#if defined SOUND_GOTKILL if (IsPlayerConnected(killerid) && ConfigAudio[sndGotKill] == 1) { StopAudioStreamForPlayer(killerid); PlayAudioStreamForPlayer(killerid, SOUND_GOTKILL); } #endif #if defined SOUND_GOTKILLED if (ConfigAudio[sndGotKilled] == 1) { StopAudioStreamForPlayer(killerid); PlayAudioStreamForPlayer(playerid, SOUND_GOTKILLED); } #endif