package custom; import info.gridworld.grid.Location; public class ShipRunner { /** * @param args */ public static void main(String[] args) { // TODO Auto-generated method stub ActorWorld world = new ActorWorld(); Enemy a = new Enemy(world); Enemy b = new Enemy(world); Enemy c = new Enemy(world); Enemy d = new Enemy(world); Enemy e = new Enemy(world); Enemy f = new Enemy(world); Enemy g = new Enemy(world); Enemy h = new Enemy(world); Enemy i = new Enemy(world); Enemy j = new Enemy(world); Enemy k = new Enemy(world); Enemy l = new Enemy(world); Enemy m = new Enemy(world); Enemy n = new Enemy(world); Enemy o = new Enemy(world); world.add(new Location(1,2), a); world.add(new Location(3,3), b); world.add(new Location(5,4), c); world.add(new Location(7,5), d); world.add(new Location(7,8), e); world.add(new Location(7,10), f); world.add(new Location(7,13), g); world.add(new Location(5,14), h); world.add(new Location(3,15), i); world.add(new Location(1,16), j); world.add(new Location(5,9), k); world.add(new Location(2,6), l); world.add(new Location(2,9), m); world.add(new Location(2,12), n); world.add(new Location(0,9), o); } }