#------------------------------------- # Event Zombie # Round based TvT Event with 2 Teams. (look discription of TvT) # A round is over if all players of one team are death/disconncted or the round time is over # In case of round time is over both teams will not recive a point. # In the other case the team with living players will recive a point. # The team with the most points will win. #------------------------------------- EnableZOMBIE = True # Max Rounds Count in event ZOMBIERoundCount = 3 # Max Round lenght in minutes ZOMBIERoundRunningTime = 5 # Min players count for zombie event ZOMBIEMinPlayerCount = 20 # For every X (Default 25) Players, a new Zombie will be added on Event start. Take care, that you dont have more Zombies then Survivors.. ZOMBIESurvivorRatio = 20 # Reward for last man standing (last non-zombie player), format is itemId-amount;itemId-amount;... ZOMBIEWinnerReward = 6673-8 # Reward for loosing team, format is itemId-amount;itemId-amount;... ZOMBIELooserReward = 6673-5 # When zombie kills living one, he gets ZOMBIEKillReward ZOMBIEKillReward = 6673-1 # Period reward in seconds # 0 = disabled ZOMBIERewardPeriod = 60 # This reward is given to survivors each ZOMBIERewardPeriod ZOMBIEPeriodicSurvivorReward = 6673-2 # Skills that are available for zombies (eg skills added to zombie transform) # I would be rather carefull with this, since we could override players skill... ZOMBIESkills = # Buffs that are applied at zombies at respawn ZOMBIEBuffs = 1068-3;1388-3;536-1;1045-6;1204-3;268-130;1062-2;94-130;4-1