View.Set("graphics:max,max") %sky for x :0 .. maxx by 1 drawline (x,300,x,maxx,blue) end for drawfillbox (300,300,500,300,brown) drawfillbox (300,300,300,430,brown) drawfillbox (300,430,500,430,brown) drawfillbox (500,300,500,430,brown) %door drawfillbox (350,300,450,400,red) drawfilloval (360,350,10,10,yellow) %roof drawline (280,430,500,430,brown) drawline (280,430,400,500,brown) drawline (400,500,500,430,brown) drawline (400,500,488,503,brown) drawline (488,503,550,445,brown) %side drawline (500,430,550,445,brown) drawline (550,445,550,325,brown) drawline (500,300,550,325,brown) %tree drawfillbox (700,300,720,320,brown) %grass for x :0 .. maxx by 1 drawline (x,300,x,15,green) end for %dude drawfilloval (250,300,20,20,yellow) drawline (250,300,250,250,yellow) drawline(250,250,225,225,yellow) drawline(250,250,275,275,yellow) drawline(275,275,275,250,yellow) drawline(250,270,210,240,yellow) drawline(250,270,270,290,yellow) %star mouse var mx,my,mb:int loop mousewhere (mx, my , mb) if mb = 1 then drawfillstar (mx - 10, my - 10 , mx + 10, my + 10,yellow) end if end loop