#include new playername[MAX_PLAYER_NAME]; new cpa=4; //This is the number of checkpointsallocated to the script new cpc=0; //This is the counterpointcounter at 0 new Float:CP[cpa][4]= { {1626.1899,-1139.0016,27.2013}, //checkpoint one {2284.6992,-1047.2119,52.0577}, //checkpoint two {2877.8887,-1591.7875,22.2218}, //checkpoint three {2326.4048,-2426.3743,-0.6051} //checkpoint 4 }; main() { print("\n----------------------------------"); print(" Race across SA, V2"); print("----------------------------------\n"); } public OnGameModeInit() { print("GameModeInit()"); SetGameModeText("Blank Script"); AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0); return 1; } public OnPlayerRequestClass(playerid, classid) { printf("OnPlayerRequestClass(%d, %d)", playerid, classid); SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); return 1; } public OnGameModeExit() { print("GameModeExit()"); return 1; } public OnPlayerConnect(playerid) { printf("OnPlayerConnect(%d)", playerid); return 1; } public OnPlayerDisconnect(playerid) { printf("OnPlayerDisconnect(%d)", playerid); return 1; } public OnPlayerSpawn(playerid) { SetPlayerCheckpoint(playerid,CP[cpc][1],CP[cpc][2],CP[cpc][3],3); return 1; } public OnPlayerDeath(playerid, killerid, reason) { printf("OnPlayerDeath(%d, %d, %d)", playerid, killerid, reason); return 1; } public OnVehicleSpawn(vehicleid) { printf("OnVehicleSpawn(%d)", vehicleid); return 1; } public OnVehicleDeath(vehicleid, killerid) { printf("OnVehicleDeath(%d, %d)", vehicleid, killerid); return 1; } public OnPlayerText(playerid) { printf("OnPlayerText(%d)", playerid); return 1; } public OnPlayerCommandText(playerid, cmdtext[]) { if (strcmp(cmdtext, "/mycommand", true)==0) { /* Do something here */ return 1; } return 0; } public OnPlayerInfoChange(playerid) { printf("OnPlayerInfoChange(%d)"); return 1; } public OnPlayerEnterVehicle(playerid, vehicleid, ispassenger) { printf("OnPlayerEnterVehicle(%d, %d, %d)", playerid, vehicleid, ispassenger); return 1; } public OnPlayerExitVehicle(playerid, vehicleid) { printf("OnPlayerExitVehicle(%d, %d)", playerid, vehicleid); return 1; } public OnPlayerStateChange(playerid, newstate, oldstate) { printf("OnPlayerStateChange(%d, %d, %d)", playerid, newstate, oldstate); return 1; } public OnPlayerEnterCheckpoint(playerid) { GameTextForPlayer(playerid,"Well done, now to the next one",5000,2); DisablePlayerCheckpoint(playerid); cpc++; //This should advance the counter by one if (cpa==cpc) //Should Check if its the last checkpoint { GetPlayerName(playerid,playername,MAX_PLAYER_NAME); new message[128]; format(message,128,"%s MADE IT INTO THE CHECKPOINT FIRST",playerid); GameTextForAll(message,3000,1); GameModeExit(); } return 1; }