DebugMessage: Version 1.08.034 last updated on: 08-25-2010 07:20 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 9/18/2010, 02:07:12 DirectX Version: DirectX 10 Machine Name: ARLO-PC Operating System: Windows Vistaâ„¢ Home Basic (6.0, Build 6000) (6000.vista_gdr.100218-0019) Languages: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: AMD Athlon(tm) 64 X2 Dual Core Processor 6000+ (2 CPUs), ~3.0GHz Physical Memory: 2046MB RAM Page File: 1157MB used, 4888MB available Windows Dir: C:\Windows Display Info Display device 1: Device Name: \\.\DISPLAY1 Card Name: NVIDIA GeForce 9600 GT Manufacturer: NVIDIA Chip Type: GeForce 9600 GT DAC Type: Integrated RAMDAC Key Device: Enum\PCI\VEN_10DE&DEV_0622&SUBSYS_23651682&REV_A1 Display Memory: 512 MB Current Display Mode: 1280 x 1024 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Max Resolution: Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll Driver Version: 8.17.0012.5896 Driver Date: 7/10/2010 08:37:00 DirectX Acceleration Enabled: Yes Sound info Sound device 1: Description: Speakers (C-Media CM6501 Like Sound Device) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: USB\VID_0D8C&PID_0201&REV_0010&MI_00 Manufacturer ID: 1 Product ID: 100 Driver Name: c6501.sys Provider: C-Media Inc. Driver Version: 5.12.0008.1701 Driver Date: 2/7/2007 20:16:52 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 Sound device 1: Description: Digital Output (C-Media CM6501 Like Sound Device) Default Sound Playback: No Default Voice Playback: No Hardware ID: USB\VID_0D8C&PID_0201&REV_0010&MI_00 Manufacturer ID: 1 Product ID: 100 Driver Name: c6501.sys Provider: C-Media Inc. Driver Version: 5.12.0008.1701 Driver Date: 2/7/2007 20:16:52 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.********* DebugMessage: No files found matching mask G:\Program Files\Stardock Games\Elemental\Fonts\*.ttf DebugMessage: Using 0 samples for multisampling. DebugMessage: Game Resolution: 1280 x 1024 (windowed mode) DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce 9600 GT DebugMessage: Presentation Interval: Immediate. DebugMessage: Back Buffer Bit Depth: X8R8G8B8. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************ DebugMessage: A full-color cursor is supported in hardware at high resolution modes. DebugMessage: Bump mapping is supported. Debug Message: Device is now ready Debug Message: GFX-THREAD: DISABLED DebugMessage: Border size reported as 6 by 26 DebugMessage: Shell initialization complete DebugMessage: Elemental: War of Magic is activated. DebugMessage: ***** Initializing Game ***** DebugMessage: Loaded font Arial-13 DebugMessage: Timer Frequency is 0 17d7840 DebugMessage: Initializing sound card. DebugMessage: initailizing bink DebugMessage: Create anchor mwin DebugMessage: Load texture atlas. DebugMessage: InitializeWorld DebugMessage: Loaded font Trajan Pro-13Bold DebugMessage: Loaded font Trajan Pro-16Bold DebugMessage: Create popup manager. DebugMessage: InitializeMWinStripEngine DebugMessage: InitializeMWinDeferredTextRenderer DebugMessage: Initialize effect system. DebugMessage: InitializeSpellRepository DebugMessage: InitializeTriggerManager DebugMessage: InitializeMusicLayerGroupManager DebugMessage: InitializeMultiplayerClient DebugMessage: Loaded font Trajan Pro-19Bold DebugMessage: Loaded font Tahoma-13Bold DebugMessage: Loaded font Tahoma-19 Debug Message: CalcCreateDataZipFile FAILED: could not find G:\Program Files\Stardock Games\Elemental\DataZip.exe DebugMessage: Begin LoadCoreXMLData3 DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Items\*.xml DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Race\*.xml DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Stamps\*.xml DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Tiles\*.xml DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Tiles\Shadows\*.xml DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\RaceTypes\*.xml DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Effects\*.xml DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Quests\*.xml DebugMessage: LoadCoreXMLData finished 3 Debug Message: MapManager registered 46 files on disk Debug Message: MapManager registered 67 files on disk Debug Message: MapManager registered 9 files in the data zip DebugMessage: No files found matching mask C:\Users\Arlo\Documents\My Games\Elemental\Maps\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: LoadCoreXMLData finished DebugMessage: Create setup screens. DebugMessage: Loaded font Trajan Pro-27Bold DebugMessage: Loaded font Tahoma-13 DebugMessage: Loaded font Trajan Pro-21Bold DebugMessage: Loaded font Tahoma-16 DebugMessage: Loaded font Trajan Pro-13 DebugMessage: Loaded font Trajan Pro-24Bold DebugMessage: Loaded font Trajan Pro-16 DebugMessage: Loaded font Times New Roman-16 DebugMessage: Loaded font Tahoma-21 DebugMessage: Loaded font Trajan Pro-15Bold DebugMessage: Loaded font Arial-11 DebugMessage: Loaded font Trajan Pro-32Bold DebugMessage: Loaded font Times New Roman-24Bold DebugMessage: Loaded font Tahoma-16Bold DebugMessage: Loaded font Trajan Pro-24 DebugMessage: Loaded font Trajan Pro-19 DebugMessage: Loaded font BankGothic Md BT-12 DebugMessage: No string tables in G:\Program Files\Stardock Games\Elemental\Data\English\*.tips DebugMessage: Set mouse. DebugMessage: Set update timer. DebugMessage: Popup Manager Update: Unhiding OptionsWnd DebugMessage: Loaded font Tahoma-18 DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Loaded font Trajan Pro-11 DebugMessage: Popup Manager Update: Unhiding LoadWnd Debug Message: LOAD GAME: Loading Quick Data Debug Message: StopAllXMLDataThreads Called Debug Message: Stopped CoreXMLDataThread1 Debug Message: Stopped CoreXMLDataThread2 Debug Message: Stopped CoreXMLDataThread3 Debug Message: Stopped CoreXMLDataThread4 Debug Message: Stopped Load Game XML Thread Debug Message: Stopped Load Game XML Thread #2 Debug Message: LOAD GAME: Loading XML Data (start) Debug Message: LOAD GAME: Loading XML Data (end) DebugMessage: LOAD GAME: Loading Quick Data - Complete DebugMessage: Loaded font Verdana-13 DebugMessage: Loaded font Trajan Pro-11Bold DebugMessage: Loaded font Tahoma-19Bold Debug Message: Stamp Quantity: 7 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 4 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1284695690 Debug Message: Map Generation Complete Debug Message: Creating terrain objects... Debug Message: Terrain objects created. Debug Message: LOAD GAME: Loading World Debug Message: LOAD GAME: Game Save Version: 255 Debug Message: LOAD GAME: Game Version (at time of save): 1.08 Debug Message: WARNING: Creating caravan Caravan at tile 21,21 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 21,21 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 26,29 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 39,42 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 32,25 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 63,21 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 26,39 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 25,40 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 56,41 with no city at that tile, no home city set DebugMessage: Updating ZOC. DebugMessage: LOAD GAME: Loading World - Complete DebugMessage: Loaded font Tahoma-24 DebugMessage: Loaded font Trajan Pro-12 DebugMessage: Loaded font Greenowic Narrow-19 DebugMessage: Loaded font ZapfHumnst BT-16 DebugMessage: Loaded font ZapfHumnst BT-15 DebugMessage: Loaded font ZapfHumnst BT-19 DebugMessage: Loaded font ZapfHumnst BT-11 DebugMessage: Loaded font Tahoma-11Bold DebugMessage: Loaded font Tahoma-15 DebugMessage: Loaded font Trajan Pro-37Bold DebugMessage: Loaded font Trajan Pro-29Bold Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'blinn1SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'blinn1SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: CMapViewWindow failed to set DXSAS UI parameter: Threshhold in effect: edgedetect becuase the DXSAS engine was not initialized DebugMessage: Player_List setting size 181 x 0 Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: Creating terrain gfx... Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'initialShadingGroup' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'initialShadingGroup'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: InitMapGfx Started... Debug Message: FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: FinishInitMapGfx finished. Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. DebugMessage: Loaded font Trajan Pro72Bold Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Riarthe'. DebugMessage: Loaded font Times New Roman-16Bold Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Noochrol'. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'. Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ibberian'. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Anuururnoh'. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aciihuuh'. Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nakispliria'. Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Noortig'. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Edrapliin'. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Obbifror'. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. DebugMessage: Loaded font Tahoma-15Bold DebugMessage: Loaded font Tahoma-11Italic Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png Debug Message: ERROR: Could not find decal texture: a_darkling_camp_02_shadow_256.png Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert2SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert2SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png Debug Message: ERROR: Could not find decal texture: k_palace_01_shadow_256.png DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png Debug Message: ERROR: Could not find decal texture: k_bazar_build_02_shadow_256.png DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd Debug Message: ------------------------- Debug Message: - Ending Turn 141 - Debug Message: Current Memory Usage: 714192 KB Debug Message: Cities in World: 27 Debug Message: Units in World: 167 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Loaded font Trajan Pro-28Bold DebugMessage: Loaded font Trajan Pro-26Bold DebugMessage: Loaded font Trajan Pro-22Bold DebugMessage: Loaded font Trajan Pro-20Bold DebugMessage: Loaded font Trajan Pro-18Bold DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' DebugMessage: Popup Manager Update: Unhiding AIMessageWnd DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd Debug Message: Stamp Quantity: 1 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 0 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized Debug Message: Creating tactical terrain gfx... Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: Bloom becuase the DXSAS engine was not initialized Debug Message: CMapViewWindow failed to set DXSAS UI parameter: FocalPoint1 in effect: HDRLighting becuase the DXSAS engine was not initialized Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. DebugMessage: Loaded font Tahoma-14 DebugMessage: Loaded font Tahoma-12 Debug Message: COMBAT TEXT: Attempting to show combat text -31 Debug Message: COMBAT TEXT: Constructing combat text -31 Debug Message: COMBAT TEXT: Looks like combat text -31 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -31 to the queue Debug Message: COMBAT TEXT: Popping combat text -31 from the queue Debug Message: COMBAT TEXT: Attempting to show combat text -30 Debug Message: COMBAT TEXT: Constructing combat text -30 Debug Message: COMBAT TEXT: Looks like combat text -30 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -30 to the queue Debug Message: COMBAT TEXT: Popping combat text -30 from the queue DebugMessage: Loaded font Times New Roman-19Bold DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Loaded font Trajan Pro-27 DebugMessage: Loaded font Times New Roman-21Bold DebugMessage: Loaded font Tahoma-13Italic DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding OptionsWnd DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd Debug Message: Stamp Quantity: 1 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 0 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: MISS - Obsidian Golem missed City Guard. MISS - City Guard's counter-attack missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Wanderer missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed Wanderer. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Wanderer missed Obsidian Golem. Obsidian Golem counter-attacks Wanderer for 2 points damage. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text -2 Debug Message: COMBAT TEXT: Constructing combat text -2 Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -2 to the queue Debug Message: COMBAT TEXT: Popping combat text -2 from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Wanderer missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed Wanderer. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: Annotation state is true for unit 341 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: City Guard strikes Obsidian Golem for 7 points damage. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text -7 Debug Message: COMBAT TEXT: Constructing combat text -7 Debug Message: COMBAT TEXT: Looks like combat text -7 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -7 to the queue Debug Message: COMBAT TEXT: Popping combat text -7 from the queue Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - City Guard missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - City Guard missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Obsidian Golem missed City Guard. MISS - City Guard's counter-attack missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Obsidian Golem missed City Guard. City Guard counter-attacks Obsidian Golem for 2 points damage. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text -2 Debug Message: COMBAT TEXT: Constructing combat text -2 Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -2 to the queue Debug Message: COMBAT TEXT: Popping combat text -2 from the queue Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Obsidian Golem missed City Guard. MISS - City Guard's counter-attack missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - City Guard missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed City Guard. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - City Guard missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed City Guard. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - City Guard missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed City Guard. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Wanderer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Wanderer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Wanderer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: DebugMessage: Loaded font Tahoma-16Italic Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: Annotation state is true for unit 341 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: Annotation state is true for unit 341 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: Annotation state is true for unit 341 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Raeyer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: MISS - Raeyer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: MISS - Raeyer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: MISS - Obsidian Golem missed City Guard. MISS - City Guard's counter-attack missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Obsidian Golem missed City Guard. MISS - City Guard's counter-attack missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Obsidian Golem missed City Guard. MISS - City Guard's counter-attack missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Raeyer strikes Obsidian Golem for 4 points damage. MISS - Obsidian Golem's counter-attack missed Raeyer. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text -4 Debug Message: COMBAT TEXT: Constructing combat text -4 Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -4 to the queue Debug Message: COMBAT TEXT: Popping combat text -4 from the queue Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Spearman missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed Spearman. Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: Annotation state is true for unit 341 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Spearman missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed Spearman. Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: Annotation state is true for unit 341 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: Annotation state is true for unit 341 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Wanderer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: MISS - Wanderer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: MISS - Wanderer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - City Guard missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - City Guard missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: City Guard strikes Obsidian Golem for 1 points damage. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text -1 Debug Message: COMBAT TEXT: Constructing combat text -1 Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -1 to the queue Debug Message: COMBAT TEXT: Popping combat text -1 from the queue Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Familiar missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 393 Familiar Debug Message: Annotation state is true for unit 393 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 393 Familiar Debug Message: MISS - Familiar missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 393 Familiar Debug Message: Annotation state is true for unit 393 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 393 Familiar Debug Message: MISS - Familiar missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 393 Familiar Debug Message: Annotation state is true for unit 393 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 393 Familiar Debug Message: Raeyer strikes Obsidian Golem for 6 points damage. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text -6 Debug Message: COMBAT TEXT: Constructing combat text -6 Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -6 to the queue Debug Message: COMBAT TEXT: Popping combat text -6 from the queue Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: MISS - Raeyer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Raeyer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: MISS - Raeyer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: MISS - Obsidian Golem missed City Guard. City Guard counter-attacks Obsidian Golem for 8 points damage. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd Debug Message: Stamp Quantity: 1 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 0 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: MISS - Familiar missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed Familiar. Debug Message: Annotation state is attack hit for unit 393 Familiar Debug Message: Annotation state is true for unit 393 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 393 Familiar Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Spearman missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed Spearman. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Raeyer missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed Raeyer. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - City Guard missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - City Guard missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - City Guard missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Wanderer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Wanderer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Wanderer missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 57 Wanderer Debug Message: Annotation state is true for unit 57 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: Annotation state is true for unit 341 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: Annotation state is true for unit 341 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: MISS - Spearman missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: Annotation state is true for unit 341 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 341 Spearman Debug Message: MISS - Obsidian Golem missed City Guard. MISS - City Guard's counter-attack missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Obsidian Golem missed City Guard. MISS - City Guard's counter-attack missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Obsidian Golem missed City Guard. MISS - City Guard's counter-attack missed Obsidian Golem. Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Defender 385 City Guard is starting their counter swing Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: Annotation state is true for unit 385 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 385 City Guard Debug Message: MISS - Spearman missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed Spearman. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Spearman missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed Spearman. Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Annotation state is true for unit 394 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 394 Spearman Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: MISS - Raeyer missed Obsidian Golem. MISS - Obsidian Golem's counter-attack missed Raeyer. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: WARNING: DoUnitAnimation_Dodge: No dodge animations found for unit: Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Defender 509 Obsidian Golem is starting their counter swing Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Annotation state is true for unit 509 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 509 Obsidian Golem Debug Message: Raeyer strikes Obsidian Golem for 2 points damage. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text -2 Debug Message: COMBAT TEXT: Constructing combat text -2 Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -2 to the queue Debug Message: COMBAT TEXT: Popping combat text -2 from the queue Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Raeyer strikes Obsidian Golem for 10 points damage. Obsidian Golem falls. Debug Message: Annotation state is attack hit for unit 0 Raeyer Debug Message: Annotation state is true for unit 0 Debug Message: COMBAT TEXT: Attempting to show combat text -10 Debug Message: COMBAT TEXT: Constructing combat text -10 Debug Message: COMBAT TEXT: Looks like combat text -10 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -10 to the queue Debug Message: COMBAT TEXT: Popping combat text -10 from the queue Debug Message: Annotation state is attack hit for unit 0 Raeyer DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Popup Manager Update: Unhiding LevelUpWnd DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 885006 kb. DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 142 - Debug Message: Current Memory Usage: 870520 KB Debug Message: Cities in World: 27 Debug Message: Units in World: 176 DebugMessage: Updating ZOC. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 26 tile(s) had their environments updated. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Loaded font Trajan Pro-26 DebugMessage: Loaded font Trajan Pro-22 DebugMessage: Loaded font Trajan Pro-20 DebugMessage: Loaded font Trajan Pro-18 DebugMessage: Loaded font Trajan Pro-14 DebugMessage: Popup Manager Update: Unhiding CutSceneWnd DebugMessage: Loaded font Tahoma-20 DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd Debug Message: Stamp Quantity: 1 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 0 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: COMBAT TEXT: Attempting to show combat text -29 Debug Message: COMBAT TEXT: Constructing combat text -29 Debug Message: COMBAT TEXT: Looks like combat text -29 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -29 to the queue Debug Message: COMBAT TEXT: Popping combat text -29 from the queue Debug Message: COMBAT TEXT: Attempting to show combat text -34 Debug Message: COMBAT TEXT: Constructing combat text -34 Debug Message: COMBAT TEXT: Looks like combat text -34 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -34 to the queue Debug Message: COMBAT TEXT: Popping combat text -34 from the queue Debug Message: COMBAT TEXT: Attempting to show combat text +Tangled Web Debug Message: COMBAT TEXT: Constructing combat text +Tangled Web Debug Message: COMBAT TEXT: Looks like combat text +Tangled Web was created successfully? Debug Message: COMBAT TEXT: Adding combat text +Tangled Web to the queue Debug Message: COMBAT TEXT: Popping combat text +Tangled Web from the queue Debug Message: MISS - Spiderlings missed Arvix. Debug Message: Annotation state is attack hit for unit 519 Spiderlings Debug Message: Annotation state is true for unit 519 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 519 Spiderlings Debug Message: MISS - Spiderlings missed Arvix. Debug Message: Annotation state is attack hit for unit 519 Spiderlings Debug Message: Annotation state is true for unit 519 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 519 Spiderlings Debug Message: MISS - Spiderlings missed Arvix. Debug Message: Annotation state is attack hit for unit 519 Spiderlings Debug Message: Annotation state is true for unit 519 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 519 Spiderlings Debug Message: MISS - Greg the Spider missed Arvix. Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Annotation state is true for unit 520 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: MISS - Greg the Spider missed Arvix. Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Annotation state is true for unit 520 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: MISS - Greg the Spider missed Arvix. Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Annotation state is true for unit 520 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: MISS - Swarm Spider missed Arvix. Debug Message: Annotation state is attack hit for unit 521 Swarm Spider Debug Message: Annotation state is true for unit 521 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 521 Swarm Spider Debug Message: COMBAT TEXT: Attempting to show combat text -Tangled Web Debug Message: COMBAT TEXT: Constructing combat text -Tangled Web Debug Message: COMBAT TEXT: Looks like combat text -Tangled Web was created successfully? Debug Message: COMBAT TEXT: Adding combat text -Tangled Web to the queue Debug Message: COMBAT TEXT: Popping combat text -Tangled Web from the queue Debug Message: MISS - Spiderlings missed Arvix. Arvix counter-attacks Spiderlings for 4 points damage. Spiderlings falls. Debug Message: Annotation state is attack hit for unit 519 Spiderlings Debug Message: Annotation state is true for unit 519 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 519 Spiderlings Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -4 Debug Message: COMBAT TEXT: Constructing combat text -4 Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -4 to the queue Debug Message: COMBAT TEXT: Popping combat text -4 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: MISS - Greg the Spider missed Arvix. Arvix counter-attacks Greg the Spider for 2 points damage. Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Annotation state is true for unit 520 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: MISS - Greg the Spider missed Arvix. Arvix counter-attacks Greg the Spider for 2 points damage. Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Annotation state is true for unit 520 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -2 Debug Message: COMBAT TEXT: Constructing combat text -2 Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -2 to the queue Debug Message: COMBAT TEXT: Popping combat text -2 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: MISS - Greg the Spider missed Arvix. Arvix counter-attacks Greg the Spider for 4 points damage. Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Annotation state is true for unit 520 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -4 Debug Message: COMBAT TEXT: Constructing combat text -4 Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -4 to the queue Debug Message: COMBAT TEXT: Popping combat text -4 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Swarm Spider strikes Arvix for 4 points damage. Debug Message: Annotation state is attack hit for unit 521 Swarm Spider Debug Message: Annotation state is true for unit 521 Debug Message: COMBAT TEXT: Attempting to show combat text -4 Debug Message: COMBAT TEXT: Constructing combat text -4 Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -4 to the queue Debug Message: COMBAT TEXT: Popping combat text -4 from the queue Debug Message: Annotation state is attack hit for unit 521 Swarm Spider Debug Message: MISS - Swarm Spider missed Arvix. Debug Message: Annotation state is attack hit for unit 521 Swarm Spider Debug Message: Annotation state is true for unit 521 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 521 Swarm Spider Debug Message: MISS - Swarm Spider missed Arvix. Debug Message: Annotation state is attack hit for unit 521 Swarm Spider Debug Message: Annotation state is true for unit 521 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 521 Swarm Spider Debug Message: MISS - Gatherer Spider missed Arvix. Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider Debug Message: Annotation state is true for unit 523 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider Debug Message: Arvix strikes Swarm Spider for 4 points damage. MISS - Swarm Spider's counter-attack missed Arvix. Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -4 Debug Message: COMBAT TEXT: Constructing combat text -4 Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -4 to the queue Debug Message: COMBAT TEXT: Popping combat text -4 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Defender 521 Swarm Spider is starting their counter swing Debug Message: Annotation state is attack hit for unit 521 Swarm Spider Debug Message: Annotation state is true for unit 521 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 521 Swarm Spider Debug Message: Arvix strikes Swarm Spider for 3 points damage. Swarm Spider falls. Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -3 Debug Message: COMBAT TEXT: Constructing combat text -3 Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -3 to the queue Debug Message: COMBAT TEXT: Popping combat text -3 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Arvix strikes Gatherer Spider for 5 points damage. MISS - Gatherer Spider's counter-attack missed Arvix. Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -5 Debug Message: COMBAT TEXT: Constructing combat text -5 Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -5 to the queue Debug Message: COMBAT TEXT: Popping combat text -5 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Defender 523 Gatherer Spider is starting their counter swing Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider Debug Message: Annotation state is true for unit 523 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider Debug Message: Arvix strikes Gatherer Spider for 5 points damage. MISS - Gatherer Spider's counter-attack missed Arvix. Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -5 Debug Message: COMBAT TEXT: Constructing combat text -5 Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -5 to the queue Debug Message: COMBAT TEXT: Popping combat text -5 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Defender 523 Gatherer Spider is starting their counter swing Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider Debug Message: Annotation state is true for unit 523 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider Debug Message: MISS - Greg the Spider missed Arvix. Arvix counter-attacks Greg the Spider for 3 points damage. Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Annotation state is true for unit 520 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -3 Debug Message: COMBAT TEXT: Constructing combat text -3 Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -3 to the queue Debug Message: COMBAT TEXT: Popping combat text -3 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: MISS - Greg the Spider missed Arvix. Arvix counter-attacks Greg the Spider for 3 points damage. Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Annotation state is true for unit 520 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -3 Debug Message: COMBAT TEXT: Constructing combat text -3 Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -3 to the queue Debug Message: COMBAT TEXT: Popping combat text -3 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: MISS - Greg the Spider missed Arvix. Arvix counter-attacks Greg the Spider for 5 points damage. Greg the Spider falls. Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Annotation state is true for unit 520 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 520 Greg the Spider Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -5 Debug Message: COMBAT TEXT: Constructing combat text -5 Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -5 to the queue Debug Message: COMBAT TEXT: Popping combat text -5 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: MISS - Gatherer Spider missed Arvix. Arvix counter-attacks Gatherer Spider for 8 points damage. Gatherer Spider falls. Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider Debug Message: Annotation state is true for unit 523 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 523 Gatherer Spider Debug Message: Defender 20 Arvix is starting their counter swing DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Popup Manager Update: Unhiding LevelUpWnd DebugMessage: Popup Manager Update: Unhiding CutSceneWnd DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding OptionsWnd DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd Debug Message: Raised land at 8, 12 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936321 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936476 kb. Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936476 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936620 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936620 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936620 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936620 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936620 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 938717 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936615 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936615 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936615 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936632 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936632 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936771 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936837 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936837 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936828 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936878 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936878 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 936878 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 936878 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998092 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998092 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998322 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998322 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998387 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998387 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 998387 kb. Debug Message: UnitDesignWnd: Item Equiped, Memory Usage at 998424 kb. Debug Message: UnitDesignWnd: Item Unequiped, Memory Usage at 998424 kb. DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd Debug Message: ------------------------- Debug Message: - Ending Turn 143 - Debug Message: Current Memory Usage: 1003500 KB Debug Message: Cities in World: 27 Debug Message: Units in World: 184 DebugMessage: Updating ZOC. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 40 tile(s) had their environments updated. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Riarthe'. Debug Message: WARNING: File: Gfx\HKB\Clothes\K_Male_Cape_Mesh_01.hkb includes a skeleton, when it should not DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Popup Manager Update: Unhiding CityLevelUpWnd DebugMessage: Could not find music file name for layer with index:0 in music group: Theme_EasternWardrums_Full DebugMessage: Could not find music file name for layer with index:2 in music group: Theme_EasternWardrums_Full DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding OptionsWnd DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. Debug Message: Stamp Quantity: 1 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 0 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: Air Shrill strikes Arvix for 5 points damage. Arvix counter-attacks Air Shrill for 6 points damage. Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Annotation state is true for unit 476 Debug Message: COMBAT TEXT: Attempting to show combat text -5 Debug Message: COMBAT TEXT: Constructing combat text -5 Debug Message: COMBAT TEXT: Looks like combat text -5 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -5 to the queue Debug Message: COMBAT TEXT: Popping combat text -5 from the queue Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -6 Debug Message: COMBAT TEXT: Constructing combat text -6 Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -6 to the queue Debug Message: COMBAT TEXT: Popping combat text -6 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Arvix strikes Air Shrill for 6 points damage. MISS - Air Shrill's counter-attack missed Arvix. Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -6 Debug Message: COMBAT TEXT: Constructing combat text -6 Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -6 to the queue Debug Message: COMBAT TEXT: Popping combat text -6 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Defender 476 Air Shrill is starting their counter swing Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Annotation state is true for unit 476 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Arvix strikes Air Shrill for 4 points damage. Air Shrill counter-attacks Arvix for 2 points damage. Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -4 Debug Message: COMBAT TEXT: Constructing combat text -4 Debug Message: COMBAT TEXT: Looks like combat text -4 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -4 to the queue Debug Message: COMBAT TEXT: Popping combat text -4 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Defender 476 Air Shrill is starting their counter swing Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Annotation state is true for unit 476 Debug Message: COMBAT TEXT: Attempting to show combat text -2 Debug Message: COMBAT TEXT: Constructing combat text -2 Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -2 to the queue Debug Message: COMBAT TEXT: Popping combat text -2 from the queue Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Arvix strikes Air Shrill for 3 points damage. MISS - Air Shrill's counter-attack missed Arvix. Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -3 Debug Message: COMBAT TEXT: Constructing combat text -3 Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -3 to the queue Debug Message: COMBAT TEXT: Popping combat text -3 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Defender 476 Air Shrill is starting their counter swing Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Annotation state is true for unit 476 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Arvix strikes Air Shrill for 3 points damage. Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -3 Debug Message: COMBAT TEXT: Constructing combat text -3 Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -3 to the queue Debug Message: COMBAT TEXT: Popping combat text -3 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: MISS - Air Shrill missed Arvix. Arvix counter-attacks Air Shrill for 2 points damage. Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Annotation state is true for unit 476 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -2 Debug Message: COMBAT TEXT: Constructing combat text -2 Debug Message: COMBAT TEXT: Looks like combat text -2 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -2 to the queue Debug Message: COMBAT TEXT: Popping combat text -2 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: MISS - Air Shrill missed Arvix. Arvix counter-attacks Air Shrill for 3 points damage. Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Annotation state is true for unit 476 Debug Message: COMBAT TEXT: Attempting to show combat text Miss Debug Message: COMBAT TEXT: Constructing combat text Miss Debug Message: COMBAT TEXT: Looks like combat text Miss was created successfully? Debug Message: COMBAT TEXT: Adding combat text Miss to the queue Debug Message: COMBAT TEXT: Popping combat text Miss from the queue Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -3 Debug Message: COMBAT TEXT: Constructing combat text -3 Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -3 to the queue Debug Message: COMBAT TEXT: Popping combat text -3 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Air Shrill strikes Arvix for 6 points damage. Arvix counter-attacks Air Shrill for 1 points damage. Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Annotation state is true for unit 476 Debug Message: COMBAT TEXT: Attempting to show combat text -6 Debug Message: COMBAT TEXT: Constructing combat text -6 Debug Message: COMBAT TEXT: Looks like combat text -6 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -6 to the queue Debug Message: COMBAT TEXT: Popping combat text -6 from the queue Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Defender 20 Arvix is starting their counter swing Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -1 Debug Message: COMBAT TEXT: Constructing combat text -1 Debug Message: COMBAT TEXT: Looks like combat text -1 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -1 to the queue Debug Message: COMBAT TEXT: Popping combat text -1 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Arvix strikes Air Shrill for 3 points damage. Air Shrill counter-attacks Arvix for 21 points damage. Arvix falls. Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -3 Debug Message: COMBAT TEXT: Constructing combat text -3 Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -3 to the queue Debug Message: COMBAT TEXT: Popping combat text -3 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Defender 476 Air Shrill is starting their counter swing Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Annotation state is true for unit 476 Debug Message: COMBAT TEXT: Attempting to show combat text -21 Debug Message: COMBAT TEXT: Constructing combat text -21 Debug Message: COMBAT TEXT: Looks like combat text -21 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -21 to the queue Debug Message: COMBAT TEXT: Popping combat text -21 from the queue Debug Message: Annotation state is attack hit for unit 476 Air Shrill Debug Message: Warning: Destroyed Unit Arvix is about to be deselected. DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Popup Manager Update: Unhiding OptionsWnd DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Popup Manager Update: Unhiding LoadWnd Debug Message: LOAD GAME: Loading Quick Data Debug Message: StopAllXMLDataThreads Called Debug Message: Stopped CoreXMLDataThread1 Debug Message: Stopped CoreXMLDataThread2 Debug Message: Stopped CoreXMLDataThread3 Debug Message: Stopped CoreXMLDataThread4 Debug Message: Stopped Load Game XML Thread Debug Message: Stopped Load Game XML Thread #2 Debug Message: WARNING: World leaked city: Noochrol 32 Refs Debug Message: WARNING: World leaked city: Ibberian 27 Refs Debug Message: WARNING: World leaked city: Anuururnoh 44 Refs Debug Message: WARNING: World leaked city: Nakispliria 21 Refs Debug Message: WARNING: World leaked city: Riarthe 16 Refs Debug Message: WARNING: World leaked city: Noortig 27 Refs Debug Message: WARNING: World leaked city: Edrapliin 29 Refs Debug Message: WARNING: World leaked city: Aciihuuh 24 Refs Debug Message: WARNING: World leaked city: Aretiah 21 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 12 Debug Message: WARNING: World leaked city: Arisk 3 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 17 Debug Message: WARNING: World leaked city: Ivasnivia 16 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 19 Debug Message: WARNING: World leaked city: Ushotazu 11 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 25 Debug Message: WARNING: World leaked city: Oroorirel 7 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 5 Debug Message: WARNING: World leaked city: Merie 20 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 11 Debug Message: WARNING: World leaked city: Ruuvarboos 11 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 8 Debug Message: WARNING: World leaked city: Velaluel 18 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 16 Debug Message: WARNING: World leaked city: Onanevil 24 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 18 Debug Message: WARNING: World leaked city: Ilocork 35 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 26 Debug Message: WARNING: World leaked city: Arrira 19 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 7 Debug Message: WARNING: World leaked city: Lagoruucre 24 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 14 Debug Message: WARNING: World leaked city: Ahahollan 14 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 24 Debug Message: WARNING: World leaked city: Inolem 8 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 6 Debug Message: WARNING: World leaked city: Giye 5 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 3 Debug Message: WARNING: World leaked city: Eyiathi 7 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 4 Debug Message: WARNING: World leaked city: Ruwooduuh 16 Refs Debug Message: WARNING: World leaked city: Obbifror 28 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 22 Debug Message: WARNING: World leaked city: Elolea 7 Refs Debug Message: UpdateHUDTextureForCity - could not find the city HUD for city with ID: 28 Debug Message: WARNING: World leaked city: Itriip 1 Refs Debug Message: WARNING: CDynasty leaked dynasty member Raeyer: 4 Refs Debug Message: WARNING: CDynasty leaked dynasty member Muvueratha: 2 Refs Debug Message: WARNING: CDynasty leaked dynasty member Daziat: 2 Refs Debug Message: WARNING: CDynasty leaked dynasty member Addernagic: 3 Refs Debug Message: WARNING: CDynasty leaked dynasty member Carrodus: 2 Refs Debug Message: WARNING: CDynasty leaked dynasty member Markinn: 2 Refs Debug Message: WARNING: CDynasty leaked dynasty member Procipinee: 4 Refs Debug Message: WARNING: CDynasty leaked dynasty member Karavox: 2 Refs Debug Message: WARNING: CDynasty leaked dynasty member Magnar III: 2 Refs Debug Message: WARNING: CDynasty leaked dynasty member Ceresa: 2 Refs Debug Message: WARNING: CDynasty leaked dynasty member Irane: 2 Refs Debug Message: WARNING: CDynasty leaked dynasty member Verga: 2 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Traveling Boots: 1 Refs Debug Message: WARNING: World leaked an item of type Sword of the Sovereign: 1 Refs Debug Message: WARNING: World leaked an item of type Soldier's Cloak: 1 Refs Debug Message: WARNING: World leaked an item of type Leather Cuirass: 1 Refs Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs Debug Message: WARNING: World leaked an item of type Leather Helm: 1 Refs Debug Message: WARNING: World leaked an item of type Black Horse Mount: 1 Refs Debug Message: WARNING: World leaked an item of type Heavy Wood Shield: 1 Refs Debug Message: WARNING: World leaked an item of type Medical Pack: 1 Refs Debug Message: WARNING: World leaked an item of type Amulet of Warding: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Light Wood Shield: 4 Refs Debug Message: WARNING: World leaked an item of type Axe: 4 Refs Debug Message: WARNING: World leaked an item of type Soldier's Cloak: 4 Refs Debug Message: WARNING: World leaked an item of type Leather Cuirass: 4 Refs Debug Message: WARNING: World leaked an item of type Shadow Warg Mount: 4 Refs Debug Message: WARNING: World leaked an item of type Traveling Boots: 4 Refs Debug Message: WARNING: World leaked an item of type Maggie's Ring: 4 Refs Debug Message: WARNING: World leaked an item of type Traveling Boots: 5 Refs Debug Message: WARNING: World leaked an item of type Light Wood Shield: 5 Refs Debug Message: WARNING: World leaked an item of type Soldier's Cloak: 5 Refs Debug Message: WARNING: World leaked an item of type Leather Cuirass: 4 Refs Debug Message: WARNING: World leaked an item of type Leather Armlets: 5 Refs Debug Message: WARNING: World leaked an item of type Leather Helm: 5 Refs Debug Message: WARNING: World leaked an item of type Axe: 5 Refs Debug Message: WARNING: World leaked an item of type Black Horse Mount: 5 Refs Debug Message: WARNING: World leaked an item of type Medical Pack: 5 Refs Debug Message: WARNING: World leaked an item of type Amulet of Warding: 5 Refs Debug Message: WARNING: World leaked an item of type Amulet of Assault: 5 Refs Debug Message: WARNING: World leaked an item of type Band of Might: 5 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Token of the Sand Golem: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Token of the Sand Golem: 1 Refs Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs Debug Message: WARNING: World leaked an item of type Light Plate Cuirass: 1 Refs Debug Message: WARNING: World leaked an item of type Sword of Wrath: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Rune Tablet: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Short Sword: 1 Refs Debug Message: WARNING: World leaked an item of type Light Plate Cuirass: 1 Refs Debug Message: WARNING: World leaked an item of type Sword of the the Emperor: 1 Refs Debug Message: WARNING: World leaked an item of type Leather Armlets: 1 Refs Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Token of the Sand Golem: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Light Plate Armlets: 1 Refs Debug Message: WARNING: World leaked an item of type Sword of Wrath: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Leather Leg Greaves: 1 Refs Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs Debug Message: WARNING: World leaked an item of type Sword of the the Emperor: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Rune Tablet: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Mace: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Healing Nectar: 1 Refs Debug Message: WARNING: World leaked an item of type Destiny's Sliver: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs Debug Message: WARNING: World leaked an item of type Midnight Stone: 1 Refs Debug Message: WARNING: World leaked an item of type Light Plate Cuirass: 1 Refs Debug Message: WARNING: World leaked an item of type Ring of Speed: 1 Refs Debug Message: WARNING: World leaked an item of type The Legend of Tandis: 1 Refs Debug Message: WARNING: World leaked an item of type Light Plate Helm: 1 Refs Debug Message: WARNING: World leaked an item of type Medical Pack: 2 Refs Debug Message: WARNING: World leaked an item of type Leather Cuirass: 6 Refs Debug Message: WARNING: World leaked an item of type Azur's Armor: 3 Refs Debug Message: WARNING: World leaked an item of type Soldier's Cloak: 4 Refs Debug Message: WARNING: World leaked an item of type Heavy Wood Shield: 4 Refs Debug Message: WARNING: World leaked an item of type Leather Armlets: 2 Refs Debug Message: WARNING: World leaked an item of type Leather Helm: 1 Refs Debug Message: WARNING: World leaked an item of type Brown Horse Mount: 1 Refs Debug Message: LOAD GAME: Loading XML Data (start) Debug Message: WARNING: CCityWallSet CityWalls_Fence leaked - refs: 17 Debug Message: WARNING: CCityWallSet CityWalls_Fallen_Fence leaked - refs: 12 Debug Message: WARNING: CCutSceneData FamilyTree_Table leaked - refs: 2 Debug Message: WARNING: Environment type BarrenEnvironment leaked - refs: 93 Debug Message: WARNING: Environment type DeadEnvironment leaked - refs: 60 Debug Message: WARNING: Environment type GrasslandEnvironment leaked - refs: 84 Debug Message: WARNING: Forest type leaked - refs: 3 Debug Message: WARNING: Forest type leaked - refs: 2 Debug Message: WARNING: Forest type leaked - refs: 3 Debug Message: WARNING: GoodieHutType AzTomb leaked - refs: 2 Debug Message: WARNING: CImprovementType R_ClaimedDrota leaked - refs: 12 Debug Message: WARNING: CImprovementType R_ClaimedDarklings leaked - refs: 10 Debug Message: WARNING: CImprovementType R_ClaimedDrath leaked - refs: 12 Debug Message: WARNING: CImprovementType R_ClaimedDragons leaked - refs: 12 Debug Message: WARNING: CImprovementType R_ClaimedShrills leaked - refs: 12 Debug Message: WARNING: CImprovementType R_ClaimedSpiders leaked - refs: 11 Debug Message: WARNING: CImprovementType R_ClaimedUmberdroths leaked - refs: 12 Debug Message: WARNING: CImprovementType R_ClaimedDemongate leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Temple_Of_Fortitude leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Temple_Of_The_Sentinel leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Temple_Of_Passion leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Temple_Of_Vengeance leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Temple_Of_Haste leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Temple_Of_Swiftness leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Temple_Of_Defense leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Temple_Of_Defiance leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Dungeon_Masters_Guild leaked - refs: 12 Debug Message: WARNING: CImprovementType Mill leaked - refs: 12 Debug Message: WARNING: CImprovementType F_Outpost leaked - refs: 14 Debug Message: WARNING: CImprovementType F_Village leaked - refs: 15 Debug Message: WARNING: CImprovementType F_Town leaked - refs: 21 Debug Message: WARNING: CImprovementType Kraxis_Workshop leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Archivist leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Shack leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Farm leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Merchant leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Wheat_Farm leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Apiary leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Orchard leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Mine leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Ventri_Mine leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Crystal_Mine leaked - refs: 12 Debug Message: WARNING: CImprovementType Kraxis_Blacksmith leaked - refs: 12 Debug Message: WARNING: CImprovementType Outpost leaked - refs: 58 Debug Message: WARNING: CImprovementType Village leaked - refs: 57 Debug Message: WARNING: CImprovementType Town leaked - refs: 165 Debug Message: WARNING: CImprovementType F_FireShard_Improvement leaked - refs: 12 Debug Message: WARNING: CImprovementType E_Monument leaked - refs: 12 Debug Message: WARNING: CImprovementType E_Mint leaked - refs: 14 Debug Message: WARNING: CImprovementType E_FungiStorehouse leaked - refs: 12 Debug Message: WARNING: CImprovementType E_Granary leaked - refs: 13 Debug Message: WARNING: CImprovementType E_Barter_House leaked - refs: 11 Debug Message: WARNING: CImprovementType E_TradeCenter leaked - refs: 12 Debug Message: WARNING: CImprovementType F_LaborPit leaked - refs: 19 Debug Message: WARNING: CImprovementType E_Smelter leaked - refs: 13 Debug Message: WARNING: CImprovementType E_CraftShop leaked - refs: 17 Debug Message: WARNING: CImprovementType F_Archivist leaked - refs: 19 Debug Message: WARNING: CImprovementType E_War_Council leaked - refs: 13 Debug Message: WARNING: CImprovementType E_Garrison leaked - refs: 12 Debug Message: WARNING: CImprovementType E_SionTemple leaked - refs: 17 Debug Message: WARNING: CImprovementType E_WarriorTemple leaked - refs: 12 Debug Message: WARNING: CImprovementType F_School leaked - refs: 12 Debug Message: WARNING: CImprovementType F_Academy leaked - refs: 12 Debug Message: WARNING: CImprovementType E_Harbor leaked - refs: 10 Debug Message: WARNING: CImprovementType E_TempleOfEssence leaked - refs: 10 Debug Message: WARNING: CImprovementType E_LoreShop leaked - refs: 19 Debug Message: WARNING: CImprovementType E_Picket leaked - refs: 12 Debug Message: WARNING: CImprovementType E_Castle leaked - refs: 12 Debug Message: WARNING: CImprovementType F_UmbersTemple leaked - refs: 12 Debug Message: WARNING: CImprovementType F_Imperial_Mint leaked - refs: 12 Debug Message: WARNING: CImprovementType F_CurgensExchange leaked - refs: 12 Debug Message: WARNING: CImprovementType F_SageMinistry leaked - refs: 12 Debug Message: WARNING: CImprovementType F_StatueOfKirTion leaked - refs: 12 Debug Message: WARNING: CImprovementType F_TowerOfSorcery leaked - refs: 10 Debug Message: WARNING: CImprovementType F_TowerOfTitans leaked - refs: 12 Debug Message: WARNING: CImprovementType F_TowerOfSouls leaked - refs: 11 Debug Message: WARNING: CImprovementType F_ConsularsPalace leaked - refs: 12 Debug Message: WARNING: CImprovementType F_TempleoftheTitans leaked - refs: 10 Debug Message: WARNING: CImprovementType F_ZalethsTreasury leaked - refs: 12 Debug Message: WARNING: CImprovementType F_TempleoftheTelenanth leaked - refs: 12 Debug Message: WARNING: CImprovementType F_IslidarsBounty leaked - refs: 12 Debug Message: WARNING: CImprovementType F_TempleofKnowledge leaked - refs: 12 Debug Message: WARNING: CImprovementType F_TempleofAvarice leaked - refs: 12 Debug Message: WARNING: CImprovementType F_OrderofDraginol leaked - refs: 12 Debug Message: WARNING: CImprovementType F_EmeraldPalace leaked - refs: 12 Debug Message: WARNING: CImprovementType F_HallofKnowledge leaked - refs: 11 Debug Message: WARNING: CImprovementType F_Hovel leaked - refs: 24 Debug Message: WARNING: CImprovementType F_Shanty leaked - refs: 21 Debug Message: WARNING: CImprovementType E_Mine leaked - refs: 11 Debug Message: WARNING: CImprovementType E_Ventri_Mine leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Stone_Quarry leaked - refs: 10 Debug Message: WARNING: CImprovementType E_Clay_Quarry leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Marble_Quarry leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Timber_Mill leaked - refs: 10 Debug Message: WARNING: CImprovementType E_Farm leaked - refs: 13 Debug Message: WARNING: CImprovementType E_Wheat_Farm leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Apiary leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Orchard leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Kennel leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Crystal_Mine leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Claimed_Scenic_View leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Claimed_Oasis leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Claimed_Gold_Deposit leaked - refs: 16 Debug Message: WARNING: CImprovementType E_Claimed_Wild_Game leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Claimed_Lost_Library leaked - refs: 11 Debug Message: WARNING: CImprovementType E_Claimed_Ancient_Temple leaked - refs: 8 Debug Message: WARNING: CImprovementType E_Air_Shrine leaked - refs: 10 Debug Message: WARNING: CImprovementType E_Earth_Shrine leaked - refs: 12 Debug Message: WARNING: CImprovementType E_Fire_Shrine leaked - refs: 10 Debug Message: WARNING: CImprovementType E_Water_Shrine leaked - refs: 10 Debug Message: WARNING: CImprovementType F_Claimed_Ogres leaked - refs: 8 Debug Message: WARNING: CImprovementType K_Monastery leaked - refs: 11 Debug Message: WARNING: CImprovementType K_Barracks leaked - refs: 19 Debug Message: WARNING: CImprovementType K_Missionary_Hall leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Command_Post leaked - refs: 12 Debug Message: WARNING: CImprovementType K_WarCollege leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Hedge_Wall leaked - refs: 13 Debug Message: WARNING: CImprovementType K_Fort leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Fortress leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Harbor leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Watchtower leaked - refs: 20 Debug Message: WARNING: CImprovementType K_Blacksmith leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Smelter leaked - refs: 12 Debug Message: WARNING: CImprovementType K_IrrigationSystem leaked - refs: 14 Debug Message: WARNING: CImprovementType K_Granary leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Study leaked - refs: 18 Debug Message: WARNING: CImprovementType K_School leaked - refs: 13 Debug Message: WARNING: CImprovementType K_University leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Pub leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Inn leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Market leaked - refs: 15 Debug Message: WARNING: CImprovementType K_TradeCenter leaked - refs: 14 Debug Message: WARNING: CImprovementType K_Town_Hall leaked - refs: 14 Debug Message: WARNING: CImprovementType K_Arcane_Laboratory leaked - refs: 20 Debug Message: WARNING: CImprovementType K_Workshop leaked - refs: 23 Debug Message: WARNING: CImprovementType K_ConstructionYard leaked - refs: 11 Debug Message: WARNING: CImprovementType K_Merchant leaked - refs: 19 Debug Message: WARNING: CImprovementType K_Merchant_Guild leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Temple_Of_Essence leaked - refs: 11 Debug Message: WARNING: CImprovementType K_Tower_of_Magi leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Palace leaked - refs: 12 Debug Message: WARNING: CImprovementType K_MintOfRuvena leaked - refs: 14 Debug Message: WARNING: CImprovementType K_Bazaar leaked - refs: 12 Debug Message: WARNING: CImprovementType K_GreatMill leaked - refs: 13 Debug Message: WARNING: CImprovementType K_Embassy leaked - refs: 12 Debug Message: WARNING: CImprovementType K_HostensLibrary leaked - refs: 12 Debug Message: WARNING: CImprovementType K_GuildMaster leaked - refs: 10 Debug Message: WARNING: CImprovementType K_MiningGuild leaked - refs: 12 Debug Message: WARNING: CImprovementType K_FarmingGuild leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Theatre leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Abbey_Izil leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Hut leaked - refs: 46 Debug Message: WARNING: CImprovementType K_House leaked - refs: 14 Debug Message: WARNING: CImprovementType K_Mine leaked - refs: 9 Debug Message: WARNING: CImprovementType K_Ventri_Mine leaked - refs: 7 Debug Message: WARNING: CImprovementType K_Stone_Quarry leaked - refs: 7 Debug Message: WARNING: CImprovementType K_Clay_Quarry leaked - refs: 7 Debug Message: WARNING: CImprovementType K_Marble_Quarry leaked - refs: 7 Debug Message: WARNING: CImprovementType K_Farm leaked - refs: 12 Debug Message: WARNING: CImprovementType K_Wheat_Farm leaked - refs: 8 Debug Message: WARNING: CImprovementType K_Apiary leaked - refs: 7 Debug Message: WARNING: CImprovementType K_Orchard leaked - refs: 8 Debug Message: WARNING: CImprovementType K_Stables leaked - refs: 7 Debug Message: WARNING: CImprovementType K_Enchantment_Foundry leaked - refs: 8 Debug Message: WARNING: CImprovementType K_Claimed_Scenic_View leaked - refs: 7 Debug Message: WARNING: CImprovementType K_Claimed_Refugee_Camp leaked - refs: 7 Debug Message: WARNING: CImprovementType K_Claimed_Oasis leaked - refs: 7 Debug Message: WARNING: CImprovementType K_Claimed_Gold_Deposit leaked - refs: 15 Debug Message: WARNING: CImprovementType K_Claimed_Wild_Game leaked - refs: 7 Debug Message: WARNING: CImprovementType K_Claimed_Lost_Library leaked - refs: 9 Debug Message: WARNING: CImprovementType K_Claimed_Ancient_Temple leaked - refs: 7 Debug Message: WARNING: CImprovementType K_LumberMill leaked - refs: 10 Debug Message: WARNING: CImprovementType K_Air_Shrine leaked - refs: 11 Debug Message: WARNING: CImprovementType K_Earth_Shrine leaked - refs: 10 Debug Message: WARNING: CImprovementType K_Fire_Shrine leaked - refs: 10 Debug Message: WARNING: CImprovementType K_Water_Shrine leaked - refs: 12 Debug Message: WARNING: CInfoCardBackground BG30_FallenHall leaked - refs: 2 Debug Message: WARNING: CLogoType KingdomCrest leaked - refs: 7 Debug Message: WARNING: CLogoType KingdomCrest2 leaked - refs: 28 Debug Message: WARNING: CLogoType KingdomCrest3 leaked - refs: 7 Debug Message: WARNING: CLogoType KingdomCrest4 leaked - refs: 7 Debug Message: WARNING: CLogoType GenericCrest38 leaked - refs: 8 Debug Message: WARNING: CLogoType GenericCrest41 leaked - refs: 8 Debug Message: WARNING: CLogoType CeresaCrest leaked - refs: 7 Debug Message: WARNING: CLogoType YithrilCrest leaked - refs: 9 Debug Message: WARNING: CQuestDef Quest_Moriah leaked - refs: 2 Debug Message: WARNING: CQuestDef AlzorsArmor leaked - refs: 8 Debug Message: WARNING: Elemental Shard Type ElementalWaterShard01 leaked - refs: 2 Debug Message: WARNING: Elemental Shard Type ElementalWaterShard03 leaked - refs: 2 Debug Message: WARNING: Elemental Shard Type ElementalAirShard01 leaked - refs: 2 Debug Message: WARNING: Elemental Shard Type ElementalEarthShard02 leaked - refs: 5 Debug Message: WARNING: Resource Type GoldType01 leaked - refs: 302 Debug Message: WARNING: Resource Type RationsType01 leaked - refs: 111 Debug Message: WARNING: Resource Type PopulationType01 leaked - refs: 162 Debug Message: WARNING: Resource Type SpellPointsType01 leaked - refs: 119 Debug Message: WARNING: Resource Type ResearchPointsType01 leaked - refs: 127 Debug Message: WARNING: Resource Type PrestigePointsType01 leaked - refs: 133 Debug Message: WARNING: Resource Type CrystalType01 leaked - refs: 32 Debug Message: WARNING: Resource Type MaterialsType leaked - refs: 208 Debug Message: WARNING: Resource Type MetalType01 leaked - refs: 58 Debug Message: WARNING: Resource Type HorsesType01 leaked - refs: 3 Debug Message: WARNING: Resource Type DiplomaticCapital leaked - refs: 64 Debug Message: WARNING: Resource Type FireMana leaked - refs: 11 Debug Message: WARNING: Resource Type AirMana leaked - refs: 6 Debug Message: WARNING: Resource Type WaterMana leaked - refs: 13 Debug Message: WARNING: Resource Type IronOreType01 leaked - refs: 6 Debug Message: WARNING: Resource Type FertileLandType01 leaked - refs: 11 Debug Message: WARNING: Resource Type TwlightBeesLandType01 leaked - refs: 2 Debug Message: WARNING: Resource Type WildWheat01 leaked - refs: 3 Debug Message: WARNING: Resource Type StonePitType01 leaked - refs: 3 Debug Message: WARNING: Resource Type MarblePitType01 leaked - refs: 3 Debug Message: WARNING: Resource Type FruitGroveType01 leaked - refs: 2 Debug Message: WARNING: Resource Type CrystalCragType01 leaked - refs: 2 Debug Message: WARNING: Resource Type ScenicViewType01 leaked - refs: 3 Debug Message: WARNING: Resource Type GoldDepositType01 leaked - refs: 30 Debug Message: WARNING: Resource Type LostLibraryType01 leaked - refs: 11 Debug Message: WARNING: Resource Type AncientTempleType01 leaked - refs: 3 Debug Message: WARNING: Resource Type R_OldGrowthForest_01 leaked - refs: 9 Debug Message: WARNING: Resource Type R_SpiderNest leaked - refs: 2 Debug Message: WARNING: Resource Type R_Darklings leaked - refs: 5 Debug Message: WARNING: CSoundPack SoundPack_BlkKnight1 leaked - refs: 2 Debug Message: WARNING: CSoundPack SoundPack_OldWizard1 leaked - refs: 2 Debug Message: WARNING: CSoundPack SoundPack_FemaleAdv2 leaked - refs: 2 Debug Message: WARNING: CSoundPack SoundPack_DarkOracle1 leaked - refs: 2 Debug Message: WARNING: CSoundPack SoundPack_LargeSpider leaked - refs: 21 Debug Message: WARNING: CSoundPack SoundPack_Drake1 leaked - refs: 2 Debug Message: WARNING: CSoundPack SoundPack_Giant1 leaked - refs: 5 Debug Message: WARNING: CSoundPack SoundPack_Golem1 leaked - refs: 4 Debug Message: WARNING: CSoundPack SoundPack_Demon1 leaked - refs: 16 Debug Message: WARNING: CSoundPack SoundPack_Wolf1 leaked - refs: 7 Debug Message: WARNING: CSoundPack SoundPack_Warg1 leaked - refs: 2 Debug Message: WARNING: CSoundPack SoundPack_Darkling1 leaked - refs: 9 Debug Message: WARNING: CSoundPack SoundPack_Bear1 leaked - refs: 2 Debug Message: WARNING: CSpellDef TangledWeb leaked - refs: 16 Debug Message: WARNING: CSpellDef Blink2 leaked - refs: 8 Debug Message: WARNING: CSpellDef Reveal leaked - refs: 103 Debug Message: WARNING: CSpellDef Quicken leaked - refs: 103 Debug Message: WARNING: CSpellDef GreaterEndurance leaked - refs: 103 Debug Message: WARNING: CSpellDef LightningStrike leaked - refs: 103 Debug Message: WARNING: CSpellDef Haste leaked - refs: 103 Debug Message: WARNING: CSpellDef TitansBreath leaked - refs: 86 Debug Message: WARNING: CSpellDef RaiseLand leaked - refs: 103 Debug Message: WARNING: CSpellDef LowerLand leaked - refs: 103 Debug Message: WARNING: CSpellDef StoneSkin leaked - refs: 103 Debug Message: WARNING: CSpellDef HurlBoulder leaked - refs: 103 Debug Message: WARNING: CSpellDef RockSlide leaked - refs: 103 Debug Message: WARNING: CSpellDef EnchantFarms leaked - refs: 103 Debug Message: WARNING: CSpellDef EnchantDefenses leaked - refs: 103 Debug Message: WARNING: CSpellDef EnchantProduction leaked - refs: 103 Debug Message: WARNING: CSpellDef Brilliance leaked - refs: 103 Debug Message: WARNING: CSpellDef Fireball leaked - refs: 107 Debug Message: WARNING: CSpellDef FlameDart leaked - refs: 103 Debug Message: WARNING: CSpellDef MeltingTouch leaked - refs: 103 Debug Message: WARNING: CSpellDef SummonFamiliar leaked - refs: 103 Debug Message: WARNING: CSpellDef ProtectUnit leaked - refs: 103 Debug Message: WARNING: CSpellDef ProtectCity leaked - refs: 103 Debug Message: WARNING: CSpellDef ImbueChampion leaked - refs: 103 Debug Message: WARNING: CSpellDef ArcaneArmor leaked - refs: 103 Debug Message: WARNING: CSpellDef ArcaneWeaponry leaked - refs: 103 Debug Message: WARNING: CSpellDef Teleport leaked - refs: 103 Debug Message: WARNING: CSpellDef Icebolt leaked - refs: 103 Debug Message: WARNING: CSpellDef IceStorm leaked - refs: 103 Debug Message: Tile Design Manager leaked design: n_aztomb 1 references. Debug Message: Tile Design Manager leaked design: A_Darkling_Camp_02 1 references. Debug Message: Tile Design Manager leaked design: K_Fence_Gate_01 17 references. Debug Message: Tile Design Manager leaked design: P_Barren_02 1 references. Debug Message: Tile Design Manager leaked design: F_Fence_Gate_01 15 references. Debug Message: Tile Design Manager leaked design: F_Fence_Inside_01 15 references. Debug Message: Tile Design Manager leaked design: F_Fence_Inside_02 19 references. Debug Message: Tile Design Manager leaked design: F_Fence_Inside_03 11 references. Debug Message: Tile Design Manager leaked design: F_Fence_Outside_01 28 references. Debug Message: Tile Design Manager leaked design: F_Fence_Outside_02 37 references. Debug Message: Tile Design Manager leaked design: F_Fence_Outside_03 40 references. Debug Message: Tile Design Manager leaked design: F_Fence_Stight_01 119 references. Debug Message: Tile Design Manager leaked design: F_Fence_Stight_02 163 references. Debug Message: Tile Design Manager leaked design: K_Fence_Inside_01 16 references. Debug Message: Tile Design Manager leaked design: K_Fence_Inside_02 20 references. Debug Message: Tile Design Manager leaked design: K_Fence_Inside_03 12 references. Debug Message: Tile Design Manager leaked design: K_Fence_Outside_01 27 references. Debug Message: Tile Design Manager leaked design: K_Fence_Outside_02 31 references. Debug Message: Tile Design Manager leaked design: K_Fence_Outside_03 25 references. Debug Message: Tile Design Manager leaked design: K_Fence_Outside_04 33 references. Debug Message: Tile Design Manager leaked design: K_Fence_Stright_01 37 references. Debug Message: Tile Design Manager leaked design: K_Fence_Stright_02 45 references. Debug Message: Tile Design Manager leaked design: K_Fence_Stright_03 38 references. Debug Message: Tile Design Manager leaked design: K_Fence_Stright_04 48 references. Debug Message: Tile Design Manager leaked design: K_Fence_Stright_05 39 references. Debug Message: Tile Design Manager leaked design: K_Fence_Stright_06 49 references. Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Land - Land Refs: 23 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Rugged_Land - Land (Rugged) Refs: 36 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): HillsTerrain - Hills Refs: 61 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): City - City Refs: 36 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Submerged - Submerged Refs: 36 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): MountainRange - Mountain Range Refs: 15 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Forest - Forest Refs: 64 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Cliff - Cliff Refs: 65 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_Land - Tactical Land Refs: 1 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_Rugged_Land - Tactical Rugged Land Refs: 3 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_HillsTerrain - Tactical Hills Refs: 1 Debug Message: WARNING: Terrain Type Manager (Leaked Terrain Type): Tactical_Forest - Tactical Forest Refs: 6 Debug Message: WARNING: Tree type BarrenTreeSmall01 leaked - refs: 162 Debug Message: WARNING: Tree type BarrenTreeSmall02 leaked - refs: 180 Debug Message: WARNING: CUnitFormation Party Line - 3 leaked - refs: 7 Debug Message: WARNING: CUnitFormation Party Line - 4 leaked - refs: 5 Debug Message: WARNING: CUnitGroupingType UnitGroupingType_Single leaked - refs: 95 Debug Message: WARNING: CUnitGroupingType UnitGroupingType_Party leaked - refs: 13 Debug Message: WARNING: CUnitGroupingType UnitGroupingType_Squad leaked - refs: 9 Debug Message: WARNING: CUnitGroupingType UnitGroupingType_Company leaked - refs: 9 Debug Message: WARNING: CUnitGroupingType UnitGroupingType_Group leaked - refs: 15 Debug Message: WARNING: CUnitGroupingType UnitGroupingType_Teams leaked - refs: 9 Debug Message: WARNING: CUnitGroupingType UnitGroupingType_Raid leaked - refs: 9 Debug Message: WARNING: CUnitQualityType UnitQualityType_Normal leaked - refs: 106 Debug Message: WARNING: CUnitQualityType UnitQualityType_Experienced leaked - refs: 11 Debug Message: WARNING: CUnitQualityType UnitQualityType_Veteran leaked - refs: 9 Debug Message: WARNING: CUnitQualityType UnitQualityType_Elite leaked - refs: 9 Debug Message: WARNING: CUnitQualityType UnitQualityType_Expert leaked - refs: 9 Debug Message: WARNING: CUnitQualityType UnitQualityType_Zealots leaked - refs: 9 Debug Message: WARNING: CUnitQualityType UnitQualityType_Shocks leaked - refs: 9 Debug Message: WARNING: CUnitStatType UnitStat_HitPoints leaked - refs: 2 Debug Message: WARNING: CUnitStatType UnitStat_Attack leaked - refs: 2 Debug Message: WARNING: CUnitStatType UnitStat_Defense leaked - refs: 2 Debug Message: WARNING: CUnitStatType UnitStat_Moves leaked - refs: 3 Debug Message: WARNING: CUnitStatType UnitStat_Strength leaked - refs: 2 Debug Message: WARNING: CUnitStatType UnitStat_Dexterity leaked - refs: 2 Debug Message: WARNING: CUnitStatType UnitStat_Essence leaked - refs: 2 Debug Message: WARNING: CUnitStatType UnitStat_Intelligence leaked - refs: 2 Debug Message: WARNING: CUnitStatType UnitStat_Charisma leaked - refs: 2 Debug Message: WARNING: CUnitStatType UnitStat_Constitution leaked - refs: 2 Debug Message: WARNING: CUnitStatType UnitStat_CombatSpeed leaked - refs: 3 Debug Message: WARNING: CUnitType EbbenWolfPack leaked - refs: 2 Debug Message: WARNING: CUnitType WolfHorde leaked - refs: 2 Debug Message: WARNING: CUnitType TrollRaid leaked - refs: 2 Debug Message: WARNING: CUnitType PackDrakes leaked - refs: 2 Debug Message: WARNING: CUnitType Spiderling leaked - refs: 2 Debug Message: WARNING: CUnitType Trolls leaked - refs: 2 Debug Message: WARNING: CUnitType GiantBlackWidow leaked - refs: 5 Debug Message: WARNING: CUnitType BlackWidowDrone leaked - refs: 2 Debug Message: WARNING: CUnitType GiantRockSpider leaked - refs: 3 Debug Message: WARNING: CUnitType RockSpiderDrone leaked - refs: 2 Debug Message: WARNING: CUnitType albinoRockSpider leaked - refs: 2 Debug Message: WARNING: CUnitType PoisonSpider leaked - refs: 2 Debug Message: WARNING: CUnitType CorpsSpider leaked - refs: 2 Debug Message: WARNING: CUnitType SwarmSpider leaked - refs: 2 Debug Message: WARNING: CUnitType HoarderSpider leaked - refs: 3 Debug Message: WARNING: CUnitType GathererSpider leaked - refs: 2 Debug Message: WARNING: CUnitType Horse leaked - refs: 11 Debug Message: WARNING: CUnitType GreatWolf leaked - refs: 3 Debug Message: WARNING: CUnitType Bear leaked - refs: 2 Debug Message: WARNING: CUnitType Skath leaked - refs: 3 Debug Message: WARNING: CUnitType DarklingWarrior leaked - refs: 2 Debug Message: WARNING: CUnitType DarklingShaman leaked - refs: 2 Debug Message: WARNING: CUnitType SandCrawler leaked - refs: 3 Debug Message: WARNING: CUnitType SandCrawlerShaman leaked - refs: 2 Debug Message: WARNING: CUnitType TrollWarrior leaked - refs: 2 Debug Message: WARNING: CUnitType Troll leaked - refs: 2 Debug Message: WARNING: CUnitType EarthShrill leaked - refs: 2 Debug Message: WARNING: CUnitType AirShrill leaked - refs: 2 Debug Message: WARNING: CUnitType WaterShrill leaked - refs: 2 Debug Message: WARNING: CUnitType Umderdroth leaked - refs: 2 Debug Message: WARNING: CUnitType Oyifuruud leaked - refs: 2 Debug Message: WARNING: CUnitType Okoji leaked - refs: 2 Debug Message: WARNING: CUnitType Dosid leaked - refs: 2 Debug Message: WARNING: CUnitType Cuessusaa leaked - refs: 2 Debug Message: WARNING: CUnitType Janusk leaked - refs: 2 Debug Message: WARNING: CUnitType Miilara leaked - refs: 2 Debug Message: WARNING: CUnitType Viy leaked - refs: 2 Debug Message: WARNING: CUnitType Muvueratha leaked - refs: 2 Debug Message: WARNING: CUnitType Arvix leaked - refs: 3 Debug Message: WARNING: CUnitType Segallion leaked - refs: 2 Debug Message: WARNING: CUnitType Gradsh leaked - refs: 2 Debug Message: WARNING: CUnitType Keirdan leaked - refs: 2 Debug Message: WARNING: CUnitType Kingdom_Shopkeeper leaked - refs: 2 Debug Message: WARNING: CUnitType Lady_Procipinee leaked - refs: 2 Debug Message: WARNING: CUnitType General_Carrodus leaked - refs: 2 Debug Message: WARNING: CUnitType Lord_Markinn leaked - refs: 2 Debug Message: WARNING: CUnitType Oracle_Ceresa leaked - refs: 2 Debug Message: WARNING: CUnitType Emperor_Karavox leaked - refs: 2 Debug Message: WARNING: CUnitType Brigand leaked - refs: 2 Debug Message: WARNING: CUnitType BrigandArcher leaked - refs: 2 Debug Message: WARNING: CUnitType BrigandGang leaked - refs: 2 Debug Message: WARNING: CUnitType Familiar leaked - refs: 2 Debug Message: WARNING: CUnitType TraderTest leaked - refs: 2 Debug Message: WARNING: CUnitType Kingdom_Soldier leaked - refs: 2 Debug Message: WARNING: CUnitType Kingdom_Pioneer leaked - refs: 2 Debug Message: WARNING: CUnitType Sion leaked - refs: 2 Debug Message: WARNING: CUnitType MainCampaign_ObsidianGolem leaked - refs: 2 Debug Message: WARNING: CUnitType K_Caravan leaked - refs: 7 Debug Message: WARNING: CUnitType E_Caravan leaked - refs: 2 Debug Message: WARNING: CUnitType RecruitedDarkling leaked - refs: 4 Debug Message: WARNING: CUnitType Battlehand_1860580177-25 leaked - refs: 2 Debug Message: WARNING: CUnitType Conscript_-964431085-167 leaked - refs: 9 Debug Message: WARNING: CUnitType Pioneer_-864362113-220 leaked - refs: 2 Debug Message: WARNING: CUnitType Raeyer_184495623-165 leaked - refs: 3 Debug Message: WARNING: CUnitType Spearman_-2044556339-99 leaked - refs: 2 Debug Message: WARNING: CUnitType Wanderer_-30797304-175 leaked - refs: 3 Debug Message: WARNING: CUnitType Nutiammen's UnitType 11_1480755927-22 leaked - refs: 2 Debug Message: WARNING: CUnitType Liluese's UnitType 12_1480835004-22 leaked - refs: 2 Debug Message: WARNING: CUnitType Usilea's UnitType 13_1480910330-22 leaked - refs: 2 Debug Message: WARNING: CUnitType Siawriro's UnitType 14_1480996157-22 leaked - refs: 2 Debug Message: WARNING: CUnitType Ridav's UnitType 16_1481170585-22 leaked - refs: 2 Debug Message: WARNING: CUnitType Kingdom of Gilden Pioneer-2 leaked - refs: 2 Debug Message: WARNING: CUnitType Kingdom of Tarth Peon-2 leaked - refs: 2 Debug Message: WARNING: CUnitType Empire of Yithril Pioneer-2 leaked - refs: 2 Debug Message: WARNING: CUnitType Empire of Yithril Peasant-2 leaked - refs: 2 Debug Message: WARNING: CUnitType Empire of Yithril Peon-2 leaked - refs: 2 Debug Message: WARNING: CUnitType Kingdom of New Pariden Peasant-3 leaked - refs: 2 Debug Message: WARNING: CUnitType Kingdom of New Pariden Peon-3 leaked - refs: 2 Debug Message: WARNING: CUnitType Empire of Kraxis Pioneer-22 leaked - refs: 3 Debug Message: WARNING: CUnitType Onacued's UnitType 21_-950504387-36 leaked - refs: 2 Debug Message: WARNING: CUnitType Empire of Magnar Forward Observer-67 leaked - refs: 2 Debug Message: WARNING: CUnitType Empire of Magnar Wanderer-67 leaked - refs: 4 Debug Message: WARNING: CUnitType Empire of Kraxis Peasant-79 leaked - refs: 2 Debug Message: WARNING: CUnitType Nomad_1190280154-78 leaked - refs: 2 Debug Message: WARNING: CUnitType Guard_-896951665-78 leaked - refs: 4 Debug Message: WARNING: CUnitType Kingdom of Gilden Advanced Scout-101 leaked - refs: 2 Debug Message: WARNING: CUnitType Kingdom of Gilden Defender-101 leaked - refs: 2 Debug Message: WARNING: CUnitType City Guard_159608668-89 leaked - refs: 4 Debug Message: WARNING: CUnitType Spearman_-2060004992-89 leaked - refs: 3 Debug Message: WARNING: CUnitType Empire of Kraxis Forward Observer-110 leaked - refs: 2 Debug Message: WARNING: CUnitType Empire of Yithril Scout-115 leaked - refs: 2 Debug Message: WARNING: CUnitType Empire of Magnar Guard-137 leaked - refs: 3 Debug Message: WARNING: CUnitType Honour Guard_-209818626-139 leaked - refs: 4 Debug Message: WARNING: CUnitType Mage Guard_1945315555-140 leaked - refs: 7 Debug Message: WARNING: CUnitType Tiwrae's UnitType 41_-1315402182-141 leaked - refs: 2 Debug Message: LOAD GAME: Loading XML Data (end) DebugMessage: LOAD GAME: Loading Quick Data - Complete Debug Message: Stamp Quantity: 7 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 4 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1284695690 Debug Message: Map Generation Complete Debug Message: Creating terrain objects... Debug Message: Terrain objects created. Debug Message: LOAD GAME: Loading World Debug Message: LOAD GAME: Game Save Version: 255 Debug Message: LOAD GAME: Game Version (at time of save): 1.08 Debug Message: WARNING: Creating caravan Caravan at tile 24,20 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 26,24 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 24,20 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 27,31 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 19,11 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 40,43 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 19,11 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 37,27 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 26,24 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 13,16 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 21,49 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 27,35 with no city at that tile, no home city set Debug Message: WARNING: Creating caravan Caravan at tile 24,39 with no city at that tile, no home city set DebugMessage: Updating ZOC. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 86 tile(s) had their environments updated. DebugMessage: LOAD GAME: Loading World - Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. Debug Message: InitMapGfx Started... Debug Message: Creating terrain gfx... Debug Message: InitMapGfx Started... Debug Message: FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: FinishInitMapGfx finished. Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Riarthe'. Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Noochrol'. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'. Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ibberian'. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Anuururnoh'. Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aciihuuh'. Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Nakispliria'. Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Noortig'. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Edrapliin'. Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Obbifror'. Debug Message: ERROR: Could not find decal texture: a_darkling_camp_02_shadow_256.png Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not Debug Message: WARNING: File: Gfx\HKB\Units\F_Male_Sion_Head_Mesh_01.hkb includes a skeleton, when it should not Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png Debug Message: ERROR: Could not find decal texture: k_palace_01_shadow_256.png DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd Debug Message: ------------------------- Debug Message: - Ending Turn 144 - Debug Message: Current Memory Usage: 1123292 KB Debug Message: Cities in World: 28 Debug Message: Units in World: 178 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd Debug Message: Stamp Quantity: 1 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 0 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: COMBAT TEXT: Attempting to show combat text -33 Debug Message: COMBAT TEXT: Constructing combat text -33 Debug Message: COMBAT TEXT: Looks like combat text -33 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -33 to the queue Debug Message: COMBAT TEXT: Popping combat text -33 from the queue DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Ahahollan'. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd Debug Message: Stamp Quantity: 1 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 0 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' Debug Message: WARNING: DoUnitAnimationCastSpell: No cast spell animations found for unit: Debug Message: COMBAT TEXT: Attempting to show combat text -33 Debug Message: COMBAT TEXT: Constructing combat text -33 Debug Message: COMBAT TEXT: Looks like combat text -33 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -33 to the queue Debug Message: COMBAT TEXT: Popping combat text -33 from the queue DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Popup Manager Update: Unhiding LevelUpWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' Debug Message: WARNING: (CXFileData) FindRegisteredMaterialIDByName could not find registered material with name 'lambert3SG' Debug Message: (WARNING) InitMaterialIDs could not find material ID for material 'lambert3SG'. No attributes have been applied to this material in the modelling program. Please add the material name attribute. DebugMessage: Popup Manager Update: Unhiding OptionsWnd DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd Debug Message: Stamp Quantity: 1 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 0 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: COMBAT TEXT: Attempting to show combat text -33 Debug Message: COMBAT TEXT: Constructing combat text -33 Debug Message: COMBAT TEXT: Looks like combat text -33 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -33 to the queue Debug Message: COMBAT TEXT: Popping combat text -33 from the queue Debug Message: Arvix strikes Air Shrill for 3 points damage. Air Shrill falls. Debug Message: Annotation state is attack hit for unit 20 Arvix Debug Message: Annotation state is true for unit 20 Debug Message: COMBAT TEXT: Attempting to show combat text -3 Debug Message: COMBAT TEXT: Constructing combat text -3 Debug Message: COMBAT TEXT: Looks like combat text -3 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -3 to the queue Debug Message: COMBAT TEXT: Popping combat text -3 from the queue Debug Message: Annotation state is attack hit for unit 20 Arvix DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd Debug Message: ------------------------- Debug Message: - Ending Turn 145 - Debug Message: Current Memory Usage: 1146112 KB Debug Message: Cities in World: 28 Debug Message: Units in World: 183 DebugMessage: Updating ZOC. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 20 tile(s) had their environments updated. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Popup Manager Update: Unhiding AIMessageWnd DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 146 - Debug Message: Current Memory Usage: 1147800 KB Debug Message: Cities in World: 28 Debug Message: Units in World: 181 DebugMessage: Updating ZOC. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 30 tile(s) had their environments updated. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Popup Manager Update: Unhiding BreakthroughWnd DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'. Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png Debug Message: ERROR: Could not find decal texture: k_bazar_build_02_shadow_256.png DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Noortig'. Debug Message: ERROR: Could not find decal texture: k_market_02_shadow_256.png DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 147 - Debug Message: Current Memory Usage: 1167156 KB Debug Message: Cities in World: 28 Debug Message: Units in World: 180 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Popup Manager Update: Unhiding OptionsWnd DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd Debug Message: ------------------------- Debug Message: - Ending Turn 148 - Debug Message: Current Memory Usage: 1176128 KB Debug Message: Cities in World: 28 Debug Message: Units in World: 183 DebugMessage: Updating ZOC. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 60 tile(s) had their environments updated. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd DebugMessage: Loaded font Tahoma-10 DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Popup Manager Update: Unhiding SpellBookPopupWnd DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd Debug Message: WARNING: DoUnitAnimationCastSpell: No cast spell animations found for unit: Raeyer DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 149 - Debug Message: Current Memory Usage: 1179164 KB Debug Message: Cities in World: 28 Debug Message: Units in World: 184 DebugMessage: Updating ZOC. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 40 tile(s) had their environments updated. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding MessageBoxWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 150 - Debug Message: Current Memory Usage: 1186136 KB Debug Message: Cities in World: 28 Debug Message: Units in World: 183 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: Popup Manager Update: Unhiding SpellLevelUpWnd Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding OptionsWnd DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: ------------------------- Debug Message: - Ending Turn 151 - Debug Message: Current Memory Usage: 1185236 KB Debug Message: Cities in World: 28 Debug Message: Units in World: 187 DebugMessage: Updating ZOC. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Deleting save game. DebugMessage: Finished auto save. DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd Debug Message: Trade route created between cities Velaluel and Arrira Debug Message: Caravan successfully retrieved path Debug Message: Caravan changed into on-foot trader Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Obbifror'. DebugMessage: Popup Manager Update: Unhiding ConversationPopupWnd Debug Message: WARNING: Could not find animation sub pack 'M_Warg_Mounted_CastSpell_Animations' for animation pack 'MountedWargAnimationPack' Debug Message: WARNING: FindAnimationIndexByAnimationTypeAndTypeIndex FAILED to find animation of type 46 with type index 1 in list of 52 animations. HKB file: gfx/hkb/Monsters/M_Warg_Mesh_01.hkb. Check file name spelling in animation XML data Debug Message: CAnimationPlayAndStayQueueEntry::OnInitialize could not find animation with type 46 and index 1 DebugMessage: Popup Manager Update: Unhiding AIMessageWnd DebugMessage: Popup Manager Update: Unhiding DiplomacyWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 Debug Message: WARNING: Could not find animation 'K_Wagon_Idle_01' in animation sub pack 'K_Wagon_Idle_Animations' for animation pack 'WagonAnimationPack' Debug Message: WARNING: Could not find animation 'K_Wagon_Walk_01' in animation sub pack 'K_Wagon_Walk_Animations' for animation pack 'WagonAnimationPack' DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding OptionsWnd DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: SAVE GAME: Saving World - Complete DebugMessage: Deleting save game. DebugMessage: Popup Manager Update: Unhiding BattleInitiationWnd Debug Message: Stamp Quantity: 1 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 0 Debug Message: Mountain Generation Option: 0 Debug Message: Map Random Seed: 0 Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: Map Size: Debug Message: Sectors: 1 x 1 Debug Message: Tiles: 16 x 16 Debug Message: Tile Vertex Resolution: 5 x 5 vertices Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: --------------------------------------------- Debug Message: NOTE: The extra tiles don't appear to be in MapData at this point. Debug Message: Map Generation Complete Debug Message: InitMapGfx Started... Debug Message: InitMapGfx finished. DebugMessage: Popup Manager Update: Unhiding TacticalWnd Debug Message: Creating tactical terrain gfx... Debug Message: TacticalMapViewWindow::FinishInitMapGfx started. Debug Message: WARNING: CResourceManager::GetEffect could not find file: gfx/fx/fxo/post_camerashake.fxo Debug Message: CResourceManager::GetEffect found source file for effect: G:\Program Files\Stardock Games\Elemental\Gfx\fx\post_cameraShake.fx (This will be compiled at run-time and used) Debug Message: TacticalMapViewWindow::FinishInitMapGfx finished. Debug Message: COMBAT TEXT: Attempting to show combat text -35 Debug Message: COMBAT TEXT: Constructing combat text -35 Debug Message: COMBAT TEXT: Looks like combat text -35 was created successfully? Debug Message: COMBAT TEXT: Adding combat text -35 to the queue Debug Message: COMBAT TEXT: Popping combat text -35 from the queue DebugMessage: Popup Manager Update: Unhiding BattleResolutionWnd DebugMessage: Popup Manager Update: Unhiding LevelUpWnd DebugMessage: Popup Manager Update: Unhiding LoreBookPopupWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Custom ListBox Entry setting size 204 x 0 DebugMessage: Popup Manager Update: Unhiding UnitDetailsEquipWnd DebugMessage: Popup Manager Update: Unhiding ItemShopWnd Debug Message: ------------------------- Debug Message: - Ending Turn 152 - Debug Message: Current Memory Usage: 1206876 KB Debug Message: Cities in World: 28 Debug Message: Units in World: 191 DebugMessage: Updating ZOC. Debug Message: CWorld::SetWorldTerrainTypeAtTile - 41 tile(s) had their environments updated. Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: WARNING: Caravan Caravan has trade cities set, but for some reason has no directive!! Continuing on to our next city to try to get on track again Debug Message: ERROR: (CD3D9Renderer) Unable to create mesh during ::CreateTextMesh. Debug Message: ERROR: (CDrawManager) Failed to create text mesh in ::Reload3DFont. Debug Message: ERROR: (CMapTextGraphic) Failed to create 3D font wrapper for CMapTextGraphic 'Aretiah'. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: Error allocating memory: 17825792 bytes.