var a = Math.atan2(FlxG.mouse.x -myfound.player.x, myfound.player.y - FlxG.mouse.y); var aInt:int = Math.floor(a * 180 / Math.PI) - 90; if (myfound.player.angle < aInt){ myfound.player.angularVelocity = 220; } if (myfound.player.angle > aInt){ myfound.player.angularVelocity = -240; }