GAME STARTED, ALL INIT COMPLETE Program received signal SIGSEGV, Segmentation fault. 0xa7a9ff57 in radeon_bo_is_referenced_by_cs () from /usr/lib/libdrm_radeon.so.1 (gdb) bt #0 0xa7a9ff57 in radeon_bo_is_referenced_by_cs () from /usr/lib/libdrm_radeon.so.1 #1 0xa57f3a44 in _mesa_BufferSubDataARB () from /usr/lib/dri/r600_dri.so #2 0x08228a08 in CVertexBuffer::UpdateChunkVertices (this=0xa59ed478, chunk=0xe8d5790, data=0x84eae50) at ../../../source/renderer/VertexBuffer.cpp:156 #3 0x0823345f in CPatchRData::BuildBlends (this=0xd416578) at ../../../source/renderer/PatchRData.cpp:298 #4 0x0823425a in CPatchRData::Build (this=0xd416578, patch=0x8b743b9c) at ../../../source/renderer/PatchRData.cpp:645 #5 CPatchRData (this=0xd416578, patch=0x8b743b9c) at ../../../source/renderer/PatchRData.cpp:61 #6 0x0821fbf3 in TerrainRenderer::Submit (this=0x88cb088, patch=0x8b743b9c) at ../../../source/renderer/TerrainRenderer.cpp:118 #7 0x0819bbbd in CGameView::EnumerateObjects (this=0xbb9a670, frustum=..., c=0x88c6164) at ../../../source/graphics/GameView.cpp:538 #8 0x081e77c6 in CRenderer::RenderScene (this=0x88c6120, scene=...) at ../../../source/renderer/Renderer.cpp:1663 #9 0x0819be0a in CGameView::Render (this=0xbb9a670) at ../../../source/graphics/GameView.cpp:470 #10 0x0815a6cb in Render () at ../../../source/ps/GameSetup/GameSetup.cpp:211 #11 0x08057513 in Frame () at ../../../source/main.cpp:380 #12 0x0805832d in RunGameOrAtlas (argc=1, argv=0xb92f17b4) ---Type to continue, or q to quit--- at ../../../source/main.cpp:493 #13 main (argc=1, argv=0xb92f17b4) at ../../../source/main.cpp:512 (gdb)