// OTHER VARIABLES long scriptStartTime; int runEnergy = random(40, 95); int log = 0; int useTile = 99; int startXP = 0; int startLvl = 0; double XPperLog = 0; boolean newSpot = true; boolean hovering = false; boolean setAltitude = true; String LOC; String LOG; String MouseSpeed; Point p = new Point(0, 0); // ITEM ID final int tinderBox = 590; final int normalLog = 1511; final int oakLog = 1521; final int willowLog = 1519; final int mapleLog = 1517; final int yewLog = 1515; final int magicLog = 1513; RSTile FOGFailSpot = new RSTile(1717, 5602); //OBJECT ID final int burningFire = 2732; //ANIMATION ID final int startingFire = 733; //LOCATIONS RSTile startTiles[]; RSTile bankTiles[]; RSTile bankFront; //Varrock East final RSTile vebStart[] = {new RSTile(3264 + random(-2, 3), 3428), new RSTile(3264 + random(-2, 3), 3429)}; final RSTile vebBooth[] = {new RSTile(3251, 3419), new RSTile(3252, 3419), new RSTile(3253, 3419), new RSTile(3254, 3419), new RSTile(3255, 3419), new RSTile(3256, 3419)}; final RSTile vebFront = new RSTile(3253, 3428); //Varrock West final RSTile vwbStart[] = {new RSTile(3200 + random(-2, 3), 3430), new RSTile(3200 + random(-2, 3), 3429), new RSTile(3200, 3428)}; final RSTile vwbBooth[] = {new RSTile(3190, 3435)}; final RSTile vwbFront = new RSTile(3186, 3430); //G.E final RSTile ge2Start[] = {new RSTile(3176 + random(0, 3), 3483), new RSTile(3176 + random(0, 3), 3482)}; final RSTile ge2Booth[] = {new RSTile(3166, 3489), new RSTile(3163, 3490)}; final RSTile ge2Front = new RSTile(3162, 3488); //G.E final RSTile ge1Start[] = {new RSTile(3176 + random(0, 3), 3496), new RSTile(3176 + random(0, 3), 3497)}; final RSTile ge1Booth[] = {new RSTile(3166, 3489), new RSTile(3163, 3490)}; final RSTile ge1Front = new RSTile(3162, 3488); //FOG final RSTile fogStart[] = {new RSTile(1718, 5597), new RSTile(1718, 5598), new RSTile(1718, 5599), new RSTile(1718, 5600), new RSTile(1717, 5601)}; final RSTile fogBooth[] = {new RSTile(1705, 5599)}; final RSTile fogFront = new RSTile(1705, 5599); //Yanille final RSTile yanilleStart[] = {new RSTile(2608, 3099), new RSTile(2608, 3098), new RSTile(2607, 3097)}; final RSTile yanilleBooth[] = {new RSTile(2613, 3092)}; final RSTile yanilleFront = new RSTile(2607, 3093);