switch (selectionNumber) { case 1: spriteBatch.DrawString(gameFont, "Single Player", new Vector2(x, y), Color.Red); spriteBatch.DrawString(gameFont, "Highscore", new Vector2(x, y), Color.White); spriteBatch.DrawString(gameFont, "Attract Mode", new Vector2(x, y), Color.White); if (menuSelection == true) { state = GameState.singlePlayer; setUp(); setBlock(levelNumber); } break; }