DebugMessage: Version 1.10.052 last updated on: 12-18-2010 22:41 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* DebugMessage: *********DXDiag info follows.********* System Info Time: 12/18/2010, 23:55:59 DirectX Version: DirectX 11 Machine Name: BILL-PC Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_gdr.100618-1621) Languages: English (Regional Setting: English) System Manufacturer: System manufacturer System Model: System Product Name BIOS: Phoenix - AwardBIOS v6.00PG Processor: Intel(R) Core(TM)2 Quad CPU Q6600 @ 2.40GHz (4 CPUs), ~2.4GHz Physical Memory: 4096MB RAM Page File: 2111MB used, 6076MB available Windows Dir: C:\Windows Display Info Display device 1: Device Name: \\.\DISPLAY1 Card Name: NVIDIA GeForce GTX 460 Manufacturer: NVIDIA Chip Type: GeForce GTX 460 DAC Type: Integrated RAMDAC Key Device: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_13733842&REV_A1 Display Memory: 2784 MB Current Display Mode: 1680 x 1050 (32 bit) (60Hz) Monitor Name: SyncMaster 226BW(Digital) Monitor Max Resolution: Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver Version: 8.17.0012.5896 Driver Date: 7/9/2010 17:38:00 DirectX Acceleration Enabled: Yes Display device 2: Device Name: \\.\DISPLAY2 Card Name: NVIDIA GeForce GTX 460 Manufacturer: NVIDIA Chip Type: GeForce GTX 460 DAC Type: Integrated RAMDAC Key Device: Enum\PCI\VEN_10DE&DEV_0E22&SUBSYS_13733842&REV_A1 Display Memory: 2784 MB Current Display Mode: 1280 x 1024 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Max Resolution: Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um Driver Version: 8.17.0012.5896 Driver Date: 7/9/2010 17:38:00 DirectX Acceleration Enabled: Yes Sound info Sound device 1: Description: Speakers (Creative SB Audigy 2 ZS (WDM)) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04 Manufacturer ID: 1 Product ID: 100 Driver Name: ctaud2k.sys Provider: Creative Driver Version: 6.00.0001.1371 Driver Date: 6/23/2009 13:39:26 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 Sound device 1: Description: SPDIF Out (Creative SB Audigy 2 ZS (WDM)) Default Sound Playback: No Default Voice Playback: No Hardware ID: PCI\VEN_1102&DEV_0004&SUBSYS_20021102&REV_04 Manufacturer ID: 1 Product ID: 100 Driver Name: ctaud2k.sys Provider: Creative Driver Version: 6.00.0001.1371 Driver Date: 6/23/2009 13:39:26 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.********* DebugMessage: No files found matching mask C:\Program Files (x86)\Stardock Games\Elemental\Fonts\*.ttf DebugMessage: Using 0 samples for multisampling. DebugMessage: Game Resolution: 1024 x 768 (full screen mode) DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GTX 460 DebugMessage: Presentation Interval: Immediate. DebugMessage: Refresh Rate: 0hz. DebugMessage: Back Buffer Bit Depth: X8R8G8B8. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************ DebugMessage: A full-color cursor is supported in hardware at high resolution modes. DebugMessage: Bump mapping is supported. Debug Message: Device is now ready Debug Message: GFX-THREAD: DISABLED DebugMessage: Shell initialization complete DebugMessage: Elemental: War of Magic is activated. DebugMessage: Error flipping back buffer to primary buffer. DebugMessage: Device lost Debug Message: ResourceManager::Invalidate Debug Message: effect: C:\Program Files (x86)\Stardock Games\Elemental\Gfx\fx\fxo\ScreenSpace.fxo has 28 refs Debug Message: Device has been lost Debug Message: Device is now ready DebugMessage: ***** Initializing Game ***** DebugMessage: Loaded font Arial-13 DebugMessage: Timer Frequency is 0 23c380 DebugMessage: Initializing sound card. DebugMessage: initailizing bink DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Screens\*.dxpack DebugMessage: No string tables in C:\Users\Bill\Documents\My Games\Elemental\Mods/Data/*.str DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Movies\*.bik DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Screens\*.dxpack DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\sfx\*.wav DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Music\*.mp3 DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Event Music\*.mp3 DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Layered Music\*.mp3 DebugMessage: No files found matching mask C:\Users\Bill\Documents\My Games\Elemental\Mods\Ambient SFX\*.mp3 DebugMessage: Create anchor mwin DebugMessage: Load texture atlas. DebugMessage: InitializeWorld DebugMessage: Loaded font Trajan Pro-13Bold DebugMessage: Loaded font Trajan Pro-16Bold DebugMessage: Create popup manager. DebugMessage: InitializeMWinStripEngine DebugMessage: InitializeMWinDeferredTextRenderer DebugMessage: Initialize effect system. DebugMessage: InitializeSpellRepository DebugMessage: InitializeTriggerManager DebugMessage: InitializeMusicLayerGroupManager DebugMessage: InitializeMultiplayerClient DebugMessage: Loaded font Trajan Pro-19Bold DebugMessage: Loaded font Tahoma-13Bold DebugMessage: Loaded font Tahoma-19