>die* - the images for the stop motion animation of a mob dying. >* - The image for the specified index of the animation for a mob dying. >hit* - the images for the stop motion animation of a mob getting hit. >* - The image for the specified index of the animation for a mob dying. >lt - Left-top, used too create the area which this image takes up. >rb - Right-bottom, used too create the area which this image takes up. >info - Container property for all the basic mob info like accuracy, experience gained, etc. >acc - The monster's accuracy. >eva - The monster's evasion. >exp - The exp given when killed. >level - The monster's level. >pushed - The damage that must be recieved to knock back the monster. >speed - The monster's speed. >undead - Can be 0 or 1, indicates if a monster is undead or not. >notAttack - Can be 0 or 1, determines if the monster attacks you or not. >move - Container for all the move properties/animations. >* - The image for the specified index of the animation for a mob moving. >lt - Left-top, used too create the area which this image takes up. >rb - Right-bottom, used too create the area which this image takes up. >stand - Container for the monsters stand properties/animation. >* - The image for the specified index of the animation for a mob standing. >lt - Left-top, used too create the area which this image takes up. >rb - Right-bottom, used too create the area which this image takes up.