--a bullet impact spark by knorke --only when on unit --basically the dollar cloud from CT return { ["tpbulletimpact"] = { tpbulletimpact = { air = true, class = [[CSimpleParticleSystem]], count = 5, ground = false, underwater = 1, useairlos = true, water = false, unit = true, alwaysVisible = 0, properties = { alwaysVisible = 0, explosiongenerator = [[custom:tpbulletimpact]], airdrag = 0.99, colormap = [[0.3 0.3 0.3 0.9 0.6 0.5 0.5 0.6 0.8 0.7 0.7 0.3 0.8 0.8 0.8 0.1]], directional = false, emitrot = 90, emitrotspread = 10, emitvector = [[0, 1, 0]], gravity = [[0, -0.1 r0.1, 0]], numparticles = 1, particlelife = 5, particlelifespread = 2, particlesize = 2, particlesizespread = 5, particlespeed = 7, particlespeedspread = 2.5, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 1.0, texture = [[dirt]], }, }, groundhit = { class = [[CSimpleParticleSystem]], count = 4, underwater = 1, useairlos = true, ground = true, air = false, unit =false, alwaysVisible = 0, properties = { alwaysVisible = 0, airdrag = 0.9, colormap = [[0.4 0.3 0.2 0.8 0.2 0.15 0.1 0.8 0.2 0.15 0.1 0.7 0.2 0.15 0.1 0.7]], directional = false, emitrot = 0, emitrotspread = 30, emitvector = [[0, 1, 0]], gravity = [[0, -0.3, 0]], numparticles = 1, particlelife = 50, particlelifespread = 10, particlesize = 5, particlesizespread = 10, particlespeed = 10.5, particlespeedspread = .1, pos = [[0, 0, 0]], sizegrowth = 0, sizemod = 0.9, texture = [[dirt]], }, }, }, }