if (npcs[i].walkingType == 0) { switch(npcs[i].npcType) { case 494: // banker case 495: /** * this turns the npc * +1 to absX makes the npc face east, * -1 to absX makes it face west. * +1 to absY makes it face north and * -1 to absY makes it face south. **/ if(npcs[i].absX == 3187 && npcs[i].absY == 3436 || npcs[i].absX == 3187 && npcs[i].absY == 3438 || npcs[i].absX == 3187 && npcs[i].absY == 3440 || npcs[i].absX == 3187 && npcs[i].absY == 3442 || npcs[i].absX == 3187 && npcs[i].absY == 3444 || npcs[i].absX == 3187 && npcs[i].absY == 3446) { npcs[i].turnNpc(npcs[i].absX-1, npcs[i].absY); } if(npcs[i].absX == 3256 && npcs[i].absY == 3418 || npcs[i].absX == 3254 && npcs[i].absY == 3417 || npcs[i].absX == 3254 && npcs[i].absY == 3417 || npcs[i].absX == 3254 && npcs[i].absY == 3418 || npcs[i].absX == 3253 && npcs[i].absY == 3418 || npcs[i].absX == 3252 && npcs[i].absY == 3418) { npcs[i].turnNpc(npcs[i].absX, npcs[i].absY+1); } if(npcs[i].absX == 2621 && npcs[i].absY == 3895) { npcs[i].turnNpc(npcs[i].absX-1, npcs[i].absY); } break; } }