skill_begin skill_name = [s_might1] /* [???] */ skill_id = 1068 level = 1 operate_type = A2 magic_level = 7 effect = {{p_physical_attack;{all};8;per}} is_magic = 1 mp_consume1 = 2 mp_consume2 = 8 cast_range = 400 effective_range = 600 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 6 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 1200 abnormal_lv = 1 abnormal_type = pa_up attribute = attr_none effect_point = 121 target_type = target affect_scope = single next_action = none skill_end skill_begin skill_name = [s_might2] /* [???] */ skill_id = 1068 level = 2 operate_type = A2 magic_level = 20 effect = {{p_physical_attack;{all};12;per}} is_magic = 1 mp_consume1 = 4 mp_consume2 = 16 cast_range = 400 effective_range = 600 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 6 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 1200 abnormal_lv = 2 abnormal_type = pa_up attribute = attr_none effect_point = 285 target_type = target affect_scope = single next_action = none skill_end skill_begin skill_name = [s_might3] /* [???] */ skill_id = 1068 level = 3 operate_type = A2 magic_level = 40 effect = {{p_physical_attack;{all};15;per}} is_magic = 1 mp_consume1 = 7 mp_consume2 = 28 cast_range = 400 effective_range = 600 skill_hit_time = 4 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 6 activate_rate = -1 lv_bonus_rate = 0 basic_property = none abnormal_time = 1200 abnormal_lv = 3 abnormal_type = pa_up attribute = attr_none effect_point = 379 target_type = target affect_scope = single next_action = none skill_end