// hardcoded cube sounds (i.e. order matters, and these must always be the first to be registered). registersound "kaiser/jump" registersound "kaiser/land" registersound "kaiser/rifle" //"free/rifle1" registersound "free/punch1" registersound "kaiser/shotgun" //"awesund/shotgun" registersound "kaiser/chaingun" 100 // "free/chaingun_once" //"awesund/cg2" registersound "kaiser/rocket" 125 //"free/rocketlaunch" registersound "kaiser/explosion" 150 //"free/rocketl" registersound "kaiser/changeweapons" registersound "kaiser/pickup_ammo" 150 //"aard/itempick" registersound "kaiser/pickup_health" //"free/itempick" // 10 registersound "kaiser/pickup_armour" 150 //"free/tick" registersound "kaiser/quadstart" 150 //"free/acid6" registersound "kaiser/itemspawn" 70 //"free/itemback" registersound "kaiser/teleport" 150 //"free/teleport" registersound "kaiser/click" registersound "kaiser/quadover" 150 //"free/acid5" registersound "kaiser/pain1" registersound "kaiser/pain2" registersound "kaiser/pain3" registersound "kaiser/pain4" registersound "kaiser/pain5" registersound "kaiser/pain6" registersound "kaiser/death1" registersound "kaiser/death2" registersound "kaiser/grenade" registersound "awesund/explodemini" registersound "free/splash1" registersound "free/splash2" registersound "aard/grunt1" // 30 registersound "aard/grunt2" registersound "free/rumble" registersound "ppm/paino" registersound "ppm/painr" registersound "ppm/deathr" registersound "ppm/paine" registersound "ppm/deathe" registersound "ppm/pains" registersound "ppm/deaths" registersound "ppm/painb" // 40 registersound "ppm/deathb" registersound "ppm/painp" registersound "free/piggrunt2" registersound "ppm/painh" registersound "ppm/deathh" registersound "ppm/paind" registersound "ppm/deathd" registersound "free/piggrunt1" registersound "ppm/iceball" registersound "ppm/slimeball" // 50 registersound "kaiser/jumppad" 200 //"free/boing_x" registersound "kaiser/pistol" registersound "aard/voice/base_captured" registersound "aard/voice/base_lost" registersound "aard/voice/fight" registersound "aard/voice/health_boost" registersound "aard/voice/health_boost_in_10_seconds" registersound "aard/voice/quad_damage" registersound "aard/voice/quad_damage_in_10_seconds" registersound "aard/voice/respawnpoint" // 60 registersound "ctf/flagpickup" registersound "ctf/flagdrop" registersound "ctf/flagreturn" registersound "ctf/flagscore" registersound "ctf/flagreturn" registersound "soundsnap/burn" registersound "soundsnap/chainsaw_attack" 150 registersound "soundsnap/chainsaw_idle" 230 registersound "free/hit" 35 registersound "free/chat" 75 registersound "free/chat_highlight" 75