default config file: E:\Dokumente und Einstellungen\TP\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg using default configuration source "E:\Dokumente und Einstellungen\TP\Lokale Einstellungen\Anwendungsdaten\springsettings.cfg" [CMyMath::Init] CPU SSE mask: 96, flags: SSE 1.0: 1, SSE 2.0: 0 SSE 3.0: 0, SSSE 3.0: 0 SSE 4.1: 0, SSE 4.2: 0 SSE 4.0A: 0, SSE 5.0A: 0 using streflop SSE FP-math mode, CPU supports SSE instructions OS: Microsoft Windows Microsoft Windows XP Professional Service Pack 2 (build 2600) AMD Athlon(tm) XP 2800+; 1023MB RAM, 2928MB pagefile OS: 32bit native mode LogOutput initialized. Spring 0.82.6.1 (0.82.6.1) Build date/time: Oct 15 2010 20:04:51 Available log subsystems: CollisionVolume, unit, ArchiveScanner, VFS-detail, VFS, Sound Enabled log subsystems: Sound Enable or disable log subsystems using the LogSubsystems configuration key or the SPRING_LOG_SUBSYSTEMS environment variable (both comma separated). Using read-write data directory: F:\Spiele\springcontent\ Using read-only data directory: f:\spiele\Spring_81\ Using read-only data directory: E:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\ Using read-only data directory: E:\Dokumente und Einstellungen\All Users\Anwendungsdaten\Spring\ Scanning: E:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\maps Scanning: E:\Dokumente und Einstellungen\TP\Eigene Dateien\My Games\Spring\mods Scanning: f:\spiele\Spring_81\maps Error opening f:\spiele\Spring_81\maps\Knockout_v1.sd7: Archive not found Unable to open archive: f:\spiele\Spring_81\maps\Knockout_v1.sd7 Scanning: f:\spiele\Spring_81\base Scanning: f:\spiele\Spring_81\mods Scanning: f:\spiele\Spring_81\packages Failed to scan f:\spiele\Spring_81\packages\092009e8ba206009592eb32eb2824d86.sdp (missing files, could not determine archive type) Scanning: F:\Spiele\springcontent\maps Scanning: F:\Spiele\springcontent\base Scanning: F:\Spiele\springcontent\mods Scanning: F:\Spiele\springcontent\packages Failed to scan F:\Spiele\springcontent\packages\092009e8ba206009592eb32eb2824d86.sdp (missing files, could not determine archive type) Supported Video modes: 1600x1200, 1600x1024, 1600x900, 1360x768, 1280x1024, 1280x960, 1280x800, 1280x768, 1280x720, 1152x864, 1024x768, 800x600, 720x576, 720x480, 640x480 Video mode set to 1024x768/32bit (windowed) SDL: 1.2.10 GL: 2.1.2 GL: NVIDIA Corporation GL: GeForce 6800/AGP/SSE/3DNOW! GLSL: 1.20 NVIDIA via Cg compiler GLEW: 1.5.4 Joysticks found: 4 Using joystick 0: CamSpace Virtual Joystick 1 Loading startscript from: F:/Spiele/springcontent/script.txt Connecting to 94.23.238.25:8462 using name [RoX]knorke Starting demo recording Using map Azure Rampart Recording demo demos/20101019_002528_Azure Rampart_0.82.6.sdf Using mod Complete Annihilation PZK test-190 Sound: OpenAL info: Sound: Vendor: OpenAL Community Sound: Version: 1.1 ALSOFT 1.11.753 Sound: Renderer: OpenAL Soft Sound: AL Extensions: AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic Sound: ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context Sound: ALC_EXT_EFX found (required for air absorption): yes Sound: Device: DirectSound Software Sound: Available Devices: Sound: DirectSound Software Sound: air absorption enabled: 0.1 Using mod archive db95e87641d4befe4887fbf7da9066cc.sdp Loading client data: 476 ms User number 6 (team 3, allyteam 3) Sound: parsed 4 sounds from gamedata/sounds.lua Loading sounds: 322 ms Sound: Unable to open audio file: MultiSelect Sound: CSound::GetSoundId: could not find sound: MultiSelect Camera and mouse: 2591 ms Parsing unit icons Loading GameData Definitions Loading all definitions: 17.149000 Loading GameData Definitions: 17244 ms Parsing Map Information Loading SMF Loading Map Calculating smooth height mesh Calculating smooth mesh: 446 ms Number of damage types: 9 Creating unit textures Loading weapon definitions Loading unit definitions Loading feature definitions Initializing map features Reading estimate path costs [CPathManager] pathing data checksum: 8c555e5e You are missing the "ARB_shadow_ambient" extension (this will probably make shadows darker than they should be) Loading .smt tile-file "maps/Azure Rampart.smt" Loading 3782 tiles from file 1/1 Reading tiles Reading tile map generating MipMaps: 14 ms Creating Projectile Textures Creating sky Loading console: 271 ms Sound: Unable to open audio file: FailedCommand Sound: CSound::GetSoundId: could not find sound: FailedCommand Loading LuaRules Jump Jet Defs error checking begining.. .. Jump Jet Defs error checking complete LuaRules: Loaded gadget: CustomUnitShaders Jump Jet Defs error checking begining.. .. Jump Jet Defs error checking complete LuaRules: Loaded gadget: ranks api LuaRules: Loaded gadget: CobButton LuaRules: Loaded gadget: IconGenerator LuaRules: Loaded gadget: Nano Frame Death Handeling LuaRules: Loaded gadget: No Self-D LuaRules: Loaded gadget: Planet Wars Support LuaRules: Loaded gadget: ShareControl LuaRules: Loaded gadget: ShareLevels LuaRules: Loaded gadget: Attributes LuaRules: Loaded gadget: AirPlantParents LuaRules: Loaded gadget: CA Capture LuaRules: Loaded gadget: CAI LuaRules: Loaded gadget: Capture LuaRules: Loaded gadget: CarrierDrones LuaRules: Loaded gadget: Chicken Factories LuaRules: Loaded gadget: Com-Panion LuaRules: Loaded gadget: Decloak when damaged LuaRules: Loaded gadget: DirectControl LuaRules: Loaded gadget: Disable Buildoptions LuaRules: Loaded gadget: Disable Features LuaRules: Loaded gadget: DoLine LuaRules: Loaded gadget: DroppedStartPos LuaRules: Loaded gadget: Easy Metal 2 LuaRules: Loaded gadget: Factory Anti Slacker LuaRules: Loaded gadget: Factory Reverse Build Control LuaRules: Loaded gadget: Hide Buttons LuaRules: Loaded gadget: Jumpjets LuaRules: Loaded gadget: Last Ally Loading gadget: Lua unit script framework Loading unit script: scripts/nanotower.lua Loading unit script: scripts/armspy.lua Loading unit script: scripts/blastwing.lua Loading unit script: scripts/cafus.lua Loading unit script: scripts/capturecar.lua Loading unit script: scripts/carrydrone.lua Loading unit script: scripts/chickenflyerqueen.lua Loading unit script: scripts/chickenflyerqueen.lua Loading unit script: scripts/chickenwurm.lua Loading unit script: scripts/corcrash.lua Loading unit script: scripts/cordoom.lua Loading unit script: scripts/core_spectre.lua Loading unit script: scripts/corjamt.lua Loading unit script: scripts/corroach.lua Loading unit script: scripts/corsub.lua Loading unit script: scripts/corsumo.lua Loading unit script: scripts/corvamp.lua Loading unit script: scripts/cruisemissile.lua Loading unit script: scripts/factoryplane.lua Loading unit script: scripts/coravp.lua Loading unit script: scripts/nullscript.lua Loading unit script: scripts/missilesilo.lua LuaRules: Loaded gadget: Lua unit script framework LuaRules: Loaded gadget: Lups Flamethrower Jitter LuaRules: Loaded gadget: LupsNanoSpray LuaRules: Loaded gadget: Mex Control with energy link LuaRules: Loaded gadget: Missile Silo Controller LuaRules: Loaded gadget: Mod statistics LuaRules: Loaded gadget: Napalm LuaRules: Loaded gadget: No Friendly Fire LuaRules: Loaded gadget: No Self Pwn LuaRules: Loaded gadget: NoAirNuke LuaRules: Loaded gadget: Para for damage weapons LuaRules: Loaded gadget: Prevent Lab Hax LuaRules: Loaded gadget: Prevent Range Hax LuaRules: Loaded gadget: Reclaim Hp changer LuaRules: Loaded gadget: Rezz Hp changer LuaRules: Loaded gadget: Self destruct blocker LuaRules: Loaded gadget: Shield Link LuaRules: Loaded gadget: Shockwaves LuaRules: Loaded gadget: StartSetup LuaRules: Loaded gadget: Tactical Unit AI LuaRules: Loaded gadget: Terraformers LuaRules: Loaded gadget: Time slow v2 LuaRules: Loaded gadget: TransportAIbuttons LuaRules: Loaded gadget: Typemap Options LuaRules: Loaded gadget: UnitEStallDisable Morph gadget: Bad morph dst type: thicket Morph gadget: Bad morph dst type: nest Morph gadget: Bad morph src type: nest Morph gadget: Bad morph src type: corfacinabox Morph gadget: Bad morph src type: armfacinabox Morph gadget: Bad morph dst type: nest Morph gadget: Bad morph src type: corkarg Morph gadget: Bad morph src type: cormort LuaRules: Loaded gadget: UnitMorph LuaRules: Loaded gadget: UnitPriority LuaRules: Loaded gadget: UnitStealth LuaRules: Loaded gadget: Units on fire LuaRules: Loaded gadget: Windmill Control LuaRules: Loaded gadget: api_subdir_gadgets.lua LuaRules: Loaded gadget: astar.lua LuaRules: Loaded gadget: burrower LuaRules: Loaded gadget: lups_wrapper.lua LuaRules: Loaded gadget: mex_spot_finder.lua LuaRules: Loaded gadget: planets.lua LuaRules: Loaded gadget: Awards LuaRules: Loaded gadget: Bank LuaRules: Loaded gadget: Bounties LuaRules: Loaded gadget: Ceasefire-old Doesn't count initialized LuaRules: Loaded gadget: Does Not Count LuaRules: Loaded gadget: King of the Hill LuaRules: Loaded gadget: MarketPlace LuaRules: Loaded gadget: Perks LuaRules: Loaded gadget: UnitCloakShield LuaRules: Loaded gadget: LupsSyncedManager LuaRules: Loaded gadget: Repair Aura LuaRules: Loaded gadget: Area Denial LuaRules: Loaded gadget: Unit Explosion Spawner LuaRules: Loaded gadget: Profiler LUARULES-DRAW (GADGETS) Jump Jet Defs error checking begining.. .. Jump Jet Defs error checking complete Failed to load: api_subdir_gadgets.lua ([string "LuaRules/Gadgets/api_subdir_gadgets.lua"]:36: attempt to index local 'g' (a nil value)) LuaRules: >> Loaded gadget: ranks api LuaRules: >> Loaded gadget: IconGenerator LuaRules: >> Loaded gadget: Planet Wars Support LuaRules: >> Loaded gadget: ShareControl LuaRules: >> Loaded gadget: ShareLevels LuaRules: >> Loaded gadget: Attributes LuaRules: >> Loaded gadget: AirPlantParents LuaRules: >> Loaded gadget: CA Capture LuaRules: >> Loaded gadget: CAI LuaRules: >> Loaded gadget: Capture LuaRules: >> Loaded gadget: CarrierDrones LuaRules: >> Loaded gadget: Chicken Factories LuaRules: >> Loaded gadget: Chicken Spawner LuaRules: >> Loaded gadget: Disable Features LuaRules: >> Loaded gadget: DoLine LuaRules: >> Loaded gadget: DroppedStartPos LuaRules: >> Loaded gadget: Easy Metal 2 LuaRules: >> Loaded gadget: Factory Anti Slacker LuaRules: >> Loaded gadget: Last Ally LuaRules: >> Loaded gadget: Lups Flamethrower Jitter LuaRules: >> Loaded gadget: LupsNanoSpray LuaRules: >> Loaded gadget: Mex Control with energy link LuaRules: >> Loaded gadget: Napalm LuaRules: >> Loaded gadget: Self destruct blocker LuaRules: >> Loaded gadget: Shield Link LuaRules: >> Loaded gadget: Shockwaves LuaRules: >> Loaded gadget: StartSetup LuaRules: >> Loaded gadget: TransportAIbuttons LuaRules: >> Loaded gadget: UnitEStallDisable LuaRules: >> Loaded gadget: UnitMorph LuaRules: >> Loaded gadget: UnitPriority LuaRules: >> Loaded gadget: UnitStealth LuaRules: >> Loaded gadget: Units on fire LuaRules: >> Loaded gadget: Windmill Control LuaRules: >> Loaded gadget: astar.lua LuaRules: >> Loaded gadget: burrower LuaRules: >> Loaded gadget: factory_reversebuild_control.lua LuaRules: >> Loaded gadget: mex_spot_finder.lua LuaRules: >> Loaded gadget: planets.lua LuaRules: >> Loaded gadget: unit_missilesilo.lua LuaRules: >> Loaded gadget: Awards LuaRules: >> Loaded gadget: Bank LuaRules: >> Loaded gadget: Bounties LuaRules: >> Loaded gadget: Ceasefire-old Doesn't count initialized LuaRules: >> Loaded gadget: Does Not Count LuaRules: >> Loaded gadget: King of the Hill LuaRules: >> Loaded gadget: MarketPlace LuaRules: >> Loaded gadget: Perks LuaRules: >> Loaded gadget: UnitCloakShield LuaRules: >> Loaded gadget: LupsSyncedManager LuaRules: >> Loaded gadget: Repair Aura LuaRules: >> Loaded gadget: Area Denial LuaRules: >> Loaded gadget: Unit Explosion Spawner LuaRules: >> Loaded gadget: Lups LuaRules: >> Loaded gadget: Profiler LUARULES-DRAW (GADGETS) Loading LuaGaia Loading LuaUI This mod has locked LuaUI access Using LUAUI_DIRNAME = LuaUI/ Reloaded ctrlpanel with: LuaUI/ctrlpanel.txt LuaUI: bound F11 to the widget selector LuaUI: bound CTRL+F11 to tweak mode Hardware is incompatible with Xray shader requirements Jump Jet Defs error checking begining.. .. Jump Jet Defs error checking complete Loaded API widget: Avatars Loaded API widget: Chili Framework Loaded API widget: Lups Loaded widget: Chili Minimap Loaded widget: Shared Functions Loaded widget: Local Team Colors Loaded widget: HealthBars Loaded widget: Voices Loaded widget: BuildETA Loaded widget: Cloak Fire State Loaded widget: ResetState Mexmap detected - loading... mexmap imported from LuaUI/Configs/MetalMaps/azure rampart.springmexmap Loaded widget: Area Mex Loaded widget: Auto First Build Facing Loaded widget: Auto Patrol Nanos Loaded widget: Auto group Loaded widget: Autoquit Loaded widget: Blast Radius Loaded widget: CameraShake Loaded widget: Chili Chat Bubbles Loaded widget: Chili Cursor Tip Loaded widget: Chili Resource Bars Loaded widget: Chili Selections Loaded widget: Context Menu Loaded widget: DCIcon Loaded widget: Darkening Loaded widget: Defense Range Ground decals are enabled Set maximum particles to: 1274 Set UnitIconDist to 250 Loaded widget: EPIC Menu Loaded widget: Ghost Site Loaded widget: Land Fly v1.2.2 Loaded widget: Local Widgets Config Loaded widget: MetalFeatures Loaded widget: MiniMap Start Boxes Loaded widget: MinimapEvents Loaded widget: Missile Silo Range Loaded widget: NoDuplicateOrders Loaded widget: Pause Screen Loaded widget: Point Tracker Loaded widget: ReclaimInfo Loaded widget: Retreat Loaded widget: Specific Unit Reclaimer Loaded widget: Spectate Selected Team Loaded widget: Start Point Remover Loaded widget: Startup Info and Selectior Loaded widget: State Reverse Toggle Ground decals are enabled Set maximum particles to: 1274 Set UnitIconDist to 250 Loaded widget: Stereo3D Loaded widget: Stockpiler Ground decals are enabled Set maximum particles to: 1274 Set UnitIconDist to 250 Loaded widget: Transport AI Loaded widget: Unit Marker Loaded widget: Unit Mover Loaded widget: Attack AoE Loaded widget: Prospector Loaded widget: Satellites Ground decals are enabled Set maximum particles to: 1274 Set UnitIconDist to 250 Loaded widget: Select Keys Loaded widget: SmoothScroll Loaded widget: Perk Selector Loaded widget: Lasso Terraform GUI Loaded widget: AllyCursors Loaded widget: Building Starter Loaded widget: Cloaker Guard Loaded widget: CommandInsert Loaded widget: Rank Icons Loaded widget: Select n Center! Loaded widget: Selection Send Reloaded cmdcolors with: cmdcolors.tmp Loaded widget: SelectionCircle Loaded widget: Shield Guard Loaded widget: LupsManager Loaded widget: Units on Fire Ground decals are enabled Set maximum particles to: 1274 Set UnitIconDist to 250 Loaded widget: Chili Chat Ground decals are enabled Set maximum particles to: 1274 Set UnitIconDist to 250 Loaded widget: Chili Docking BuildBar Warning: you deactivated the "blurApi" widget, please reactivate it. Loaded widget: BuildBar Ground decals are enabled Set maximum particles to: 1274 Set UnitIconDist to 250 Loaded widget: CustomFormations2 Loaded widget: Jumjet GUI Ground decals are enabled Set maximum particles to: 1274 Set UnitIconDist to 250 Loaded widget: Chili Gesture Menu Loaded widget: Chili Integral Menu LuaUI v0.3 Finalizing... Connection attempt from [0K]Licho -> Version: 0.82.6.1 (0.82.6.1) -> Connection established (given id 3) Connection attempt from [GG]Otherside[CA] -> Version: 0.82.6.1 (0.82.6.1) -> Connection established (given id 1) Connection attempt from [LCC]Saktoth -> Version: 0.82.6.1 (0.82.6.1) -> Connection established (given id 5) Connection attempt from [1uP]ledarsi -> Version: 0.82.6.1 (0.82.6.1) -> Connection established (given id 7) Connection attempt from [RoX]knorke -> Version: 0.82.6.1 (0.82.6.1) -> Connection established (given id 6) Connection attempt from ZMachine -> Version: 0.82.6.1 (0.82.6.1) -> Connection established (given id 8) Connection attempt from [teh]Exit_Wound -> Version: 0.82.6.1 (0.82.6.1) -> Connection established (given id 4) i dont have a box <[1uP]ledarsi> you're spec > [[0K]Licho]not again no im not lol > [[0K]Licho]we foret to balance agian Spectator [GG]Otherside[CA] left the game: timeout > [[RoX]knorke]i am in the "spring has finished loading but will not let me ingame yet" phase [RoX]knorke added point: Start 3 <[LCC]Saktoth> the default position for the tab menu and the default position for the crude menu are the same Player ZMachine left the game: normal quit [RoX]knorke added point: Start 3 [RoX]knorke added point: Start 3 > [ZMachine]why is there a 9 spot > [ZMachine]but no Team 6? <[1uP]ledarsi> thats the hill if we were playing koth > [[RoX]knorke]ah wait up <[LCC]Saktoth> its in a dumb position anyway > [[RoX]knorke]resizing window=ca doesnt like it Player [RoX]knorke left the game: timeout > [ZMachine]!rejoin > [[RoX]knorke]i rejoin > [ZMachine]I dont have arejoin button lol <[teh]Exit_Wound> i didn't know there was a command for it > [[RoX]knorke]!rejoin <[1uP]ledarsi> there isnt afaik > [[RoX]knorke]i pressed rejoin but nothing happend, it just went away Connection attempt from [RoX]knorke -> Version: 0.82.6.1 (0.82.6.1) -> Connection established (given id 6) <[LCC]Saktoth> you press the button if you use ZK lobby > [[RoX]knorke]ah, now its starting <[LCC]Saktoth> if you dont use ZK lobby you are a noob <[1uP]ledarsi> oh did !rejoin work? <[LCC]Saktoth> no <[1uP]ledarsi> yeah ZK lobby is the best lobby atm > [[RoX]knorke]no <[1uP]ledarsi> TASclient is old and broke as hell <[1uP]ledarsi> and springlobby works but is pretty bad <[teh]Exit_Wound> it certainly improved alot since springdownloader <[teh]Exit_Wound> i like zk's in game gui now <[LCC]Saktoth> its almost identical to last version of SD <[LCC]Saktoth> knorke ready? <[teh]Exit_Wound> i haven't used spring downloader in quite a while [RoX]knorke added point: Start 3 [RoX]knorke added point: Start 3 <[LCC]Saktoth> !force > forcing game start by [LCC]Saktoth <[RoX]knorke> lol bug: GameID: 98c9bc4c229fcfba80477c021cdf4421 [RoX]knorke added point: Start 3 STATS:plist,[0K]Licho,[teh]Exit_Wound,[LCC]Saktoth,[RoX]knorke,[1uP]ledarsi Wind Range: 0 - 2.5. Max Windmill altitude bonus is: 68% <[RoX]knorke> if you chose startpos Buildings set to face West <[RoX]knorke> then rejoin, you must set it again also its still there <[1uP]ledarsi> man i prefer maps with mex spots <[0K]Licho> i hate pathing Removed: LuaUI/Widgets/camera_smooth_move.lua <[0K]Licho> so many stuck units <[LCC]Saktoth> menu down bottom is kind of disturbing <[0K]Licho> ell thats your design <[teh]Exit_Wound> 2 secs i need to find out what's lagging me <[LCC]Saktoth> maybe ill get used to it <[RoX]knorke> the lag of menus is disturbing :/ <[0K]Licho> i resized it to min size <[0K]Licho> it should be one less row imo <[0K]Licho> and queue in separate place <[0K]Licho> 3 rows is too much <[0K]Licho> it could also only show when yo uhover that read <[0K]Licho> area <[teh]Exit_Wound> still no idea <[LCC]Saktoth> totally doesnt need a third row <[0K]Licho> exit wound its probably game itself <[0K]Licho> for some reason some things lag <[teh]Exit_Wound> where is this server? <[0K]Licho> france <[0K]Licho> its main spring server <[0K]Licho> overloaded <[teh]Exit_Wound> i can barely move <[0K]Licho> yeah you got network lag :( <[LCC]Saktoth> oh right, fail french host <[RoX]knorke> your cpu is 98& exitwound <[0K]Licho> but also cpu lag spikes <[0K]Licho> its your cpu <[0K]Licho> do you have ati? <[teh]Exit_Wound> yeah whenever i get network lag the cpu needs to catch up <[RoX]knorke> sometimes when i build stuff i get 5 fps and sounds stutters <[RoX]knorke> chat typing is not lagfree either <[0K]Licho> you got cpu spikes exit <[RoX]knorke> nice rocket gfx though <[teh]Exit_Wound> i was in task manaer <[teh]Exit_Wound> manager* Warrior is being attacked Warrior is being attacked Warrior is being attacked Glaive is being attacked Warrior is being attacked Warrior is being attacked Glaive is being attacked Glaive is being attacked Glaive is being attacked Metal Extractor is being attacked Error: file Sounds/warning1.WAV doest not exist. Metal Extractor is being attacked Metal Extractor is being attacked Error: file Sounds/warning1.WAV doest not exist. Error: file Sounds/warning1.WAV doest not exist. Error: file Sounds/warning2.WAV doest not exist. <[RoX]knorke> no fusions? <[0K]Licho> there are many fusions <[LCC]Saktoth> ofc there are <[RoX]knorke> err geo i mean <[0K]Licho> in econ section <[0K]Licho> there is geo <[0K]Licho> looks like prude <[0K]Licho> b,w,c <[0K]Licho> will select it <[RoX]knorke> ah oo <[RoX]knorke> k <[RoX]knorke> k Solar Collector is being attacked Solar Collector is being attacked <[RoX]knorke> 2 fps Solar Collector is being attacked Rector is being attacked Rector is being attacked Glaive is being attacked Solar Collector is being attacked Solar Collector is being attacked <[LCC]Saktoth> AAHH Solar Collector is being attacked <[LCC]Saktoth> outlaws Solar Collector is being attacked <[0K]Licho> selfd bot Solar Collector is being attacked <[0K]Licho> selfd <[LCC]Saktoth> this lag is infuriating Solar Collector is being attacked <[0K]Licho> broken -1hp Solar Collector is being attacked <[1uP]ledarsi> um dude <[0K]Licho> saktoth selfd bots <[1uP]ledarsi> what was that <[0K]Licho> they have -1 hp <[0K]Licho> cant be killed!!! <[0K]Licho> saktoth!!! <[teh]Exit_Wound> i didn't want that to fire at all <[LCC]Saktoth> an what causes that <[0K]Licho> engine update Solar Collector is being attacked <[LCC]Saktoth> why only thugs <[teh]Exit_Wound> my com disobeyed no fire orders Glaive is being attacked Error: file Sounds/warning1.WAV doest not exist. Error: file Sounds/warning1.WAV doest not exist. <[RoX]knorke> oh you Warrior is being attacked Warrior is being attacked Warrior is being attacked Saved: screenshots/screen00588.png <[RoX]knorke> lol wghats with my com? <[RoX]knorke> chat is not up to date <[RoX]knorke> my com is a nano frame???? <[0K]Licho> you started to reclaim it? <[RoX]knorke> i think no. maybe by accident <[RoX]knorke> it is at 96% building <[RoX]knorke> repairing solved it Error: file Sounds/warning1.WAV doest not exist. Warrior is being attacked Warrior is being attacked <[1uP]ledarsi> what <[1uP]ledarsi> infinite hp units <[teh]Exit_Wound> shield bots <[LCC]Saktoth> ejgije bug <[1uP]ledarsi> you have an inf hp thug > [1uP]ledarsi has left lobby <[teh]Exit_Wound> nah they have shields too Warrior is being attacked Sharpshooter is being attacked Warrior is being attacked <[1uP]ledarsi> haax <[1uP]ledarsi> infinite hp thugs <[1uP]ledarsi> plz self d them <[teh]Exit_Wound> i have problems clicking on anything <[RoX]knorke> yea Warrior is being attacked Warrior is being attacked <[1uP]ledarsi> dude <[1uP]ledarsi> all your units have inf hp <[teh]Exit_Wound> they're stunned <[1uP]ledarsi> you are dumb <[teh]Exit_Wound> so not any shields there <[1uP]ledarsi> no they have infinite hp Spring 0.82.6.1 (0.82.6.1) has crashed. Exception: Access violation (0xc0000005) Exception Address: 0x0081e518 DLL information: 0x00400000 Spring 0x7c910000 ntdll 0x7c800000 kernel32 0x10000000 DevIL 0x77be0000 MSVCRT 0x77da0000 ADVAPI32 0x77e50000 RPCRT4 0x68fc0000 GLU32 0x5f0d0000 OPENGL32 0x77ef0000 GDI32 0x7e360000 USER32 0x736d0000 DDRAW 0x73b30000 DCIMAN32 0x76c50000 IMAGEHLP 0x6fbc0000 mingwm10 0x7e670000 SHELL32 0x77f40000 SHLWAPI 0x71a10000 WS2_32 0x71a00000 WS2HELP 0x61b80000 zlib1 0x70780000 vorbisfile 0x68140000 ogg 0x64cc0000 vorbis 0x6b600000 OpenAL32 0x76af0000 WINMM 0x66fc0000 freetype6 0x62aa0000 glew32 0x01190000 SDL 0x7c340000 MSVCR71 0x76330000 IMM32 0x773a0000 comctl32 0x5d450000 comctl32 0x73e70000 dsound 0x774b0000 ole32 0x77bd0000 VERSION 0x76bf0000 WINTRUST 0x77a50000 CRYPT32 0x77af0000 MSASN1 0x72c90000 wdmaud 0x72c80000 msacm32 0x77bb0000 MSACM32 0x77ba0000 midimap 0x746a0000 MSCTF 0x75250000 msctfime 0x69500000 nvoglnt 0x72210000 DINPUT 0x68d90000 HID 0x778f0000 SETUPAPI 0x719b0000 mswsock 0x66710000 hnetcfg 0x719f0000 wshtcpip 0x73e40000 KsUser 0x770f0000 OLEAUT32 0x59dd0000 DBGHELP Stacktrace: (0) f:\spiele\Spring_81\Spring.exe [0x0041E518] (1) f:\spiele\Spring_81\Spring.exe [0x004B1B3B] (2) f:\spiele\Spring_81\Spring.exe [0x0003CB4A] (3) f:\spiele\Spring_81\Spring.exe [0x000042B8] (4) f:\spiele\Spring_81\Spring.exe [0x000237D6] (5) f:\spiele\Spring_81\Spring.exe [0x0002B400] (6) f:\spiele\Spring_81\Spring.exe [0x005869F1] (7) f:\spiele\Spring_81\Spring.exe [0x00591D39] (8) f:\spiele\Spring_81\Spring.exe [0x00592064] (9) f:\spiele\Spring_81\Spring.exe [0x00592840] (10) f:\spiele\Spring_81\Spring.exe [0x000010A7] (11) f:\spiele\Spring_81\Spring.exe [0x00001123] (12) E:\WINDOWS\system32\kernel32.dll(RegisterWaitForInputIdle+0x49) [0x7C816FF7]