scons: Reading SConscript files ... Command-line arguments No command-line arguments given Command-line targets No targets given, using default Using config file: config\win32-vc-config.py Using config file: user-config.py scons: done reading SConscript files. VERSE_BUILD_BINARY: Build a release or debug binary. default: release actual: release VERSE_BUILD_DIR: Target directory for intermediate files. default: ${BF_BUILDDIR}/extern/verse actual: ..\build\win32-vc/extern/verse VERSE_REGEN_PROTO: Whether to regenerate the protocol files default: yes actual: yes WITH_BF_VERSE: Use VERSE if true (yes|no) default: false actual: 0 BF_VERSE_INCLUDE: verse include dir default: /usr/include actual: #extern/verse/dist LCGDIR: location of cvs lib dir default: None actual: #../lib/windows VERSE_BUILD_BINARY: Build a release or debug binary. default: release actual: release VERSE_BUILD_DIR: Target directory for intermediate files. default: ${BF_BUILDDIR}/extern/verse actual: ..\build\win32-vc/extern/verse VERSE_REGEN_PROTO: Whether to regenerate the protocol files default: yes actual: yes BF_DEBUG_LIBS: list of libraries to build with debug symbols default: None actual: None BF_PYTHON: base path for python default: actual: #../lib/windows/python BF_PYTHON_VERSION: Python version to use default: actual: 2.4 BF_PYTHON_INC: include path for Python headers default: actual: #../lib/windows/python/include/python2.4 BF_PYTHON_BINARY: Path to the Python interpreter default: actual: python BF_PYTHON_LIB: Python library default: actual: python24 BF_PYTHON_LIBPATH: Library path default: actual: #../lib/windows/python/lib BF_PYTHON_LINKFLAGS: Python link flags default: actual: BF_NO_ELBEEM: Disable Fluid Sim default: false actual: false WITH_BF_OPENAL: Use OpenAL if true (yes|no) default: actual: 1 BF_OPENAL: base path for OpenAL default: actual: #../lib/windows/openal BF_OPENAL_INC: include path for python headers default: actual: #../lib/windows/openal/include #../lib/windows/openal/include/AL BF_OPENAL_LIB: Path to OpenAL library default: actual: openal_static BF_OPENAL_LIBPATH: Path to OpenAL library default: actual: #../lib/windows/openal/lib WITH_BF_SDL: Use SDL if true (yes|no) default: actual: 1 BF_SDL: SDL base path default: actual: #../lib/windows/sdl BF_SDL_INC: SDL include path default: actual: #../lib/windows/sdl/include BF_SDL_LIB: SDL library default: actual: SDL.lib BF_SDL_LIBPATH: SDL library path default: actual: #../lib/windows/sdl/lib BF_PTHREADS: Pthreads base path default: actual: #../lib/windows/pthreads BF_PTHREADS_INC: Pthreads include path default: actual: #../lib/windows/pthreads/include BF_PTHREADS_LIB: Pthreads library default: actual: pthreadVC2 BF_PTHREADS_LIBPATH: Pthreads library path default: actual: #../lib/windows/pthreads/lib WITH_BF_FMOD: Use FMOD if true (yes|no) default: false actual: 0 WITH_BF_OPENEXR: Use OPENEXR if true (yes|no) default: true actual: 1 BF_OPENEXR: OPENEXR base path default: actual: #../lib/windows/openexr BF_OPENEXR_INC: OPENEXR include path default: actual: #../lib/windows/openexr/include #../lib/windows/openexr/include/IlmImf #../lib/windows/openexr/include/Iex #../lib/windows/openexr/include/Imath BF_OPENEXR_LIB: OPENEXR library default: actual: Iex Half IlmImf Imath BF_OPENEXR_LIBPATH: OPENEXR library path default: actual: #../lib/windows/openexr/lib_msvc WITH_BF_FFMPEG: Use FFMPEG if true (yes|no) default: false actual: 0 BF_FFMPEG: FFMPEG base path default: actual: BF_FFMPEG_LIB: FFMPEG library default: actual: BF_FFMPEG_INC: FFMPEG includes default: actual: BF_FFMPEG_LIBPATH: FFMPEG library path default: actual: WITH_BF_JPEG: Use JPEG if true (yes|no) default: true actual: 1 BF_JPEG: JPEG base path default: actual: #../lib/windows/jpeg BF_JPEG_INC: JPEG include path default: actual: #../lib/windows/jpeg/include BF_JPEG_LIB: JPEG library default: actual: libjpeg BF_JPEG_LIBPATH: JPEG library path default: actual: #../lib/windows/jpeg/lib WITH_BF_PNG: Use PNG if true (yes|no) default: true actual: 1 BF_PNG: PNG base path default: actual: #../lib/windows/png BF_PNG_INC: PNG include path default: actual: #../lib/windows/png/include BF_PNG_LIB: PNG library default: actual: libpng_st BF_PNG_LIBPATH: PNG library path default: actual: #../lib/windows/png/lib BF_TIFF: TIFF base path default: actual: #../lib/windows/tiff BF_TIFF_INC: TIFF include path default: actual: #../lib/windows/tiff/include WITH_BF_ZLIB: Use ZLib if true (yes|no) default: true actual: 1 BF_ZLIB: ZLib base path default: actual: #../lib/windows/zlib BF_ZLIB_INC: ZLib include path default: actual: #../lib/windows/zlib/include BF_ZLIB_LIB: ZLib library default: actual: libz BF_ZLIB_LIBPATH: ZLib library path default: actual: #../lib/windows/zlib/lib WITH_BF_INTERNATIONAL: Use Gettext and Freetype if true (yes|no) default: true actual: 1 BF_GETTEXT: gettext base path default: actual: #../lib/windows/gettext BF_GETTEXT_INC: gettext include path default: actual: #../lib/windows/gettext/include BF_GETTEXT_LIB: gettext library default: actual: gnu_gettext BF_GETTEXT_LIBPATH: gettext library path default: actual: #../lib/windows/gettext/lib WITH_BF_ICONV: Use iconv if true (yes|no) default: true actual: 1 BF_ICONV: iconv base path default: actual: #../lib/windows/iconv BF_ICONV_INC: iconv include path default: actual: #../lib/windows/iconv/include BF_ICONV_LIB: iconv library default: actual: iconv BF_ICONV_LIBPATH: iconv library path default: actual: #../lib/windows/iconv/lib WITH_BF_GAMEENGINE: Build with gameengine (yes|no) default: true actual: 1 WITH_BF_ODE: Use ODE if true (yes|no) default: true actual: 1 BF_ODE: ODE base path default: actual: #../lib/windows/ode BF_ODE_INC: ODE include path default: actual: #../lib/windows/ode/include BF_ODE_LIB: ODE library default: actual: #../lib/windows/ode/lib/libode.a WITH_BF_BULLET: Use Bullet if true (yes|no) default: true actual: 1 BF_BULLET: Bullet base dir default: actual: #extern/bullet BF_BULLET_INC: Bullet include path default: actual: #extern/bullet/LinearMath #extern/bullet/BulletDynamics #extern/bullet/Bullet BF_BULLET_LIB: Bullet library default: actual: extern_bullet BF_SOLID: Solid base dir default: #/extern/solid actual: #extern/solid BF_SOLID_INC: Solid include path default: actual: #extern/solid BF_FREETYPE: Freetype base path default: actual: #../lib/windows/freetype BF_FREETYPE_INC: Freetype include path default: actual: #../lib/windows/freetype/include #../lib/windows/freetype/include/freetype2 BF_FREETYPE_LIB: Freetype library default: actual: freetype2ST BF_FREETYPE_LIBPATH: Freetype library path default: actual: #../lib/windows/freetype/lib WITH_BF_QUICKTIME: Use QuickTime if true (yes|no) default: false actual: 1 BF_QUICKTIME: QuickTime base path default: actual: #../lib/windows/QTDevWin BF_QUICKTIME_INC: QuickTime include path default: actual: #../lib/windows/QTDevWin/CIncludes BF_QUICKTIME_LIB: QuickTime library default: actual: qtmlClient BF_QUICKTIME_LIBPATH: QuickTime library path default: actual: #../lib/windows/QTDevWin/Libraries WITH_BF_STATICOPENGL: Use MESA if true (yes|no) default: true actual: 0 BF_OPENGL: OpenGL base path default: actual: BF_OPENGL_INC: OpenGL include path default: actual: /include BF_OPENGL_LIB: OpenGL libraries default: actual: opengl32 glu32 BF_OPENGL_LIBPATH: OpenGL library path default: actual: BF_OPENGL_LIB_STATIC: OpenGL static libraries default: actual: /lib/libGL.a /lib/libGLU.a /lib/libXmu.a /lib/libXext.a /lib/libX11.a /lib/libXi.a BF_OPENGL_LINKFLAGS: OpenGL link flags default: actual: WITH_BF_FTGL: Use FTGL if true (yes|no) default: true actual: 1 BF_FTGL: FTGL base path default: actual: #../lib/windows/ftgl BF_FTGL_INC: FTGL include path default: actual: #../lib/windows/ftgl/include BF_FTGL_LIB: FTGL libraries default: actual: extern_ftgl WITH_BF_PLAYER: Build blenderplayer if true (yes|no) default: false actual: 0 CFLAGS: C-compiler flags default: actual: CCFLAGS: C++-compiler flags default: actual: /nologo /Ot /Ob1 /EHsc /J /W3 /Gd /MT /arch:SSE2 CPPFLAGS: Defines default: actual: -DWIN32 -D_CONSOLE -D_LIB -DUSE_OPENAL -DFTGL_LIBRARY_STATIC REL_CFLAGS: C release flags default: actual: -O2 -DNDEBUG REL_CCFLAGS: C++ release flags default: actual: -O2 -DNDEBUG C_WARN: C warning flags default: actual: CC_WARN: C++ warning flags default: actual: LLIBS: Platform libs default: actual: ws2_32 dxguid vfw32 winmm kernel32 user32 gdi32 comdlg32 advapi32 shell32 ole32 oleaut32 uuid PLATFORM_LINKFLAGS: Platform linkflags default: actual: /SUBSYSTEM:CONSOLE /MACHINE:IX86 /ENTRY:mainCRTStartup /INCREMENTAL:NO /NODEFAULTLIB:"msvcprt.lib" /NODEFAULTLIB:"glut32.lib" /NODEFAULTLIB:"libc.lib" /NODEFAULTLIB:"libcd.lib" /NODEFAULTLIB:"libcpd.lib" /NODEFAULTLIB:"libcp.lib" /NODEFAULTLIB:"libcmtd.lib" BF_PROFILE: Add profiling information if true (yes|no) default: false actual: 0 BF_PROFILE_FLAGS: Profiling flags default: actual: BF_DEBUG: Add debug flags if true (yes|no) default: false actual: 0 BF_DEBUG_FLAGS: Debug flags default: actual: BF_BUILDDIR: Build dir default: actual: ..\build\win32-vc BF_INSTALLDIR: Installation dir default: actual: ..\install\win32-vc CC: C compiler to use default: actual: cl.exe CXX: C++ compiler to use default: actual: cl.exe BF_BUILDINFO: Buildtime in splash if true (yes|no) default: true actual: 1 Use scons -H for help about command-line options.