = Burnt Wand : Quality = Unique : Flag = Eth ; AMAZON Name = Ceremonial Javelin : Quality = Unique : Flag = Eth ;Name = Matriarchal Javelin : Quality = Unique : Flag = Eth ; ASSASSIN Name = Feral Claws : Quality = Unique : Flag = Eth Name = Wrist Sword : Quality = Unique : Flag = Eth Name = Greater Talons : Quality = Unique : Flag = Eth ; NECROMANCER Name = Hierophant Trophy : Quality = Unique : Enhanced Defense = 200 : Flag != Eth Name = Bloodlord Skull : Quality = Unique Name = Succubus Skull : Quality = Unique : 39 = 30 : 41 = 30 : 43 = 30 : 45 = 30 ; BARBARIAN Name = Slayer Guard : Quality = Unique : Enhanced Defense >= 190 Name = Slayer Guard : Quality = Unique : Flag = Eth ;Name = Conqueror Crown : Quality = Unique : Enhanced Defense >= 160 : skillbattleorders = 2 ;SORCERESS Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveltngmastery = 20 Name = Eldritch Orb : Quality = Unique : Sorceress Skills = 3 : passiveFiremastery = 20 Name = Dimensional Shard : Quality = Unique ;DRUID Name = Totemic Mask : Quality = Unique : Enhanced Defense >= 195 Name = Totemic Mask : Quality = Unique : Flag = Eth Name = Blood Spirit : Quality = Unique : Flag != Eth : shapeshiftingskilltab = 4 Name = Sky Spirit : Quality = Unique : Flag != Eth Name = Earth Spirit : Quality = Unique : Flag != Eth : 39 >= 38 : itemabsorblight >= 12 : itemabsorbcoldpercent >= 20 : Druid Skills = 2 ;PALADIN Name = Gilded Shield : Quality = Unique : Enhanced Defense >= 190 Name = Gilded Shield : Quality = Unique : Flag = Eth Name = Sacred Rondache : Quality = Unique : Flag = Eth : Paladin Skills = 2 ; |||--- Uniques Rings ---||| ;Type = ring : Quality = Unique Type = ring : Quality = Unique : 80 = 30 Type = ring : Quality = Unique : 35 = 15 Type = ring : Quality = Unique : 77 = 25 Type = ring : Quality = Unique : dexterity = 20 Type = ring : Quality = Unique : 60 >= 3 : 127 = 1 Type = ring : Quality = Unique : itemabsorblightpercent >= 10 : itemmagicbonus >= 10 ; |||--- Uniques Amulets ---||| ;Type = amulet : Quality = Unique Type = amulet : Quality = Unique : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20 Type = amulet : Quality = Unique : 19 >= 400 ;Type = amulet : Quality = Unique : 39 = 50 ;UNIQUE JEWELS Name = jewel : Quality = Unique ;Name = jewel : Quality = Unique : 329 >= 5 : 333 >= 5 ;Name = jewel : Quality = Unique : 332 >= 5 : 336 >= 5 ;Name = jewel : Quality = Unique : 330 >= 5 : 334 >= 5 ;Name = jewel : Quality = Unique : 331 >= 5 : 335 >= 5 ; ***** CHARM SECTION ***** [c01] ; ** GRAND CHARMS ** ;Gheeds close to perf ;Name = grandcharm : Quality = Unique : itemgoldbonus >= 150 ;Name = grandcharm : Quality = Unique : 80 >= 37 ;SKILLERS Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : MaxHP >= 1 Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Dexterity = 6 Name = grandcharm : Quality = magic : itemaddbowandcrossbowskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : MaxHP >= 20 Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : Dexterity = 6 Name = grandcharm : Quality = magic : itemaddpassiveandmagicskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddjavelinandspearskilltab = 1 Name = grandcharm : Quality = magic : itemaddfireskilltab= 1 Name = grandcharm : Quality = magic : itemaddlightningskilltab = 1 Name = grandcharm : Quality = magic : itemaddcoldskilltab = 1 Name = grandcharm : Quality = magic : itemaddpoisonandboneskilltab = 1 Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : MaxHP >= 1 Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : Dexterity = 6 Name = grandcharm : Quality = magic : itemaddnecromancersummoningskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : MaxHP >= 1 Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : Dexterity >= 1 Name = grandcharm : Quality = magic : itemaddoffensiveaurasskilltab = 1 : Strength >= 1 Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : MaxHP >= 20 Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : Dexterity = 6 Name = grandcharm : Quality = magic : itemadddefensiveaurasskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : MaxHP >= 20 Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : Dexterity = 6 Name = grandcharm : Quality = magic : itemaddbarbcombatskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : MaxHP >= 20 Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : Dexterity = 6 Name = grandcharm : Quality = magic : itemaddmasteriesskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddwarcriesskilltab = 1 Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : MaxHP >= 1 Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : Dexterity = 6 Name = grandcharm : Quality = magic : itemadddruidsummoningskilltab = 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : MaxHP >= 1 Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : Dexterity = 6 Name = grandcharm : Quality = magic : itemaddshapeshiftingskilltab= 1 : Strength = 6 Name = grandcharm : Quality = magic : itemaddelementalskilltab = 1 Name = grandcharm : Quality = magic : itemaddtrapsskilltab = 1 Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : MaxHP >= 1 Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : Dexterity >= 1 Name = grandcharm : Quality = magic : itemaddshadowdisciplinesskilltab = 1 : Strength >= 1 Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : FHR >= 7 Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : MaxHP >= 1 Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : FRW >= 5 Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : Dexterity >= 1 Name = grandcharm : Quality = magic : itemaddmartialartsskilltab = 1 : Strength >= 1 Name = grandcharm : Quality = magic : itemaddpalicombatskilltab = 1 ; RESIST GCS Name = GrandCharm : Quality = Magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 ; Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Frw = 7 Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : Fhr = 12 Name = GrandCharm : Quality = Magic : 39 >= 12 : 41 >= 12 : 43 >= 12 : 45 >= 12 : MaxHP >= 30 Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : Frw = 7 Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : FHR = 12 Name = GrandCharm : Quality = Magic : 39 >= 14 : 41 >= 14 : 43 >= 14 : 45 >= 14 : MaxHP >= 30 ;MAX DAMAGE GCS Name = grandcharm : Quality = magic : Max Damage >= 9 : MaxHP >= 15 Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50 Name = grandcharm : Quality = Magic : Max Damage >= 9 : Tohit >= 50 : MaxHP >= 20 Name = grandcharm : Quality = Magic : Max Damage = 10 : MaxHP >= 15 Name = grandcharm : Quality = Magic : Max Damage >= 9 : Strength >= 1 Name = grandcharm : Quality = Magic : Max Damage = 10 : Strength >= 1 Name = grandcharm : Quality = Magic : Max Damage >= 9 : Dexterity >= 1 Name = grandcharm : Quality = Magic : Max Damage = 10 : Dexterity >= 1 Name = grandcharm : Quality = Magic : Max Damage >= 8 : FHR = 12 Name = grandcharm : Quality = Magic : Max Damage >= 8 : FRW = 7 Name = grandcharm : Quality = Magic : Max Damage >= 9 : tohit >= 20 : FHR = 12 ;LIFE/MANA GCS ;Name = GrandCharm : Quality = Magic : MaxHP >= 40 : mana >= 35 Name = GrandCharm : Quality = Magic : itemgoldbonus = 40 ; ** LARGE CHARMS ** ; RESIST LCS Name = Largecharm : Quality = Magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 : MaxHP >= 25 Name = Largecharm : Quality = Magic : 39 >= 7 : 41 >= 7 : 43 >= 7 : 45 >= 7 : MaxHP >= 25 Name = Largecharm : Quality = Magic : 39 = 8 : 41 = 8 : 43 = 8 : 45 = 8 : MaxHP >= 25 Name = Largecharm : Quality = Magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : FHR = 8 ; MAX DAMAGE LCS Name = Largecharm : Quality = Magic : Max Damage >= 5 : MaxHP >= 30 Name = Largecharm : Quality = Magic : Max Damage = 6 : MaxHP >= 25 Name = Largecharm : Quality = Magic : Max Damage >= 5 : FHR = 8 Name = Largecharm : Quality = Magic : Max Damage = 6 : FHR = 8 Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : MaxHP >= 20 Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FHR = 8 Name = Largecharm : Quality = Magic : Max Damage >= 5 : tohit >= 25 : FRW = 5 ; ** SMALL CHARMS ** ;MISC LIFE/STATS SCS Name = smallcharm : Quality = magic : MaxMana = 17 Name = smallcharm : Quality = magic : MaxHP = 20 Name = smallcharm : Quality = magic : MaxHP = 15 Name = smallcharm : Quality = magic : 80 = 7 ; +7 % mf small charm Name = smallcharm : Quality = magic : MaxHP >= 10 : 9 >= 9 Name = Smallcharm : Quality = Magic : itemgoldbonus = 10 ;FRW / FHR SCS Name = smallcharm : Quality = magic : 39 >= 1 : FRW = 3 Name = smallcharm : Quality = magic : 39 >= 1 : FHR = 5 Name = smallcharm : Quality = magic : 41 >= 1 : FRW = 3 Name = smallcharm : Quality = magic : 41 >= 1 : FHR = 5 Name = smallcharm : Quality = magic : 43 >= 1 : FRW = 3 Name = smallcharm : Quality = magic : 43 >= 1 : FHR = 5 Name = smallcharm : Quality = magic : 45 >= 1 : FRW = 3 Name = smallcharm : Quality = magic : 45 >= 3 : FHR = 5 Name = smallcharm : Quality = magic : MaxMana >= 1 : FRW = 3 Name = smallcharm : Quality = magic : Defense >= 1 : FHR = 5 Name = smallcharm : Quality = magic : MaxMana >= 1 : FHR = 5 ;RESIST SCS Name = smallcharm : Quality = magic : 39 >= 5 : 41 >= 5 : 43 >= 5 : 45 >= 5 Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : MaxHP >= 5 Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FRW = 3 Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : FHR = 5 Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : 80 >= 5 Name = smallcharm : Quality = magic : 39 >= 3 : 41 >= 3 : 43 >= 3 : 45 >= 3 : Strength = 2 ;MAX DAMAGE SCS Name = smallcharm : Quality = magic : 22 = 3 : tohit = 20 Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : FHR = 5 Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : MaxHP >= 10 Name = Smallcharm : Quality = Magic : 22 >= 1 : tohit >= 10 : FRW = 3 ;POISON SCS Name = smallcharm : Quality = Magic : poisonmindam >= 100 ; ****** JEWELS SECTION ****** ;MAGIC JEWELS Name = jewel : Quality = magic : enhanceddamage = 40 Name = jewel : Quality = magic : maxdamage >= 25 Name = jewel : Quality = magic : mindamage >= 18 Name = jewel : Quality = magic : maxdamage = 15 Name = jewel : Quality = magic : maxdamage = 20 Name = jewel : Quality = magic : 39 = 15 : 41 = 15 : 43 = 15 : 45 = 15 Name = jewel : Quality = magic : 39 = 30 Name = jewel : Quality = magic : 41 = 30 Name = jewel : Quality = magic : 43 = 30 Name = jewel : Quality = magic : 45 = 30 Name = jewel : Quality = magic : enhanceddamage >= 30 : maxhp >= 10 Name = jewel : Quality = magic : enhanceddamage >= 35 : strength >= 5 Name = jewel : Quality = magic : enhanceddamage >= 35 : dexterity >= 5 Name = jewel : Quality = magic : enhanceddamage >= 35 : maxdamage >= 5 Name = jewel : Quality = magic : enhanceddamage >= 35 : mindamage >= 8 Name = jewel : Quality = magic : enhanceddamage >= 30 : fhr = 7 Name = jewel : Quality = magic : 91 = -15 : enhanceddamage >= 25 Name = jewel : Quality = magic : IAS > 15 : enhanceddamage >= 20 Name = jewel : Quality = magic : IAS >= 15 : maxdamage >= 10 Name = jewel : Quality = magic : IAS >= 15 : mindamage >= 10 Name = jewel : Quality = magic : IAS >= 15 : 19 >= 90 Name = jewel : Quality = magic : 19 >= 100 Name = jewel : Quality = magic : 91 = -15 : maxdamage >= 15 Name = jewel : Quality = magic : 91 = -15 : mindamage >= 10 Name = jewel : Quality = magic : 91 = -15 : dexterity >= 9 Name = jewel : Quality = magic : 91 = -15 : strength >= 9 Name = jewel : Quality = magic : 91 = -15 : fhr = 7 Name = jewel : Quality = magic : maxhp >= 20 : fhr = 7 Name = jewel : Quality = magic : maxhp >= 12 : MaxMana >= 12 Name = jewel : Quality = magic : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 : fhr = 7 Type = Jewel : Quality = Magic : Maxhp >= 10 : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 Type = Jewel : Quality = Magic : fhr = 7 : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 = 8 ;RARE JEWELS Name = jewel : Quality = rare : dexterity >= 5 : FHR >=7 Name = jewel : Quality = rare : strength >= 5 : dexterity >= 5 : FHR >=7 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 25 : 43 >=8 : 45 >= 8 : FHR >=7 Name = jewel : Quality = rare : 39 >= 25 : 41 >= 8 : 43 >=8 : 45 >= 8 : FHR >=7 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=25 : 45 >= 8 : FHR >=7 Name = jewel : Quality = rare : 39 >= 9 : 41 >= 9 : 43 >=9 : 45 >= 25 : FHR >=7 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : fhr = 7 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : strength >= 6 Name = jewel : Quality = rare : 39 >= 8 : 41 >= 8 : 43 >=8 : 45 >= 8 : dexterity >= 6 Name = jewel : Quality = rare : maxdamage >= 15 Name = jewel : Quality = rare : mindamage >= 12 Name = jewel : Quality = rare : enhanceddamage >= 20 : strength >= 8 Name = jewel : Quality = rare : enhanceddamage >= 20 : dexterity >= 8 Name = jewel : Quality = rare : enhanceddamage >= 20 : fhr = 7 Name = jewel : Quality = rare : 91 = -15 : enhanceddamage >= 20 Name = jewel : Quality = rare : 91 = -15 : 39 >= 8 : 41 >= 8 : 43 >= 8 : 45 >= 8 Name = jewel : Quality = rare : 91 = -15 : maxdamage >= 10 Name = jewel : Quality = rare : 91 = -15 : mindamage >= 9 Name = jewel : Quality = rare : 91 = -15 : strength >= 8 Name = jewel : Quality = rare : 91 = -15 : dexterity >= 8 Name = jewel : Quality = rare : 91 = -15 : fhr = 7 Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : dexterity >= 5 Name = jewel : Quality = rare : 91 = -15 : strength >= 5 : 39 >= 10 Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 39 >= 10 Name = jewel : Quality = rare : 91 = -15 : dexterity >= 5 : 19 >= 50 Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : strength >= 5 Name = jewel : Quality = rare : enhanceddamage >= 25 : 19 >= 50 : dexterity >= 5 Name = jewel : Quality = rare : maxhp >= 10 : fhr = 7 Name = jewel : Quality = rare : strength >= 8 : dexterity >= 8 ; ******* RARES SECTION ******* [r01] ;RARE RINGS Type = Ring : Quality = rare : 80 > 30 Type = Ring : Quality = rare : manaleech >= 5 : lifeleech > 5 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Fireresist >= 15 : Coldresist >= 15 : Dexterity >= 10 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Fireresist >= 15 : Coldresist >= 15 : Strength >= 10 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Coldresist >= 15 : lightresist >= 15 : Strength >= 10 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Coldresist >= 15 : lightresist >= 15 : Dexterity >= 10 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : lightresist >= 15 : Fireresist >= 15 : Strength >= 10 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : lightresist >= 15 : Fireresist >= 15 : Dexterity >= 10 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Strength >= 15 Type = Ring : Quality = rare : FCR = 10 : maxhp >= 20 : Dexterity >= 10 Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 10 : MaxHP >= 15 Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 10 : MaxMana >= 15 Type = Ring : Quality = Rare : FCR = 10 : MaxHP >= 30 : Strength >= 10 Type = Ring : Quality = Rare : FCR = 10 : MaxHP >= 30 : Dexterity >= 10 Type = Ring : Quality = Rare : Dexterity >= 15 : Strength >= 15 Type = Ring : Quality = Rare : Dexterity >= 15 : MaxHP >= 30 Type = Ring : Quality = Rare : Dexterity >= 15 : Lifeleech >= 6 Type = Ring : Quality = Rare : Strength >= 15 : Lifeleech >= 6 ;** RARE AMULETS ** ;50+ MF AMULET Type = Amulet : Quality = rare : 80 = 50 ;+2 CHAR SPECIFIC Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : Assassin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : MaxMana >= 40 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : sorceress skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : druid skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : necromancer skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : paladin skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : amazon skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : barbarian skills = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 ;+2 TREE SPECIFIC Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : palicombatskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : trapsskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : MaxMana >= 40 Type = Amulet : Quality = rare : fireskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : MaxMana >= 40 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : coldskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : lightningskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : poisonandboneskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : elementalskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Dexterity >= 10 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Dexterity >= 15 : Coldresist >= 25 : Lightresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Lightresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Fireresist >= 25 Type = Amulet : Quality = rare : warcriesskilltab = 2 : FCR = 10 : Strength >= 15 : Coldresist >= 25 : Lightresist >= 25 ;LEECH & SKILL Type = Amulet : Quality = rare : Assassin skills = 2 : manaleech >= 6 : lifeleech >= 6 : Strength >= 15 Type = Amulet : Quality = rare : Assassin skills = 2 : manaleech >= 6 : lifeleech >= 6 : Dexterity >= 15 Type = Amulet : Quality = rare : Assassin skills = 2 : manaleech >= 6 : lifeleech >= 6 : maxhp >= 45 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Strength = 30 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Strength >= 20 : Dexterity >= 10 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Strength >= 15 : Dexterity >= 15 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Strength >= 10 : Dexterity >= 20 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Strength >= 20 : MaxHP >= 30 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : Assassin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : druid skills = 2 : manaleech >= 6 : lifeleech >= 6 : Strength >= 15 Type = Amulet : Quality = rare : druid skills = 2 : manaleech >= 6 : lifeleech >= 6 : Dexterity >= 15 Type = Amulet : Quality = rare : druid skills = 2 : manaleech >= 6 : lifeleech >= 6 : maxhp >= 45 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Strength = 30 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Strength >= 20 : Dexterity >= 10 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Strength >= 15 : Dexterity >= 15 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Strength >= 10 : Dexterity >= 20 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Strength >= 20 : MaxHP >= 30 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : druid skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : paladin skills = 2 : manaleech >= 6 : lifeleech >= 6 : Strength >= 15 Type = Amulet : Quality = rare : paladin skills = 2 : manaleech >= 6 : lifeleech >= 6 : Dexterity >= 15 Type = Amulet : Quality = rare : paladin skills = 2 : manaleech >= 6 : lifeleech >= 6 : maxhp >= 45 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Strength = 30 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Strength >= 20 : Dexterity >= 10 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Strength >= 15 : Dexterity >= 15 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Strength >= 10 : Dexterity >= 20 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Strength >= 20 : MaxHP >= 30 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : paladin skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 6 : lifeleech >= 6 : Strength >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 6 : lifeleech >= 6 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 6 : lifeleech >= 6 : maxhp >= 45 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Strength = 30 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Strength >= 20 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Strength >= 15 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Strength >= 10 : Dexterity >= 20 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Strength >= 20 : MaxHP >= 30 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : barbarian skills = 2 : manaleech >= 6 : lifeleech >= 6 : Strength >= 15 Type = Amulet : Quality = rare : barbarian skills = 2 : manaleech >= 6 : lifeleech >= 6 : Dexterity >= 15 Type = Amulet : Quality = rare : barbarian skills = 2 : manaleech >= 6 : lifeleech >= 6 : maxhp >= 45 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Strength = 30 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Strength >= 20 : Dexterity >= 10 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Strength >= 15 : Dexterity >= 15 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Strength >= 10 : Dexterity >= 20 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Strength >= 20 : MaxHP >= 30 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : barbarian skills = 2 : lifeleech >= 6 : Coldresist >= 25 : Lightresist >= 25 : MaxHP >= 50 ;JAVAZON-LEECH AMULETS Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Strength = 30 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Strength >= 20 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Strength >= 15 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Strength >= 10 : Dexterity >= 20 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Strength >= 20 : MaxHP >= 30 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Dexterity >= 15 : MaxHP >= 30 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 20 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : 39 >= 10 : 41 >= 10 : 43 >=10 : 45 >= 10 : MaxHP >= 50 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Lightresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Lightresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Lightresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25 : Fireresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25 : Fireresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25 : Fireresist >= 25 : MaxHP >= 50 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 20 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25 : Lightresist >= 25 : Dexterity >= 15 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25 : Lightresist >= 25 : Strength >= 10 : Dexterity >= 10 Type = Amulet : Quality = rare : amazon skills = 2 : manaleech >= 8 : Coldresist >= 25 : Lightresist >= 25 : MaxHP >= 50 ;MF/GF AMULETs Type = Amulet : Quality = magic : 80 = 50 Type = Amulet : Quality = Rare : ManaLeech >= 1 : itemgoldbonus >= 70 Type = Amulet : Quality = Rare : itemgoldbonus >= 75 Type = Amulet : Quality = rare : sorceress skills = 2 : 80 >= 30 Type = Amulet : Quality = rare : sorceress skills = 2 : 80 >= 20 : FCR = 10 Type = Amulet : Quality = rare : barbarian skills = 2 : 80 >= 30 Type = Amulet : Quality = rare : barbarian skills = 2 : 80 >= 20 : Lifeleech >= 6 Type = Amulet : Quality = rare : barbarian skills = 2 : itemgoldbonus = 80 Type = Amulet : Quality = rare : barbarian skills = 2 : itemgoldbonus >= 60 : 80 >= 20 Type = Amulet : Quality = rare : barbarian skills = 2 : itemgoldbonus >= 60 : 80 >= 10 : Lifeleech >= 6 Type = Amulet : Quality = rare : barbarian skills = 2 : itemgoldbonus >= 70 : Lifeleech >= 6 Type = Amulet : Quality = rare : barbarian skills = 2 : itemgoldbonus >= 70 : FCR = 10 TyPe = Amulet : Quality = rare : paladin skills = 2 : 80 >= 30 TyPe = Amulet : Quality = rare : paladin skills = 2 : 80 >= 20 : FCR = 10 ; ** MAGIC/RARE DRUID SKILL PELTS SECTION ** ;TORNADO PELT Name = Wolf Head : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Hawk Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Antlers : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Falcon Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Spirit Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Alpha Helm : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Griffon Headdress : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Hunter's Guise : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Sacred Feathers : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Totemic Mask : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Blood Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Sun Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Earth Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Sky Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 Name = Dream Spirit : Quality >=Magic : skillTornado = 3 : Druid skills = 2 ;+3 Ele / +3 Tornado Pelts Name = Wolf Head : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3 Name = Hawk Helm : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3 Name = Antlers : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3 Name = Falcon Mask : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3 Name = Spirit Mask : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3 Name = Alpha Helm : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3 Name = Griffon Headdress : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3 Name = Hunter's Guise : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3 Name = Sacred Feathers : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3 Name = Totemic Mask : Quality >=Magic : skillTornado = 3 : elementalskilltab = 3 Name = Blood Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Sun Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Earth Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Sky Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 Name = Dream Spirit : Quality = Magic : skillTornado = 3 : elementalskilltab = 3 ;+2 Druid / +3 Armageddon / 1+ Volcano Pelt Name = Wolf Head : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Hawk Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Antlers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Falcon Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Spirit Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Alpha Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Griffon Headdress : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Hunter's Guise : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Sacred Feathers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Totemic Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Blood Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Sun Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Earth Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Sky Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 Name = Dream Spirit : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : Druid skills = 2 ;+3 Ele /+3 Armageddon / 1+ Volcano Pelt Name = Wolf Head : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Hawk Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Antlers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Falcon Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Spirit Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Alpha Helm : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Griffon Headdress : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Hunter's Guise : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Sacred Feathers : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Totemic Mask : Quality >=Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Blood Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Sun Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Earth Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Sky Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 Name = Dream Spirit : Quality = Magic : skillArmageddon = 3 : skillVolcano >= 1 : elementalskilltab = 3 ;FIRECLAW PELT Name = Wolf Head : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Hawk Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Antlers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Falcon Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Spirit Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Alpha Helm : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Griffon Headdress : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Hunter's Guise : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Sacred Feathers : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Totemic Mask : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Blood Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Sun Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Earth Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Sky Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 Name = Dream Spirit : Quality >=Magic : skillFireclaws = 3 : Druid skills = 2 ;** RARE CIRCLETS SECTION ** ;+2 CLASS SKILL/20 FCR CIRCLET Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Assassinskills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Druid skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Druid skills = 2 : FRW >= 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Druid skills = 2 : FRW >= 20 : Sockets = 2 Type = Circlet : Quality = Rare : Druid skills = 2 : FRW >= 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Sorceress skills = 2 : FCR = 20 : MaxMana >= 20 Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Necromancer skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Paladin skills = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Sockets = 2 Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : Amazon skills = 2 : FRW = 30 : Sockets = 2 ;+2 TREE SKILLS/20 FCR CIRCLET Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : MaxMana >= 20 Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : MaxMana >= 20 Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : MaxMana >= 20 Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Sockets = 2 Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Strength >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : lightningskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : coldskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : fireskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : poisonandBoneskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : elementalskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : palicombatskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 Type = Circlet : Quality = Rare : trapsskilltab = 2 : FCR = 20 : Dexterity >= 15 : Maxhp >= 10 ;VISIONARY CIRCLET Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : Strength >= 10 Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : Dexterity >= 10 Type = Circlet : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 : 39 >= 20 : 41 >= 20 : 43 >= 20 : 45 >= 20 Type = Circlet : Quality = Rare : 225 > 1 : barbarianskills = 2 Type = Circlet : Quality = Rare : 225 > 1 : assassinskills = 2 Type = Circlet : Quality = Rare : 225 > 1 : paladinskills = 2 ;Everything LLD Related Name = Hand Scythe : Quality <= Rare : skilllightningsentry >= 2 : itemaddassassinskills = 1 : itemlevelreq <= 30 Name = Hand Scythe : Quality <= Rare : skilllightningsentry >= 2 : trapsskilltab >= 1 : itemlevelreq <= 30 Name = Cutlass : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : Sockets = 2 : itemlevelreq <= 30 Name = Cutlass : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : IAS >= 20 : itemlevelreq <= 30 Name = Cinquedeas : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : Sockets = 2 : itemlevelreq <= 30 Name = Cinquedeas : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : IAS >= 20 : itemlevelreq <= 30 Name = Naga : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : Sockets = 2 : itemlevelreq <= 30 Name = Naga : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : IAS >= 20 : itemlevelreq <= 30 Name = Zweihander : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : Sockets = 2 : itemlevelreq <= 30 Name = Zweihander : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : IAS >= 10 : itemlevelreq <= 30 Name = Executioner Sword : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : Sockets = 2 : itemlevelreq <= 30 Name = Executioner Sword : Flag = Eth : Enhanced Damage >= 80 : : 252 >= 1 : IAS >= 30 : itemlevelreq <= 30 Name = Throwing Spear : Flag = Eth : Quality = Rare : 253 >= 1 : itemlevelreq <= 9 Name = Blade Talons : Flag = Eth : Quality = Rare : 253 >= 1 : itemlevelreq <= 9 Type = Wand : Quality <= Rare : itemaddpoisonandboneskilltab = 1 : FCR = 10 : skillbonespear >= 2 : itemlevelreq <= 18 Type = Wand : Quality <= Rare : itemaddpoisonandboneskilltab = 2 : FCR = 20 : skillbonespear >= 2 : itemlevelreq <= 30 Name = Harpoon : Flag = Eth : Quality = Rare : Enhanced Damage >= 80 : : 253 >= 1 : itemlevelreq <= 30 Name = War Javelin : Flag = Eth : Quality = Rare : Enhanced Damage >= 50 : 253 >= 1 : itemlevelreq <= 18 Name = Ornate Plate : Flag = Eth : Quality = Rare : Enhanced Defense >= 80 : 252 >= 1 : itemlevelreq <= 30 Name = Grim Helm : Flag = Eth : Quality = Rare : Enhanced Defense >= 80 : 252 >= 1 : itemlevelreq <= 30 Name = Grand Crown : Flag = Eth : Quality = Rare : Enhanced Defense >= 80 : 252 >= 1 : itemlevelreq <= 30 Name = Grim Shield : Flag = Eth : Quality = Rare : Enhanced Defense >= 80 : 252 >= 1 : itemlevelreq <= 30 Name = Light Plate : Flag != Eth : Quality = Magic : MaxHp >= 75 : Sockets = 3 : itemlevelreq <= 30 Name = Preserved Head : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear >= 2 : itemlevelreq <= 18 Name = Zombie Head : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear >= 2 : itemlevelreq <= 18 Name = Unraveller Head : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear >= 2 : itemlevelreq <= 18 Name = Gargoyle Head : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear >= 2 : itemlevelreq <= 18 Name = Demon Head : Quality <= rare : itemaddpoisonandboneskilltab = 1 : skillbonespear >= 2 : itemlevelreq <= 18 Name = Bone Shield : Flag != Eth : Quality = Rare : itemfasterblockrate = 30 : Sockets = 2 : itemlevelreq <= 30 Name = Grim Shield : Flag != Eth : Quality = Rare : itemfasterblockrate = 30 : Sockets = 2 : itemlevelreq <= 30 Name = Kite Shield : Flag != Eth : Quality = Rare : itemfasterblockrate = 30 : Sockets = 2 : itemlevelreq <= 30 Name = Dragon Shield : Flag != Eth : Quality = Rare : itemfasterblockrate = 30 : Sockets = 2 : itemlevelreq <= 30 Type = Shield : Flag != Eth : Quality = Rare : itemfasterblockrate = 30 : fhr >= 10 : Sockets = 2 : itemlevelreq <= 9 Type = Circlet : Flag != Eth : Quality = Rare : itemaddclassskills = 1 : FRW = 30 : itemlevelreq <= 30 Type = Circlet : Flag != Eth : Quality = Rare : itemaddshapeshiftingskilltab = 2 : FRW = 30 : itemlevelreq <= 30 Type = Circlet : Flag != Eth : Quality = Rare : itemaddclassskills = 1 : FCR = 20 : itemlevelreq <= 30 Type = Circlet : Flag != Eth : Quality = Rare : itemaddpoisonandboneskilltab = 2 : FCR = 20 : itemlevelreq <= 30 Type = Circlet : Flag != Eth : Quality = Rare : itemaddcoldskilltab = 2 : FCR = 20 : itemlevelreq <= 30 Type = Circlet : Flag != Eth : Quality = Rare : itemaddlightningskilltab = 2 : FCR = 20 : itemlevelreq <= 30 Type = Circlet : Flag != Eth : Quality = Rare : itemaddpalicombatskilltab = 2 : FCR = 20 : itemlevelreq <= 30 Type = Circlet : Flag != Eth : Quality = Rare : itemaddelementalskilltab = 2 : FCR = 20 : itemlevelreq <= 30 Type = Circlet : Flag != Eth : Quality = Rare : itemaddtrapsskilltab = 2 : FCR = 20 : itemlevelreq <= 30 Type = Circlet : Flag != Eth : Quality = Rare : Enhanced Damage >= 20 : Sockets = 2 : itemlevelreq <= 30 Name = Wolf Head : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30 Name = Hawk Helm : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30 Name = Antlers : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30 Name = Falcon Mask : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30 Name = Spirit Mask : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30 Name = Alpha Helm : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30 Name = Griffon Headdress : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30 Name = Hunter's Guise : Quality >= Magic : skillFury = 3 : itemaddshapeshiftingskilltab = 2 : itemlevelreq <= 30 Type = Ring : Quality <= Rare : 19 >= 75 : Strength >= 1 : Dexterity >= 1 : itemlevelreq <= 9 Type = Ring : Quality <= Rare : Strength >= 7 : Dexterity >= 4 : itemlevelreq <= 30 Type = Belt : Quality <= Rare : Flag != Eth : fhr = 24: Strength >= 7 : MaxHp >= 20 : itemlevelreq <= 30 Type = Belt : Quality <= Rare : Flag != Eth : fhr = 24: Strength >= 7 : MaxMana >= 20 : itemlevelreq <= 30 Type = Belt : Quality <= Rare : Flag != Eth : FHR = 24 : strength >= 13 : MaxHP >= 40 : itemlevelreq <= 49 Type = Amulet : Quality = Rare : Strength >= 1 : Dexterity >= 1 : itemlevelreq <= 9 Type = Amulet : Quality = Rare : Strength = 5 : itemlevelreq <= 9 Type = Amulet : Quality = Rare : Dexterity = 5 : itemlevelreq <= 9 Type = Amulet : Quality = Rare : itemaddpalicombatskilltab = 1 : itemlevelreq <= 18 Type = Amulet : MaxHP >= 96 : MaxMana >= 110 Name = Largecharm : MaxHP = 15 : tohit >= 3 : itemlevelreq <= 9 Name = Largecharm : MaxHP = 15 : MaxMana >= 5 : itemlevelreq <= 9 Name = Largecharm : Strength = 3 : tohit >= 3 : itemlevelreq <= 9 Name = Largecharm : Strength = 3 : MaxMana >= 5 : itemlevelreq <= 9 Name = Largecharm : Dexterity = 3 : tohit >= 3 : itemlevelreq <= 9 Name = Largecharm : Dexterity = 3 : MaxMana >= 5 : itemlevelreq <= 9 Name = grandcharm : Quality = Magic : fhr = 12 : MaxMana >= 25 : itemlevelreq <= 18 Name = grandcharm : Quality = Magic : Max Damage >= 5 : MaxHP >= 15 : itemlevelreq <= 18 Name = grandcharm : Quality = Magic : Max Damage >= 5 : fhr = 12 : itemlevelreq <= 18 Name = Jewel : Quality = Magic : Max Damage >= 20 : itemlevelreq <= 30 Name = Jewel : Quality <= Rare : Max Damage >= 18 : itemlevelreq <= 30 Name = Jewel : Quality <= Rare : Max Damage >= 10 : itemlevelreq <= 9 Name = Jewel : Quality <= Rare : Max Damage >= 10 : tohit >= 30 : itemlevelreq <= 18 Name = Jewel : Quality <= Rare : Min Damage >= 7 : itemlevelreq <= 9 Name = Jewel : Quality <= Rare : Strength >= 4 : Dexterity >= 4 : itemlevelreq <= 30 Name = Jewel : Quality <= Rare : Max Damage >= 14 : Enhanced Damage >= 15 : itemlevelreq <= 30 Name = Jewel : Quality <= Rare : Max Damage >= 1 : Enhanced Damage >= 15 : itemlevelreq <= 9 Name = Jewel : Quality <= Rare : Min Damage >= 1 : Enhanced Damage >= 15 : itemlevelreq <= 9 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 : Strength >= 1 : Dexterity >= 11 : itemlevelreq <= 49 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab = 2 : Dexterity >= 14 : itemlevelreq <= 49 Name = Crown Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : Enhanced Damage >= 64 : tohit >= 120 Name = Crown Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 = 45 Name = Heraldic Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : Enhanced Damage = 65 : tohit >= 120 Name = Heraldic Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : Enhanced Damage = 65 : tohit >= 120 Name = Heraldic Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 = 45 Name = Aerin Shield : Quality <= Superior : Sockets = 0 : Flag != Eth : Enhanced Damage = 65 : tohit >= 120 Name = Aerin Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : Enhanced Damage = 65 : tohit >= 120 Name = Aerin Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 = 45 Name = Naga : Quality = Superior : Sockets = 5 : Enhanced Damage >= 10 Name = Jawbone Cap : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Fanged helm : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Horned Helm : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Assault Helmet : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Avenger guard : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Jawbone Visor : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Lion helm : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Rage Mask : Quality <= Rare : barbarianskills = 1 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Jawbone Cap : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Fanged helm : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Horned Helm : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Assault Helmet : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Avenger guard : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Jawbone Visor : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Lion helm : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = Rage Mask : Quality <= Rare : barbcombatskilltab = 2 : skillwhirlwind >= 1 : itemlevelreq <= 30 Name = War scepter : Quality <= Superior : Sockets = 5 : skillzeal = 3 : itemlevelreq <= 18 Name = War scepter : Quality <= Superior : Sockets = 0 : skillzeal = 3 : itemlevelreq <= 18 Name = War scepter : Quality <= Superior : Sockets = 5 : skilldefiance = 3 : itemlevelreq <= 9 Name = War scepter : Quality <= Superior : Sockets = 0 : skilldefiance = 3 : itemlevelreq <= 9 ;** RARE ARMOR SECTION ** ;RARE VISIONARY PRIMAL HELM Name = Jawbone Cap : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Fanged helm : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Horned Helm : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Assault Helmet : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Avenger guard : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Jawbone Visor : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Lion helm : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Rage Mask : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Savage Helmet : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Slayer Guard : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Carnage Helm : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Fury Visor : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Destroyer Helm : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Conqueror Crown : Quality <= Rare : barbarianskills = 2 : 225 > 1 Name = Guardian Crown : Quality <= Rare : barbarianskills = 2 : 225 > 1 ;RARE SHIELDS Type = Shield : Quality = Rare : FHR >= 17 : Sockets = 2 : toblock = 20 : 102 = 30 Type = Shield : Flag = Eth : Quality = Rare : Enhanced Defense >= 160 : toblock = 20 : 102 = 30 : 252 >= 1 ;RARE HELMETS Type = Helm : Quality = Rare : FHR >= 10 : MaxHP >= 20 : 225 > 1 : Sockets = 2 Type = Circlet : Quality = Rare : MaxHP >= 30 : 225 > 1 : Strength >= 15 : Dexterity >= 15 : Sockets = 2 ;RARE GLOVES Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 8 : Dexterity >= 14 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : MaxMana >= 10 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Fireresist >= 25 : Coldresist >= 25 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Lightresist >= 25 : Coldresist >= 25 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : Strength >= 10 : Dexterity >= 10 : Fireresist >= 25 : Lightresist >= 25 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddmartialartsskilltab >= 1 : Dexterity >= 10 : Strength >= 10 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Dexterity >= 10 : Strength >= 10 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddpassiveandmagicskilltab >= 1 : Dexterity >= 10 : Strength >= 10 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Dexterity >= 10 : Strength >= 10 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddbowandcrossbowskilltab = 2 : Strength >= 10 : Dexterity >= 10 Type = Gloves : Flag != Eth : Quality = Rare : IAS = 20 : itemaddjavelinandspearskilltab = 2 : Strength >= 10 : Dexterity >= 10 Type = Gloves : Flag = Eth : Quality = Rare : : 252 >= 1 : Enhanced Defense >= 190 ;RARE BOOTS Type = Boots : Flag != Eth : Quality = Rare : 43 >= 25 : 39 >= 25 : FHR >= 10 : FRW = 30 Type = Boots : Flag != Eth : Quality = Rare : FHR >= 10 : 41 >= 20 : 43 >= 20 : 39 >= 20 Type = Boots : Flag != Eth : Quality = Rare : 41 >= 20 : 43 >= 20 : 39 >= 20 : FRW >= 10 Type = Boots : Flag != Eth : Quality = Rare : 41 >= 30 : 43 >= 30 : FRW = 30 Type = Boots : Flag != Eth : Quality = Rare : 43 >= 30 : 39 >= 30 : FRW = 30 Type = Boots : Flag != Eth : Quality = Rare : 41 >= 30 : 39 >= 30 : FRW = 30 Type = Boots : Flag = Eth : Quality = Rare : : 252 >= 1 : Enhanced Defense >= 190 ;RARE BELTS Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : strength >= 25 : MaxHP >= 40 Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : MaxHP >= 55 : 39 >=10 Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : MaxHP >= 55 : 41 >=10 Type = Belt : Flag != Eth : Quality = Rare : FHR = 24 : MaxHP >= 55 : 43 >=10 Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 27 : MaxHP >= 40 Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 39 >=25 Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 41 >=25 Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 43 >=28 Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 39 >=15 : 41 >=15 Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 39 >=15 : 43 >=20 Type = Belt : Flag != Eth : Quality = Rare : FHR >= 17 : strength >= 20 : MaxHP >= 40 : 43 >=20 : 41 >=15 Type = Belt : Flag = Eth : Quality = Rare : : 252 >= 1 : Enhanced Defense >= 190 : FHR = 24 ;RARE ARMOR Type = Armor : Flag = Eth : Quality = Rare : Enhanced Defense >= 180 : 252 >= 1 Type = Armor : Flag = Eth : Quality = Rare : Enhanced Defense >= 180 : Sockets = 2 ; ** RARE WEAPONS SECTION ** ;FOOLS 1H AXE Name = Tomahawk : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Tomahawk : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Tomahawk : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Tomahawk : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Tomahawk : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Tomahawk : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Small Crescent : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Small Crescent : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Small Crescent : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Small Crescent : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Small Crescent : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Small Crescent : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Ettin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Ettin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Ettin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Ettin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Ettin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Ettin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Spike : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Spike : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Spike : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Spike : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Spike : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Spike : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = berserker axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = berserker axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = berserker axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = berserker axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = berserker axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = berserker axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Hatchet : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Hatchet : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Hatchet : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Hatchet : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Hatchet : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Hatchet : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Cleaver : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Cleaver : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Cleaver : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Cleaver : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Cleaver : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Cleaver : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Twin Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Twin Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Twin Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Twin Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Twin Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Twin Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Crowbill : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Crowbill : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Crowbill : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Crowbill : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Crowbill : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Crowbill : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Naga : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Naga : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Naga : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Naga : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Naga : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Naga : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = hand Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = hand Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = hand Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = hand Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = hand Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = hand Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Double Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Double Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Double Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Double Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Double Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Double Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Military Pick : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Military Pick : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Military Pick : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = Military Pick : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Military Pick : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Military Pick : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Axe : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Axe : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Axe : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Name = War Axe : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Axe : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = War Axe : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Name = Crystal Sword : Quality = Rare : 225 >= 1 : IAS = 40 : Sockets = 2 Name = Dimensional Blade : Quality = Rare : 225 >= 1 : IAS = 40 : Sockets = 2 Name = Phase Blade : Quality = Rare : 225 >= 1 : IAS = 40 : Sockets = 2 Name = Phase Blade : Quality = Magic : IAS = 40 : Sockets = 4 ;FOOLS 1H/2H SWORD Type = Sword : Flag != eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Type = Sword : Flag = eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Type = Sword : Flag = eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Type = Sword : Flag = eth : Quality = Rare : 218 >= 1 : IAS >= 20 : Enhanced Damage >= 100 Type = Sword : Flag != eth : Quality = Rare : 225 >= 1 : IAS >= 20 : Enhanced Damage >= 200 Type = Sword : Flag != eth : Quality = Rare : 224 >= 1 : IAS >= 20 : Enhanced Damage >= 200 ;ETH 350+ ED SWORD w/ 20 IAS Type = Sword : Flag = eth : Quality = Rare : IAS >= 10 : Enhanced Damage >= 350 ;ETH selfrep Javs Name = Stygian Pilum : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Hyperion Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Balrog Spear : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Ghost Glaive : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Winged Harpoon : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = War Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Great Pilum : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Simbilan : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Spiculum : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Harpoon : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Pilum : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Short Spear : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Glaive : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Throwing Spear : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Maiden Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Ceremonial Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 Name = Matriarchal Javelin : Flag = Eth : 253 >= 1 : Enhanced Damage >= 250 ;FOOLS CLAWS Name = Runic Talons : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Feral Claws : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Runic Talons : Quality = Rare : 225 >= 1 : Ias >= 20 Name = Feral Claws : Quality = Rare : 225 >= 1 : Ias >= 20 Name = Wrist Sword : Quality = Rare : 225 >= 1 : Ias >= 20 Name = Suwayyah : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Wrist Sword : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Suwayyah : Quality = Rare : 225 >= 1 : Ias >= 20 Name = Scissors Suwayyah : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Scissors Suwayyah : Quality = Rare : 225 >= 1 : Ias >= 20 Name = Greater Claws : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Greater Claws : Quality = Rare : 225 >= 1 : Ias >= 20 Name = Greater Talons : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Greater Talons : Quality = Rare : 225 >= 1 : Ias >= 20 Name = Scissors Quhab : Quality = Rare : 224 >= 1 : Ias >= 20 Name = Scissors Quhab : Quality = Rare : 225 >= 1 : Ias >= 20 ;WW Claws Name = Katar : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Wrist Blade : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Hatchet Hands : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Cestus : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Claws : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Blade Talons : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Scissors Katar : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Quhab : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Wrist Spike : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Fascia : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Hand Scythe : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Greater Claws : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Greater Talons : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Scissors Quhab : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Wrist Sword : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Suwayyah : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = War Fist : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Battle Cestus : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Feral Claws : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Runic Talons : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Scissors Suwayyah : Quality = Rare : Flag = Eth : Enhanced Damage >= 250 Name = Blade Talons : Quality <= Rare : Flag != Eth : Enhanced Damage >= 350 : Sockets = 2 : IAS >= 30 Name = Greater Talons : Quality <= Rare : Flag != Eth : Enhanced Damage >= 350 : Sockets = 2 : IAS >= 30 Name = Runic Talons : Quality <= Rare : Flag != Eth : Enhanced Damage >= 350 : Sockets = 2 : IAS >= 30 ;4-6 JAV SKILLS 20+ IAS JAVELINS Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills >= 1 : IAS >= 20 Name = Maiden Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 20 Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 20 Name = Ceremonial Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 20 Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 20 Name = Matriarchal Javelin : Quality = rare : javelinandspearskilltab >= 4 : IAS >= 20 Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills >= 1 : IAS >= 20 Name = Maiden Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 20 Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 20 Name = Ceremonial Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 20 Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 2 : Amazon skills = 2 : IAS >= 20 Name = Matriarchal Javelin : Quality = magic : javelinandspearskilltab >= 4 : IAS >= 20 ;Bows Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Grand Matron Bow : Quality = Rare : Enhanced Damage >= 380 Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Matriarchal Bow : Quality = Rare : Enhanced Damage >= 380 Name = Ceremonial Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Ceremonial Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Ceremonial Bow : Quality = Rare : Enhanced Damage >= 380 Name = Ashwood Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Ashwood Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Ashwood Bow : Quality = Rare : Enhanced Damage >= 380 Name = Reflex Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Reflex Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Reflex Bow : Quality = Rare : Enhanced Damage >= 380 Name = Stag Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Stag Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Stag Bow : Quality = Rare : Enhanced Damage >= 380 Name = Long Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Long Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Long Bow : Quality = Rare : Enhanced Damage >= 380 Name = Cedar Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Cedar Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Cedar Bow : Quality = Rare : Enhanced Damage >= 380 Name = Shadow Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Shadow Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Shadow Bow : Quality = Rare : Enhanced Damage >= 380 Name = Short Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Short Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Short Bow : Quality = Rare : Enhanced Damage >= 380 Name = Hunter's Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Hunter's Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Hunter's Bow : Quality = Rare : Enhanced Damage >= 380 Name = Composite Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Composite Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Composite Bow : Quality = Rare : Enhanced Damage >= 380 Name = Short Battle Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Short Battle Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Short Battle Bow : Quality = Rare : Enhanced Damage >= 380 Name = Short War Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Short War Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Short War Bow : Quality = Rare : Enhanced Damage >= 380 Name = Edge Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Edge Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Edge Bow : Quality = Rare : Enhanced Damage >= 380 Name = Razor Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Razor Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Razor Bow : Quality = Rare : Enhanced Damage >= 380 Name = Double Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Double Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Double Bow : Quality = Rare : Enhanced Damage >= 380 Name = Rune Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Rune Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Rune Bow : Quality = Rare : Enhanced Damage >= 380 Name = Short Siege Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Short Siege Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Short Siege Bow : Quality = Rare : Enhanced Damage >= 380 Name = Spider Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Spider Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Spider Bow : Quality = Rare : Enhanced Damage >= 380 Name = Blade Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Blade Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Blade Bow : Quality = Rare : Enhanced Damage >= 380 Name = Great Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Great Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Great Bow : Quality = Rare : Enhanced Damage >= 380 Name = Diamond Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Diamond Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Diamond Bow : Quality = Rare : Enhanced Damage >= 380 Name = Ward Bow : Quality = Rare : Enhanced Damage >= 350 : IAS >= 10 Name = Ward Bow : Quality = Rare : Enhanced Damage >= 300 : IAS >= 20 Name = Ward Bow : Quality = Rare : Enhanced Damage >= 380 ;****** MAGICS SECTION ****** [m01] ;MAGIC RINGS Type = Ring : Quality = Magic : 80 = 40 Type = Ring : Quality = Magic : FCR = 10 : MaxMana >= 100 Type = Ring : Quality = Magic : Dexterity >= 15 : MaxMana >= 110 ;CLASS/TREE SPECIFIC +2/+3 MAGIC AMMYS Type = Amulet : Quality = Magic : Assassin skills = 2 : MaxHP >= 90 Type = Amulet : Quality = Magic : Druid skills = 2 : MaxHP >= 90 Type = Amulet : Quality = Magic : Necromancer skills = 2 : MaxHP >= 90 Type = Amulet : Quality = Magic : Paladin skills = 2 : 80 >= 20 Type = Amulet : Quality = Magic : Paladin skills = 2 : MaxHP >= 90 Type = Amulet : Quality = Magic : palicombatskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : palicombatskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : palicombatskilltab = 3 : 80 >= 20 Type = Amulet : Quality = Magic : trapsskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : trapsskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : fireskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : fireskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : coldskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : coldskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : lightningskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : lightningskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : poisonandboneskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : elementalskilltab = 3 : FCR >= 10 Type = Amulet : Quality = Magic : elementalskilltab = 3 : MaxHP >= 90 Type = Amulet : Quality = Magic : warcriesskilltab = 3 : FCR >= 10 ;Dmg reduce amys Life Everlasting Type = Amulet : Quality = Magic : Assassin skills = 2 : normaldamagereduction >= 20 Type = Amulet : Quality = Magic : Druid skills = 2 : normaldamagereduction >= 20 Type = Amulet : Quality = Magic : Necromancer skills = 2 : normaldamagereduction >= 20 Type = Amulet : Quality = Magic : Paladin skills = 2 : normaldamagereduction >= 20 Type = Amulet : Quality = Magic : Sorceress skills = 2 : normaldamagereduction >= 20 ; ** MAGIC CIRCLETS ** ;+2 CLASS SPECIFIC/MOD CIRCLETS Type = Circlet : Quality = Magic : Amazon skills = 2 : FRW = 30 Type = Circlet : Quality = Magic : Druid skills = 2 : FRW = 30 Type = Circlet : Quality = Magic : Assassin skills = 2 : FCR = 20 Type = Circlet : Quality = Magic : Sorceress skills = 2 : FCR = 20 Type = Circlet : Quality = Magic : Druid skills = 2 : FCR = 20 Type = Circlet : Quality = Magic : Necromancer skills = 2 : FCR = 20 Type = Circlet : Quality = Magic : Paladin skills = 2 : FCR = 20 ;+3 TREE SPECIFIC/MOD CIRCLETS Type = Circlet : Quality = Magic : trapsskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : fireskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : fireskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : coldskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : coldskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : lightningskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : lightningskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : elementalskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : elementalskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : poisonandBoneskilltab = 3 : maxhp >= 85 Type = Circlet : Quality = Magic : palicombatskilltab = 3 : FCR = 20 Type = Circlet : Quality = Magic : palicombatskilltab = 3 : maxhp >= 85 ;JEWELERS CIRCLETS Type = Circlet : Quality = Magic : Sockets = 3 : FRW >= 20 Type = Circlet : Quality = Magic : Sockets = 3 : FCR >= 20 Type = Circlet : Quality = Magic : Sockets = 3 : maxhp >= 50 Type = Circlet : Quality = Magic : Sockets = 3 : Dexterity >= 20 Type = Circlet : Quality = Magic : Sockets = 3 : 79 >= 50 ;MAGIC SHIELDS Name = Monarch : Quality = Magic : Sockets = 4 : 91 >= 20 Name = Monarch : Quality = Magic : Sockets = 4 : 99 >= 17 Name = Monarch : Quality = Magic : Sockets = 4 : 102 = 30 Name = Monarch : Quality = Magic : Sockets = 4 : maxhp >= 30 Name = Aegis : Quality = Magic : Sockets = 4 : 91 >= 20 Name = Aegis : Quality = Magic : Sockets = 4 : 99 >= 17 Name = Aegis : Quality = Magic : Sockets = 4 : 102 = 30 Name = Aegis : Quality = Magic : Sockets = 4 : maxhp >= 30 Name = Ward : Quality = Magic : Sockets = 4 : 91 >= 20 Name = Ward : Quality = Magic : Sockets = 4 : 99 >= 17 Name = Ward : Quality = Magic : Sockets = 4 : 102 = 30 Name = Ward : Quality = Magic : Sockets = 4 : maxhp >= 30 Name = Tower Shield : Quality = Magic : Sockets = 3 : 91 >= 20 Name = Tower Shield : Quality = Magic : Sockets = 3 : 99 >= 17 Name = Tower Shield : Quality = Magic : Sockets = 3 : 102 = 30 Name = Troll Nest : Quality = Magic : Sockets = 3 : 91 >= 20 Name = Troll Nest : Quality = Magic : Sockets = 3 : 99 >= 17 Name = Troll Nest : Quality = Magic : Sockets = 3 : 102 = 30 Name = Troll Nest : Quality = Magic : Sockets = 3 : maxhp >= 30 Name = Blade Barrier : Quality = Magic : Sockets = 3 : 91 >= 20 Name = Blade Barrier : Quality = Magic : Sockets = 3 : 99 >= 17 Name = Blade Barrier : Quality = Magic : Sockets = 3 : 102 = 30 Name = Blade Barrier : Quality = Magic : Sockets = 3 : maxhp >= 30 Name = Dragon Shield : Quality = Magic : Sockets = 3 : 91 >= 20 Name = Dragon Shield : Quality = Magic : Sockets = 3 : 99 >= 17 Name = Dragon Shield : Quality = Magic : Sockets = 3 : 102 = 30 Name = Dragon Shield : Quality = Magic : Sockets = 3 : maxhp >= 30 Name = Kite Shield : Quality = Magic : Sockets = 3 : 91 >= 20 Name = Kite Shield : Quality = Magic : Sockets = 3 : 99 >= 17 Name = Kite Shield : Quality = Magic : Sockets = 3 : 102 = 30 Name = Kite Shield : Quality = Magic : Sockets = 3 : maxhp >= 30 ;Magic Paladin shields Name = Sacred Targe : Quality = Magic : Sockets = 4 : 91 >= 20 Name = Sacred Rondache : Quality = Magic : Sockets = 4 : 91 >= 20 Name = Kurast Shield : Quality = Magic : Sockets = 4 : 91 >= 20 Name = Zakarum Shield : Quality = Magic : Sockets = 4 : 91 >= 20 Name = Vortex Shield : Quality = Magic : Sockets = 4 : 91 >= 20 Name = Gilded Shield : Quality = Magic : Sockets = 4 : 91 >= 20 ;** MAGIC ARMOR ;81+ LIFE 3 and 4 OS MAGIC ARMOR Name = Light Plate : Quality = Magic : Sockets = 3 : maxhp >= 79 Name = Mage Plate : Quality = Magic : Sockets = 3 : maxhp >= 79 Name = Dusk Shroud : Quality = Magic : Sockets = 4 : maxhp >= 40 Name = Wyrmhide : Quality = Magic : Sockets = 4 : maxhp >= 81 Name = Scarab Husk : Quality = Magic : Sockets = 4 : maxhp >= 81 Name = Archon Plate : Quality = Magic : Sockets = 4 : maxhp >= 81 Name = Wirefleece : Quality = Magic : Sockets = 4 : maxhp >= 81 Name = Great Hauberk : Quality = Magic : Sockets = 4 : maxhp >= 81 ;24 FHR 4 OS MAGIC ARMOR Name = Dusk Shroud : Quality = Magic : Sockets = 4 : 99 = 24 Name = Wyrmhide : Quality = Magic : Sockets = 4 : 99 = 24 Name = Scarab Husk : Quality = Magic : Sockets = 4 : 99 = 24 Name = Archon Plate : Quality = Magic : Sockets = 4 : 99 = 24 Name = Wirefleece : Quality = Magic : Sockets = 4 : 99 = 24 Name = Great Hauberk : Quality = Magic : Sockets = 4 : 99 = 24 ;BARBARIAN BO HELMS MAGIC+ Name = Jawbone Cap : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Jawbone Cap : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Jawbone Cap : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Fanged helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Fanged helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Fanged helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Horned Helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Horned Helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Horned Helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Assault Helmet : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Assault Helmet : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Assault Helmet : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Avenger guard : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Avenger guard : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Avenger guard : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Jawbone Visor : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Jawbone Visor : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Jawbone Visor : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Lion helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Lion helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Lion helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Rage Mask : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Rage Mask : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Rage Mask : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Savage Helmet : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Savage Helmet : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Savage Helmet : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Slayer Guard : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Slayer Guard : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Slayer Guard : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 Name = Carnage Helm : Quality <= Rare : skillbattleorders >= 2 : warcriesskilltab = 3 Name = Carnage Helm : Quality <= Rare : skillbattleorders = 3 : warcriesskilltab = 2 Name = Carnage Helm : Quality <= Rare : skillbattleorders = 3 : barbarianskills = 2 ;BARBARIAN GOLDFIND CIRCS Type = Circlet : Quality <= Rare : barbarianskills = 2 : 79 >= 60 ;SKILL/IAS MAGIC GLOVES Type = Gloves : Quality = Magic : javelinandspearskilltab = 3 : IAS = 20 ; ;Type = Gloves : Quality = Magic : bowandcrossbowskilltab = 3 : IAS = 20 ; ;Type = Gloves : Quality = Magic : passiveandmagicskilltab = 3 : IAS = 20 ; ;Type = Gloves : Quality = Magic : MartialArtsskilltab = 3 : IAS = 20 ; ;FIREBALL/LIGHTNING/ORB/BLIZZARD +ALL/TREE 20 FCR MAGIC SORC ORBS Name = Eagle Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Eagle Orb : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Sacred Globe : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Smoked Sphere : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Clasped Orb : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Jared's Stone : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Glowing Orb : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Crystalline Globe : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Cloudy Sphere : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Sparkling Ball : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Swirling Crystal : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Heavenly Stone : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Eldritch Orb : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Demon Heart : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Vortex Orb : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skillfireball >= 2 : fireskilltab = 3 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skillfireball = 3 : fireskilltab >= 2 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skillfireball = 3 : sorceressskills = 2 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skilllightning >= 2 : lightningskilltab = 3 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skilllightning = 3 : lightningskilltab >= 2 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skilllightning = 3 : sorceressskills = 2 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skillfrozenorb >= 2 : coldskilltab = 3 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skillfrozenorb = 3 : coldskilltab >= 2 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skillfrozenorb = 3 : sorceressskills = 2 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skillblizzard >= 2 : coldskilltab = 3 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skillblizzard = 3 : coldskilltab >= 2 : FCR >= 20 Name = Dimensional Shard : Quality <= Rare : skillblizzard = 3 : sorceressskills = 2 : FCR >= 20 ;ENCHANT ORBS Name = 64 : Quality <= Rare : skillenchant >= 2 : fireskilltab = 3 Name = 64 : Quality <= Rare : skillenchant = 3 : fireskilltab >= 2 Name = 64 : Quality <= Rare : skillenchant = 3 : sorceressskills = 2 ; |||--- Magic/Rare +5/+6 LS Claws ---||| Name = Hand Scythe : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 Name = Greater Talons : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 Name = Greater Talons : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Name = Greater Talons : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Name = Greater Claws : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 Name = Greater Claws : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Name = Greater Claws : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Name = Suwayyah : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 Name = Suwayyah : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Name = Suwayyah : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Name = Runic Talons : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 Name = Runic Talons : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Name = Runic Talons : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Name = Feral Claws : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 Name = Feral Claws : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Name = Feral Claws : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 Name = Scissors Suwayyah : Quality <= Rare : itemaddtrapsskilltab = 2 : skilllightningsentry = 3 Name = Scissors Suwayyah : Quality <= Rare : itemaddtrapsskilltab = 3 : skilllightningsentry >= 2 Name = Scissors Suwayyah : Quality <= Rare : Assassin skills = 2 : skilllightningsentry = 3 ;MAGIC/RARE NECRO SHIELDS Name = Preserved Head : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Preserved Head : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Preserved Head : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Preserved Head : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Zombie Head : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Zombie Head : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Zombie Head : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Zombie Head : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Unraveller Head : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Unraveller Head : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Unraveller Head : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Unraveller Head : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Gargoyle Head : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Gargoyle Head : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Gargoyle Head : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Gargoyle Head : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Demon Head : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Demon Head : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Demon Head : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Demon Head : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Mummified Trophy : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Mummified Trophy : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Mummified Trophy : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Mummified Trophy : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Fetish Trophy : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Fetish Trophy : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Fetish Trophy : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Fetish Trophy : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Sexton Trophy : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Sexton Trophy : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Sexton Trophy : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Sexton Trophy : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Cantor Trophy : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Cantor Trophy : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Cantor Trophy : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Cantor Trophy : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Hierophant Trophy : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Hierophant Trophy : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Hierophant Trophy : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Hierophant Trophy : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Minion Skull : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Minion Skull : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Minion Skull : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Minion Skull : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Hellspawn Skull : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Hellspawn Skull : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Hellspawn Skull : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Hellspawn Skull : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Overseer Skull : Quality <= rare : Necromancer Skills = 2 : Skillbonespear >= 2 Name = Overseer Skull : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Overseer Skull : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Overseer Skull : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Succubus Skull : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Succubus Skull : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Succubus Skull : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Succubus Skull : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Bloodlord Skull : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 Name = Bloodlord Skull : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespear >= 2 Name = Bloodlord Skull : Quality <= rare : poisonandBoneskilltab >= 2 : Skillbonespirit >= 2 Name = Bloodlord Skull : Quality <= rare : Necromancer Skills = 2 : Skillbonespirit >= 2 ; ****** RUNES SECTION ****** [ru01] ;Name = El rune ;Name = Eld rune ;Name = Tir rune ;Name = Nef rune ;Name = Eth rune ;Name = Tal rune ;Name = Thul Rune ;Name = Amn rune ;Name = Sol rune ;Name = Shael rune ;Name = Dol rune ;Name = Hel rune ;Name = Io rune ;Name = Lum rune Name = Ko rune ;Name = Fal rune Name = Lem rune Name = Pul rune Name = Um rune Name = Mal rune Name = Ist rune Name = Gul rune Name = Vex rune Name = Ohm rune Name = Lo rune Name = Sur rune Name = Ber rune Name = Jah rune Name = Cham rune Name = Zod rune ;******* WHITES SECTION ***** [wh01] ;** WHITE ARMOR ** [wa01] ;15% ED NON-ETH ANY SOCKET WHITE ARMOR ;Name = Ghost Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Serpentskin Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Demonhide Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Trellised Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Linked Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Tigulated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Cuirass : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Mesh Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Russet Armor : Quality = Superior : Enhanced Defense = 15 : Flag ! = Eth ;Name = Sharktooth Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Templar Coat : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Embossed Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Chaos Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Ornate Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Mage Plate : Quality = Superior : Sockets = 0 : Enhanced Defense = 15 : Flag != Eth ;Name = Mage Plate : Quality = Superior : Sockets = 3 : Enhanced Defense = 15 : Flag != Eth ;Name = Diamond Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Loricated Mail : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Kraken Shell : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Hellforge Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Lacquered Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Shadow Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Boneweave : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Balrog Skin : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Dusk Shroud : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Wyrmhide : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Scarab Husk : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Wirefleece : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Great Hauberk : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Archon Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;Name = Sacred Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth ;4 sockets Name = Dusk Shroud : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 0 Name = Dusk Shroud : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 4 Name = Archon Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 0 Name = Archon Plate : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 4 Name = Sacred Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 0 Name = Sacred Armor : Quality = Superior : Enhanced Defense = 15 : Flag != Eth : Sockets = 4 ;3 Sockets Name = Ring Mail : Quality = Superior : Enhanced Defense = 15 : Sockets = 3 : Flag != Eth Name = Full Plate Mail : Quality = Superior : Enhanced Defense = 15 : Sockets = 3 : Flag != Eth Name = Gothic Plate : Quality = Superior : Enhanced Defense = 15 : Sockets = 3 : Flag != Eth Name = Mage Plate : Quality = Superior : Enhanced Defense = 15 : Sockets = 3 : Flag != Eth Name = Dusk Shroud : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 : Flag != Eth Name = Wyrmhide : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 : Flag != Eth Name = Scarab Husk : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 : Flag != Eth Name = Wirefleece : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 : Flag != Eth Name = Great Hauberk : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 Name = Archon Plate : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 Name = Sacred Armor : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 ;Name = Diamond Mail : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 ;Name = Loricated Mail : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 ;Name = Kraken Shell : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 ;Name = Hellforge Plate : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 ;Name = Lacquered Plate : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 ;Name = Shadow Plate : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 ;Name = Boneweave : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 ;Name = Balrog Skin : Quality = Superior : Enhanced Defense >= 10 : Sockets = 3 ;NORMAL/SUPERIOR 0 SOCKET ETH WHITE ARMOR (WITH HIGH BASE DEF) ;Name = Dusk Shroud : Quality < Superior : Sockets = 0 : Flag = Eth ;Name = Scarab Husk : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 680 Name = Diamond Mail : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 704 Name = Loricated Mail : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 714 ;Name = Wyrmhide : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 675 :Name = Wirefleece : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 692 Name = Great Hauberk : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 720 Name = Boneweave : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 720 Name = Balrog skin : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 735 Name = Archon Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 745 Name = Kraken Shell : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 745 Name = Hellforge Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 750 Name = Lacquered Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 765 Name = Shadow Plate : Quality < Superior : Sockets = 0 : Flag = Eth : 31 >= 790 Name = Sacred Armor : Quality < Superior : Sockets = 0 : Flag = Eth ;DREAM WHITE HELMETS ;Name = Grand Crown : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 160 ;Name = Grand Crown : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 ;Name = Grand Crown : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 ;Name = Demonhead : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 220 ;Name = Demonhead : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 ;Name = Demonhead : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 ;Name = Bone Visage : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 225 ;Name = Bone Visage : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 Name = Bone Visage : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 Name = Diadem : Quality <= Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 ;Name = Troll Nest : Quality <= Superior : Sockets = 0 : Flag = Eth : 31 >= 250 ;Name = Troll Nest : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 Name = Troll Nest : Quality = Superior : Sockets = 3 : Flag != Eth : Enhanced Defense = 15 ;PALADIN WHITE SHIELDS Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 220 Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 220 Name = Sacred Targe : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44 Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44 Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 44 Name = Sacred Targe : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220 Name = Sacred Targe : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 220 Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 230 Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 230 Name = Sacred Rondache : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44 Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44 Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag != Eth : 39 >= 44 Name = Sacred Rondache : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230 Name = Sacred Rondache : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 230 Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 40 : 31 >= 240 Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 40 : 31 >= 240 Name = Kurast Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44 Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44 Name = Kurast Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240 Name = Kurast Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 60 : 31 >= 240 Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 270 Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 270 Name = Zakarum Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44 Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44 Name = Zakarum Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270 Name = Zakarum Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 270 Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : 39 >= 35 : 31 >= 300 Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : 39 >= 35 : 31 >= 300 Name = Vortex Shield : Quality <= Superior : Sockets = 3 : Flag != Eth : 39 >= 44 Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag != Eth : 39 >= 44 Name = Vortex Shield : Quality <= Superior : Sockets = 0 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300 Name = Vortex Shield : Quality <= Superior : Sockets = 4 : Flag = Eth : Enhanced Damage >= 55 : 31 >= 300 ; ** DRUID WHITE HELMETS ;GRIZZLY HELMET ;Name = Wolf Head : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Hawk Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Antlers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Falcon Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Spirit Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Alpha Helm : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Griffon Headdress : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Hunter's Guise : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Sacred Feathers : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Totemic Mask : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Blood Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Sun Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Earth Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Sky Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;Name = Dream Spirit : Quality <= Superior : skillSummonGrizzly = 3 : Sockets != 1 :Sockets != 2 ;TORNADO HELMET ;Name = Wolf Head : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Hawk Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Antlers : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Falcon Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Spirit Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Alpha Helm : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Griffon Headdress : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Hunter's Guise : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Sacred Feathers : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Totemic Mask : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Blood Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Sun Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Earth Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Sky Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;Name = Dream Spirit : Quality <= Superior : skillTornado = 3 : Sockets != 1 :Sockets != 2 ;** WHITE WEAPONS ** [ww01] ;MAIN WEAPON RUNEWORD SOCKETABLES Name = Berserker Axe : Quality <= Superior : Flag = Eth : Sockets = 5 Name = Berserker Axe : Quality <= Superior : Flag = Eth : Sockets = 0 Name = Berserker Axe : Quality <= Superior : Flag = Eth : Sockets = 6 Name = Berserker Axe : Quality = Superior : Enhanced Damage >= 1 : Sockets = 5 Name = Berserker Axe : Quality <= Superior : Enhanced Damage >= 10 : Flag != Eth Name = Phase Blade : Quality = Superior : tohit >= 1 : Sockets = 4 Name = Phase Blade : Quality <= Superior : Enhanced Damage >= 10 : Sockets = 5 Name = Phase Blade : Quality <= Superior : Enhanced Damage = 15 : Sockets = 6 Name = Colossus Blade : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth Name = Colossus Blade : Quality = Superior : Enhanced Damage >= 1 : Flag != Eth : Sockets = 5 Name = Highland Blade : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0 Name = Highland Blade : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4 Name = Small Crescent : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0 Name = Small Crescent : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4 Name = War Pike : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 6 Name = War Pike : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0 Name = Ghost Spear : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0 Name = Ghost Spear : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 6 Name = Cryptic Axe : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0 Name = Cryptic Axe : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 5 Name = Cryptic Axe : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4 Name = Colossus Voulge : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0 Name = Colossus Voulge : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4 Name = Thresher : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0 Name = Thresher : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 5 Name = Thresher : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4 Name = Giant Thresher : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0 Name = Giant Thresher : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4 Name = Giant Thresher : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 5 Name = Great Poleaxe : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 0 Name = Great Poleaxe : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 4 Name = Great Poleaxe : Quality <= Superior : Enhanced Damage >= 1 : Flag = Eth : Sockets = 5 Name = Crystal Sword : Quality <= Superior : Sockets = 4 : Flag = Eth Name = Flail : Quality <= Superior : Sockets = 4 : Flag = Eth Name = Crystal Sword : Quality <= Superior : Sockets = 5 : Flag = Eth Name = Crystal Sword : Quality <= Superior : Sockets = 6 : Flag = Eth Name = Shadow Bow : Quality = Superior : Sockets = 4 : Enhanced Damage >= 1 Name = Matriarchal Bow : Quality <= Superior : Sockets = 4 : bowandcrossbowskilltab = 3 Name = Grand Matron Bow : Quality <= Superior : Sockets = 4 : bowandcrossbowskilltab = 3 Name = Great Bow : Quality <= Superior : Enhanced Damage = 15 : Sockets = 4 ;Name = Great Bow : Quality <= Superior : Enhanced Damage = 15 : Sockets = 0 ;Energy shield memory and cta rolls Type = Staff : Quality <= Superior : skillenergyshield = 3 : Sockets = 4 Type = Staff : Quality <= Superior : skillenergyshield = 3 : Sockets = 5 Type = Staff : Quality <= Superior : skillenergyshield = 3 : Sockets = 0 ;NECROMANCER WANDS WHITE RUNEWORD ;Type = Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Type = Wand : Quality <= Superior : skillbonespear = 3 : skillDecrepify >= 1 ;Type = Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 ;Type = Wand : Quality <= Superior : 107,84 >= 2 : skillbonespirit >= 2 Type = Wand : Quality <= Superior : skillbonespear = 3 : skilllowerresist >= 1 Type = Wand : Quality <= Superior : skillbonespirit = 3 : skilllowerresist >= 1 Name = Bone Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Bone Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Bone Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Bone Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Bone Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Bone Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Grim Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Grim Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Grim Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Grim Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Grim Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Grim Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Petrified Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Petrified Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Petrified Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Petrified Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Petrified Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Petrified Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Tomb Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Tomb Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Tomb Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Tomb Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Tomb Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Tomb Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Grave Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Grave Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Grave Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Grave Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Grave Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Grave Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Polished Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Polished Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Polished Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Polished Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Polished Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Polished Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Ghost Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Ghost Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Ghost Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Ghost Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Ghost Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Ghost Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Lich Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Lich Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Lich Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Lich Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Lich Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Lich Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 Name = Unearthed Wand : Quality <= Superior : skillpoisonnova = 3 : skillDecrepify >= 2 Name = Unearthed Wand : Quality <= Superior : skillbonespirit = 3 : skillDecrepify >= 2 Name = Unearthed Wand : Quality <= Superior : skillpoisonnova >= 2 : skillbonespirit >= 2 Name = Unearthed Wand : Quality <= Superior : skillbonespear >= 2 : skillbonespirit >= 2 Name = Unearthed Wand : Quality <= Superior : skillbonespear = 3 : skillbonespirit >= 1 Name = Unearthed Wand : Quality <= Superior : skillbonespear >= 1 : skillbonespirit = 3 ;PALADIN WHITE SCEPTORS Name = War scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3 Name = War scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3 Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 Name = Caduceus : Quality <= Superior : Sockets = 5 : skillfistoftheheavens = 3 Name = Caduceus : Quality <= Superior : Sockets = 0 : skillfistoftheheavens = 3 Name = War scepter : Quality <= Superior : Sockets = 5 : skillholyshield >= 1 Name = War scepter : Quality <= Superior : Sockets = 0 : skillholyshield >= 1 Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillholyshield >= 1 Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillholyshield >= 1 Name = Caduceus : Quality <= Superior : Sockets = 5 : skillholyshield >= 1 Name = Caduceus : Quality <= Superior : Sockets = 0 : skillholyshield >= 1 Name = Divine scepter : Quality <= Superior : Sockets = 5 : skillfanaticism = 3 Name = Divine scepter : Quality <= Superior : Sockets = 0 : skillfanaticism = 3 ;ASSASSIN WHITE CLAWS Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2 Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2 Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1 Name = Greater Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2 Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2 Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2 Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1 Name = Greater Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2 Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2 Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2 Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1 Name = Greater Claws : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2 Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2 Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2 Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1 Name = Greater Claws : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2 Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2 Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2 Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1 Name = Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2 Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2 Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2 Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1 Name = Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2 Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2 Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2 Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1 Name = Runic Talons : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2 Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2 Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2 Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1 Name = Runic Talons : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2 Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2 Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2 Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1 Name = Scissors Suwayyah : Quality <= Superior : Sockets = 0 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2 Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skilllightningsentry >= 2 Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilldragonflight >= 2 : skillmindblast >= 2 Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skillshadowmaster >= 1 : skillweaponblock >= 1 : skillvenom >= 1 Name = Scissors Suwayyah : Quality <= Superior : Sockets = 3 : Flag != Eth : skilllightningsentry >= 2 : skillwakeofinferno >= 2 ;SPIRIT WHITE SWORD/SHIELDS Name = Crystal Sword : Quality <= Superior : Sockets = 4 : Flag = Eth Name = Monarch : Quality = Superior : Sockets = 4 : Flag != Eth : Enhanced Defense >= 10 Name = Monarch : Quality = Superior : Sockets = 0 : Flag != Eth : Enhanced Defense = 15 ;Name = Monarch : Quality <= Superior : Flag = Eth : Sockets = 0 : 31 >= 190 ;REJUVINATION POTIONS [rj01] Name = Rejuvenation Potion Name = Full Rejuvenation Potion ; ***** KEYS AND ESSENCES SECTION ***** [ke01] ;Name = Key of Terror ;Name = Key of Hate ;Name = Key of Destruction Name = Token of Absolution ;Name = Twisted Essence of Suffering ;Name = Charged Essence of Hatred ;Name = Burning Essence of Terror ;Name = Festering Essence of Destruction Name = Standard of Heroes