cl_crosshaircolor "4" cl_crosshairscale "1300" cl_crosshairusealpha "1" cl_dynamiccrosshair "0" cl_legacy_crosshair_scale 1 // bhop bind "mwheeldown" "+jump" //MOUSE m_pitch "0.022" m_filter "0" m_side "0.8" m_yaw "0.022" m_forward "1" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" m_rawinput 1 //brightness mat_monitorgamma_tv_enabled 1 mat_monitorgamma_tv_exp 2.7 //binds bind "kp_del" "buy weapon_deagle" bind "kp_ins" "buy weapon_awp" bind "kp_end" "buy weapon_hegrenade" bind "kp_downarrow" "buy weapon_flashbang" bind "kp_pgdn" "buy weapon_smokegrenade" bind "kp_rightarrow" "buy weapon_m4a1" bind "kp_leftarrow" "buy weapon_defuser" bind "kp_5" "buy weapon_ak47" bind mouse5 "slot1" bind "f" "slot5" bind "mouse4" "slot3" bind "i" "!ed" unbind "mwheelup" bind "6" "slot6" bind "end" "impulse 100" bind "o" "pa_match" bind "p" "pause" cl_ragdoll_physics_enable 1 bind "CAPSLOCK" "use weapon_flashbang" bind "i" "admin" bind "kp_enter" "buy vesthelm" /bind "kp_pgup" "cl_crosshairscale 1600" /bind "kp_uparrow" "cl_crosshairscale 1200" unbind "'" unbind "f10" bind "[" "slot10" unbind "#" unbind "]" bind "f9" "say Johnny-R : tbh GreeN will probably turn out to be high and carry and instaheadshot us a lot" bind "kp_pgdn" "buy smokegrenade" alias "+gbmods_spin" "+left; cl_yawspeed 600;"; alias "-gbmods_spin" "-left; cl_yawspeed 200"; bind "\" "+gbmods_spin"; net_graph 1 net_graphpos 2 bind "kp_pgup" "buy weapon_m3"; say_team "i haz teh shotty np!!" mat_monitorgamma "1.6" sensitivity "0.8478" -- Multicore rendering tweaks -- mat_queue_mode "-2" cl_threaded_bone_setup "0" cl_interp_threadmodeticks "0" cl_threaded_client_leaf_system "0" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_queued_decals "0" r_queued_post_processing "1" r_queued_ropes "1" mp_usehwmmodels "-1" mp_usehwmvcds "-1" rate "35000" cl_cmdrate "66" cl_updaterate "66" cl_interp "0" cl_interp_ratio "1" cl_lagcompensation "1" cl_minmodels "1" cl_min_ct "1" cl_min_t "1" cl_smooth "0" cl_smoothtime "0.01" cl_wpn_sway_interp "0" fps_max "211" mat_queue_mode "-2" mat_aaquality "0" mat_antialias "0" mat_autoexposure_max "0" mat_autoexposure_min "0" mat_alphacoverage "0" mat_bumpmap "0" mat_bloomscale "0" mat_bloom_scalefactor_scalar "0" mat_bufferprimitives "1" mat_clipz "1" mat_colorcorrection "0" mat_compressedtextures "1" mat_disable_bloom "1" mat_disable_fancy_blending "1" mat_disable_lightwarp "1" mat_disable_ps_patch "1" mat_debugdepthval "0" mat_debugdepthvalmax "0" mat_diffuse "1" mat_envmapsize "0" mat_envmaptgasize "0" mat_fastspecular "1" mat_fastnobump "0" mat_filterlightmaps "0" mat_filtertextures "0" mat_forceaniso "0" mat_forcehardwaresync "0" mat_forcemanagedtextureintohardware "0" mat_framebuffercopyoverlaysize "0" mat_hdr_enabled "0" mat_hdr_level "0" mat_maxframelatency "0" mat_max_worldmesh_vertices "0" mat_mipmaptextures "1" mat_non_hdr_bloom_scalefactor "0" mat_parallaxmap "1" mat_picmip "2" mat_reducefillrate "1" mat_shadowstate "0" mat_software_aa_blur_one_pixel_lines "0" mat_software_aa_strength "0" mat_software_aa_strength_vgui "0" mat_software_aa_tap_offset "0" mat_softwarelighting "0" mat_specular "0" mat_trilinear "0" mat_use_compressed_hdr_textures "0" mat_wateroverlaysize "0" r_ambientboost "0" r_ambientmin "0" r_ambientfactor "0" r_bloomtintg "0" r_bloomtintb "0" r_bloomtintexponent "0" r_bloomtintr "0" r_cheapwaterend "1" r_cheapwaterstart "1" r_drawflecks "0" r_decals "0" r_decal_cullsize "0" r_decalstaticprops "0" r_dopixelvisibility "0" r_drawbatchdecals "0" r_drawmodeldecals "0" r_dynamic "0" r_eyes "0" r_flex "0" r_forcewaterleaf "1" r_hunkalloclightmaps "0" r_lightcache_zbuffercache "0" r_lightaverage "0" r_lod "2" r_maxdlights "0" r_maxmodeldecal "0" r_maxnewsamples "0" r_maxsampledist "0" r_minnewsamples "0" r_fastzreject "1" r_occlusion "1" r_PhysPropStaticLighting "0" r_queued_decals "0" r_queued_post_processing "1" r_renderoverlayfragment "0" r_rootlod "2" r_ropetranslucent "0" r_drawdetailprops "0" r_spray_lifetime "0" r_shadowmaxrendered "0" r_shadowrendertotexture "0" r_staticprop_lod "3" r_3dnow "1" r_3dsky "0" r_sse2 "1" r_shadows "1" r_teeth "0" r_threaded_client_shadow_manager "1" r_threaded_particles "1" r_threaded_renderables "1" r_unloadlightmaps "0" r_worldlights "0" r_waterdrawreflection "0" r_waterdrawrefraction "1" r_waterforceexpensive "0" r_waterforcereflectentities "0" snd_mixahead "0.06" dsp_enhance_stereo "0" dsp_volume "1" dsp_slow_cpu "1" dsp_spatial "40" dsp_speaker "50" dsp_water "14" soundscape_flush "1" violence_agibs "1" violence_hgibs "1" violence_hblood "1" violence_ablood "1" cl_clearhinthistory "1" cl_detaildist "0" cl_detailfade "0" cl_drawmonitors "0" cl_ejectbrass "0" cl_forcepreload "1" cl_phys_props_enable "0" cl_phys_props_max "0" cl_pred_optimize "2" cl_predictweapons "1" cl_predict "1" cl_showhelp "0" cl_showpluginmessages "0" cl_show_splashes "0" cl_rumblescale "0" cl_debugrumble "0" cl_playerspraydisable "1" cl_threaded_bone_setup "0" cl_threaded_client_leaf_system "0" cl_ragdoll_collide "0" cl_ragdoll_physics_enable "1" rope_averagelight "0" rope_collide "0" rope_smooth_enlarge "0" rope_smooth "0" rope_subdiv "0" rope_wind_dist "0" zoom_sensitivity_ratio "1.0"; m_pitch "0.022" m_filter "0" m_yaw "0.022" m_customaccel "0" m_customaccel_scale "0.04" m_customaccel_max "0" m_customaccel_exponent "1" m_mouseaccel1 "0" m_mouseaccel2 "0" sv_forcepreload "1" jpeg_quality "100" commentary "0" budget_show_history "0" g_ragdoll_fadespeed "0" g_ragdoll_lvfadespeed "0" flex_smooth "1" props_break_max_pieces "0" r_propsmaxdist "1" prop_active_gib_limit "0" func_break_max_pieces "3" showhitlocation "1" mp_decals "0" gl_clear "0" muzzleflash_light "0" lod_transitiondist "0" overview_mode "0" adsp_debug "0" mp_usehwmmodels "0" mp_usehwmvcds "0"