[21:24:15] { [21:24:15] _asm { [21:24:15] mov ebx, 0x006C8F20 [21:24:15] mov ecx, o [21:24:15] push speed [21:24:15] call ebx [21:24:15] } [21:24:15] } [21:24:15] float GetMaxSpeed(GameObject *o) [21:24:15] { [21:24:17] float r; [21:24:18] _asm { [21:24:18] mov ebx, 0x006C8F00 [21:24:19] mov ecx, o [21:24:20] call ebx [21:24:21] fst r [21:24:23] } [21:24:23] return r; [21:24:24] }