unbindall // Movement/stuff //_________________________________________________________________________________________________ bind w "+forward" bind s "+back" bind a "+moveleft" bind d "+moveright" bind MOUSE2 "+speed" bind SPACE "+moveup" bind SHIFT "+movedown" bind MOUSE1 "+attack" bind z "+button2" //Use item bind v "+button3" //Taunt bind TAB "+scores" bind y "messagemode" bind u "messagemode2" bind 0 "ready" bind - "notready" bind F1 "vote yes" bind F2 "vote no" bind home "toggle r_fastsky;echo Sky" bind pgup "toggle cg_drawfps;echo FPS" bind pgdw "toggle cg_lagometer; ehco lagmeter" // Weapons //_________________________________________________________________________________________________ bind c "weapon 1" //Gauntlet bind q "weapon 2" //Machine gun bind MOUSE3 "weapon 3" //Shotgun bind t "weapon 3" //Shotgun bind r "weapon 4" //Grenade launcher bind MWHEELDOWN "weapon 5" //Rocket launcher bind MWHEELUP "weapon 7" //Railgun bind f "weapon 6" //Lightning gun bind e "weapon 8" //Plasma gun bind g "weapon 9" //BFG seta cg_fov "100" //FOV seta cg_autoswitch "0" //Don't autoswitch weapons // Player //_________________________________________________________________________________________________ seta name "UnnamedPlayer" bind F3 name "^x003399^0l^7sr^0.^7De^0m^7ise" bind F4 name "^0Demise^7'2ez" bind F5 name "^xffffffDemise" bind F6 name "^xffcc66^0l^3sr^0.^3De^0m^3ise" seta handicap "100" seta sex "male" // Skin //_________________________________________________________________________________________________ seta model "visor/blue" seta headmodel "visor/blue" seta team_model "visor" seta team_headmodel "visor" seta cg_enemymodel keel/pm seta cg_enemycolors 222 // Net settings //_________________________________________________________________________________________________ seta com_maxfps "120" //FPS for jumps seta com_hunkMegs "150" //Memory available seta com_zoneMegs "16" seta com_soundMegs "8" seta rate "10000" //Rate seta snaps "40" seta cl_maxpackets "100" seta cl_timenudge "0" seta cg_smoothClients "1" seta cl_packetdup "1" //Duplicate packets seta cg_predictItems "1" //Item pickup prediction seta cl_allowDownload "1" //Download maps/mods seta net_noipx "0" seta net_noudp "0" seta net_socksPassword "" seta net_socksUsername "" seta net_socksPort "1080" seta net_socksServer "" seta net_socksEnabled "0" // Graphics //_________________________________________________________________________________________________ seta cg_shadows "0" seta r_primitives "0" seta r_facePlaneCull "1" seta r_swapInterval "0" seta r_dlightBacks "1" seta r_dynamiclight "0" seta r_drawSun "0" seta r_fastsky "1" seta r_ignoreGLErrors "1" seta r_ignoreFastPath "1" seta r_stereo "0" seta r_flares "0" seta r_lodbias "5" seta r_lodCurveError "250" seta r_smp "0" seta r_subdivisions "20" //Curve settings seta r_vertexLight "1" //Vertex/lightmap seta r_finish "1" //Synch every frame seta r_fullscreen "1" seta r_mode "3" //Resolution seta r_displayrefresh "150" //Monitor refresh rate seta vid_ypos "22" seta vid_xpos "3" seta r_textureMode "GL_LINEAR_MIPMAP_NEAREST" seta r_texturebits "32" seta r_colorbits "32" seta r_stencilbits "0" seta r_ignorehwgamma "0" seta r_overBrightBits "1" seta r_mapoverbrightbits "5" seta r_gamma "1.1" seta r_intensity "1" seta r_simpleMipMaps "0" seta r_detailtextures "1" seta r_roundImagesDown "1" seta r_picmip "3" //Texture quality seta r_ext_texture_env_add "1" seta r_ext_compiled_vertex_array "1" seta r_ext_multitexture "1" seta r_ext_gamma_control "1" seta r_ext_compressed_textures "0" //Texture compression seta r_allowExtensions "1" seta r_glDriver "opengl32" seta r_inGameVideo "0" // Sound //_________________________________________________________________________________________________ seta s_volume "0.8" seta s_musicvolume "0" seta s_mixahead "0.1" seta s_khz "11" seta s_compression "1" seta s_separation "0.5" seta s_occ_eq "0.75" seta s_occfactor "0.5" seta s_bloat "2.0" seta s_numpolys "400" seta s_polyreflectsize "10000000" seta s_polysize "10000000" seta s_polykeep "1000000000" seta s_refdelay "2.0" seta s_refgain "0.45" seta s_leafnum "0" seta s_max_distance "1000.0" seta s_min_distance "3.0" seta s_distance "100.0" seta s_doppler "0" seta s_rolloff "1.0" seta s_mixPreStep "0.05" // Mouse/movement settings //_________________________________________________________________________________________________ seta pmove_msec "8" seta pmove_fixed "0" seta in_mouse "1" seta sensitivity "11" //Mouse sensitivity seta cl_mouseAccel "0" //Mouse acceleration seta m_pitch "0.022" seta m_yaw "0.022" seta m_forward "0.25" seta m_side "0.25" seta cl_freelook "1" seta m_filter "0" //Smooth mouse movement seta cl_run "1" //Always run seta cg_bobroll "0" //Player bob settings seta cg_bobpitch "0" seta cg_bobup "0" seta cg_runroll "0" seta cg_runpitch "0" seta cl_yawspeed "140" seta cl_pitchspeed "140" seta in_joystick "0" seta in_joyBallScale "0.02" seta joy_threshold "0.150000" seta in_midi "0" seta in_mididevice "0" seta in_midichannel "1" seta in_midiport "1" // Rail //_________________________________________________________________________________________________ seta color "4" //Rail colour seta cg_railTrailTime "800" seta r_railSegmentLength "0" //Smooth rail trail seta r_railCoreWidth "4" seta r_railWidth "14" // Client settings //_________________________________________________________________________________________________ seta cg_drawTeamOverlay "3" //Team overlay position seta cg_deferPlayers "1" //Load models after dying seta cg_forceModel "1" //All same models seta cg_teamChatHeight "0" seta cg_teamChatTime "3000" seta cg_lagometer "1" //Netgraph seta cg_simpleItems "0" //Simple items seta cg_drawRewards "0" seta cg_drawAttacker "0" seta cg_drawAmmoWarning "0" seta cg_drawIcons "1" seta cg_draw3dIcons "0" //3D/2D icons on statusbar seta cg_drawSnapshot "0" seta cg_drawFPS "1" //Show fps seta cg_drawTimer "1" //Show match timer seta cg_drawStatus "1" seta cg_draw2D "1" seta cg_gibs "0" //Turn gibs on/off seta cg_stereoSeparation "0.4" seta cg_drawGun "0" //Turn gun on/off seta cg_marks "0" //Marks on walls seta cg_brassTime "0" //Ejecting brass seta cg_viewsize "100" seta com_blood "0" //Blood on/off seta cg_scorePlums "0" //Floating scores seta scr_conspeed "9999" seta bot_enable "2" // Crosshair //_________________________________________________________________________________________________ seta cg_crosshairY "0" seta cg_crosshairX "0" seta cg_crosshairHealth "0" seta cg_crosshairSize "23" //Crosshair size seta cg_drawCrosshairNames "1" //Player id on/off seta cg_drawCrosshair "8" // OSP //_________________________________________________________________________________________________ seta cg_noprojectiletrail "1" seta cg_nomip "2" seta cg_q3compscoreboard "1" seta cg_truelightning 1 seta cg_altplasma 1 bind \ "menu" // 129 //_________________________________________________________________________________________________ seta cg_oldRail "1" seta cg_oldRocket "1" seta cg_oldPlasma "1" // Gay binds //_________________________________________________________________________________________________ bind 3 "say :)" bind 4 "say :(" bind 5 "say hehe" bind 6 "say ta" bind 7 "say pld" bind 9 "say w00t" //Punkbuster \o/ //_________________________________________________________________________________________________ cl_punkbuster "1" pb_logtofile "1" pb_sleep "500" pb_system "1" //Team Binds //_________________________________________________________________________________________________ bind ins "say_team ^7--<^5Incoming HIGH^7>--" bind del "say_team ^5-->^1Incoming LOW^5<--" bind home "say_team ^7--Flag Outbound ^3HIGH--" bind end "say_team ^7--Flag Outbound ^3LOW--" bind pgup "say_team ^7--Need support ^3HIGH--NOW" bind pgdn "say_team ^7--Need support ^3LOW--NOW" bind UPARROW "say_team ^4**^7Roger That^4/^7Coming^4**" bind DOWNARROW "say_team ^4**^7Negative^4/^7Cannot Responde^4**" bind LEFTARROW "say_team ^4**^7Ready to Attack^4**" bind RIGHTARROW "say_team ^4**^7Not Ready to Attack^4**" bind kp_numlock "say_team ^4<---^7I am Here" bind kp_slash "say_team ^4**^7Need Weapon^4**" bind * "say_team ^4Need ^7Health #h/^7armour #a" bind kp_minus "say_team ^4<---^7 **HELP**" bind kp_plus "say_team ^4--^7#i ^5Available^4--" bind kp_enter "say_team ^4--^7#p ^5Taken^4--" bind kp_ins "say_team ^7<---^4**^7Safe^4**" bind kp_del "say_team ^7<---^4**^1Not Safe^4**" bind kp_end "say_team ^4--^7Enemy @ SHOTGUN^4--" bind kp_downarrow "say_team ^4--^7Enemy @ GERNADE LAUNCHER^4--" bind kp_pgdn "say_team ^4--^7Enemy @ ROCKET LAUNCHER^4--" bind kp_leftarrow "say_team ^4--^7Enemy @ LIGHTNING GUN^4--" bind kp_5 "say_team ^4--^7Enemy @ RAIL GUN^4--" bind kp_rightarrow "say_team ^4--^7Enemy @ PLASMA GUN^4--" bind kp_home "say_team ^4--^7Enemy @ ^3YELLOW ARMOUR^4--" bind kp_uparrow "say_team ^4--^7Enemy @ ^1RED ARMOUR^4--" bind kp_pgup "say_team ^4--^7Enemy @ ^5MEGA HEALTH^4--"