DebugMessage: Version 1.05.016 last updated on: 08-24-2010 14:26 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 8/25/2010, 08:13:08 DirectX Version: DirectX 9.0c (4.09.0000.0904) Machine Name: B78EA472 Operating System: Windows XP Professional (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.100427-1636) Languages: English (Regional Setting: English) System Manufacturer: Dell Inc. System Model: Precision M6300 BIOS: Phoenix ROM BIOS PLUS Version 1.10 A08 Processor: Intel(R) Core(TM)2 Duo CPU T7500 @ 2.20GHz (2 CPUs) Physical Memory: 3070MB RAM Page File: 580MB used, 4375MB available Windows Dir: C:\WINDOWS Display Info Display device 1: Device Name: \\.\DISPLAY1 Card Name: NVIDIA Quadro FX 3600M Manufacturer: NVIDIA Chip Type: Quadro FX 3600M DAC Type: Integrated RAMDAC Key Device: Enum\PCI\VEN_10DE&DEV_061C&SUBSYS_019B1028&REV_A2 Display Memory: 512.0 MB Current Display Mode: 1440 x 900 (32 bit) (60Hz) Monitor Name: Default Monitor Monitor Max Resolution: Driver Name: nv4_disp.dll Driver Version: 6.14.0011.7575 Driver Date: 5/7/2008 15:59:00 DirectX Acceleration Enabled: Yes Sound info Sound device 1: Description: Logitech USB Headset Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: USB\Vid_046d&Pid_0a0c&Rev_1013&MI_00 Manufacturer ID: 65535 Product ID: 65535 Driver Name: usbaudio.sys Provider: Microsoft Driver Version: 5.01.2600.5512 Driver Date: 4/13/2008 11:45:12 Type: WDM Other Drivers: Acceleration Level: 3 Cap Flags: 0 Min/Max Sample Rate: 0, 0 Sound device 1: Description: SigmaTel Audio Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_76A0&SUBSYS_102801F8&REV_1002 Manufacturer ID: 1 Product ID: 100 Driver Name: sthda.sys Provider: SigmaTel Driver Version: 5.10.5511.0000 Driver Date: 5/6/2007 17:12:00 Type: WDM Other Drivers: Acceleration Level: 3 Cap Flags: 0 Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.********* DebugMessage: No files found matching mask C:\Program Files\Stardock Games\Elemental\Fonts\*.ttf DebugMessage: Using 0 samples for multisampling. DebugMessage: Game Resolution: 1440 x 900 (full screen mode) DebugMessage: HAL (hardware vertex processing)NVIDIA Quadro FX 3600M DebugMessage: Presentation Interval: Immediate. DebugMessage: Refresh Rate: 0hz. DebugMessage: Back Buffer Bit Depth: X8R8G8B8. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************ DebugMessage: A full-color cursor is supported in hardware at high resolution modes. DebugMessage: Bump mapping is supported. Debug Message: Device is now ready Debug Message: GFX-THREAD: DISABLED DebugMessage: Shell initialization complete DebugMessage: Elemental: War of Magic is activated. DebugMessage: ***** Initializing Game ***** DebugMessage: Loaded font Arial-13 DebugMessage: Timer Frequency is 0 369e99 DebugMessage: Initializing sound card. DebugMessage: initailizing bink DebugMessage: Create anchor mwin DebugMessage: Load texture atlas. DebugMessage: InitializeWorld DebugMessage: Loaded font Trajan Pro-13Bold DebugMessage: Loaded font Trajan Pro-16Bold DebugMessage: Create popup manager. DebugMessage: InitializeMWinStripEngine DebugMessage: InitializeMWinDeferredTextRenderer DebugMessage: Initialize effect system. DebugMessage: InitializeSpellRepository DebugMessage: InitializeTriggerManager DebugMessage: InitializeMusicLayerGroupManager DebugMessage: InitializeMultiplayerClient DebugMessage: Loaded font Trajan Pro-19Bold DebugMessage: Loaded font Tahoma-13Bold DebugMessage: Loaded font Tahoma-19 DebugMessage: Begin LoadCoreXMLData3 DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Items\*.xml DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Race\*.xml DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Stamps\*.xml DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Tiles\*.xml DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Tiles\Shadows\*.xml DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\RaceTypes\*.xml DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Effects\*.xml DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Quests\*.xml DebugMessage: LoadCoreXMLData finished 3 Debug Message: MapManager registered 32 files on disk Debug Message: MapManager registered 67 files on disk Debug Message: MapManager registered 14 files in the data zip DebugMessage: No files found matching mask C:\Documents and Settings\Robert.B78EA472\My Documents\My Games\Elemental\Maps\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: LoadCoreXMLData finished DebugMessage: Create setup screens. DebugMessage: Loaded font Trajan Pro-27Bold DebugMessage: Loaded font Tahoma-13 DebugMessage: Loaded font Trajan Pro-13 DebugMessage: Loaded font Trajan Pro-21Bold DebugMessage: Loaded font Tahoma-16 DebugMessage: Loaded font Trajan Pro-24 DebugMessage: Loaded font Trajan Pro-19 DebugMessage: Loaded font Trajan Pro-16 DebugMessage: Loaded font Times New Roman-16 DebugMessage: Loaded font Tahoma-21 DebugMessage: Loaded font Trajan Pro-24Bold DebugMessage: Loaded font Trajan Pro-15Bold DebugMessage: Loaded font Arial-11 DebugMessage: Loaded font Trajan Pro-32Bold DebugMessage: Loaded font Times New Roman-24Bold DebugMessage: Loaded font Tahoma-16Bold DebugMessage: Loaded font BankGothic Md BT-12 DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English\*.tips DebugMessage: Set mouse. DebugMessage: Set update timer. DebugMessage: Popup Manager Update: Unhiding FullScreenBink DebugMessage: Popup Manager Update: Unhiding FullScreenBink DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: - Current Game Settings - Debug Message: Selected local player faction: KingdomOfPariden Debug Message: Selected local player sovereign: Icyllion_-1739786073-5 Debug Message: AI factions: Debug Message: KingdomOfAltar Debug Message: KingdomOfCapitar Debug Message: EmpireOfKraxis Debug Message: EmpireOfMagnar Debug Message: KingdomOfTarth Debug Message: EmpireOfUmber DebugMessage: Loaded font Tahoma-14 DebugMessage: Loaded font Verdana-13 DebugMessage: Loaded font Trajan Pro-11Bold Debug Message: Picking a random map of type MediumMaps and style OneContinent Debug Message: Stamp Quantity: 12 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 3 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1282749212 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 8 x 6 Debug Message: Tiles: 128 x 96 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: Creating terrain objects... Debug Message: Terrain objects created. Debug Message: Placing random elemental shards... Debug Message: Placing random resources... Debug Message: Placing random elemental shards... Debug Message: Placing random resources near player at 27, 68... Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: Placing random resources near player at 95, 45... Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: Placing random resources near player at 94, 33... Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: Placing random resources near player at 76, 24... Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: Placing random resources near player at 71, 51... Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: Placing random resources near player at 45, 46... Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: Placing random resources near player at 68, 39... Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: WARNING: AI Player couldn't find a default difficulty level. Debug Message: WARNING: AI Player couldn't find a default difficulty level. DebugMessage: Updating ZOC. DebugMessage: Loaded font Tahoma-24 DebugMessage: Loaded font Trajan Pro-11 DebugMessage: Loaded font Trajan Pro-12 DebugMessage: Loaded font Greenowic Narrow-19 DebugMessage: Loaded font ZapfHumnst BT-16 DebugMessage: Loaded font ZapfHumnst BT-15 DebugMessage: Loaded font ZapfHumnst BT-19 DebugMessage: Loaded font ZapfHumnst BT-11 DebugMessage: Loaded font Tahoma-11Bold DebugMessage: Loaded font Tahoma-15 DebugMessage: Loaded font Trajan Pro-37Bold DebugMessage: Loaded font Trajan Pro-29Bold Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized DebugMessage: Player_List setting size 181 x 0 Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating terrain gfx... Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: InitMapGfx Started... Debug Message: FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: FinishInitMapGfx finished. DebugMessage: Loaded font Tahoma-15Bold DebugMessage: Loaded font Tahoma-11Italic DebugMessage: Loaded font Times New Roman-16Bold DebugMessage: Loaded font Tahoma-16Italic DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Popup Manager Update: Unhiding AIMessageWnd DebugMessage: Loaded font Tahoma-20 DebugMessage: Popup Manager Update: Unhiding MessageBoxNameWnd DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Loaded font Trajan Pro72Bold Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: SOUNDS: Playing Click_FertileLand_01 on Fertile Land Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4 Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4 DebugMessage: Loaded font Tahoma-18 DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 1 - Debug Message: Current Memory Usage: 446648 KB Debug Message: Cities in World: 5 Debug Message: Units in World: 36 DebugMessage: Updating ZOC. DebugMessage: AI: Looking for a place to build a city. DebugMessage: AI: Looking for a place to build a city. DebugMessage: AI: Looking for a place to build a city. DebugMessage: AI: Looking for a place to build a city. DebugMessage: AI: Looking for a place to build a city. DebugMessage: AI: Looking for a place to build a city. Debug Message: Janusk: Janusk_Introduction Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. DebugMessage: Popup Manager Update: Unhiding AIMessageWnd DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd Debug Message: Unit Janusk traded from NPC Player to Kingdom of New Pariden. DebugMessage: Loaded font Trajan Pro-27 DebugMessage: Loaded font Times New Roman-21Bold DebugMessage: Loaded font Tahoma-13Italic Debug Message: ------------------------- Debug Message: - Ending Turn 2 - Debug Message: Current Memory Usage: 494864 KB Debug Message: Cities in World: 8 Debug Message: Units in World: 36 DebugMessage: Updating ZOC. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 3 - Debug Message: Current Memory Usage: 510152 KB Debug Message: Cities in World: 8 Debug Message: Units in World: 36 DebugMessage: Updating ZOC. DebugMessage: AI: Looking for a place to build a city. DebugMessage: AI: Looking for a place to build a city. DebugMessage: AI: Looking for a place to build a city. DebugMessage: Loaded font Trajan Pro-28Bold DebugMessage: Loaded font Trajan Pro-26Bold DebugMessage: Loaded font Trajan Pro-22Bold DebugMessage: Loaded font Trajan Pro-20Bold DebugMessage: Loaded font Trajan Pro-18Bold DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 4 - Debug Message: Current Memory Usage: 526360 KB Debug Message: Cities in World: 8 Debug Message: Units in World: 36 DebugMessage: Updating ZOC. DebugMessage: AI: Looking for a place to build a city. DebugMessage: AI: Looking for a place to build a city. DebugMessage: AI: Looking for a place to build a city. Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 8 Debug Message: ------------------------- Debug Message: - Ending Turn 5 - Debug Message: Current Memory Usage: 531220 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 102 DebugMessage: Updating ZOC. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: World Prop: World Prop 567 Debug Message: ------------------------- Debug Message: - Ending Turn 6 - Debug Message: Current Memory Usage: 534732 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 109 DebugMessage: Updating ZOC. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: SOUNDS: Playing Click_FertileLand_01 on Fertile Land DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 7 - Debug Message: Current Memory Usage: 545652 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 111 DebugMessage: Updating ZOC. Debug Message: ------------------------- Debug Message: - Ending Turn 8 - Debug Message: Current Memory Usage: 546832 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 109 DebugMessage: Updating ZOC. Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 9 - Debug Message: Current Memory Usage: 549336 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 110 DebugMessage: Updating ZOC. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd Debug Message: ------------------------- Debug Message: - Ending Turn 10 - Debug Message: Current Memory Usage: 563168 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 111 DebugMessage: Updating ZOC. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 11 - Debug Message: Current Memory Usage: 556176 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 109 DebugMessage: Updating ZOC. DebugMessage: Popup Manager Update: Unhiding AIMessageWnd DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 12 - Debug Message: Current Memory Usage: 558884 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 109 DebugMessage: Updating ZOC. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 13 - Debug Message: Current Memory Usage: 560636 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 111 DebugMessage: Updating ZOC. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd DebugMessage: Popup Manager Update: Unhiding AIMessageWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd Debug Message: ------------------------- Debug Message: - Ending Turn 14 - Debug Message: Current Memory Usage: 560640 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 115 DebugMessage: Updating ZOC. Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 15 Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on Lost Library Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 15 - Debug Message: Current Memory Usage: 568708 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 121 DebugMessage: Updating ZOC. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. DebugMessage: Loaded font Trajan Pro-26 DebugMessage: Popup Manager Update: Unhiding CutSceneWnd Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd Debug Message: ------------------------- Debug Message: - Ending Turn 16 - Debug Message: Current Memory Usage: 581432 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 131 DebugMessage: Updating ZOC. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: ------------------------- Debug Message: - Ending Turn 17 - Debug Message: Current Memory Usage: 585396 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 128 DebugMessage: Updating ZOC. Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 18 - Debug Message: Current Memory Usage: 591172 KB Debug Message: Cities in World: 11 Debug Message: Units in World: 129 DebugMessage: Updating ZOC. Debug Message: ------------------------- Debug Message: - Ending Turn 19 - Debug Message: Current Memory Usage: 590400 KB Debug Message: Cities in World: 13 Debug Message: Units in World: 131 DebugMessage: Updating ZOC. Debug Message: ------------------------- Debug Message: - Ending Turn 20 - Debug Message: Current Memory Usage: 590104 KB Debug Message: Cities in World: 14 Debug Message: Units in World: 127 DebugMessage: Updating ZOC. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. Debug Message: ------------------------- Debug Message: - Ending Turn 21 - Debug Message: Current Memory Usage: 590592 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 123 DebugMessage: Updating ZOC. DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd DebugMessage: Popup Manager Update: Unhiding AIMessageWnd Debug Message: ------------------------- Debug Message: - Ending Turn 22 - Debug Message: Current Memory Usage: 590152 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 122 DebugMessage: Updating ZOC. DebugMessage: Popup Manager Update: Unhiding AIMessageWnd Debug Message: ------------------------- Debug Message: - Ending Turn 23 - Debug Message: Current Memory Usage: 589716 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 124 DebugMessage: Updating ZOC. DebugMessage: Popup Manager Update: Unhiding CutSceneWnd DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 24 - Debug Message: Current Memory Usage: 589636 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 125 DebugMessage: Updating ZOC. Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 25 - Debug Message: Current Memory Usage: 592824 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 126 DebugMessage: Updating ZOC. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd Debug Message: ------------------------- Debug Message: - Ending Turn 26 - Debug Message: Current Memory Usage: 601648 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 132 DebugMessage: Updating ZOC. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 4 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4 Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 27 - Debug Message: Current Memory Usage: 605280 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 134 DebugMessage: Updating ZOC. DebugMessage: Popup Manager Update: Unhiding AIMessageWnd Debug Message: ------------------------- Debug Message: - Ending Turn 28 - Debug Message: Current Memory Usage: 608364 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 137 DebugMessage: Updating ZOC. Debug Message: Trade route created between cities Asuurueto and Hinudi Debug Message: Caravan successfully retrieved path Debug Message: Caravan changed into on-foot trader Debug Message: ------------------------- Debug Message: - Ending Turn 29 - Debug Message: Current Memory Usage: 608544 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 138 DebugMessage: Updating ZOC. DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd DebugMessage: Popup Manager Update: Unhiding AIMessageWnd Debug Message: ------------------------- Debug Message: - Ending Turn 30 - Debug Message: Current Memory Usage: 609256 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 138 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: ------------------------- Debug Message: - Ending Turn 31 - Debug Message: Current Memory Usage: 617612 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 144 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: Caravan successfully retrieved path Debug Message: Caravan changed into on-foot trader Debug Message: ------------------------- Debug Message: - Ending Turn 32 - Debug Message: Current Memory Usage: 618516 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 139 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Yoren'. DebugMessage: Popup Manager Update: Unhiding CutSceneWnd DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd Debug Message: ------------------------- Debug Message: - Ending Turn 33 - Debug Message: Current Memory Usage: 623208 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 147 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding AIMessageWnd Debug Message: ------------------------- Debug Message: - Ending Turn 34 - Debug Message: Current Memory Usage: 624076 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 152 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 4 Debug Message: ------------------------- Debug Message: - Ending Turn 35 - Debug Message: Current Memory Usage: 622996 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 152 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Corriba'. Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd DebugMessage: Popup Manager Update: Unhiding QuestPopupWnd Debug Message: ------------------------- Debug Message: - Ending Turn 36 - Debug Message: Current Memory Usage: 623084 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 159 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: SOUNDS: Playing Click_CrumblingStatue_01 on ResourceHoard 15 Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 37 - Debug Message: Current Memory Usage: 627292 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 158 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: ------------------------- Debug Message: - Ending Turn 38 - Debug Message: Current Memory Usage: 626684 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 165 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: SOUNDS: Playing Click_Paper_5 on Corriba DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 39 - Debug Message: Current Memory Usage: 634672 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 166 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: Trade route created between cities Essearth and Mosal Debug Message: Caravan successfully retrieved path Debug Message: Caravan changed into on-foot trader Debug Message: ------------------------- Debug Message: - Ending Turn 40 - Debug Message: Current Memory Usage: 639768 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 167 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. Debug Message: SOUNDS: Playing Click_IronOre_01 on Iron Ore DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ------------------------- Debug Message: - Ending Turn 41 - Debug Message: Current Memory Usage: 639144 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 167 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba Debug Message: ------------------------- Debug Message: - Ending Turn 42 - Debug Message: Current Memory Usage: 637984 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 172 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: ------------------------- Debug Message: - Ending Turn 43 - Debug Message: Current Memory Usage: 639564 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 174 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd DebugMessage: Popup Manager Update: Unhiding AIMessageWnd Debug Message: SOUNDS: Playing on Icyllion Debug Message: SOUNDS: Playing on Icyllion Debug Message: SOUNDS: Playing Swing_Dagger3 on Icyllion Debug Message: SOUNDS: Playing Hit_Sword1 on Icyllion Debug Message: DEATHFLYBACK: Moving the node idx: 0 dist: 102.175972 delta y: 0.000000 Debug Message: SOUNDS: Playing Creature_Death2 on Irodaz Debug Message: ------------------------- Debug Message: - Ending Turn 44 - Debug Message: Current Memory Usage: 651176 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 179 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Loaded font Times New Roman-19Bold DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Popup Manager Update: Unhiding AIMessageWnd Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: SOUNDS: Playing Click_Paper_4 on Corriba Debug Message: ------------------------- Debug Message: - Ending Turn 45 - Debug Message: Current Memory Usage: 653940 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 172 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 46 - Debug Message: Current Memory Usage: 653908 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 178 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: ------------------------- Debug Message: - Ending Turn 47 - Debug Message: Current Memory Usage: 653816 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 179 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd DebugMessage: Popup Manager Update: Unhiding AIMessageWnd Debug Message: ------------------------- Debug Message: - Ending Turn 48 - Debug Message: Current Memory Usage: 652344 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 177 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: SOUNDS: Playing Click_Paper_5 on Corriba Debug Message: ------------------------- Debug Message: - Ending Turn 49 - Debug Message: Current Memory Usage: 652976 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 177 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: Caravan successfully retrieved path Debug Message: Caravan placed back on trade route path Debug Message: Caravan changed into on-foot trader Debug Message: ------------------------- Debug Message: - Ending Turn 50 - Debug Message: Current Memory Usage: 656308 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 178 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. Debug Message: ------------------------- Debug Message: - Ending Turn 51 - Debug Message: Current Memory Usage: 657252 KB Debug Message: Cities in World: 15 Debug Message: Units in World: 185 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd Debug Message: ------------------------- Debug Message: - Ending Turn 52 - Debug Message: Current Memory Usage: 653704 KB Debug Message: Cities in World: 16 Debug Message: Units in World: 185 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding MessageBoxNameWnd DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 DebugMessage: Tried to enter unprintable character: 8 Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 127 DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Galmar'. Debug Message: SOUNDS: Playing Click_IronOre_01 on Gold Deposit Debug Message: SOUNDS: Playing Click_Paper_4 on Improvement 127 Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Galmar'. Debug Message: SOUNDS: Playing Click_Paper_5 on Improvement 127 Debug Message: ------------------------- Debug Message: - Ending Turn 53 - Debug Message: Current Memory Usage: 659760 KB Debug Message: Cities in World: 17 Debug Message: Units in World: 183 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Galmar'. DebugMessage: Popup Manager Update: Unhiding OptionsWnd DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd Debug Message: Stamp Quantity: 1 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 1282749212 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized Debug Message: Creating tactical terrain gfx... Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: Forward Observer strikes Spiderlings for 3 points damage. Spiderlings falls. Debug Message: SOUNDS: Playing on Debug Message: SOUNDS: Playing Swing_BasicSword3 on Forward Observer Debug Message: Annotation state is attack hit for unit 195 Forward Observer Debug Message: Annotation state is true for unit 195 Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer Debug Message: Annotation state is attack hit for unit 195 Forward Observer Debug Message: SOUNDS: Playing LargeSpider_Death1 on Debug Message: Icyllion strikes Spiderlings for 4 points damage. Spiderlings falls. Debug Message: SOUNDS: Playing on Debug Message: SOUNDS: Playing Swing_Dagger3 on Icyllion Debug Message: Annotation state is attack hit for unit 0 Icyllion Debug Message: Annotation state is true for unit 0 Debug Message: SOUNDS: Playing Hit_Sword3 on Icyllion Debug Message: SOUNDS: Playing Creature_Death1 on Debug Message: Annotation state is attack hit for unit 0 Icyllion Debug Message: Spiderlings strikes Forward Observer for 1 points damage. Forward Observer counter-attacks Spiderlings for 4 points damage. Spiderlings falls. Debug Message: SOUNDS: Playing on Debug Message: Annotation state is attack hit for unit 207 Spiderlings Debug Message: Annotation state is true for unit 207 Debug Message: SOUNDS: Playing Hit_Club1 on Spiderlings Debug Message: SOUNDS: Playing OldWizard1_Hit2 on Debug Message: Annotation state is attack hit for unit 207 Spiderlings Debug Message: Defender 195 Forward Observer is starting their counter swing Debug Message: SOUNDS: Playing on Debug Message: SOUNDS: Playing Swing_Club1 on Forward Observer Debug Message: Annotation state is attack hit for unit 195 Forward Observer Debug Message: Annotation state is true for unit 195 Debug Message: SOUNDS: Playing Hit_Axe2 on Forward Observer Debug Message: SOUNDS: Playing LargeSpider_Death1 on Debug Message: Annotation state is attack hit for unit 195 Forward Observer Debug Message: Spiderlings strikes Icyllion for 3 points damage. Icyllion counter-attacks Spiderlings for 4 points damage. Spiderlings falls. Debug Message: SOUNDS: Playing on Debug Message: Annotation state is attack hit for unit 208 Spiderlings Debug Message: Annotation state is true for unit 208 Debug Message: SOUNDS: Playing Hit_Arrow2 on Spiderlings Debug Message: SOUNDS: Playing OldWizard1_Hit2 on Debug Message: Annotation state is attack hit for unit 208 Spiderlings Debug Message: Defender 0 Icyllion is starting their counter swing Debug Message: SOUNDS: Playing on Debug Message: SOUNDS: Playing Swing_BasicSword3 on Icyllion Debug Message: Annotation state is attack hit for unit 0 Icyllion Debug Message: Annotation state is true for unit 0 Debug Message: SOUNDS: Playing Hit_Sword3 on Icyllion Debug Message: SOUNDS: Playing Creature_Death2 on Debug Message: Annotation state is attack hit for unit 0 Icyllion Debug Message: Spiderlings strikes Forward Observer for 4 points damage. Forward Observer falls. Debug Message: SOUNDS: Playing on Debug Message: Annotation state is attack hit for unit 209 Spiderlings Debug Message: Annotation state is true for unit 209 Debug Message: SOUNDS: Playing Hit_Club1 on Spiderlings Debug Message: SOUNDS: Playing OldWizard1_Death1 on Debug Message: Annotation state is attack hit for unit 209 Spiderlings Debug Message: Icyllion strikes Spiderlings for 4 points damage. Spiderlings falls. Debug Message: SOUNDS: Playing on Debug Message: SOUNDS: Playing Swing_Club1 on Icyllion Debug Message: Annotation state is attack hit for unit 0 Icyllion Debug Message: Annotation state is true for unit 0 Debug Message: SOUNDS: Playing Hit_Sword3 on Icyllion Debug Message: SOUNDS: Playing LargeSpider_Death1 on Debug Message: Annotation state is attack hit for unit 0 Icyllion Debug Message: Icyllion strikes Spiderlings for 4 points damage. Spiderlings counter-attacks Icyllion for 6 points damage. Debug Message: SOUNDS: Playing on Debug Message: Annotation state is attack hit for unit 0 Icyllion Debug Message: Annotation state is true for unit 0 Debug Message: SOUNDS: Playing Hit_Sword2 on Icyllion Debug Message: SOUNDS: Playing LargeSpider_Hit1 on Debug Message: SOUNDS: Playing Swing_Club1 on Icyllion Debug Message: Annotation state is attack hit for unit 0 Icyllion Debug Message: Defender 209 Spiderlings is starting their counter swing Debug Message: SOUNDS: Playing on Debug Message: Annotation state is attack hit for unit 209 Spiderlings Debug Message: Annotation state is true for unit 209 Debug Message: SOUNDS: Playing Hit_Club1 on Spiderlings Debug Message: SOUNDS: Playing OldWizard1_Hit2 on Debug Message: Annotation state is attack hit for unit 209 Spiderlings Debug Message: Icyllion strikes Spiderlings for 4 points damage. Spiderlings falls. Debug Message: SOUNDS: Playing on Debug Message: SOUNDS: Playing Swing_BasicSword3 on Icyllion Debug Message: Annotation state is attack hit for unit 0 Icyllion Debug Message: Annotation state is true for unit 0 Debug Message: SOUNDS: Playing Hit_Sword1 on Icyllion Debug Message: SOUNDS: Playing Creature_Death1 on Debug Message: Annotation state is attack hit for unit 0 Icyllion DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Popup Manager Update: Unhiding LevelUpWnd DebugMessage: Error flipping back buffer to primary buffer. DebugMessage: Device lost Debug Message: ResourceManager::Invalidate Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MapText.fxo has 6 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 17 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\editor_tilegraphic.fxo has 11 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 31 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_sepia.fxo has 15 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\selection_cursor.fxo has 15 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 351 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\water_shaders.fxo has 102 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx has 17 refs Debug Message: D3DXLine MainUI_MainMap has ref count 2 Debug Message: Device has been lost DebugMessage: ValidateDevice::Reset Debug Message: Device is now ready DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Error flipping back buffer to primary buffer. DebugMessage: Device lost Debug Message: ResourceManager::Invalidate Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MapText.fxo has 6 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 17 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\editor_tilegraphic.fxo has 11 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 31 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_sepia.fxo has 15 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\selection_cursor.fxo has 15 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 351 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\water_shaders.fxo has 103 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx has 17 refs Debug Message: D3DXLine MainUI_MainMap has ref count 2 Debug Message: Device has been lost Debug Message: Device is now ready DebugMessage: Error flipping back buffer to primary buffer. DebugMessage: Device lost Debug Message: ResourceManager::Invalidate Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\AnimatedLeafBatch.fxo has 22 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalAnimationNode.fxo has 101 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatch.fxo has 129 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLighting.fxo has 143 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ElementalBatchLightingPewter.fxo has 143 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MapText.fxo has 6 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\MedallionBox.fxo has 17 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\TolkienMap_EdgeDetect.fxo has 18 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\ZOC_shaders.fxo has 14 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\decal.fxo has 23 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\editor_tilegraphic.fxo has 11 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\effectSystemShaders.fxo has 81 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\forest_icon_batch.fxo has 13 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_bloom.fxo has 32 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_hdr.fxo has 31 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_radialBlur.fxo has 17 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\post_sepia.fxo has 15 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\selection_cursor.fxo has 15 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\tactical_icon_batch.fxo has 13 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\terrain_shaders_3_0.fxo has 351 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\fxo\water_shaders.fxo has 103 refs Debug Message: effect: C:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx has 17 refs Debug Message: D3DXLine MainUI_MainMap has ref count 2 Debug Message: Device has been lost DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: ValidateDevice::Reset DebugMessage: DX Error: Invalid call Debug Message: ERROR: Failed to set ambient color to -1 in ::SetAmbientColor DebugMessage: Error flipping back buffer to primary buffer. DebugMessage: Invalid call DebugMessage: Main Shell terminating normally DebugMessage: Not all child windows deleted for window ID: 0, pos 0, 0, size 1440, 900. DebugMessage: Child CityHUDWnd with ID: 3, pos 0, 0, size 200, 54. DebugMessage: Child StackedUnitHudWnd with ID: 17, pos 0, 0, size 36, 36. DebugMessage: Child BGBinkWnd with ID: 27, pos 0, 0, size 1440, 900. DebugMessage: Child CustomizeFactionWnd with ID: 31, pos 0, 0, size 1440, 900. DebugMessage: Child CustomizeCrestWnd with ID: 33, pos 0, 0, size 1440, 900. DebugMessage: Child ColorPickerWnd with ID: 35, pos 0, 0, size 1440, 900. DebugMessage: Child ImageSelectWnd with ID: 37, pos 0, 0, size 1440, 900. DebugMessage: Child CreateSovereignWnd with ID: 43, pos 0, 0, size 1440, 900. DebugMessage: Child AdvancedChooseFactionWnd with ID: 55, pos 0, 0, size 1440, 900. DebugMessage: Child AdvancedChooseOpponentWnd with ID: 59, pos 0, 0, size 1440, 900. DebugMessage: Child WorkshopWnd with ID: 63, pos 0, 0, size 1440, 900. DebugMessage: Child GameLobbyWnd with ID: 65, pos 0, 0, size 1440, 900. DebugMessage: Child MultiplayerGameListWnd with ID: 67, pos 0, 0, size 1440, 900. DebugMessage: Child PasswordDialogWnd with ID: 69, pos 0, 0, size 1440, 900. DebugMessage: Child CampaignManagementWnd with ID: 73, pos 0, 0, size 1440, 900. DebugMessage: Child ResourceMarketWnd with ID: 499, pos 0, 0, size 1440, 900. DebugMessage: Child InfoWnd with ID: 501, pos 0, 0, size 1440, 900. DebugMessage: Child SpellBookPopupWnd with ID: 509, pos 0, 0, size 1440, 900. DebugMessage: Child UnitEquipmentWnd with ID: 527, pos 0, 0, size 1440, 900. DebugMessage: Child DiplomacyWnd with ID: 551, pos 0, 0, size 1440, 900. DebugMessage: Child BuyPopupWnd with ID: 553, pos 0, 0, size 1440, 900. DebugMessage: Child ItemShopWnd with ID: 555, pos 0, 0, size 1440, 900. DebugMessage: Child InfoCardSaveWnd with ID: 559, pos 0, 0, size 1440, 900. DebugMessage: Child SpellLevelUpWnd with ID: 565, pos 0, 0, size 1440, 900. DebugMessage: Child LightingWnd with ID: 571, pos 0, 0, size 1440, 900. DebugMessage: Child ReportWnd with ID: 577, pos 0, 0, size 1440, 900. DebugMessage: Child GameOverWnd with ID: 579, pos 0, 0, size 1440, 900. DebugMessage: Child InfoCardSaveWnd with ID: 581, pos 0, 0, size 1440, 900. DebugMessage: Child NewTechWnd with ID: 585, pos 0, 0, size 1440, 900. DebugMessage: Child MainWndUnitListWnd with ID: 589, pos 0, 0, size 1440, 900. DebugMessage: Child TradeEquipmentWnd with ID: 593, pos 0, 0, size 1440, 900. DebugMessage: Child ItemEditorWnd with ID: 595, pos 0, 0, size 1440, 900. DebugMessage: Child MapEditorWnd with ID: 597, pos 0, 0, size 1440, 900. DebugMessage: Child TileEditWnd with ID: 599, pos 0, 0, size 1440, 900. DebugMessage: Child ParticleEditorWnd with ID: 615, pos 0, 0, size 1440, 900. DebugMessage: Child FlavorTextEditorListWnd with ID: 617, pos 0, 0, size 1440, 900. DebugMessage: Child FlavorTextEditWnd with ID: 619, pos 0, 0, size 1440, 900. DebugMessage: Child ModifierWnd with ID: 621, pos 0, 0, size 1440, 900. DebugMessage: Child ChatDialogWnd with ID: 623, pos 70, 310, size 280, 280. DebugMessage: Child GenericToolTipWin with ID: 9999, pos 0, 0, size 100, 100. DebugMessage: Child FullScreenBink with ID: 1, pos 0, 0, size 1440, 900. DebugMessage: Child TitleWnd with ID: 29, pos 0, 0, size 1440, 900. DebugMessage: Child WorldSetupWnd with ID: 39, pos 0, 0, size 1440, 900. DebugMessage: Child ChooseSovereignWnd with ID: 41, pos 0, 0, size 1440, 900. DebugMessage: Child ChooseFactionWnd with ID: 53, pos 0, 0, size 1440, 900. DebugMessage: Child ChooseOpponentWnd with ID: 57, pos 0, 0, size 1440, 900. DebugMessage: Child LoadingWnd with ID: 25, pos 0, 0, size 1440, 900. DebugMessage: Child UnitDetailsEquipWnd with ID: 503, pos 0, 0, size 1440, 900. DebugMessage: Child EventListEntryToolTipWnd with ID: 632, pos 1152, 243, size 280, 40. DebugMessage: Child CutSceneWnd with ID: 591, pos 0, 0, size 1440, 900. DebugMessage: Child CityLevelUpWnd with ID: 563, pos 0, 0, size 1440, 900. DebugMessage: Child ConversationPopupWnd with ID: 587, pos 0, 0, size 1440, 900. DebugMessage: Child TrainUnitWnd with ID: 569, pos 0, 349, size 324, 454. DebugMessage: Child MessageBoxWnd with ID: 22, pos 0, 0, size 1440, 900. DebugMessage: Child AIMessageWnd with ID: 567, pos 0, 0, size 1440, 900. DebugMessage: Child MessageBoxNameWnd with ID: 557, pos 0, 0, size 1440, 900. DebugMessage: Child LoreBookPopupWnd with ID: 505, pos 0, 0, size 1440, 900. DebugMessage: Child BreakthroughWnd with ID: 583, pos 0, 0, size 1440, 900. DebugMessage: Child KingdomWnd with ID: 529, pos 0, 0, size 1440, 900. DebugMessage: Child OptionsWnd with ID: 61, pos 0, 0, size 1440, 900. DebugMessage: Child LoadWnd with ID: 71, pos 0, 0, size 1440, 900. DebugMessage: Child BattleInitiationWnd with ID: 573, pos 0, 0, size 1440, 900. DebugMessage: Child TacticalWnd with ID: 515, pos 0, 0, size 1440, 900. DebugMessage: Child TacticalTrayWnd with ID: 525, pos 0, 0, size 1440, 23. DebugMessage: Child TacticalHudWnd with ID: 41522, pos 0, 0, size 500, 24. DebugMessage: Child BattleResolutionWnd with ID: 575, pos 0, 0, size 1440, 900. DebugMessage: Child LevelUpWnd with ID: 561, pos 0, 0, size 1440, 900. DebugMessage: Child BasicToolTipWnd with ID: 626, pos 754, 497, size 174, 35. DebugMessage: Child MainGameWnd with ID: 464, pos 0, 0, size 1440, 900. DebugMessage: Child MainGameTrayWnd with ID: 497, pos 0, 0, size 1440, 23. DebugMessage: Child InfoCardWnd with ID: 628, pos 1184, 483, size 256, 320. DebugMessage: Child InfoNoteWnd with ID: 630, pos 1184, 707, size 256, 96. DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Unallocated Mem: 1404 bytes of memory from line 222 of E:\Elemental\Kumquat3D\Source\AStarManager.cpp DebugMessage: Not all memory has been freed from memory system AStar. DebugMessage: 51948 bytes of memory still allocated.