Index: C:/Documents and Settings/rolar/My Documents/Workspace/c5_trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/clientpackets/UseItem.java =================================================================== --- C:/Documents and Settings/rolar/My Documents/Workspace/c5_trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/clientpackets/UseItem.java (revision 43) +++ C:/Documents and Settings/rolar/My Documents/Workspace/c5_trunk/L2_GameServer_c5/java/net/sf/l2j/gameserver/clientpackets/UseItem.java (working copy) @@ -62,7 +62,7 @@ void runImpl() { - + L2PcInstance activeChar = getClient().getActiveChar(); if (activeChar == null) @@ -74,10 +74,12 @@ activeChar.sendPacket(new ActionFailed()); return; } - + // NOTE: disabled due to deadlocks // synchronized (activeChar.getInventory()) // { +// Instead of sync we use a little sleep, cause without this, there is a exploit with shortcuts + Thread.sleep(5); L2ItemInstance item = activeChar.getInventory().getItemByObjectId(_objectId); if (item == null)