Message-ID: <4DA506FF.8020402@ist.utl.pt> Date: Wed, 13 Apr 2011 03:14:23 +0100 From: =?UTF-8?B?Sm/Do28gUmljYXJkbyBTYXJlcyBUZWxlcyBkZSBNYXRvcw==?= User-Agent: Mozilla/5.0 (X11; U; Linux i686; en-US; rv:1.9.1.16) Gecko/20110307 Icedove/3.0.11 MIME-Version: 1.0 To: info@alternativegames.net Subject: Audio glitches in Trine X-Enigmail-Version: 1.0.1 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit -----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 These are almost certainly bugs in the program, and not some misconfiguration on my part. The problems I have detected are threefold: Firstly, sounds in loop stutter at the end of each loop. This is breaks immersion and makes the game feel unpolished. e.g. Waterfalls and mechanical sounds as heard in level two. The second problem is that most sound effects have wrong positional audio information. At the beginning of a level, sounds like swords swinging, arrows hitting, enemies growling, etc. all sound like they come from the far left. This keeps going until reaching what I assume is the middle of the level, where sounds start coming from the far right. In the exact middle of a level, there is an point where sound comes from the right directions, as if this is the point where the listener is. My uneducated guess is that most sound objects are initialized with the wrong listener object/reference frame or are simply left uninitialized and fall back to the origin of the default reference frame - the center of the level. Sound intensity is also miscalculated, e.g. an arrow hitting far away from the character sounds the same as one hitting next to it. Lastly, more a limitation than a bug, I noticed that if I right click (with the wizard) on a movable object repeatedly and then hold, there is a chance that the sound effect associated will not be continue playing. I guess this is the result of a hard limit for concurrent sounds that stops it from starting again. Software: Debian GNU/Linux 6.0 "squeeze", i686, default GNOME install nVidia drivers version 260.19.44 (latest) ALSA backend and software mixer Hardware: AMD Athlon 64 Processor 3200+ GeForce 8600 GT nVidia MCP51 High Definition Audio Stereo headphones Best regards, João Ricardo Matos p.s.: Joonas from FrozenByte sent me here when I whined to him that Trine was not working. p.p.s.: it was not working because some package I updated yesterday overwrote a file the nVidia driver installer had replaced. Running the installer again fixed it. -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.4.10 (GNU/Linux) Comment: Using GnuPG with Mozilla - http://enigmail.mozdev.org/ iEYEARECAAYFAk2lBvEACgkQf2/EAnqzefSQ7ACeMIq1YL8SegPzqMW5O8VJxJ60 BrkAn37TxlyjHT3UIz7Mjh+vGGmjx0KZ =rg9V -----END PGP SIGNATURE-----