-- DO NOT EDIT THIS FILE! -- When an event is called it also calls this function which allows you to hook into -- the events without overriding the main gamemode event. -- event hooks are called AFTER the gamemode hook. -- To add a hook: -- -- HookEvent( "eventPlayerSay", functionname ); -- g_EvenHooks = {} ShowEvents = false; -- NEVER CALL THIS FUNCTION DIRECTLY -- IT'S CALLED BY THE ENGINE. function DoEventHook( name, ... ) -- Developing? Want to see what events are being called? -- in the HL2 console: -- -- lua ShowEvents = true; -- if ( ShowEvents ) then Msg( "Lua Event: [" .. arg.n .."] " .. name .. "( " ); for i=1, arg.n do Msg( tostring( arg[i] ) ); if ( i < arg.n ) then Msg( ", " ); end end Msg( " )\n" ); end for k, v in g_EvenHooks do if ( g_EvenHooks[k] and g_EvenHooks[k].name == name ) then g_EvenHooks[k].func( unpack(arg) ); end end end function HookEvent( name, func ) local i = 0; while ( g_EvenHooks[i] ) do i = i + 1 end g_EvenHooks[i] = {}; g_EvenHooks[i].name = name; g_EvenHooks[i].func = func; return i; end function UnHookEvent( num ) g_EvenHooks[num] = nil; end