#--------------------------------------------------------------- # Event Engine - #--------------------------------------------------------------- EnableEvents = True # Interval of Events in minutes EventInterval = 50 # Announce next event AnnounceNextEvent = True # Event participation time in minutes EventParticipatingTime = 10 # Teleport Cooridnates for players after Event EventReturnCoordinatesOne = 83400,148500,-3406 EventReturnCoordinatesTwo = 83500,148600,-3406 # Event Reward id for killing spree (just Id, amount is defined in mods.xml) EventKillingSpreeReward = 6673 # Min level to join events EventMinParticipatingLevel = 61 # Max level to join events EventMaxParticipatingLevel = 85 # Allow the event members of the same team to target ech other (not in LMS/DM) TargetTeamMembersAllowed = True # Can player get heal from other player in event? HealOtherAllowed = True # Can player buff other players / summons? BuffOtherAllowed = True # Allow using poitions in events PoitionsAllowed = False # Allow summon by item in events SummonByItemAllowed = False # Min damage a player have to do in an event to get rewards (not for EventSpree/DM-Winner/LMS-Winner) MinDmgToGetReward = 2000 # Enable KillingSpree/EventSpree EnableSpreeKilling = True EnableSpreeKill = True EnableShots = True # Allow/Dissalow multibox (BASED ON IP, so one ip = one registered player) EventAllowMultibox = True # InstanceId of event (setting to 0 will disable this, aka 0 is main world instance) EventInstanceId = 1000 #Event buffs settings #Leave blank for no buffs #Those buffs applies every start and respawn #format is skillid-level;skillid-level;skillid-level... #default skills are ww2 for both, haste 2 for fighter, acumen 3 for mage #EventBuffsMage = 1204-2;1085-3 #EventBuffsFighter = 1204-2;1086-2 # To allow UT sounds, you need to add them to client # If this mod is allowed, killing spree should be allowed also AllowUnrealTournamentSounds = False # Allows automatic afk banning from events # If player doesnt do anythin in 40 seconds, he will get 10 seconds warning and then he will be banned # for (ban_count * 2) hours. EventAutoAfkBan = False # Event Runes configuration # ------------------------- # Chance in % that rune will spawn after player is killed # Can go over 100%, for example 130 means taht there is 100% chance for # 1 rune and 30% for second one # (-infinity,0> = disabled EventRuneSpawnChance = 0 # NpcId that represents rune, recommended to use kamael traps model EventRuneNpcId = 0 # List of buffs that are given by runes # in format skillid-level;skillid-level;... EventRuneBuffs = #------------------------------------- # Event TvTr (Team vs Team round) # Round based TvT Event with 2 Teams. (look discription of TvT) # A round is over if all players of one team are death/disconncted or the round time is over # In case of round time is over both teams will not recive a point. # In the other case the team with living players will recive a point. # The team with the most points will win. #------------------------------------- EnableTvTr = False # Team names for TvTr TeamNamesTvTr = Fire,Ice # Max Rounds Count in event TvTrRoundCount = 3 # Max Round lenght in minutes TvTrRoundRunningTime = 5 # Min players count per team for TvTr TvTrMinPlayersCountPerTeam = 10 # Reward for winning team, format is itemId-amount;itemId-amount;... TvTrWinnerReward = 6673-3 # Reward for loosing team, format is itemId-amount;itemId-amount;... TvTrLooserReward = 6673-1 # Reward for tie, format is itemId-amount;itemId-amount;... TvTrTieReward = 6673-1 #------------------------------------- # Event TvT (Team vs Team) # 2 Teams fight each other. # Every kill will score for the killers team. # The team with the most points will win. #------------------------------------- EnableTvT = False # Team names for TvT TeamNamesTvT = Fire,Ice # Event lenght in minutes TvTRunningTime = 10 # Min players count per team for TvT TvTMinPlayersCountPerTeam = 1 # Reward for winning team, format is itemId-amount;itemId-amount;... TvTWinnerReward = 6673-3 # Reward for loosing team, format is itemId-amount;itemId-amount;... TvTLooserReward = 6673-1 # Reward for tie, format is itemId-amount;itemId-amount;... TvTTieReward = 6673-1 #------------------------------------- # Event CTF (Capture the Flag) # 2 Teams have to get the Flag of the opponent team and bring it to their own flag to get a point. # If a player pick up the other teams flag the team members of the taken flag have to kill the owner of the flag to drop it. # The Flag will stay on ground until a team member of the taken flag pick it up. The Flag will return to it`s base. # If a member of the oponnent team will pick the flag up again he has the chance to point for his team again. # The event will finsish when all teams scores CTFRoundCount times in total or the event time is over. # The team with the most points will win. #------------------------------------- EnableCTF = False # Team names for CTF TeamNamesCTF = Fire,Ice # Max Rounds Count in event CTFRoundCount = 3 # Max Event lenght in minutes CTFRunningTime = 10 # Min players count per team for CTF CTFMinPlayersCountPerTeam = 10 # Reward for winning team, format is itemId-amount;itemId-amount;... CTFWinnerReward = 6673-3 # Reward for loosing team, format is itemId-amount;itemId-amount;... CTFLooserReward = 6673-1 # Reward for tie, format is itemId-amount;itemId-amount;... CTFTieReward = 6673-1 #------------------------------------- # Event L10S (Last 10 Survive) #------------------------------------- EnableL10S = False # Max Round count in event L10S L10SRoundCount = 3 # Max Event lenght in minutes L10SRunningTime = 10 # Min players count in L10S L10SMinPlayersCount = 20 # Reward for the winner L10SWinnerReward = 6673-3 # Reward for the loosers L10SLooserReward = 6673-1 #------------------------------------- # Event BR (Bombing run) #------------------------------------- EnableBR = False # Team names for BR TeamNamesBR = Fire,Ice # Max Rounds Count in event BRRoundCount = 3 # Max Event lenght in minutes BRRunningTime = 10 # Min players count per team for TvT BRMinPlayersCountPerTeam = 10 # Reward for the winner BRWinnerReward = 6673-3 # Reward for the loosers BRLooserReward = 6673-1 # Reward in case of tie BRTieRewardAmount = 6673-1 #------------------------------------- # Event DM (Death Match) #------------------------------------- EnableDM = False # Event lenght in minutes DMRunningTime = 10 # Min players count in DM DMMinPlayersCount = 20 # Reward for the winner DMWinnerReward = 6673-3 # Reward for the loosers DMLooserReward = 6673-1 #------------------------------------- # FisherMan Event #------------------------------------- #FishManager configs FishermanEnabled = False # Interval in Minutes FishermanInterval = 300 # Reward id FishermanRewardId = 6673 # Reward amount 0 to disable FishermanRewardCount = 150 #------------------------------------- # Arena Event #------------------------------------- #Arena Manager Configs ArenaEnabled = False # Interval in Minutes ArenaInterval = 300 # Reward id ArenaRewardId = 6673 # Reward amount 0 to disable rewards ArenaRewardCount = 150 #------------------------------------- # PvP Event #------------------------------------- #Arena Manager Configs PvPEnabled = False # Interval in Minutes PvPInterval = 300 # Reward id PvPRewardId = 6673 # Reward amount 0 to disable rewards PvPRewardCount = 150 #------------------------------------- # Event Zombie # Round based TvT Event with 2 Teams. (look discription of TvT) # A round is over if all players of one team are death/disconncted or the round time is over # In case of round time is over both teams will not recive a point. # In the other case the team with living players will recive a point. # The team with the most points will win. #------------------------------------- EnableZOMBIE = True # Max Rounds Count in event ZOMBIERoundCount = 5 # Max Round lenght in minutes ZOMBIERoundRunningTime = 5 # Min players count for zombie event ZOMBIEMinPlayerCount = 2 # Reward for last man standing (last non-zombie player), format is itemId-amount;itemId-amount;... ZOMBIEWinnerReward = 6673-3 # Reward for loosing team, format is itemId-amount;itemId-amount;... ZOMBIELooserReward = 6673-1 # When zombie kills living one, he gets ZOMBIEKillReward ZOMBIEKillReward = 6673-1 # Period reward in seconds # 0 = disabled ZOMBIERewardPeriod = 0 # This reward is given to survivors each ZOMBIERewardPeriod ZOMBIEPeriodicSurvivorReward = 6673-1 # Skills that are available for zombies (eg skills added to zombie transform) # I would be rather carefull with this, since we could override players skill... ZOMBIESkills = # Buffs that are applied at zombies at respawn ZOMBIEBuffs = 1068-3;1388-3;536-1;1045-6;1204-3;268-130;1062-2;94-130;4-1 #----------------- Tournament ----------------- ############################################### # Enable Tournament Event? TournamentEnabled = False # Tournament Start Time? (2000 = 8PM) TournamentStartTime = 1800 # Allow Buffs in Tournament? TournamentBuffsAllowed = False