public class GameData { // declare variables of class scope here public void Initialize(GameForm form) { // uncomment this line and pass the qualified string name of the first // Screen class that the game should show upon execution. //screenManager.Start("NameSpace.Screens.ScreenClassName"); } public void Activity() { // this can be left uncommented - won't do anything if there are no active Screens screenManager.Activity(); } public void AfterFrameActivity() { // usually, the only code that goes here is text printing with the TextManager // if drawing text, uncomment the following line: // textMan.BeginDrawing(); } }