#alias {tank %1} {#var {tank} {%%1};gt Tank is $tank} #alias {ber} {emote says, 'ber'} #alias {h} {cast 'heal'} #alias {bb} {cast 'bark'} #alias {rr} {cast 'resistance'} #alias {cc} {cast 'cure crit'} #alias {cl} {cast 'cure light'} #alias {cs} {cast 'cure serious'} #alias {fs} {cast 'flame'} #alias {poke %1} {emote pokes %1 in the ribs.} #alias {ref} {cast 'ref'} #alias {sat} {cast 'satiate'} #alias {shape} {cast 'shape'} #alias {slap %1} {emote slaps %1} #alias {ss} {cast 'stick'} #alias {ff} {cast 'faerie'} #alias {vv} {cast 'vigor'} #action {You are now a group member.} {gt leader is $leader;tell $leader Tell me 'help' if you need it.} {5} #action {You now follow %1.} {#var {leader} {%%1}} {5} #action {^%1 is near death.} {#2 h %1} #action {^%1 is severely hurt.} {#2 h %1} #action {^**$leader: 'qw'} {rec recall} {5} #action {^**$leader: 'zek %1'} {%1} {5} #action {^**$leader: 'ref %1'} {cast 'refresh' %1} #action {^**$leader: 'all enter %1'} {ent %1} #action {^**%1: 'blind'} {cast 'cure blind' %1} #action {^**%1: 'para'} {cast 'remove para' %1} #action {^**%1: 'bb'} {cast 'bark' %1} {5} #action {^**%1: 'ff'} {cast 'faerie' %1} {5} #action {^**%1: 'rr'} {cast 'resistance' %1} #action {^**%1: 'sat me'} {cast 'satiate' %1} {5} #action {^**%1: 'vv'} {cast 'vigor' %1} #action {^**%1: 'shim %2'} {cast 'superior' %2;give %2 %1} #action {^**$leader: 'cv'} {cv} #action {^**$leader: 'qcv'} {qcv} #action {^$leader tells you, 'help'} {bothelp} #action {^$tank is slightly hurt.} {cast 'heal' $tank;cast 'heal' $tank} #action {^$tank is moderately hurt.} {cast 'heal' $tank;cast 'heal' $tank} #action {^$tank is severely hurt.} {cast 'heal' $tank;cast 'heal' $tank} #action {^$tank is near death.} {cast 'heal' $tank;cast 'heal' $tank} #action {^The First Bank of Midgaard} {dep all} {5} #nop ---New convert script --- #action {Zek reports to you: %0(%1) hits, %3(%4) mana} {#math {hpset} {%%1-100};#math {manaset} {%%4-200} #alias {sethp %1} {#var {hpset} {%%1} #alias {setmana %1} {#var {manaset} {%%1} #var {converting} {0} #var {quickconverting} {0} #var {fullhealing} {0} #var {hpset} {3752} #var {manaset} {3650} #action {< Zek | %1h %2m %3v |} {#var hp $1;#var mana $2;#var moves $3} #action {^You lost your concentration!} {#if {$converting=1} {!} {#nop};#if {$fullhealing=1} {h $victim} {#nop}} #alias {cv} {gt Converting!!!;rep zek;cast 'convert'} #action {You call upon the forces of nature to heal yourself.} {#var {converting} {1};h} #action {Your wounds begin to close.} {#if {$converting=1} {#if {$hp<$hpset} {h} {#if {$quickconverting=1} {#var {quickconverting} {0};#var {converting} {0};gt Done...} {manacheck}} {#nop}} #alias {manacheck} {#if {$converting=1} {#if {$mana<$manaset} {cv} {#var {converting} {0};gt Done converting}} {#nop} #alias {qcv} {gt Quick Convert!;rep zek;cast 'convert';#var {quickconverting} {1};h} #nop ---Fullheal stuff--- #action {^Nobody here by that name} {#var {fullhealing} {0};gt No target with that name!} #action {^You can't do that here} {#var {fullhealing} {0}} #action {^You heal %1's wounds.} {#if {$fullhealing=1} {#var {victim} {%%1}} {#nop} #alias {fh %1} {#var {fullhealing} {1};h %1;!} #action {^You heal $victim's wounds.} {#if {$fullhealing=1} {h $victim} {#nop}} #action {^$victim no longer needs healing.} {#var {fullhealing} {0};#unvar {victim}}