* Proof of concept for an AI learning how to navigate a maze Thanksgiving weekend goal: * Empty field * Bot has to respect the edges * OOP * Hash based objects Objects: MazeSim::Graphics->new: Creates a new graphics object MazeSim::Graphics->refresh: Refreshes the display MazeSim::Bot->new: Creates a new bot MazeSim::Bot->do_one_turn: Useing the data provided to it bot returns a direction to move MazeSim::Maze->new: Initialiazes a maze MazeSim::Maze->generate: Generates a maze MazeSim::Maze->at_coord: Returns what is at a certain coordinate (wall or space)