Samurai - Defense Based Base HP - 6 +1 Melee Accuracy/level +0.5 Ranged Accuracy/level Passive- For every 4 points of Intelligence, you gain 1 AC. Barbarian - Basic Melee Fighter Base HP - 6 +1 Melee Accuracy/level +0.5 Ranged Accuracy/level Rage: 2 Times Per Day - When activated, you gain temporary HP equal to your Con. Swashbuckler - Quick Melee Fighter (also, Dex is added to Melee accuracy, just not damage) Base HP - 5 +1 Melee Accuracy/level +0.5 Ranged Accuracy/level 3 times per day- Sharp Wit: Add half dex to a single attack. Spell-Sword - uses magic and melee attacks Base HP - 5 +1 Melee Accuracy/level +0.5 Ranged Accuracy/level +1 Cast/level Star Mage - Healer Base HP - 3 +0.5 Melee Accuracy/level +0.5 Ranged Accuracy/level +2 Casts/level Elementalist - Elemental Caster Base HP - 3 +0.5 Melee Accuracy/level +0.5 Ranged Accuracy/level +2 Casts/level Spirit Caster - Curses, Some Damage, Summoning Base HP - 3 +0.5 Melee Accuracy/level +0.5 Ranged Accuracy/level +2 Casts/level Archer - Ranged Fighter Base HP - 4 +0.5 Melee Accuracy/level +1 Ranged Accuracy/level Aim - Spend a turn focusing on an enemy, and you auto-hit the next round. Ninja - Stealthy Fighter Base HP - 4 +0.5 Melee Accuracy/level +0.5 Ranged Accuracy/level Sneak Attack - When hidden or flanking, you get extra damage to your attack. Monk - Hand to Hand fighter Base HP - 5 +1 Melee Accuracy/level +0.5 Ranged Accuracy/level Passive: Will to AC Iron Fist: Once per Day, double damage on an attack Passive: Improved unarmed damage and earlier access to multiple attacks than any other character