== PARTICIPANTS NEEDED == Dual Casters: -1 power level. Multiple Casters: -2 power level. Group of Casters: -3 power level. == CASTING TIME == Instant: +2 power level. Recitation: +1 power level. Ritual (few minutes): no modification. Lengthy Ritual (30+ min): -1 power level. Very Long Ritual (several hours or more): -2 power level. == SCOPE == Minor (small area or indirect effect): no modification. Noticeable (affects one being or area of small house size): +1 power level. Severe (2-10 beings, large building): +2 power level. Major (up to 100 beings, neighorhood/district): +4 power level. Awesome (Entire town/city): +5 power level. == DURATION == Short (one turn per success): -1 power level. Medium (one minute per success): no modification. Long (one hour per success): +1 power level. Very Long (one day or more per success): +2 power level. Permanent: +3 power level. Slow (spread out over a minute): -1 power level. Slower (spread out over an hour): -2 power level. Slowest (spread out over a day): -3 power level. == SPELL REQUIREMENTS == No Special Requirements: No modifier. Unusual Ingredient/Difficult Use: -1 power level. Rare Ingredients: -2 power level. Very Rare Ingredients: -3 power level. Restricted Use: -4 power level. Very Restricted Use: -5 power level. == HARM == Minor: No modifier. Noticeable: +1 power level. Severe: +2 power level. Major: +3 power level. Great: +4 power level. Awesome: +5 power level. == MIND/EMOTIONS == Minor (momentary joy/sadness/etc): no modification. Noticeable (calming intense emotions, etc etc): +1 power level. Severe (changing feelings): +2 power level. Major (turning someone into a willing slave, etc): +3 power level. Awesome (rewriting memories of a whole lifetime): +5 power level. == CONJURING/SUMMONING == Minor (locating a familiar object in the same room): No modifier. Noticeable (starting a fire, bringing familiar object from adjacent room): +1 power level. Severe (raising zombie, summoning interdimensional being): +2 power level. Major (summoning powerful demon): +3 power level. Awesome (summon big bad evil): +5 power level. == MANIPULATING/TRANSFORMING == Minor (unlock simple lock, mark material): no modification. Noticeable (slide deadbolt, bend/dent hard material): +1 power level. Severe (open large/complex lock, shatter metal/rock): +2 power level. Major (change material properties, metal to mud, turn air solid): +3 power level. Awesome (create impenetrable barrier of force): +5 power level.