#include "gwtactics.h" #define DATA data typedef struct{ GUNDAMsprite gundamsprite[2]; }ALL; ALL data= { //Aries {{46,3, {{//one //DARK,LIGHT,MASK 0x0000,0x0000,0x0019,0x0007,0x0003,0x0007,0x000F,0x001F,0x0000,0x0001,0x7003,0xE003,0xC001,0xD001,0xF000,0x7000,0x770F,0x0D00,0x009F,0xFF9F,0xFEF1,0x9F00,0x3F00,0x3F00,0x7F00,0x7F00,0x7F00,0x0000,0x07F0,0x07F0,0x0E30,0x0870,0x08B0,0x0CB0,0x0730,0x0003,0x0000,0x0003,0x0003,0x0003,0x0003,0x0003,0x0003,0x0003,0x0003,0x0000, 0x0000,0x0000,0x0000,0x1900,0x0700,0x0300,0x0500,0x0F00,0x1300,0x0000,0x0190,0x0310,0x0330,0x0130,0x01A0,0x0040,0x0077,0x0F0B,0x0000,0x9F0D,0xFE75,0xF196,0x0027,0x0026,0x0064,0x0070,0x006C,0x0000,0x0006,0x3007,0xF00E,0x300E,0x600C,0xB00E,0xA007,0x3000,0x0200,0x0000,0x0300,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200,0x0200, 0xFFFF,0xFFE6,0xFFC0,0xFFE0,0xFFF8,0xFFF0,0xFFE0,0xFFC0,0x0000,0x0FFC,0x0FF8,0x0FF8,0x0FFC,0x0FFC,0x0FFE,0x08F0,0x0000,0x0000,0x0000,0x0000,0x0000,0x000E,0x00FF,0x80FF,0x00FF,0x00FF,0x0000,0x000F,0xF00F,0xF00F,0xE00F,0xE00F,0xE00F,0xE00F,0xF00F,0xF808,0x0000,0xFFF8,0xFFF8,0xFFF8,0xFFF8,0xFFF8,0xFFF8,0xFFF8,0xFFF8,0x0000 }, {//two //DARK,LIGHT,MASK 0x0000,0x7060,0xF0FC,0x08C5,0x6BD2,0x67DA,0x07C4,0x64DE,0x0000,0x0AD5,0xD4FC,0x57FF,0xDFFF,0x1FFF,0x6B7F,0x418F,0x41FF,0x0E00,0x001F,0xCB8D,0x47FD,0x4A9E,0xEB9E,0xF3FF,0xB3AF,0xA3CF,0x6200,0x000E,0xFA4B,0xF5AB,0x7EAA,0x7D2A,0x7B2C,0x77CC,0x7A0C,0x7C00,0x0000,0xC7C0,0xC780,0xC380,0x8380,0x8380,0x8380,0x8740,0xC780,0x0000, 0x0000,0x0070,0x60F0,0xFCC8,0xF5EB,0xF2E4,0x7AC7,0x74E6,0xFE00,0x000E,0xC7FC,0xE75F,0x1FD8,0x00F4,0x90AB,0xF0C9,0xC9C9,0x7F0E,0x0000,0xD4EB,0xCFE7,0xF3EE,0xD32B,0xD33F,0x6B7B,0x5E7F,0x389A,0x0000,0x0F87,0xC68F,0xA345,0xA667,0xA65D,0xA45B,0xC456,0x0C54,0x0000,0x0045,0x4044,0x8042,0x8082,0x8082,0x8082,0x8084,0xC0C4,0x8000, 0x8F9F,0x0703,0x0600,0x0000,0x0000,0x0000,0x0001,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x1000,0x1000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0010,0x0000,0x0000,0x0000,0x0001,0x0011,0x0031,0x010F,0x0000,0x101F,0x103F,0x183F,0x383F,0x383F,0x383F,0x301F,0x103F,0x0000 }, {//three //DARK,LIGHT,MASK 0x0000,0x0000,0x0000,0x0080,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0007,0x8000,0x0000,0xC400,0xC400,0x3C00,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x0000,0x0000,0x0000,0x8000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0780,0x0000,0x00C4,0x00FC,0x003C,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000,0x0000, 0x00FF,0xFFFF,0xFF7F,0xFF3F,0xFF7F,0xFFFF,0xFFFF,0xFFFF,0xFF00,0x0007,0xFFF7,0xFFF7,0xFFF7,0xFFFF,0xFFFF,0xFFF8,0x7FF0,0x3F0F,0x0000,0x01FF,0x01FF,0x01FF,0x43FF,0x7FFF,0x7FFF,0x7FFF,0xFFFF,0x0000,0x0FFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0x0F00,0x00FF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFFFF,0xFF00 }} }} }; ======= typedef struct { unsigned char spriteheight, spritewidth; //in pixels //in # of shorts unsigned short data[3][46*3]; //width then height because we're treating as 3 separate sprites } GUNDAMsprite;