__0th-Level Warmage Spells__ Acid Splash: Orb deals 1d3 acid damage. Disrupt Undead: Deals 1d6 damage to one undead. Light: Object shines like a torch. Ray of Frost: Ray deals 1d3 cold damage. __1st-Level Warmage Spells__ Accuracy: Doubles weapon's range increment. [1 action casting time, Touch range, one thrown or projectile weapon touched/level, duration 10 min/level, affected weapons' range increments are doubled.] Burning Hands: 1d4/level fire damage (max 5d4). Chill Touch: One touch/level deals 1d6 damage and possibly 1 Str damage. Fist of Stone: Gain +6 Str and natural slam attack. [1 action casting time, Personal range; 1 minute fixed duration, slam damage 1d6+str] Hail of Stone: Rain of stone deals 1d4/level damage (max 5d4). [1 round casting time, Medium range, cyllinder 5' wide by 40' high, no save, SR yes, component piece of jade worth 5 gp] Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5). (All Lesser Orbs = Close range, no saving throw, no spell resistance) Orb of Acid, Lesser: Ranged touch attack deals 1d8 acid damage +1d8/two levels beyond 1st (max 5d8). Orb of Cold, Lesser: Ranged touch attack deals 1d8 cold damage damage +1d8/two levels beyond 1st (max 5d8). Orb of Electricity, Lesser: Ranged touch attack deals 1d8 electricity damage damage +1d8/two levels beyond 1st (max 5d8). Orb of Fire, Lesser: Ranged touch attack deals 1d8 fire damage damage +1d8/two levels beyond 1st (max 5d8). Orb of Sound, Lesser: Ranged touch attack deals 1d6 sonic damage damage +1d6/two levels beyond 1st (max 5d6). Shocking Grasp: Touch delivers 1d6/level electricity damage (max 5d6). True Strike: +20 on your next attack roll.