DebugMessage: Version 1.2.061 last updated on: 04-30-2011 13:07 DebugMessage: Entering WinMain DebugMessage: ******* Starting Game Shell ******* Debug Message: COMMAND LINE: cheat DebugMessage: *********DXDiag info follows.********* System Info Time: 5/7/2011, 09:04:35 DirectX Version: DirectX 11 Machine Name: DREWH Operating System: Windows 7 Home Premium 32-bit (6.1, Build 7600) (7600.win7_gdr.101026-1503) Languages: English (Regional Setting: English) System Manufacturer: ASUSTeK Computer Inc. System Model: N81Vg BIOS: Default System BIOS Processor: Intel(R) Core(TM)2 Duo CPU P8700 @ 2.53GHz (2 CPUs), ~2.5GHz Physical Memory: 4096MB RAM Page File: 1386MB used, 4753MB available Windows Dir: C:\Windows Display Info Display device 1: Device Name: \\.\DISPLAY1 Card Name: NVIDIA GeForce GT 120M Manufacturer: NVIDIA Chip Type: GeForce GT 120M DAC Type: Integrated RAMDAC Key Device: Enum\PCI\VEN_10DE&DEV_0653&SUBSYS_1A421043&REV_A1 Display Memory: 2287 MB Current Display Mode: 1366 x 768 (32 bit) (60Hz) Monitor Name: Generic PnP Monitor Monitor Max Resolution: Driver Name: nvd3dum.dll,nvwgf2um.dll,nvwgf2um.dll Driver Version: 8.17.0012.6658 Driver Date: 1/7/2011 20:27:00 DirectX Acceleration Enabled: Yes Sound info Sound device 1: Description: Speakers (Realtek High Definition Audio) Default Sound Playback: Yes Default Voice Playback: Yes Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0663&SUBSYS_104318B3&REV_1000 Manufacturer ID: 1 Product ID: 100 Driver Name: RTKVHDA.sys Provider: Realtek Semiconductor Corp. Driver Version: 6.00.0001.5915 Driver Date: 8/13/2009 03:25:26 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 Sound device 1: Description: Realtek Digital Output (Realtek High Definition Audio) Default Sound Playback: No Default Voice Playback: No Hardware ID: HDAUDIO\FUNC_01&VEN_10EC&DEV_0663&SUBSYS_104318B3&REV_1000 Manufacturer ID: 1 Product ID: 100 Driver Name: RTKVHDA.sys Provider: Realtek Semiconductor Corp. Driver Version: 6.00.0001.5915 Driver Date: 8/13/2009 03:25:26 Type: WDM Other Drivers: Acceleration Level: 1 Cap Flags: 0 Min/Max Sample Rate: 0, 0 DebugMessage: *********END dxdiag info.********* DebugMessage: No files found matching mask C:\Program Files\Stardock Games\Elemental\Fonts\*.ttf DebugMessage: Using 0 samples for multisampling. DebugMessage: Game Resolution: 1366 x 768 (full screen mode) DebugMessage: HAL (hardware vertex processing)NVIDIA GeForce GT 120M DebugMessage: Presentation Interval: Immediate. DebugMessage: Refresh Rate: 0hz. DebugMessage: Back Buffer Bit Depth: X8R8G8B8. DebugMessage: 32-bit z-buffer using 24-bits for the depth channel and 8-bits for the stencil channel. DebugMessage: ** Checking Direct3D 9 Device Capabilities ************************************ DebugMessage: A full-color cursor is supported in hardware at high resolution modes. DebugMessage: Bump mapping is supported. Debug Message: Device is now ready Debug Message: GFX-THREAD: DISABLED DebugMessage: Shell initialization complete DebugMessage: Elemental: War of Magic is activated. DebugMessage: ***** Initializing Game ***** DebugMessage: Loaded font Arial-13 DebugMessage: Timer Frequency is 0 25a7e4 DebugMessage: Initializing sound card. DebugMessage: initailizing bink DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Screens\*.dxpack DebugMessage: No string tables in C:\Users\Drew\Documents\My Games\Elemental\Mods/Data/*.str DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Movies\*.bik DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Screens\*.dxpack DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\sfx\*.wav DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Music\*.mp3 DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Event Music\*.mp3 DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Layered Music\*.mp3 DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Ambient SFX\*.mp3 DebugMessage: Create anchor mwin DebugMessage: Load texture atlas. DebugMessage: InitializeWorld DebugMessage: Loaded font Trajan Pro-13Bold DebugMessage: Loaded font Trajan Pro-16Bold DebugMessage: Create popup manager. DebugMessage: InitializeMWinStripEngine DebugMessage: InitializeMWinDeferredTextRenderer DebugMessage: Initialize effect system. DebugMessage: InitializeSpellRepository DebugMessage: InitializeTriggerManager DebugMessage: InitializeMusicLayerGroupManager DebugMessage: InitializeMultiplayerClient DebugMessage: Loaded font Trajan Pro-19Bold DebugMessage: Loaded font Tahoma-13Bold DebugMessage: Loaded font Tahoma-19 Debug Message: Attempting to allocate memory of size: 52428800 bytes Debug Message: Allocation successful Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 7921 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1154 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1907 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1432 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1069 If this is happening while the game is loaded, you may need a new datazip.exe file. DebugMessage: Begin LoadCoreXMLData3 DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Items\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Stamps\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Tiles\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Tiles\Shadows\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\RaceTypes\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Effects\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Quests\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Data\Maps\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Data\Maps\Tactical\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Gfx\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Gfx\Q_RelicOfArgynn\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Gfx\Q_TitansBlacksmith\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Movies\*.xml DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Screens\*.xml DebugMessage: LoadCoreXMLData finished 3 Debug Message: MapManager registered 51 files on disk Debug Message: MapManager registered 67 files on disk Debug Message: MapManager registered 4 files on disk DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Maps\TacticalMaps\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Data\Maps\*.xml Debug Message: MapManager registered 0 files on disk DebugMessage: No files found matching mask C:\Users\Drew\Documents\My Games\Elemental\Mods\Data\Maps\Tactical\*.xml Debug Message: MapManager registered 0 files on disk Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid shopkeeper unit type , will default to human shopkeeper Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Pioneer Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Soldier Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Assassin Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Adventure Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_thief Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Knight Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Guardians Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Enforcers Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Sions DebugMessage: LoadCoreXMLData finished DebugMessage: Create setup screens. DebugMessage: Loaded font Trajan Pro-27Bold DebugMessage: Loaded font Tahoma-13 DebugMessage: Loaded font Trajan Pro-21Bold DebugMessage: Loaded font Tahoma-16 DebugMessage: Loaded font Trajan Pro-13 DebugMessage: Loaded font Trajan Pro-24Bold DebugMessage: Loaded font Trajan Pro-16 DebugMessage: Loaded font Times New Roman-16 DebugMessage: Loaded font Tahoma-21 DebugMessage: Loaded font Trajan Pro-15Bold DebugMessage: Loaded font Arial-11 DebugMessage: Loaded font Trajan Pro-32Bold Debug Message: MapManager registered 10 files in the data zip DebugMessage: Loaded font Times New Roman-24Bold DebugMessage: Loaded font Tahoma-16Bold DebugMessage: Loaded font Trajan Pro-24 DebugMessage: Loaded font Trajan Pro-19 DebugMessage: Loaded font BankGothic Md BT-12 DebugMessage: No string tables in C:\Program Files\Stardock Games\Elemental\Data\English\*.tips DebugMessage: Set mouse. DebugMessage: Set update timer. DebugMessage: Popup Manager Update: Unhiding FullScreenBink DebugMessage: Popup Manager Update: Unhiding FullScreenBink DebugMessage: Loaded font Times New Roman-16Bold DebugMessage: Loaded font Trajan Pro-11 DebugMessage: Loaded font Trajan Pro-11Bold DebugMessage: Popup Manager Update: Unhiding LoadWnd Debug Message: LOADING GAME: C:\Users\Drew\Documents\My Games\Elemental\Saves\ivalice.EleSav Debug Message: Attempting to allocate memory of size: 52428800 bytes Debug Message: Allocation successful Debug Message: LOAD GAME: Loading Quick Data Debug Message: StopAllXMLDataThreads Called Debug Message: Stopped CoreXMLDataThread1 Debug Message: Stopped CoreXMLDataThread2 Debug Message: Stopped CoreXMLDataThread3 Debug Message: Stopped CoreXMLDataThread4 Debug Message: Stopped Load Game XML Thread Debug Message: Stopped Load Game XML Thread #2 Debug Message: LOAD GAME: Loading XML Data (start) Debug Message: WARNING: Terrain Type: Land is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: City is being deleted at an unsafe time. Cat=6 Mod=0 Debug Message: WARNING: Terrain Type: Submerged is being deleted at an unsafe time. Cat=1 Mod=0 Debug Message: WARNING: Terrain Type: MountainRange is being deleted at an unsafe time. Cat=2 Mod=0 Debug Message: WARNING: Terrain Type: Forest is being deleted at an unsafe time. Cat=3 Mod=0 Debug Message: WARNING: Terrain Type: Beach is being deleted at an unsafe time. Cat=4 Mod=0 Debug Message: WARNING: Terrain Type: Cliff is being deleted at an unsafe time. Cat=5 Mod=0 Debug Message: WARNING: Terrain Type: Tactical_Land is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: Tactical_Rugged_Land is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: Tactical_DesertTerrain is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: Tactical_HillsTerrain is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: Tactical_SwampTerrain is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: Tactical_Forest is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: Terrain Type: CobblestoneGround is being deleted at an unsafe time. Cat=0 Mod=0 Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1650 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1071 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 3759 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1154 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1907 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1432 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1069 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: MemBuffer::GetString is allocating a string size larger than 1024 characters. Requested size: 1204 If this is happening while the game is loaded, you may need a new datazip.exe file. Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid shopkeeper unit type , will default to human shopkeeper Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Pioneer Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Soldier Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Assassin Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Adventure Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_thief Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Knight Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Guardians Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Enforcers Debug Message: WARNING: Faction Kingdom of Ivalice has an invalid unlockable unit type Men_Sions Debug Message: LOAD GAME: Loading XML Data (end) Debug Message: Loaded saved game with map file: WOT DebugMessage: LOAD GAME: Loading Quick Data - Complete DebugMessage: Loaded font Verdana-13 Debug Message: InitializeWorld: Map File: WOT Debug Message: Stamp Quantity: 18 Debug Message: Land Mass Size: 0 Debug Message: Land Mass Min Spawns: 0 Debug Message: Land Mass Max Spawns: 0 Debug Message: Forest Quantity: 3 Debug Message: Mountain Generation Option: 1 Debug Message: Map Random Seed: 1304640642 Debug Message: Map Generation Complete Debug Message: Creating terrain objects... Debug Message: Terrain objects created. Debug Message: LOAD GAME: Loading World Debug Message: LOAD GAME: Game Save Version: 312 Debug Message: LOAD GAME: Game Version (at time of save): 1.2