-=Guild Missions=- Combat/Operational Readiness -Ensure the maximum potential for success in the eventual engagement of hostilities. Forward Presence -Deploy members to areas in numbers of rough proportion to the traffic associated with said areas. -Displays the might of the guild and acts as a deterrent to potential hostility. -=Warfare Specialties=- Designations for guildmates to train towards. Guildmates strive to reach specific levels of skill to attain higher ratings in their respective specialty. Close Quarters Warfare -Arms-to-Arms Combatant (AAC) -3rd Class: -2nd Class: -1st Class: -Anti-Mage Specialist (AMC) -3rd Class: -2nd Class: -1st Class: Magical Warfare -Assault Mage (MAC) -3rd Class: -2nd Class: -1st Class: -Non-Combatant Healer (EHN) -3rd Class: -2nd Class: -1st Class: -Anti-Mob Warfare Specialist (ATC) -3rd Class: -2nd Class: -1st Class: Economic Dominance -Fund Production (FPN) -3rd Class: -2nd Class: -1st Class: -Weapons Craftsman (WPN) -3rd Class: -2nd Class: -1st Class: -Metallurgist (MRN) -3rd Class: -2nd Class: -1st Class: