_______________________________ Health Hit Points 577 Health Regen (per 1) 1.82 Health Regen (per 5) 9.1 _______________________________ Mana Mana 200 Mana Regen (per 1) 0.8 Mana Regen (per 5) 4 Damage Attack Speed 0.606 Damage 59 Ability Power 0 Armor Penetration 0 Armor Penetration (%) 0% Magic Penetration 0 Magic Penetration (%) 0% Critical Chance 0% Critical Damage 200 _______________________________ Resistances Armor 21 Magic Resist 30 Dodge 0% Bonuses Lifesteal 0% Spell Vampirism 0% Mana Burn 0 Cooldown Reduction 0% _______________________________ General Range 125 Movement Speed 315 _______________________________ Passive: When dies he sprouts a x number of tentacles on 200 radius where x is the number of stacks he had before dieing. Q;: The next attack dealt by and tentacles poison damage the enemy target, forcing the enemy to go in frenzy and attack anything nearby. Mana 50/50/50/50/50; CD 30/30/25/22/20; Damage 70/125/180/240/300 (+0.7 AP) W;: Whenever kills a creep he gains 1 stack (Caps on 2/3/3/4/5) he can then use does stacks to spawn a tentacle with (295 + 21 x Lvl) Health and 30/38/46/54/62 (+0.2 AP). Each tentacle does 4% slow on hit to the target and it can stack up to 5 times for 4 seconds. Champion kills/Assists give 3 stacks. E;: can swap positions with his tentacles when he is atleast at 1400 range of them. Mana 100/85/75/65/55; CD 10/9/8/7/6; R;: Passive: When swaping with a tentacle if theres a enemy nearby he becomes entangled for 1/1.25/1.5 seconds. has 25/30/35% chance of stuning enemy for 0.1 second on hit. Active: can feast on one stack for 70/125/195/280/380 (+0.5 AP) heal and gains 5 armor and magic resistance for 10 seconds. Mana 50/50/50/50/50;