#include "..\linker.h" using namespace std; //map int mappolycount; mappoly mappolygon[]; int maptexture; //map enviroment float enviromentwave; int mapenvsegcount; mapenvseg mapenvpoly[]; int grasstexture; int loadmap(char* mapfile) { int tmpint; ifstream filein(mapfile,ios::binary); filein.read((char*)(&tmpint),sizeof(int)); for (int i=0; i