mob/adminplayer key = admin icon = 'hi.dmi' verb intangible() set category = "Admin" density = !density //! means not, so this basically changes density to either 1 (dense) or 0 (not dense) by reversing what it was. view() << (density ? "[usr] becomes tangible." : "[usr] becomes intangible!") set_weather(msg as message) set category = "Admin" weather = msg revive() set category = "Admin" view() << "[usr] mutters a few words, and \his wounds are healed!" life = 100 summon(mob/M in world) //Distinguishes "M" as a mob so the code can access M.loc. set category = "Admin" M.loc = usr.loc //Move's M's loc to the user's loc. teleport(mob/M in world) set category = "Admin" usr.loc = M.loc //Moves user's loc to M's loc.