Deleting intermediate files and output files for project 'hl - Win32 Release TF2'. --------------------Configuration: hl - Win32 Release TF2-------------------- Compiling... stdafx.cpp Compiling... basetempentity.cpp cplane.cpp event_tempentity_tester.cpp movie_explosion.cpp particle_fire.cpp particle_smokegrenade.cpp plasma.cpp smoke_trail.cpp SmokeStack.cpp SpriteTrail.cpp steamjet.cpp te.cpp te_armorricochet.cpp te_basebeam.cpp te_beamentpoint.cpp te_beaments.cpp te_beamlaser.cpp te_beampoints.cpp te_beamring.cpp te_beamringpoint.cpp Generating Code... Compiling... te_beamspline.cpp te_bloodsprite.cpp te_bloodstream.cpp te_breakmodel.cpp te_bspdecal.cpp te_bubbles.cpp te_bubbletrail.cpp te_decal.cpp te_dynamiclight.cpp te_energysplash.cpp te_explosion.cpp te_fizz.cpp te_fogripple.cpp te_footprintdecal.cpp te_GlassShatter.cpp te_glowsprite.cpp te_impact.cpp te_killplayerattachments.cpp te_largefunnel.cpp te_muzzleflash.cpp Generating Code... Compiling... te_particlesystem.cpp te_playerdecal.cpp te_showline.cpp te_smoke.cpp te_sparks.cpp te_sprite.cpp te_spritespray.cpp te_textmessage.cpp te_worlddecal.cpp usermessages.cpp ai_allymanager.cpp env_speaker.cpp npc_Talker.cpp tf_class_commando.cpp tf_class_defender.cpp tf_class_escort.cpp tf_class_infiltrator.cpp tf_class_medic.cpp tf_class_pyro.cpp tf_class_recon.cpp Generating Code... Compiling... tf_class_sapper.cpp tf_class_sniper.cpp tf_class_support.cpp tf_gamemovement.cpp tf_gamemovement_chooser.cpp tf_gamemovement_commando.cpp tf_gamemovement_defender.cpp tf_gamemovement_escort.cpp tf_gamemovement_infiltrator.cpp tf_gamemovement_medic.cpp tf_gamemovement_pyro.cpp tf_gamemovement_recon.cpp tf_gamemovement_sapper.cpp tf_gamemovement_sniper.cpp tf_gamemovement_support.cpp tf_playermove.cpp basecombatcharacter_tf2.cpp baseobject_shared.cpp basetfcombatweapon_shared.cpp basetfplayer_shared.cpp Generating Code... Compiling... basetfvehicle.cpp bot_base.cpp ControlZone.cpp demo_entities.cpp entity_burn_effect.cpp env_fallingrocks.cpp env_laserdesignation.cpp env_meteor.cpp env_meteor_shared.cpp fire_damage_mgr.cpp gasoline_blob.cpp grenade_antipersonnel.cpp grenade_base_empable.cpp grenade_emp.cpp grenade_limpetmine.cpp grenade_objectsapper.cpp grenade_rocket.cpp grenade_stickybomb.cpp info_act.cpp info_add_resources.cpp Generating Code... Compiling... info_buildpoint.cpp info_customtech.cpp info_input_playsound.cpp info_input_resetbanks.cpp info_input_resetobjects.cpp info_input_respawnplayers.cpp info_minimappulse.cpp info_output_team.cpp info_vehicle_bay.cpp mapdata_server.cpp menu_base.cpp mortar_round.cpp npc_bug_builder.cpp npc_bug_hole.cpp npc_bug_warrior.cpp order_assist.cpp order_buildsentrygun.cpp order_buildshieldwall.cpp order_events.cpp order_heal.cpp Generating Code... Compiling... order_helpers.cpp order_killmortarguy.cpp order_mortar_attack.cpp order_player.cpp order_repair.cpp order_resourcepump.cpp order_resupply.cpp orders.cpp plasmaprojectile.cpp plasmaprojectile_shared.cpp ragdoll_shadow.cpp resource_chunk.cpp sensor_tf_team.cpp team_messages.cpp techtree.cpp techtree_parse.cpp tf2_eventlog.cpp tf_basecombatweapon.cpp tf_basefourwheelvehicle.cpp tf_client.cpp Generating Code... Compiling... tf_filters.cpp tf_flare.cpp tf_func_construction_yard.cpp tf_func_mass_teleport.cpp tf_func_no_build.cpp tf_func_resource.cpp tf_func_weldable_door.cpp tf_gamerules.cpp tf_hintmanager.cpp tf_obj.cpp tf_obj_armor_upgrade.cpp tf_obj_barbed_wire.cpp tf_obj_base_manned_gun.cpp tf_obj_basedrivergun_shared.cpp tf_obj_baseupgrade_shared.cpp tf_obj_buff_station.cpp tf_obj_bunker.cpp tf_obj_dragonsteeth.cpp tf_obj_driver_machinegun_shared.cpp tf_obj_empgenerator.cpp Generating Code... Compiling... tf_obj_explosives.cpp tf_obj_manned_missilelauncher.cpp tf_obj_manned_plasmagun.cpp tf_obj_manned_plasmagun_shared.cpp tf_obj_manned_shield.cpp tf_obj_mapdefined.cpp tf_obj_mcv_selection_panel.cpp tf_obj_mortar.cpp tf_obj_powerpack.cpp tf_obj_rallyflag.cpp tf_obj_resourcepump.cpp tf_obj_respawn_station.cpp tf_obj_resupply.cpp tf_obj_sandbag_bunker.cpp tf_obj_selfheal.cpp tf_obj_sentrygun.cpp tf_obj_shieldwall.cpp tf_obj_tower.cpp tf_obj_tunnel.cpp tf_obj_vehicleboost.cpp Generating Code... Compiling... tf_player.cpp tf_player_death.cpp tf_player_resource.cpp tf_playerclass.cpp tf_playerlocaldata.cpp tf_reconvars.cpp tf_shareddefs.cpp tf_shield.cpp tf_shield_flat.cpp tf_shield_mobile_shared.cpp tf_shieldgrenade.cpp tf_stats.cpp tf_team.cpp tf_usermessages.cpp tf_vehicle_battering_ram.cpp tf_vehicle_flatbed.cpp tf_vehicle_mortar.cpp tf_vehicle_motorcycle.cpp tf_vehicle_siege_tower.cpp tf_vehicle_tank.cpp Generating Code... Compiling... tf_vehicle_teleport_station.cpp tf_vehicle_wagon.cpp tf_walker_base.cpp tf_walker_ministrider.cpp tf_walker_strider.cpp tfclassdata_shared.cpp trigger_fall.cpp trigger_skybox.cpp weapon_basecombatobject.cpp weapon_builder.cpp weapon_combat_basegrenade.cpp weapon_combat_burstrifle.cpp weapon_combat_grenade.cpp weapon_combat_grenade_emp.cpp weapon_combat_laserrifle.cpp weapon_combat_plasma_grenade_launcher.cpp weapon_combat_plasmarifle.cpp weapon_combat_shotgun.cpp weapon_combat_usedwithshieldbase.cpp weapon_combatshield.cpp Generating Code... Compiling... weapon_drainbeam.cpp weapon_flame_thrower.cpp weapon_gas_can.cpp weapon_grenade_rocket.cpp weapon_harpoon.cpp weapon_limpetmine.cpp weapon_minigun.cpp weapon_obj_empgenerator.cpp weapon_obj_rallyflag.cpp weapon_objectselection.cpp weapon_plasmarifle.cpp weapon_repairgun.cpp weapon_rocketlauncher.cpp weapon_shield.cpp weapon_shieldgrenade.cpp weapon_twohandedcontainer.cpp actanimating.cpp activitylist.cpp AI_Activity.cpp AI_BaseActor.cpp Generating Code... Compiling... AI_BaseHumanoid.cpp AI_BaseHumanoid_Movement.cpp AI_BaseNPC.cpp AI_BaseNPC_Flyer.cpp AI_BaseNPC_Flyer_New.cpp AI_BaseNPC_Movement.cpp ai_basenpc_physicsflyer.cpp AI_BaseNPC_Schedule.cpp AI_BaseNPC_Squad.cpp AI_Behavior.cpp ai_behavior_assault.cpp AI_Behavior_Follow.cpp AI_Behavior_Lead.cpp AI_Behavior_Standoff.cpp AI_ConCommands.cpp AI_Condition.cpp AI_Criteria.cpp AI_Default.cpp AI_DynamicLink.cpp AI_GoalEntity.cpp Generating Code... Compiling... AI_Hint.cpp AI_Hull.cpp AI_InitUtils.cpp AI_Link.cpp AI_LocalNavigator.cpp AI_Memory.cpp AI_Motor.cpp AI_MoveProbe.cpp AI_MoveShoot.cpp AI_MoveSolver.cpp AI_Namespaces.cpp AI_Nav_Property.cpp AI_Navigator.cpp AI_Network.cpp AI_NetworkManager.cpp AI_Node.cpp AI_Pathfinder.cpp AI_PlaneSolver.cpp AI_ResponseSystem.cpp AI_Route.cpp Generating Code... Compiling... AI_SaveRestore.cpp AI_Schedule.cpp AI_ScriptConditions.cpp AI_Senses.cpp AI_Speech.cpp AI_Squad.cpp AI_SquadSlot.cpp AI_TacticalServices.cpp AI_Task.cpp ai_trackpather.cpp ai_utils.cpp AI_Waypoint.cpp ammodef.cpp animating.cpp animation.cpp base_transmit_proxy.cpp BaseAnimatingOverlay.cpp BaseCombatCharacter.cpp basecombatcharacter_shared.cpp basecombatweapon.cpp Generating Code... Compiling... basecombatweapon_shared.cpp BaseEntity.cpp baseentity_shared.cpp BaseFlex.cpp basegrenade_concussion.cpp basegrenade_contact.cpp basegrenade_shared.cpp basegrenade_timed.cpp basenetworkable.cpp baseparticleentity.cpp baseplayer_shared.cpp BaseViewModel.cpp baseviewmodel_shared.cpp beam_shared.cpp BitString.cpp bmodels.cpp buttons.cpp cbase.cpp client.cpp collisionproperty.cpp Generating Code... Compiling... ControlEntities.cpp CRagdollMagnet.cpp damagemodifier.cpp decals.cpp doors.cpp dynamiclight.cpp effect_dispatch_data.cpp effects.cpp EffectsServer.cpp ehandle.cpp EntityFlame.cpp EntityList.cpp entitylist_base.cpp env_entity_maker.cpp env_screenoverlay.cpp env_texturetoggle.cpp env_wind_shared.cpp env_zoom.cpp EnvBeam.cpp EnvFade.cpp Generating Code... Compiling... EnvLaser.cpp EnvMessage.cpp EnvMicrophone.cpp EnvShake.cpp EnvSpark.cpp EventLog.cpp explode.cpp filters.cpp fire.cpp fire_smoke.cpp fogcontroller.cpp fourwheelvehiclephysics.cpp func_areaportal.cpp func_areaportalbase.cpp func_areaportalwindow.cpp func_break.cpp func_breakablesurf.cpp func_dust.cpp func_lod.cpp func_movelinear.cpp Generating Code... Compiling... func_occluder.cpp func_smokevolume.cpp game.cpp game_ui.cpp GameInterface.cpp gamemovement.cpp gamerules.cpp gamestringpool.cpp gametrace_dll.cpp gamevars_shared.cpp genericactor.cpp genericmonster.cpp Gib.cpp globals.cpp globalstate.cpp GrenadeThrown.cpp GunTarget.cpp h_ai.cpp h_cycler.cpp hierarchy.cpp Generating Code... Compiling... igamesystem.cpp Intermission.cpp interval.cpp item_world.cpp lightglow.cpp lights.cpp logic_navigation.cpp LogicAuto.cpp LogicEntities.cpp LogicRelay.cpp maprules.cpp message_entity.cpp ModelEntities.cpp monstermaker.cpp movehelper_server.cpp Movement.cpp movevars_shared.cpp multiplay_gamerules.cpp NDebugOverlay.cpp netstatemgr.cpp Generating Code... Compiling... particle_light.cpp pathcorner.cpp phys_controller.cpp physconstraint.cpp physics.cpp physics_bone_follower.cpp physics_cannister.cpp physics_fx.cpp physics_impact_damage.cpp physics_main.cpp physics_main_shared.cpp physics_prop_ragdoll.cpp physics_saverestore.cpp physics_shared.cpp physobj.cpp plats.cpp player.cpp player_command.cpp player_lagcompensation.cpp player_resource.cpp Generating Code... Compiling... playerlocaldata.cpp point_playermoveconstraint.cpp point_template.cpp PointAngleSensor.cpp PointAngularVelocitySensor.cpp PointHurt.cpp PointTeleport.cpp precache_register.cpp predictableid.cpp props.cpp ragdoll_shared.cpp recipientfilter.cpp rope.cpp saverestore.cpp saverestore_gamedll.cpp SceneEntity.cpp scripted.cpp ScriptedTarget.cpp shadowcontrol.cpp simtimer.cpp Generating Code... Compiling... singleplay_gamerules.cpp SkyCamera.cpp sound.cpp SoundEmitterSystem.cpp SoundEmitterSystemBase.cpp soundent.cpp soundenvelope.cpp splash.cpp Sprite.cpp StringPool.cpp subs.cpp sun.cpp takedamageinfo.cpp tanktrain.cpp te_effect_dispatch.cpp team.cpp team_spawnpoint.cpp teamplay_gamerules.cpp TemplateEntities.cpp tempmonster.cpp Generating Code... Compiling... terrainmodmgr.cpp test_ehandle.cpp test_proxytoggle.cpp test_stressentities.cpp testfunctions.cpp TestTraceline.cpp triggers.cpp UserCmd.cpp util.cpp util_shared.cpp variant_t.cpp vguiscreen.cpp voice_gamemgr.cpp WCEdit.cpp weapon_parse.cpp weapon_parse_default.cpp world.cpp Generating Code... Compiling... tf_shieldshared.cpp tf_tacticalmap.cpp weapon_arcwelder.cpp bitbuf.cpp bone_setup.cpp characterset.cpp checksum_crc.cpp choreoactor.cpp choreochannel.cpp choreoevent.cpp choreoscene.cpp CollisionUtils.cpp convar.cpp dt_send.cpp Editor_SendCommand.cpp filesystem_helpers.cpp gamehandle.cpp h_export.cpp init_factory.cpp interface.cpp Generating Code... Compiling... keyframe.cpp KeyValues.cpp mapentities.cpp Mathlib.cpp measure_section.cpp mem_fgets.cpp memoverride.cpp MemPool.cpp networkvar.cpp rope_helpers.cpp rope_physics.cpp sendproxy.cpp server_class.cpp sheetsimulator.cpp simple_physics.cpp StringRegistry.cpp textstatsmgr.cpp UtlBuffer.cpp utlsymbol.cpp vmatrix.cpp Generating Code... Linking... Creating library Release_tf2/server.lib and object Release_tf2/server.exp Copying to tf2 1 file(s) copied. server.dll - 0 error(s), 0 warning(s)