/* * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2, or (at your option) * any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA * 02111-1307, USA. * * http://www.gnu.org/copyleft/gpl.html */ package net.sf.l2j.gameserver.skills; import net.sf.l2j.gameserver.model.L2Effect; final class EffectParalyze extends L2Effect { public EffectParalyze(Env env, EffectTemplate template) { super(env, template); } public EffectType getEffectType() { return EffectType.PARALYZE; } public void onStart() { getEffected().startAbnormalEffect((short)0x0800); getEffected().setParalyzed(true); } public void onExit() { getEffected().stopAbnormalEffect((short)0x0800); getEffected().setParalyzed(false); } public boolean onActionTime() { return false; } }