** Executing... ** Command: "e:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vbsp.exe" ** Parameters: -game "e:\program files\steam\steamapps\username\counter-strike source\cstrike" "E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.vmf" Valve Software - vbsp.exe (Jul 7 2010) 4 threads materialPath: e:\program files\steam\steamapps\username\counter-strike source\cstrike\materials Loading E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.vmf Could not locate 'GameData' key in e:\program files\steam\steamapps\username\counter-strike source\cstrike\gameinfo.txt fixing up env_cubemap materials on brush sides... ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0) Processing areas...done (0) Building Faces...done (0) Chop Details...done (0) Find Visible Detail Sides...done (0) Merging details...done (0) FixTjuncs... PruneNodes... WriteBSP... done (0) writing E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.prt...Building visibility clusters... done (0) Creating default LDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Creating default HDR cubemaps for env_cubemap using skybox materials: skybox/militia_hdr*.vmt ! Run buildcubemaps in the engine to get the correct cube maps. Finding displacement neighbors... Finding lightmap sample positions... Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10 Building Physics collision data... done (0) (74977 bytes) Placing detail props : 0...1...2...3...4...5...6...7...8...9...10 Water found with no water_lod_control entity, creating a default one. Compacting texture/material tables... Reduced 410 texinfos to 370 Reduced 25 texdatas to 21 (579 bytes to 476) Writing E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp 0 seconds elapsed ** Executing... ** Command: "e:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vvis.exe" ** Parameters: -game "e:\program files\steam\steamapps\username\counter-strike source\cstrike" "E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec" Valve Software - vvis.exe (Jul 7 2010) 4 threads reading e:\program files\steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp reading e:\program files\steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.prt 272 portalclusters 940 numportals BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0) PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1688) Optimized: 35 visible clusters (0.00%) Total clusters visible: 65075 Average clusters visible: 239 Building PAS... Average clusters audible: 272 visdatasize:20674 compressed from 21760 writing e:\program files\steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp 28 minutes, 8 seconds elapsed ** Executing... ** Command: "e:\program files\steam\steamapps\username\sourcesdk\bin\orangebox\bin\vrad.exe" ** Parameters: -game "e:\program files\steam\steamapps\username\counter-strike source\cstrike" "E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec" Valve Software - vrad.exe SSE (Jul 7 2010) Valve Radiosity Simulator 4 threads [Reading texlights from 'lights.rad'] [1 texlights parsed from 'lights.rad'] Loading e:\program files\steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp Setting up ray-trace acceleration structure... Done (0.09 seconds) 1280 faces 12 degenerate faces 464629 square feet [66906592.00 square inches] 0 Displacements 0 Square Feet [0.00 Square Inches] 1268 patches before subdivision 16224 patches after subdivision 0 direct lights BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0) BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (7) transfers 1876664, max 725 transfer lists: 14.3 megs GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0) Bounce #1 added RGB(0, 0, 0) Build Patch/Sample Hash Table(s).....Done<0.0110 sec> FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6) FinalLightFace Done 0 of 0 (0% of) surface lights went in leaf ambient cubes. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4) Writing leaf ambient...done Ready to Finish Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 11/1024 528/49152 ( 1.1%) brushes 189/8192 2268/98304 ( 2.3%) brushsides 1245/65536 9960/524288 ( 1.9%) planes 1180/65536 23600/1310720 ( 1.8%) vertexes 1878/65536 22536/786432 ( 2.9%) nodes 590/65536 18880/2097152 ( 0.9%) texinfos 370/12288 26640/884736 ( 3.0%) texdata 21/2048 672/65536 ( 1.0%) dispinfos 0/0 0/0 ( 0.0%) disp_verts 0/0 0/0 ( 0.0%) disp_tris 0/0 0/0 ( 0.0%) disp_lmsamples 0/0 0/0 ( 0.0%) faces 1280/65536 71680/3670016 ( 2.0%) hdr faces 0/65536 0/3670016 ( 0.0%) origfaces 923/65536 51688/3670016 ( 1.4%) leaves 602/65536 19264/2097152 ( 0.9%) leaffaces 1351/65536 2702/131072 ( 2.1%) leafbrushes 383/65536 766/131072 ( 0.6%) areas 2/256 16/2048 ( 0.8%) surfedges 9914/512000 39656/2048000 ( 1.9%) edges 5396/256000 21584/1024000 ( 2.1%) LDR worldlights 0/8192 0/720896 ( 0.0%) HDR worldlights 0/8192 0/720896 ( 0.0%) leafwaterdata 1/32768 12/393216 ( 0.0%) waterstrips 104/32768 1040/327680 ( 0.3%) waterverts 0/65536 0/786432 ( 0.0%) waterindices 2067/65536 4134/131072 ( 3.2%) cubemapsamples 1/1024 16/16384 ( 0.1%) overlays 0/512 0/180224 ( 0.0%) LDR lightdata [variable] 370508/0 ( 0.0%) HDR lightdata [variable] 0/0 ( 0.0%) visdata [variable] 20674/16777216 ( 0.1%) entdata [variable] 7934/393216 ( 2.0%) LDR ambient table 602/65536 2408/262144 ( 0.9%) HDR ambient table 602/65536 2408/262144 ( 0.9%) LDR leaf ambient 334/65536 9352/1835008 ( 0.5%) HDR leaf ambient 602/65536 16856/1835008 ( 0.9%) occluders 0/0 0/0 ( 0.0%) occluder polygons 0/0 0/0 ( 0.0%) occluder vert ind 0/0 0/0 ( 0.0%) detail props [variable] 1/12 ( 8.3%) static props [variable] 1/206 ( 0.5%) pakfile [variable] 174272/0 ( 0.0%) physics [variable] 74977/4194304 ( 1.8%) physics terrain [variable] 2/1048576 ( 0.0%) Level flags = 0 Total triangle count: 3660 Writing e:\program files\steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp 17 seconds elapsed ** Executing... ** Command: Copy File ** Parameters: "E:\Program Files\Steam\steamapps\username\sourcesdk_content\cstrike\mapsrc\Sec.bsp" "e:\program files\steam\steamapps\username\counter-strike source\cstrike\maps\Sec.bsp" ** Executing... ** Command: e:\program files\steam\steam.exe ** Parameters: -applaunch 240 -game "e:\program files\steam\steamapps\username\counter-strike source\cstrike" +sv_lan 1 -novid +map "Sec"